what went wrong?

what went wrong?

  1. 3 weeks ago
    Anonymous

    meds

    • 3 weeks ago
      Anonymous

      what did the mediterraneans do?

  2. 3 weeks ago
    Anonymous

    sold out

  3. 3 weeks ago
    Anonymous

    so many years wasted for a UI 'update' when he couldve worked on actual mechanics/content. took up a publisher who gets 15% of his money when he didnt really need to. keeps choosing people to help him almost solely based on forum post count.

    • 3 weeks ago
      Anonymous

      >took up a publisher who gets 15% of his money when he didnt really need to.
      He went from living on donations to being a millionaire in a few weeks from the steam release. I'd say it was a good call.

      • 3 weeks ago
        Anonymous

        And also being able to afford some other autistic with actual coding skills to fix his spaghetti code

    • 3 weeks ago
      Anonymous

      >keeps choosing people to help him almost solely based on forum post count.
      Did he choose one guy, and it was someone who made mod content

  4. 3 weeks ago
    Anonymous

    nothing, it's really good

  5. 3 weeks ago
    Anonymous

    no adventure mode

    • 3 weeks ago
      Anonymous

      This right here.

      You know who enjoys Fort mode?
      Turbo-autists who already play Dwarf Fortress

      You know who enjoys Adventure mode?
      People on Steam with money who like games that are actual fun.

  6. 3 weeks ago
    Anonymous

    the devs became woke

    • 3 weeks ago
      Anonymous

      >became

  7. 3 weeks ago
    Anonymous

    I wish the new UI was a "premium" exclusive feature like the ugly tileset too, I don't want that shit in the new free version.

  8. 3 weeks ago
    Anonymous

    Nothing. They actually made good changes and made millions with their Steam launch. They didn't even remove the old version. You can still get the LazyNewbPack. They have done everything right.

    The real question is What went wrong with you? Did your parents ignore you, or is it your small penis?

  9. 3 weeks ago
    Anonymous

    At the very least this whole situation managed to get Toady to let someone else help him with the code. So we might actually see patches and updates come quicker now. Steam Workshop support is also nice, and once DFHack is actually updated we should see some more good shit being pushed out when it comes to mods.

  10. 3 weeks ago
    Anonymous

    >changed a bunch of keyboard controls that made sense so they could force in WASD for normalfags

    • 3 weeks ago
      Anonymous

      gamers adapt.

    • 3 weeks ago
      Anonymous

      People in general do not understand how logical the old UI was once you actually grasped how the different layers of the game interacted. All things being considered the new UI is better than I was expecting at first glance, but it definitely needs some work to be as useful as the original. Really fucking annoyed that some shit is outright missing though like being able to set Hunter uniforms.

  11. 3 weeks ago
    Anonymous

    like 8+ years of adventure mode only content being added that's reduced the overall framerate by 60%
    other than that, good game
    steam release plays nicely but DF2012 is still the best version

  12. 3 weeks ago
    Anonymous

    This wasn't in the steam release

  13. 3 weeks ago
    Anonymous

    Lack of good hotkeys and removal of making quick craft orders/appeal to mouse babies who are afraid of using a keyboard

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