Not enough Ganker users talk about their coop experiences. You know to be honest I feel like frequenters on this board don't much care for cooperation and that's unfortunate. It's a lot of fun.
>Not enough Ganker users talk about their coop experiences
I bought it at launch and played co-op with someone for most of the game. It was awful. Disconnecting every minute or so without fail. >Enter boss arena >Boss is buffed because 2 players >Summoned person disconnects despite stable internet >Host has to beat the buffed boss
Add to that the fact that you clear a boss and now you can't play co-op in that area again, despite the fact it's an open world game with loads more to explore. Then if you do manage to play together for a while, you get some tryhard homosexual with a Fextralife bleed build just running around using all the cheese in the world to try to grief you.
Co-op was absolute dogshit at launch.
I wish I'd played with that seamless co-op mod, but I don't like using any mods on Souls(like) games and it wasn't even released until we were done playing together.
It's a shame because I really like the game. Also a shame that the game has very little replayability, so going through it again co-op isn't really likely.
I was really excited to play co-op in this game but could not get a solid connection with the guy I wanted to play it with, and that alone probably accounts for a lot of why I didn't like this game very much.
Because they have this weird sense of elitism for a game that began with this unique co-op system to allow to you to be challenged regardless of receiving help.
There is nothing more hilarious than summoning multiple people and watching all of them fail. Summoning doesn't guarantee you'll kill the boss unless you exclusively summon the Golden order people who have beaten this game 6 times over and maxed out all their stats so they end up 5 shotting the boss.
I mean if you haven't beaten this game on Barbarian with no upgraded stats, who cares if you defeated the boss on your own. We don't all want to be "LetMeSoloHer" and autistically desire to kill 1 boss thousands of times.
>Half of those zeros are bait or people getting filtered though
Nah, that's a cope. It's pretty buggy and extremely jank, and the design especially of many bosses is legitimately quite bad.
No reasonable person would ever think it's a zero though, that's just the generic hyperbole of user review sites where "I like game" = 10/10 and "I don't like game" = 0/10 with nothing in between.
It is absolutely a cope, that image has nothing to do with anything. Ratings were complete ass on launch for the PC version because it just didn't fricking run half the time and showing an image of launch day ratings is worthless unless the discussion is about which company does better QA before releasing something.
Literally the only ones that have design problems are Malenia and Elden Beast, and Malenia would be perfectly fine without waterfowl dance and Elden Beast would be perfectly fine if either it didn't run away from you so much or if you could ride Torrent in the fight
Sounds pretty fricking filtered to me. I played the entire game 3 times over on a pc not even meeting the minimum specs and I barely had any bugs or jank happen to me.
You don't have a point and didn't make an argument. >if u didnt liek it ur bad LOL
Is not an argument, which you would know if you had at least a triple digit IQ.
12 months ago
Anonymous
No, the argument was about the game running fine. If you wanna see a buggy, janky game at launch I suggest checking out a Bethesda game. But also you were clearly filtered as frick. I pity you.
12 months ago
Anonymous
are you that guy that posts in every shitty game thread that the games weren't buggy on launch
12 months ago
Anonymous
Imagine playing jap games on PC
12 months ago
Anonymous
>if u didnt liek it ur bad LOL
Neither an argument nor logically valid. You seem to have an IQ issue.
Also large ennemies especially dragons are a pain in the ass to fight, the camera is terrible and as a melee we have nothing in our arsenal to fight them efficiently. It's absolute trash. You tickle the dragon's feet, then he flies out and you can't see him for a few seconds and you get fricked.
I wish we could climb monsters like in Dragon's Dogma, or even better the ability to do cinematic acrobatic jump attack to the dragon's head, when he slam his hand for exemple we jump from it. Fromsoft is capable of doing that but they don't out of laziness
Even normies were shitting on 2077, that's how bad it was, which makes it's user score perplexing
>How the frick does Cyberpunk (PC/PS5/XSX) have a higher user score?
It doesn't. Go check right now. That image is dishonest, put together from right at release, note the number of reviews.
only normies and marketers use that site.
This is a complete cope fir when you are a fanboy cultist and your game doesn't do well. The only time Metacritic user score is unreliable is right at release when there are like less than 100 reviews. After about a month, Metacritic score is by far one of the best indication of a game's quality, being second only to Steam reviews.
The diverse/global internet was such an insane mistake, genuinely never thought people could be so fricking stupid and aggressively unaware of themselves, blows my shit away. Makes it very funny seeing white leftists cling to election tourists or white supremacists.
steam will review fricking anything with overwelming positivity if it doesnt kill their parents. steam reviews have never been a good source for the actual quality of a game because its all bootlickers, the literal only games that get even remotely middling reviews are ones that literally cant even run (cyberpunk, newer snoy ports) or things with several thousands of dollars in DLC like the sims that are just blatantly taking advantage of customers.
>"you can't trust game journos look at user score instead!" >"um ackshually you cant trust metacritic user score because you dont have to buy the game to rate it" >"ok so steam is all legitimate user reviews of people who bought the game but it doesn't count because I don't like their opinions"
Ok, so what's a good source of information on game quality then homosexual?
ER was fine if you played on PC with a decent setup. You also had to purposefully avoid all guides and skip using summons knowing full well they were cheap. If you did your own thing it was a easy 8/10. The vast majority of players were using guides day 1 completely ruining the experience.
the quality of bosses was bad, which is the only reason the soulsborne games are appealing. the open world further separating you from said boss (reminder:the only reason anybody wanted to play this game in the first place) making it take way to long to find a boss you haven't fought 12 times already
i will give you bloodborne as the gameplay is just more fluid, but ds3 bosses are objectively and factually identical
12 months ago
Anonymous
what do you mean they are identical? not saying you are wrong i just want to understand
DaS3's bosses are the most overrated in the series, Bloodborne has some great ones but a lot of garbage ones as well
i would say gael, midir, and the snow dlc boss fights are some of the best of the series
12 months ago
Anonymous
Everyone likes to talk about Gael and Friede but they always conveniently forget all of DaS3's trash gimmick bosses like Yhorm and Wolnir
12 months ago
Anonymous
those are definitely low points of the game, as well as the crystal sage and deacons. i'd argue elden ring has many low points as well, especially in the dungeons
12 months ago
Anonymous
The major dungeons are the best parts of the game aside from Raya Lucaria, which is cool aesthetically but too linear. I love all the others
12 months ago
Anonymous
>deacons
Deacons is the best mass mob boss fight they've ever implemented. The different types all work together, the mob is threatening if ignored but not completely overpowering, the curse explosion spell puts you on a timer that forces you to take risks, and it's still a viable fight even if you're using single target weapons rather than ones with large sweeping attacks because the individual health of any one deacon isn't too high. You can also use your rolls to not just avoid attacks but create space by pushing the fat deacons ones into the skinny ones, and the fact they do get pushed means you never run into that extremely frustrating moment of being stuck in collision boxes. Deacons is a very well thought out and mechanically interesting boss fight that is unfairly maligned just because people default to thinking it's bad because there's more than 2 enemies involved.
12 months ago
Anonymous
You must have liked Wandering Magus and Congregation too
12 months ago
Anonymous
no, that was awful and had none of the nuance of deacons. it doesn't even deserve the boss health bar or boss track.
12 months ago
Anonymous
they have identical moveset bases since elden ring is absolutely a minor iteration on ds3
true but most of the souls fans never really evolved past dark souls 1 type bosses of dodge then getting their turn to attack.
seriously i binge watched streamers playing blind and it was crazy how many "souls veterans" were just fricking terrible at the games. which is fine, but when they start blaming the game its embarrassing.
Like Sekiro, Elden Ring were made with the expecation that you'll use a mix of rolls, guards, strafing, jumps and even parries to evade the various types of attacks
Just because you technically can roll everything doesn't mean it's even close to the optimal strategy.
Big slow hard hitting hamer style attacks are the ones you should always roll and never block.
Weak but fast swipes are easy to block and counter, and guard counters do insane posture damage to boot, making STR tank build far more engaging that holding block and mashing R1.
Ground area of effect attacks are easy to jump.
Spears/pokes are easy to strafe at close range.
There's even a bunch of attacks you can duck under.
Mergit literally has all these attacks in order to teach you from the start about them, specifically 3 hit combos with a delayed last hit that will nuke low skill button spammers that mash consecutive rolls the moment they see a boss move slightly.
Literally a huge filter for the masses, I've seen players think rolls aren't working because the game wants them to rollspam more and only attack with 1 R1 every 2 minutes.
I do think they should have been better at funneling you straight to the big dungeons if that's what you wanted, at least to soothe normalgays who hate exploration
>PEEPEE POOPOO SMELLY BUTTFART
The absolute state of discord trannies
12 months ago
Anonymous
okay but elden sharty shit poopy butthole's bosses are regular enemies
12 months ago
Anonymous
>peepoop fartcrap assbutt
12 months ago
Anonymous
>peepoop fartcrap assbutt
I'm in my late 30s and I'm laughing my ass off at two people yelling "poop pee butts farting" at each other over a video game. I've either made some really bad life choices or some very good ones.
12 months ago
Anonymous
shitty pissy diarrhea intestinal worm ring is the game ever made
ER has more unique enemies and enemy animations than a majority of games in existence. You can use logic but nu Ganker will just hate it outright. It will be 2050 and daily ER threads will still be made, expressing anger over it.
This chart just straight up lies, a fricking lot. The elden ring man serpents are only superficially similar to the ones from DS1. The revenants are an entirely new enemy without even conceptual similarity to any enemy from a previous game. The trolls are not a reused asset. The ulcerated tree spirit is not a reused asset (it was initially developed as a boss for DS3 but was not finished or implemented in that game). The golems are an entirely new enemy. The ancestor guardians are an entirely new enemy. Both the 2 legged and 4 legged dragons are new enemies, although they do share some animations with dragons from previous games.
About the only shit here that's genuinely reused is shit like dogs, wolves, rats, slimes, and crabs. Even the basic soldiers are entirely new enemies.
Yeah, most of the "reused" enemies are just ones that are kind of conceptually similar to enemies from older games, not genuinely reused skeletons and animation sets like the stupid fricking dog enemy they've been using for 15 FRICKING years
The DS3 dogs are just an update of the DS1 dogs with a couple new animations like being able to bark before charging you for the lunging bite attack with like 3 frames of wind up
they have completely different animations, use different weapons, and elongate their whole bodies during attacks
it's possible the grab animation alone is the same, I don't remember it. Everything else is different
Those acted closer to the Farum Azula beastmen than anything
12 months ago
Anonymous
The beastmen are also probably reskinned manserpents then
12 months ago
Anonymous
>probably idk frick you I haven't played the game to know
12 months ago
Anonymous
I mean what you said makes sense, I wouldn't put it past fromsoft to reskin the manserpents from 3 and then port in old manserpents from 1 into the same game. There's tons of ds1, 2 and 3 enemies in the game as reskins
i blame the open world
like even some of the legacy dungeons dont feel like dungeons or legacy at all
they wasted too much shit for the mediocre open world
>What went wrong?
It showed the blatant flaws with souls games, simple as, users found themselves with a game that's not fun, and to put salt in the injury, they fricked up a lot of boss fights, specially the two white dudes.
Souls game have always been mediocre and mid games, people only came to them because of the meme about being difficult and sense of accomplishment, but let's be real, the combat is piss poor mediocrity, you literally keep rolling up until the mob stops attacking for an split second and then land a hit, this is only made worse by bad AI which makes killing the most stupid mob a chore.
Honestly speaking, these games are for kids and people who have nothing going on with their life like youtubers, streamers and neets, for the average person roaming the world who has like an hour a day at best to play vidya, souls games are a really bad genre to play.
>enclosed zone comprised of winding mazelike pathways, elevators, shortcuts, and enemy gauntlets culminating in a major boss fight >but it isn't a dungeon because I say so
12 months ago
Anonymous
You also can't use your horse.
12 months ago
Anonymous
it's not a dungeon, none of it plays like a dungeon
If I were going by aesthetics alone, obviously Altus and Siofra are 10/10 but from a pure gameplay perspective there just isn't much there.
Farum Azula, Castle Sol, and extremely decent loot, bring Mountaintops overall score up from being decidedly a 2. I also just happen to enjoy Fire Giant.
The DLC needs to address the mediocre world before adding ANYTHING. The hubs are so fricking barren of good loot and encounters. It simply is always best to run past everything and that point you're not fricking doing anything.
>Altus and Siofra are 10/10 but from a pure gameplay perspective there just isn't much there.
i agree with you but atlus is just limgrave with less shit and a piss filter
Pkeks who try to run it at 4k max settings when they're 2 gpu generations below the recommended requirements then complain about "bad optimization" then downvote on metacritic and Steam.
>flora like mushrooms or herba have their own unique models out in the world >there are also generic treasure icons or even chests that contain nothing but mushrooms
Why?
because mushrooms growing in the wild have 1-2 mushrooms each. the chest contains like 5-10.
I do runs where i use pots and finding the mushrooms is nice. I know about that chest in patches cave, its not like its way out of the way to pick it up.
And the ones that use the generic item placeholder? Why the frick aren't they visible mushrooms from the get-go? Shit's moronic and I'm half convinced the majority of item placements were random.
i dont even know where those are. i never had a problem with items not being good enough for me. Im inclined to think most of the complaints about items just being materials are game journalists who thought they should be rewarded for killing 3-4 regular footies or something.
average player ran towards stormveil immediately, died to margit five times, and then uninstalled the game. journos would have panned it too if from hadn't been smart enough to make review copies much easier
>open world model is all over the place, you’re clearly supposed to explore at your own pace and find new stuff each playthrough but the fricked up item distribution forces you to scour everything and grind out shitloads of content >bosses are completely homogenised, all the same delayed attacks rote memorisation fest >artistically deprived, shit Gankershion souls, middling ost with no oomph, setting doesn’t commit to the dark ages/viking look and doubles down on early modern/regency because it’s easier to do just flip BB and DS assets >Speaking of asset flips, way too many they should’ve downsized the world if they had to rehash so much to fill it >Half baked level design that has some good ideas but doesn’t go to completion, midgame onwards the rehashing of structures and mobs really sours the taste
Neither critic or user scores from metacritic are valid. There's no vetting the users, and there's nothing stopping me from making 9001 accounts and giving 9001 zero scores.
ER has more unique enemies and enemy animations than a majority of games in existence. You can use logic but nu Ganker will just hate it outright. It will be 2050 and daily ER threads will still be made, expressing anger over it.
okay but crusty butthole poopy fart ring uses regulars enemies as bosses
The problem with Elden Gay is that it got a lot of hype and positive press because they did a lot right by not over-monetizing, filling it with soul, and releasing a game that was actually complete. The problem is that no one mentioned that the gameplay only appeals to absolute autists and 90% of people won't enjoy the slogfest.
>that guy who was a big bad boss when you were lvl 1? >yeah hes actually just a regular enemy you have to fight as if its no big deal now
It's so soulful bros
Elden Ring's success comes from the way it pefectly took the best mechanics from DS1, DS2, DS3 and Sekiro and managed to combine them semlessly into a far bigger variety of valid builds and enemy enounters instead of having something that's clearly the best in every situation like OP poise in DS1, OP magic in DS2 and OP rollspam in DS3.
DS1: best world and level design, lore
DS2: strong, fun and varied spells and miracles, while not being insanely overpowered, solid PvP
DS3: multi phase bosses with huge move sets, weapon arts and the ability to customize them
Sekiro: jumping, stealth and posture breaks
The build variety and styles of play are unparalelled compared to the previous games, and you can mix and match any of them: >Big/STR weapons do huge stance damage, which stacks with charged attacks and guard counters, making you play more methodically trying to go for those huge hits and posture breaks >Small/DEX weapons do lots raw DPS but little stance break, encouraging more aggressive (twin weapons) that keeps you in front all the time as well as being very good at applying status effects >FTH builds have access to all damage types via different miracle schools, but they rely on slower, charged spells with shorter range and high FP uses, also they have the best body buffs >INT has the best long-range damage/FP output and some really good melee spells as well as delayed glintblade projectiles but 90% of spells only one damage type
It's easily FROM's magnum opus and game of the decade.
It's no surprise these daily shitposting discord threads are getting spammed after it won GOTY.
I think many anons would be shocked and appalled to find out how many normal adult males avoided DS and BB because it seemed "scarry" to them. The first time I heard that from someone I wash shocked. But I've heard it from like 12 otherwise normal well adjusted men (non-reddit types). I've even heard them back out of fallout for similar reasons. Like, dudes who watch sports for fun. It's way more common then you would think.
ER just presents as a fantasy, thats how it pulled so many people in.
It honestly shouldn't have won game of the year. I like playing the game, but only because I like the combat system and gameplay style of souls games. If you want a single player action story game, with some difficulty, great combat, graphics, immersive world....you'd unironically want to play God of War.
I have only played A couple of hours of Ragnarok to that really difficult boss with the axe, don't own the game, don't want to play the second game either. But for Elden Ring to actually win is quite sad. It's literally the same exact template as every other souls game except it's open world, you get a horse, and you can jump. Maybe they are still feeling bad for not making Bloodborne GOTY. Bloodborne is just a miles better game.
Painfully and linear compared to what? You forget that the point of the Souls games is to grind through it's difficulty. The difficult and surprises make the game take longer to beat. If you made it even longer that would be a problem for replayability because you'd have to slog through an extremely long story. I'm not sure what game you think you're playing, but games on average were never long in the first place. Most single player action adventure games over the years have been around 6-12 hours long, so Bloodborne is actually far above average in gameplay and content.
Compared to the other Souls games you doofus, I like Bloodborne a lot for what it is but pretending it isn't highly linear is silly. They were always about exploring and dungeon crawling first and foremost and while a lot of Bloodborne's areas are well designed you have to proceed through them in essentially a straight line
>Compared to the other Souls games you doofus
I'm not talking about souls games, I'm talking about what makes a game GOTY. >They were always about exploring and dungeon crawling first and foremost
Chalice dungeons, and you can explore every area. >a lot of Bloodborne's areas are well designed you have to proceed through them in essentially a straight line
You don't proceed in a straight line, you have to explore to discover new things. You're talking out of your anus at this point. You're probably confusing the story driven aspect of the game for "linearity". I bet you think Elden Ring's story isn't linear because you have to walk in a different direction. Meanwhile if you just specifically did all the story bosses the game would be extremely linear.
>You don't proceed in a straight line
Central Yharnam > Cathedral Ward > Old Yharnam > Forbidden Woods > Byrgenwerth > Yahar'Gul > Nightmare of Mensis, there's almost no deviation and there is no sequence breaking. The only optional areas in the whole game are Hemwick, Nightmare Frontier, and Cainhurst and all three are singular areas that end with a dead end instead of leading somewhere else. I'm not even going to talk about the chalice dungeons because they're so godawful and half baked
>It honestly shouldn't have won game of the year.
I disagree with you even though I dislike ER, simply because every other AAA release was even worse. A 5/10 game mediocre game is still the king of a 3/10 trash pile.
That said Game of the Year has not been about game quality since like the late 90s. It's entirely, 100% a popularity contest for which game sells the most. If this were not the case you would see 10/10 indie games and innovative games (like Minecraft or Factorio) winning it.
>because every other AAA release was even worse
God of War Ragnarok was not worse, it was actually a real game and the best one there in terms of a complete, well rounded, and highly crafted game. It's the model for a single player action adventure game and how much effort and detail should go into them. Elden Ring while having a vast detailed open world and new bosses, it quite frankly a huge downgrade when it comes to single player story driven gaming. Souls games have intentionally been able to cop out when it comes to quality gameplay experience. People were literally doing soul farming cheats, and tons of people just gimp around in PvP and talking about "builds". The people actually talking about the story were either talking about their "waifus" or just YouTubers and Streamers telling people what the lore is.
Which is not the ideal for a game. Which is where Sekiro and Bloodborne take the helm and great story driven experiences and combat. I can understand those two games winning GOTY over GoW, you can't do a single thing without being reminded of a very solid story. There's a huge difference between having to confront your entire past while staying in a specific time period (Sekiro) and being a nameless wanderer #323t543 (every other souls game). Bloodborne happens to be the exception because even through you are a nameless Hunter #23345453 they put a ton of effort and detail into the world around you that follows a very specific story.
>quite frankly a huge downgrade when it comes to single player story driven gaming
If you went into Elden Ring expecting it to be like nu-GoW or TLoU you're an idiot bro
DS3 sold on the marketing that it was "the end of the series" narratively, elden ring sold on the marketing that a fat israelite wrote it OMGOSH GAME OF THRONES?!! Valar morghulis TEEHEE
>God of War Ragnarok was not worse,
Frick off, snoy tard. Horrific story, bad characters, garbage "puzzles", extended annoying walking sequences, brainless gameplay that's 90% numbers and only 10% execution with extremely poor hit feed back, it's a boring, tedious, mess of a game with absolutely no soul.
>If you want a single player action story game, with some difficulty, great combat, graphics, immersive world....you'd unironically want to play God of War.
Literally the only thing God of War does competently in that list is graphics.
from software betrayed their windows 7 user base by pretending elden ring can only run on windows 10 with directx12, even though it uses the sekiro engine and can be put into directx11.
All of them can do Smough's hammer charge, but yeah, most of them have other stuff on top of it, plus they're not even real bosses so who gives a shit. The only really annoying reskin in the game is how the erd tree avatars are blatantly just stray demons with no novel animations, but they don't even aesthetically match the idea of an "avatar" of a god tree, they're far too blunt and clumsy. They should have also been at least conceptually related to Radagon.
Stray and izalith can do the multihit, it's just the asylum demon that can't. The ranged magic attack uses the same animation as the stray demon makes when he slams his staff into the ground, just now it also makes bullets along with the shock wave
>more than seven unique bosses >no copy and pasted catacombs and caves >isn't an empty overworld with just 1-2 npcs in every region >story is clearly explained and not cryptic; isn't hidden in item descriptions and flavor text >can't summon to defeat bosses. you have to actually git gud; elden shit bosses are balanced around spirit summons >kino buddhist-shintoist story and lore; not generic medieval shit for the 5th time
yep I'm thinking we won
They're all very different from each other and not like anything else.
>Generic gothic dark fantasy >Unique
Again, I am lost. The most unique thing about their games are always the most underdeveloped or play second fiddle to the generic dark fantasy. The oddest part is that their games usually give you the option of helping or saving the generic dead world, but Fromsoft never presents any in-game reason as to why a player would want to do that. Why the frick would I care about the Golden Order or helping the Lands-Between when the most sane things are the fricking residents of Jarburg?
Sekiro is my favorite FROM game but this is just ultimate cope. Especially the 'unique' boss argument. Optional rematches you literally have to scrape the map for to even find. At that point you might as well count the rematches in Sekiro as 'repeat bosses'. And that's not even counting that ER still has more 'unique' bosses than lots of other entire modern games.
>ER still has more 'unique' bosses than lots of other entire modern games.
what, 8?
Radagon/Elden Beast
Fire Giant
Radahn
Rennala
Rykard
Melania
Placidusax
and most embarrassingly of all, Sir Gideon
>One of the hardest bosses in DS1 is just a regular enemy in Elden Ring
what an excellent showcase of how far we've come. Bravo Fromsoft, you've done it again!
People, as always, let hype blind them to the actual nature of the game, so when the novelty was over it became clear that it's flawed.
It's the eternal cycle.
I don't think you know what that word means. Some guy is autistically spamming about the 'discord trannies' nefarious secret plot to say negative things about a Fromsoft game. The only people who do this are Fromdrones.
Ergo, the most likely conclusion is that a Fromdrone is totally mindbroken because someone did not sufficiently worship Elden Ring, and is currently suffering a nervous breakdown because of it.
bloat for the sake of bloat, 80% of the game world is just padding
copy pasted dungeon assets and bosses
complete lack of narrative again, just meaningless minimalist bullshit writing with ZANZIBART levels off the charts
npc side quests require a wiki to follow
absolutely shameful enemy design with ridiculous levels of input reading, relentless combos that feel damn near endless, silly shit like enemies freezing in midair just to frick with your timing or the attack changing direction like 180 degrees in a split second because of bullshit tracking
it's such a fricking disappointment of a game, if Dark Souls 2 didn't exist this would be by far the worst title by From in the last 15 years
>bloat for the sake of bloat, 80% of the game world is just padding >copy pasted dungeon assets and bosses >complete lack of narrative again, just meaningless minimalist bullshit writing with ZANZIBART levels off the charts >npc side quests require a wiki to follow >absolutely shameful enemy design
Metacritic is a bad website with basically zero spam control basically. A few seething people can bring the rating down infinitely pretty much.
I say this from experience.
Bosses are horrible designed. Enemies baiting you and faking attacks with delayed animations and not resting after a chain attack is moronic. Is not intuitive and you have to learn every animation pattern like a moron.
Personally >game falls apart after Leyendell >open world is overbloated and 90% of the time you just find some Rune(1) or some smithing stones >only actual items are in the mini-side dungeons >side-dungeons reuse the same 4-5 bosses several times over (i.e. Crucible KBlack folk, Foreskins)
And my personal worst gripe >input reading bosses and enemies
It honestly just sucks so much after Leyendell. Mountain tops and the Snowland sucked so much. They recycled so many bosses that it's actually embarrassing - it's especially egregious on the critical path.
Why the frick should i care about user score? Literally every AAA gets low rating by default these years, and it's still the objective goty of last year so this is just another cope thread, like usual.
>Who reviews shit they dont own
Assmad mentally ill troons who think they can make people stop liking things they hate by lying through their teeth and being as fricking annoying and moronic as possible
The online is completely fricked on every platform.
Xbox has no players (cause it's xbox)
PC has barely any on the official servers because of the seamless co-op mod (which is fair, it should have been the default), PS has a fricking horrendous issue with load times. If you for whatever reason get a player on the system you're NOT on, loads stall until you get disconnected, but that can take 3 minutes or more.
It's impossible to play online, and it's been over a fricking year since it came out and it hasn't been fixed.
I certainly won't be buying the DLC unless that shit is fixed, it's like the blue sentinel/darkmoon connection issues in dks3 ramped up to 15.
The multiplayer is like 5% of these games and has always been extremely buggy and poorly coded and balanced, I will never understand why you people get so fricking hung up on it like it's the entire game
Overhype, it's just darsouls with horses, the autist really need to stop hyping obvious flaws of the gane's design as if it was designed like that on purpose.
There wasn't really any, you moron cultists are completely delusional. Elden Ring had no competition and basically won by default, 2022 was one of the worst years for gaming ever.
Game rating in general are fricked. IMDB syndrome. Everything is a 7 and on a bell curve centered around that instead of genuinely getting rated properly
Your "father" did not use a condom.
Not enough Ganker users talk about their coop experiences. You know to be honest I feel like frequenters on this board don't much care for cooperation and that's unfortunate. It's a lot of fun.
>Not enough Ganker users talk about their coop experiences
I bought it at launch and played co-op with someone for most of the game. It was awful. Disconnecting every minute or so without fail.
>Enter boss arena
>Boss is buffed because 2 players
>Summoned person disconnects despite stable internet
>Host has to beat the buffed boss
Add to that the fact that you clear a boss and now you can't play co-op in that area again, despite the fact it's an open world game with loads more to explore. Then if you do manage to play together for a while, you get some tryhard homosexual with a Fextralife bleed build just running around using all the cheese in the world to try to grief you.
Co-op was absolute dogshit at launch.
It's still bad. Thankfully mods finally got the co-op into a somewhat acceptable state.
I wish I'd played with that seamless co-op mod, but I don't like using any mods on Souls(like) games and it wasn't even released until we were done playing together.
It's a shame because I really like the game. Also a shame that the game has very little replayability, so going through it again co-op isn't really likely.
Get better internet
I was really excited to play co-op in this game but could not get a solid connection with the guy I wanted to play it with, and that alone probably accounts for a lot of why I didn't like this game very much.
Didn't start doing co-op until after my first playthrough. It's fun to help people.
Because they have this weird sense of elitism for a game that began with this unique co-op system to allow to you to be challenged regardless of receiving help.
There is nothing more hilarious than summoning multiple people and watching all of them fail. Summoning doesn't guarantee you'll kill the boss unless you exclusively summon the Golden order people who have beaten this game 6 times over and maxed out all their stats so they end up 5 shotting the boss.
I mean if you haven't beaten this game on Barbarian with no upgraded stats, who cares if you defeated the boss on your own. We don't all want to be "LetMeSoloHer" and autistically desire to kill 1 boss thousands of times.
Does the DLC have a release date already?
20th september but don't take my word for granted also SCREENCAP THIS SHIT
It had genuinely bad optimization with constant freezes for a long time. Half of those zeros are bait or people getting filtered though.
>Half of those zeros are bait or people getting filtered though
Nah, that's a cope. It's pretty buggy and extremely jank, and the design especially of many bosses is legitimately quite bad.
No reasonable person would ever think it's a zero though, that's just the generic hyperbole of user review sites where "I like game" = 10/10 and "I don't like game" = 0/10 with nothing in between.
It's not a cope dawg, look at
Actually, I take it back, at least a third are jungle monkeys mad about Elden Ring overshadowing God of War
It is absolutely a cope, that image has nothing to do with anything. Ratings were complete ass on launch for the PC version because it just didn't fricking run half the time and showing an image of launch day ratings is worthless unless the discussion is about which company does better QA before releasing something.
I originally said that half of the zeros are technical problems, I just disagree that the other half aren't angry spics
>I just disagree that the other half aren't angry spics
They are not, thinking they are is the cope.
I googled two of those names from the GoW pic and they're literally Brazilians
>I googled 2 people out of hundreds, that proves it!
No lol
Literally the only ones that have design problems are Malenia and Elden Beast, and Malenia would be perfectly fine without waterfowl dance and Elden Beast would be perfectly fine if either it didn't run away from you so much or if you could ride Torrent in the fight
>Literally the only ones that have design problems are Malenia and Elden Beast
And all the others as well
Nah
Sounds pretty fricking filtered to me. I played the entire game 3 times over on a pc not even meeting the minimum specs and I barely had any bugs or jank happen to me.
>Sounds pretty fricking filtered to me
Because you are mentally moronic.
Love how you didn't address the actual point. I accept your concession.
You don't have a point and didn't make an argument.
>if u didnt liek it ur bad LOL
Is not an argument, which you would know if you had at least a triple digit IQ.
No, the argument was about the game running fine. If you wanna see a buggy, janky game at launch I suggest checking out a Bethesda game. But also you were clearly filtered as frick. I pity you.
are you that guy that posts in every shitty game thread that the games weren't buggy on launch
Imagine playing jap games on PC
>if u didnt liek it ur bad LOL
Neither an argument nor logically valid. You seem to have an IQ issue.
Main bosses are all good, the fricking worst are the open world bosses like draconic tree sentinels and gargoyles. It's awful.
Also large ennemies especially dragons are a pain in the ass to fight, the camera is terrible and as a melee we have nothing in our arsenal to fight them efficiently. It's absolute trash. You tickle the dragon's feet, then he flies out and you can't see him for a few seconds and you get fricked.
I wish we could climb monsters like in Dragon's Dogma, or even better the ability to do cinematic acrobatic jump attack to the dragon's head, when he slam his hand for exemple we jump from it. Fromsoft is capable of doing that but they don't out of laziness
Gamers went wrong
true, three houses deserves much worse
How the frick does Cyberpunk (PC/PS5/XSX) have a higher user score?
only normies and marketers use that site.
Even normies were shitting on 2077, that's how bad it was, which makes it's user score perplexing
Edgerunners
>How the frick does Cyberpunk (PC/PS5/XSX) have a higher user score?
It doesn't. Go check right now. That image is dishonest, put together from right at release, note the number of reviews.
This is a complete cope fir when you are a fanboy cultist and your game doesn't do well. The only time Metacritic user score is unreliable is right at release when there are like less than 100 reviews. After about a month, Metacritic score is by far one of the best indication of a game's quality, being second only to Steam reviews.
troony thread
The diverse/global internet was such an insane mistake, genuinely never thought people could be so fricking stupid and aggressively unaware of themselves, blows my shit away. Makes it very funny seeing white leftists cling to election tourists or white supremacists.
steam will review fricking anything with overwelming positivity if it doesnt kill their parents. steam reviews have never been a good source for the actual quality of a game because its all bootlickers, the literal only games that get even remotely middling reviews are ones that literally cant even run (cyberpunk, newer snoy ports) or things with several thousands of dollars in DLC like the sims that are just blatantly taking advantage of customers.
>"you can't trust game journos look at user score instead!"
>"um ackshually you cant trust metacritic user score because you dont have to buy the game to rate it"
>"ok so steam is all legitimate user reviews of people who bought the game but it doesn't count because I don't like their opinions"
Ok, so what's a good source of information on game quality then homosexual?
Elden mid...worst From game...
>mid
Go back twitterhomosexual
ER was fine if you played on PC with a decent setup. You also had to purposefully avoid all guides and skip using summons knowing full well they were cheap. If you did your own thing it was a easy 8/10. The vast majority of players were using guides day 1 completely ruining the experience.
Tendie Troons + PC port having technical issues = OP is a tendie Troon homosexual
the quality of bosses was bad, which is the only reason the soulsborne games are appealing. the open world further separating you from said boss (reminder:the only reason anybody wanted to play this game in the first place) making it take way to long to find a boss you haven't fought 12 times already
Margit/Morgott, Godrick, Radahn, Rykard, Mohg, Maliketh, Placidusax, Godfrey, and Radagon are some of the best and most fun bosses they've ever madr
not even close
Objectively wrong
yes because uh, wolf with sword is so much better, or maybe le funny screaming skeleton?
i would agree ds1 bosses suck
elden ring bosses are not up to par with ds3 or bloodborne.
i will give you bloodborne as the gameplay is just more fluid, but ds3 bosses are objectively and factually identical
what do you mean they are identical? not saying you are wrong i just want to understand
i would say gael, midir, and the snow dlc boss fights are some of the best of the series
Everyone likes to talk about Gael and Friede but they always conveniently forget all of DaS3's trash gimmick bosses like Yhorm and Wolnir
those are definitely low points of the game, as well as the crystal sage and deacons. i'd argue elden ring has many low points as well, especially in the dungeons
The major dungeons are the best parts of the game aside from Raya Lucaria, which is cool aesthetically but too linear. I love all the others
>deacons
Deacons is the best mass mob boss fight they've ever implemented. The different types all work together, the mob is threatening if ignored but not completely overpowering, the curse explosion spell puts you on a timer that forces you to take risks, and it's still a viable fight even if you're using single target weapons rather than ones with large sweeping attacks because the individual health of any one deacon isn't too high. You can also use your rolls to not just avoid attacks but create space by pushing the fat deacons ones into the skinny ones, and the fact they do get pushed means you never run into that extremely frustrating moment of being stuck in collision boxes. Deacons is a very well thought out and mechanically interesting boss fight that is unfairly maligned just because people default to thinking it's bad because there's more than 2 enemies involved.
You must have liked Wandering Magus and Congregation too
no, that was awful and had none of the nuance of deacons. it doesn't even deserve the boss health bar or boss track.
they have identical moveset bases since elden ring is absolutely a minor iteration on ds3
DaS3's bosses are the most overrated in the series, Bloodborne has some great ones but a lot of garbage ones as well
true but most of the souls fans never really evolved past dark souls 1 type bosses of dodge then getting their turn to attack.
seriously i binge watched streamers playing blind and it was crazy how many "souls veterans" were just fricking terrible at the games. which is fine, but when they start blaming the game its embarrassing.
Great job outing yourself moron.
>NOOOO
>you can't criticize soulserino without spending 500 hours on it!!!!
lel
stay mad, homosexual 😉
Like Sekiro, Elden Ring were made with the expecation that you'll use a mix of rolls, guards, strafing, jumps and even parries to evade the various types of attacks
Just because you technically can roll everything doesn't mean it's even close to the optimal strategy.
Big slow hard hitting hamer style attacks are the ones you should always roll and never block.
Weak but fast swipes are easy to block and counter, and guard counters do insane posture damage to boot, making STR tank build far more engaging that holding block and mashing R1.
Ground area of effect attacks are easy to jump.
Spears/pokes are easy to strafe at close range.
There's even a bunch of attacks you can duck under.
Mergit literally has all these attacks in order to teach you from the start about them, specifically 3 hit combos with a delayed last hit that will nuke low skill button spammers that mash consecutive rolls the moment they see a boss move slightly.
Literally a huge filter for the masses, I've seen players think rolls aren't working because the game wants them to rollspam more and only attack with 1 R1 every 2 minutes.
0/10 bait
I do think they should have been better at funneling you straight to the big dungeons if that's what you wanted, at least to soothe normalgays who hate exploration
>bing bing wowee zowees working overtime to make this shit
>more enemy and boss types than DS1+DS2+DS3
it's actually less than any one game in the series
It has more enemy types than any other RPG ever made
>b-but reuse from previo-
Literally every developer in the world does this
DS1 has 24 bosses counting all the reskins, ER has 85 without counting any reskins.
Don't foeget to take your meds.
Yes elden sharty fart uses regular enemies as bosses
ER's regular enemies have a more complex movesets than DS1's mid and endgame bosses.
Just like every other Souls game
>PEEPEE POOPOO SMELLY BUTTFART
The absolute state of discord trannies
okay but elden sharty shit poopy butthole's bosses are regular enemies
>peepoop fartcrap assbutt
I'm in my late 30s and I'm laughing my ass off at two people yelling "poop pee butts farting" at each other over a video game. I've either made some really bad life choices or some very good ones.
shitty pissy diarrhea intestinal worm ring is the game ever made
And yet ever single one of those game is better and more fun than Elden Ring.
ER has more unique enemies and bosses in Limgrave than TOTK has in the whole game and TOTK used most of it's content from BOTW.
ER has more unique enemies and enemy animations than a majority of games in existence. You can use logic but nu Ganker will just hate it outright. It will be 2050 and daily ER threads will still be made, expressing anger over it.
This chart just straight up lies, a fricking lot. The elden ring man serpents are only superficially similar to the ones from DS1. The revenants are an entirely new enemy without even conceptual similarity to any enemy from a previous game. The trolls are not a reused asset. The ulcerated tree spirit is not a reused asset (it was initially developed as a boss for DS3 but was not finished or implemented in that game). The golems are an entirely new enemy. The ancestor guardians are an entirely new enemy. Both the 2 legged and 4 legged dragons are new enemies, although they do share some animations with dragons from previous games.
About the only shit here that's genuinely reused is shit like dogs, wolves, rats, slimes, and crabs. Even the basic soldiers are entirely new enemies.
>farum azula dragon
>from previous game
ah it's just lies right from the beginning
Yeah, most of the "reused" enemies are just ones that are kind of conceptually similar to enemies from older games, not genuinely reused skeletons and animation sets like the stupid fricking dog enemy they've been using for 15 FRICKING years
The dogs are actually from DS3.
DS1/2 dogs had different animations.
The DS3 dogs are just an update of the DS1 dogs with a couple new animations like being able to bark before charging you for the lunging bite attack with like 3 frames of wind up
The old dogs have way stiffer animations for everything, they clearly redid it from scratch.
I mean most of the actually decent lightning dragons in elden ring are based on the midir skeleton and movepool
The similarities between Man Serpents in Elden and Dark Souls stop at being the same species. They are not similar at all in appearance or gameplay.
they're literally the man serpents from DS3, pretty sure they even have the same grab animation
they have completely different animations, use different weapons, and elongate their whole bodies during attacks
it's possible the grab animation alone is the same, I don't remember it. Everything else is different
yes the man serpents in DS3 added the ability to elongate their body
their necks stretch out
the ones in elden ring aren't even serpents, they're skinks
They're the same enemies, just reskinned. DS1
Those acted closer to the Farum Azula beastmen than anything
The beastmen are also probably reskinned manserpents then
>probably idk frick you I haven't played the game to know
I mean what you said makes sense, I wouldn't put it past fromsoft to reskin the manserpents from 3 and then port in old manserpents from 1 into the same game. There's tons of ds1, 2 and 3 enemies in the game as reskins
i blame the open world
like even some of the legacy dungeons dont feel like dungeons or legacy at all
they wasted too much shit for the mediocre open world
>What went wrong?
It showed the blatant flaws with souls games, simple as, users found themselves with a game that's not fun, and to put salt in the injury, they fricked up a lot of boss fights, specially the two white dudes.
Souls game have always been mediocre and mid games, people only came to them because of the meme about being difficult and sense of accomplishment, but let's be real, the combat is piss poor mediocrity, you literally keep rolling up until the mob stops attacking for an split second and then land a hit, this is only made worse by bad AI which makes killing the most stupid mob a chore.
Honestly speaking, these games are for kids and people who have nothing going on with their life like youtubers, streamers and neets, for the average person roaming the world who has like an hour a day at best to play vidya, souls games are a really bad genre to play.
Limgrave, Lithurnia, Stormveil Castle = 10/10
Everything else after = 3/10
Open world was a fricking mistake.
Leyndell is the best dungeon in the game, Farum Azula and the Haligtree are both great, the final boss rush is great
leyndell isn't even a dungeon what are you talking about lol
Yes it is moron
no it's not
>it's not because it's just not okay
>it is because it just is okay
>enclosed zone comprised of winding mazelike pathways, elevators, shortcuts, and enemy gauntlets culminating in a major boss fight
>but it isn't a dungeon because I say so
You also can't use your horse.
it's not a dungeon, none of it plays like a dungeon
Based on map design, encounter design, enemy/NPC variety, worthwhile loot, and legacy dungeons,
I'd rank them:
Limgrave: 10
Liurnia: 8
Caelid: 6
Altus: 6
Mt Gelmir: 7
Siofra: 6
Mountaintops: 4
Snowfields: 2
If I were going by aesthetics alone, obviously Altus and Siofra are 10/10 but from a pure gameplay perspective there just isn't much there.
Farum Azula, Castle Sol, and extremely decent loot, bring Mountaintops overall score up from being decidedly a 2. I also just happen to enjoy Fire Giant.
The DLC needs to address the mediocre world before adding ANYTHING. The hubs are so fricking barren of good loot and encounters. It simply is always best to run past everything and that point you're not fricking doing anything.
>Altus and Siofra are 10/10 but from a pure gameplay perspective there just isn't much there.
i agree with you but atlus is just limgrave with less shit and a piss filter
game assumes the average gamer has 100+ iq which is simply wrong.
Pkeks who try to run it at 4k max settings when they're 2 gpu generations below the recommended requirements then complain about "bad optimization" then downvote on metacritic and Steam.
>flora like mushrooms or herba have their own unique models out in the world
>there are also generic treasure icons or even chests that contain nothing but mushrooms
Why?
because mushrooms growing in the wild have 1-2 mushrooms each. the chest contains like 5-10.
I do runs where i use pots and finding the mushrooms is nice. I know about that chest in patches cave, its not like its way out of the way to pick it up.
And the ones that use the generic item placeholder? Why the frick aren't they visible mushrooms from the get-go? Shit's moronic and I'm half convinced the majority of item placements were random.
i dont even know where those are. i never had a problem with items not being good enough for me. Im inclined to think most of the complaints about items just being materials are game journalists who thought they should be rewarded for killing 3-4 regular footies or something.
I basedfaced and dropped my vegan burger when I stepped out in front of this
too much forced soul
It has 92% on Steam you degenerate.
That ruins his bait though since you actually need to buy it to post a steam review
>"buy" game
>review it
>refund game
>half a million people did this because uhhhhhh fromdrones, no one actually likes the game
The delusion deepens daily
Zeldatrannies and Snoys
average player ran towards stormveil immediately, died to margit five times, and then uninstalled the game. journos would have panned it too if from hadn't been smart enough to make review copies much easier
>if from hadn't been smart enough to make review copies much easier
Fromdrones actually believe this
Your mom was pro-life
>open world model is all over the place, you’re clearly supposed to explore at your own pace and find new stuff each playthrough but the fricked up item distribution forces you to scour everything and grind out shitloads of content
>bosses are completely homogenised, all the same delayed attacks rote memorisation fest
>artistically deprived, shit Gankershion souls, middling ost with no oomph, setting doesn’t commit to the dark ages/viking look and doubles down on early modern/regency because it’s easier to do just flip BB and DS assets
>Speaking of asset flips, way too many they should’ve downsized the world if they had to rehash so much to fill it
>Half baked level design that has some good ideas but doesn’t go to completion, midgame onwards the rehashing of structures and mobs really sours the taste
Open world is great for replays though, got my weapon of choice to +9 in half an hour by killing just one boss
Replays are amazing because you can just beeline everything
>shit Gankershion souls
Some of the best of any of them, frick are you on about? There are a ton of armor sets that look great
casual garbage for normalgays
twitchbait normieslop for fake gamers
A decade of console limitations
The open world sucks balls, but the legacy dungeons are great
>review bombs
Goddamn, Metacritic really needs to come up with a system for dealing with this.
Nothing, it's japanese FIFA for individuals with very low standards, and it sold millions because of it.
Neither critic or user scores from metacritic are valid. There's no vetting the users, and there's nothing stopping me from making 9001 accounts and giving 9001 zero scores.
>stinky peepee farty shit
okay but crusty butthole poopy fart ring uses regulars enemies as bosses
The problem with Elden Gay is that it got a lot of hype and positive press because they did a lot right by not over-monetizing, filling it with soul, and releasing a game that was actually complete. The problem is that no one mentioned that the gameplay only appeals to absolute autists and 90% of people won't enjoy the slogfest.
>that guy who was a big bad boss when you were lvl 1?
>yeah hes actually just a regular enemy you have to fight as if its no big deal now
It's so soulful bros
Why do discord trannies always start repeating themselves on a loop, it happens literally every single thread. Is it a compulsion?
How are you this pathetic
What do you think you're accomplishing
How are you this pathetic
Elden Ring's success comes from the way it pefectly took the best mechanics from DS1, DS2, DS3 and Sekiro and managed to combine them semlessly into a far bigger variety of valid builds and enemy enounters instead of having something that's clearly the best in every situation like OP poise in DS1, OP magic in DS2 and OP rollspam in DS3.
DS1: best world and level design, lore
DS2: strong, fun and varied spells and miracles, while not being insanely overpowered, solid PvP
DS3: multi phase bosses with huge move sets, weapon arts and the ability to customize them
Sekiro: jumping, stealth and posture breaks
The build variety and styles of play are unparalelled compared to the previous games, and you can mix and match any of them:
>Big/STR weapons do huge stance damage, which stacks with charged attacks and guard counters, making you play more methodically trying to go for those huge hits and posture breaks
>Small/DEX weapons do lots raw DPS but little stance break, encouraging more aggressive (twin weapons) that keeps you in front all the time as well as being very good at applying status effects
>FTH builds have access to all damage types via different miracle schools, but they rely on slower, charged spells with shorter range and high FP uses, also they have the best body buffs
>INT has the best long-range damage/FP output and some really good melee spells as well as delayed glintblade projectiles but 90% of spells only one damage type
It's easily FROM's magnum opus and game of the decade.
It's no surprise these daily shitposting discord threads are getting spammed after it won GOTY.
These daily shit posting threads will continue for a decade at least, as anon's continue to try to out-contrarian each other.
I think many anons would be shocked and appalled to find out how many normal adult males avoided DS and BB because it seemed "scarry" to them. The first time I heard that from someone I wash shocked. But I've heard it from like 12 otherwise normal well adjusted men (non-reddit types). I've even heard them back out of fallout for similar reasons. Like, dudes who watch sports for fun. It's way more common then you would think.
ER just presents as a fantasy, thats how it pulled so many people in.
Soilent ring pulled people in after a decade of fromsoftware and GOT hype
It honestly shouldn't have won game of the year. I like playing the game, but only because I like the combat system and gameplay style of souls games. If you want a single player action story game, with some difficulty, great combat, graphics, immersive world....you'd unironically want to play God of War.
I have only played A couple of hours of Ragnarok to that really difficult boss with the axe, don't own the game, don't want to play the second game either. But for Elden Ring to actually win is quite sad. It's literally the same exact template as every other souls game except it's open world, you get a horse, and you can jump. Maybe they are still feeling bad for not making Bloodborne GOTY. Bloodborne is just a miles better game.
Bloodborne is great overall but it's painfully linear and short, and a lot of its areas and bosses are pretty lame
Painfully and linear compared to what? You forget that the point of the Souls games is to grind through it's difficulty. The difficult and surprises make the game take longer to beat. If you made it even longer that would be a problem for replayability because you'd have to slog through an extremely long story. I'm not sure what game you think you're playing, but games on average were never long in the first place. Most single player action adventure games over the years have been around 6-12 hours long, so Bloodborne is actually far above average in gameplay and content.
Compared to the other Souls games you doofus, I like Bloodborne a lot for what it is but pretending it isn't highly linear is silly. They were always about exploring and dungeon crawling first and foremost and while a lot of Bloodborne's areas are well designed you have to proceed through them in essentially a straight line
>Compared to the other Souls games you doofus
I'm not talking about souls games, I'm talking about what makes a game GOTY.
>They were always about exploring and dungeon crawling first and foremost
Chalice dungeons, and you can explore every area.
>a lot of Bloodborne's areas are well designed you have to proceed through them in essentially a straight line
You don't proceed in a straight line, you have to explore to discover new things. You're talking out of your anus at this point. You're probably confusing the story driven aspect of the game for "linearity". I bet you think Elden Ring's story isn't linear because you have to walk in a different direction. Meanwhile if you just specifically did all the story bosses the game would be extremely linear.
>You don't proceed in a straight line
Central Yharnam > Cathedral Ward > Old Yharnam > Forbidden Woods > Byrgenwerth > Yahar'Gul > Nightmare of Mensis, there's almost no deviation and there is no sequence breaking. The only optional areas in the whole game are Hemwick, Nightmare Frontier, and Cainhurst and all three are singular areas that end with a dead end instead of leading somewhere else. I'm not even going to talk about the chalice dungeons because they're so godawful and half baked
>It honestly shouldn't have won game of the year.
I disagree with you even though I dislike ER, simply because every other AAA release was even worse. A 5/10 game mediocre game is still the king of a 3/10 trash pile.
That said Game of the Year has not been about game quality since like the late 90s. It's entirely, 100% a popularity contest for which game sells the most. If this were not the case you would see 10/10 indie games and innovative games (like Minecraft or Factorio) winning it.
If that were true Ragnarok would have won
Minecraft won the most GOTY awards the year it was in the running. The only other game that won as many GOTYs was RDR.
>Minecraft won the most GOTY awards the year it was in the running
So, after it had been out for years and was then insanely popular? Kinda proves the point.
>because every other AAA release was even worse
God of War Ragnarok was not worse, it was actually a real game and the best one there in terms of a complete, well rounded, and highly crafted game. It's the model for a single player action adventure game and how much effort and detail should go into them. Elden Ring while having a vast detailed open world and new bosses, it quite frankly a huge downgrade when it comes to single player story driven gaming. Souls games have intentionally been able to cop out when it comes to quality gameplay experience. People were literally doing soul farming cheats, and tons of people just gimp around in PvP and talking about "builds". The people actually talking about the story were either talking about their "waifus" or just YouTubers and Streamers telling people what the lore is.
Which is not the ideal for a game. Which is where Sekiro and Bloodborne take the helm and great story driven experiences and combat. I can understand those two games winning GOTY over GoW, you can't do a single thing without being reminded of a very solid story. There's a huge difference between having to confront your entire past while staying in a specific time period (Sekiro) and being a nameless wanderer #323t543 (every other souls game). Bloodborne happens to be the exception because even through you are a nameless Hunter #23345453 they put a ton of effort and detail into the world around you that follows a very specific story.
>quite frankly a huge downgrade when it comes to single player story driven gaming
If you went into Elden Ring expecting it to be like nu-GoW or TLoU you're an idiot bro
I already said I played Eldren Ring because it's a souls game. But it's not GOTY. It's a template like all the other games.
Any From Soft game since Demon Souls would be GOTY in 2022
why did they hire the game of thrones gay then kek
He's the king of conspicuously unfinished fantasy stories
Who cares, I've never watched or read Game of Thrones so it had no effect on my opinion of the game
DS3 sold on the marketing that it was "the end of the series" narratively, elden ring sold on the marketing that a fat israelite wrote it OMGOSH GAME OF THRONES?!! Valar morghulis TEEHEE
>God of War Ragnarok was not worse,
Frick off, snoy tard. Horrific story, bad characters, garbage "puzzles", extended annoying walking sequences, brainless gameplay that's 90% numbers and only 10% execution with extremely poor hit feed back, it's a boring, tedious, mess of a game with absolutely no soul.
Get off this board. That garbage is not part of Ganker culture
>If you want a single player action story game, with some difficulty, great combat, graphics, immersive world....you'd unironically want to play God of War.
Literally the only thing God of War does competently in that list is graphics.
Shazam won
>Shazam w- ACK
Like all Souls games, it's just a clunky slowmo Devil May Cry ripoff for the mentally challenged folk.
Literally no one compares it to DMC you autist
Enjoy your dumbed down 1-button slowmo combat.
Thanks
everything other than elden ring was a distraction from armored core and isn't worth playing
Funny how these threads picked up again 1 months after TOTK released.
Guess re-collecting those korok seeds and farming 999 zonaite got boring fast.
from software betrayed their windows 7 user base by pretending elden ring can only run on windows 10 with directx12, even though it uses the sekiro engine and can be put into directx11.
Why do discord trannies always start repeating themselves on a loop, it happens literally every single thread. Is it a compulsion?
Being annoying is their go-to strategy.
It's switch trannies trying to undermine criticism of legend of zelda tiktok.
How are you this pathetic
If you've actually played the game you would know that most of that list is bullshit
>Fire prelates are hastily reskinned DS1 smough
OH NONONONONONONONO
Every Fire Prelate in the game has a whip though.
Only 1 mini-boss one is a reference to Smough.
>the main fire prelate is a fricking perfect reskin of smough
OH NONONOONONONONONO
When did Smough start spewing lava from his head
All of them can do Smough's hammer charge, but yeah, most of them have other stuff on top of it, plus they're not even real bosses so who gives a shit. The only really annoying reskin in the game is how the erd tree avatars are blatantly just stray demons with no novel animations, but they don't even aesthetically match the idea of an "avatar" of a god tree, they're far too blunt and clumsy. They should have also been at least conceptually related to Radagon.
They have 3-4 attacks from the OG Stay Demon but also at least 3-4 new attacks like the multit hit and delayed combos plus the ranged magic attack.
Stray and izalith can do the multihit, it's just the asylum demon that can't. The ranged magic attack uses the same animation as the stray demon makes when he slams his staff into the ground, just now it also makes bullets along with the shock wave
>more than seven unique bosses
>no copy and pasted catacombs and caves
>isn't an empty overworld with just 1-2 npcs in every region
>story is clearly explained and not cryptic; isn't hidden in item descriptions and flavor text
>can't summon to defeat bosses. you have to actually git gud; elden shit bosses are balanced around spirit summons
>kino buddhist-shintoist story and lore; not generic medieval shit for the 5th time
yep I'm thinking we won
All fromsoftware fantasy worlds are incredibly unique
Pure cope.
You would slurp up whatever crap they put out if it were in some "unique" shithole like iraq
>Generic dark fantasy where life is shit
>Incredibly unique
?
>every fantasy setting with swords and magic is the same
>Generic gothic dark fantasy
>Unique
Again, I am lost. The most unique thing about their games are always the most underdeveloped or play second fiddle to the generic dark fantasy. The oddest part is that their games usually give you the option of helping or saving the generic dead world, but Fromsoft never presents any in-game reason as to why a player would want to do that. Why the frick would I care about the Golden Order or helping the Lands-Between when the most sane things are the fricking residents of Jarburg?
Where can I find other generic games like Demon's Souls and Dark Souls and Elden ring?
As we all know Fromsoft copied their generic dark fantasy aesthetics from Skyrim
>5 cherrypicked images
Ok
They're all very different from each other and not like anything else.
lolno
15% of a Fromsoft world will be incredibly unique. The other 85% is just crypt, castle, swamp, or crypt under a castle inside a swamp.
Sekiro is my favorite FROM game but this is just ultimate cope. Especially the 'unique' boss argument. Optional rematches you literally have to scrape the map for to even find. At that point you might as well count the rematches in Sekiro as 'repeat bosses'. And that's not even counting that ER still has more 'unique' bosses than lots of other entire modern games.
sekiro has more unique bosses than ER
>ER still has more 'unique' bosses than lots of other entire modern games.
what, 8?
Radagon/Elden Beast
Fire Giant
Radahn
Rennala
Rykard
Melania
Placidusax
and most embarrassingly of all, Sir Gideon
>couldn't even finish the tutorial
Another flawless win for Soldier of God, Rick
The "vast field of nothingness" that's heavily populated with enemies every 20 feet, minibosses, landmarks, and dungeons?
>I'm telling you I did.
And you're a lying Black person that isn't even subtle about it.
Graphics progressing past PS2 levels
This apparently is a 1:1 visual recreation of Smough
>literally smoughs armor and moveset
>IT'S NOT A RESKIN
Black folk
Bosses are objectively dogshit.
>Dark Souls is soo infuential that there are over 10 hentai parody RPG games made in the same style/atmosphere.
>One of the hardest bosses in DS1 is just a regular enemy in Elden Ring
what an excellent showcase of how far we've come. Bravo Fromsoft, you've done it again!
DS1 bosses are all piss easy aside from like three
Honestly ER abandons the principles of Souls and just expands the combat and nothing else. It is purely an actionslop game.
OP why did you cut off you penis?
no sex with ranni in 4k HD
You're literally moronic and objectively wrong, go play Battlefield
People, as always, let hype blind them to the actual nature of the game, so when the novelty was over it became clear that it's flawed.
It's the eternal cycle.
Why do discord trannies always start repeating themselves on a loop, it happens literally every single thread. Is it a compulsion?
It's strange how confidently you keep spouting complete nonsense you made up like it's real
Those things don't attack you, why are you talking about a game you obviously didn't play?
>tall men with mop faces are phallic
Trying too hard
Your axe wound looks like a worm infested hole?
I don't think you should be sitting around playing Elden Ring then.
I'll wait for a good sale.
>ask why discord trannies always turn into broken records
>discord troony takes that post and copy/pastes it 10 times
What did he mean by this?
How are you this pathetic?
>implying it's not a totally mindbroken Fromdrone having a spergout
>this projection
I don't think you know what that word means. Some guy is autistically spamming about the 'discord trannies' nefarious secret plot to say negative things about a Fromsoft game. The only people who do this are Fromdrones.
Ergo, the most likely conclusion is that a Fromdrone is totally mindbroken because someone did not sufficiently worship Elden Ring, and is currently suffering a nervous breakdown because of it.
I posted
and some butthurt moron copy/pasted it and reposted it 10 times
>autistically spamming 'discord trannies' post 10 times
>accuse someone else of doing it
What do you think you're accomplishing?
Are you legitimately mentally ill?
Are you?
I'm not spamming other people's copy/pasted posts over and over and saying they're doing it, so no
Yes you are.
No I'm not
Yes you are.
>spam the thread
>blame it on other people
wtf
>n-no it wasn't me!
Yeah, sure buddy. It's clearly an autistic Fromdrone (but I repeat myself)
Are you legitimately mentally ill?
>post why discord trannies always turn into broken records 10 times
>cry about copypasta and discord trannies
What did he mean by this?
>copy/paste a post 10 times
>accuse someone else of doing it
>copy/paste a post 10 times
>accuse someone else of doing it
It tried to emulate the proto-soul dinasty of RPGs but ended up similar to the postmodern soul dinasty
It's a modern action game with a moronic amount of filler, calling itself a return to hardcore RPGs, despite having no roleplaying whatsoever.
bloat for the sake of bloat, 80% of the game world is just padding
copy pasted dungeon assets and bosses
complete lack of narrative again, just meaningless minimalist bullshit writing with ZANZIBART levels off the charts
npc side quests require a wiki to follow
absolutely shameful enemy design with ridiculous levels of input reading, relentless combos that feel damn near endless, silly shit like enemies freezing in midair just to frick with your timing or the attack changing direction like 180 degrees in a split second because of bullshit tracking
it's such a fricking disappointment of a game, if Dark Souls 2 didn't exist this would be by far the worst title by From in the last 15 years
>bloat for the sake of bloat, 80% of the game world is just padding
>copy pasted dungeon assets and bosses
>complete lack of narrative again, just meaningless minimalist bullshit writing with ZANZIBART levels off the charts
>npc side quests require a wiki to follow
>absolutely shameful enemy design
All of these apply to BOTW/TOTK
>All of these apply to BOTW/TOTK
Yes, they both suck
More unique content than DS1 + DS2 + DS3 combined.
elden crusty butthole ring uses regular enemies as bosses
mediocre game for bland taste normies
Metacritic is a bad website with basically zero spam control basically. A few seething people can bring the rating down infinitely pretty much.
I say this from experience.
Bosses are horrible designed. Enemies baiting you and faking attacks with delayed animations and not resting after a chain attack is moronic. Is not intuitive and you have to learn every animation pattern like a moron.
People realized it's just DSIII with a horse and artificial exploration.
It's too hard
Personally
>game falls apart after Leyendell
>open world is overbloated and 90% of the time you just find some Rune(1) or some smithing stones
>only actual items are in the mini-side dungeons
>side-dungeons reuse the same 4-5 bosses several times over (i.e. Crucible KBlack folk, Foreskins)
And my personal worst gripe
>input reading bosses and enemies
It honestly just sucks so much after Leyendell. Mountain tops and the Snowland sucked so much. They recycled so many bosses that it's actually embarrassing - it's especially egregious on the critical path.
Why the frick should i care about user score? Literally every AAA gets low rating by default these years, and it's still the objective goty of last year so this is just another cope thread, like usual.
il trust reviews from verified purchases. Who reviews shit they dont own kek.
>Who reviews shit they dont own
Assmad mentally ill troons who think they can make people stop liking things they hate by lying through their teeth and being as fricking annoying and moronic as possible
Kys btw
The online is completely fricked on every platform.
Xbox has no players (cause it's xbox)
PC has barely any on the official servers because of the seamless co-op mod (which is fair, it should have been the default), PS has a fricking horrendous issue with load times. If you for whatever reason get a player on the system you're NOT on, loads stall until you get disconnected, but that can take 3 minutes or more.
It's impossible to play online, and it's been over a fricking year since it came out and it hasn't been fixed.
I certainly won't be buying the DLC unless that shit is fixed, it's like the blue sentinel/darkmoon connection issues in dks3 ramped up to 15.
The multiplayer is like 5% of these games and has always been extremely buggy and poorly coded and balanced, I will never understand why you people get so fricking hung up on it like it's the entire game
because it is the only thing that keeps the game worth playing past your initial playthrough.
They're some of the most replayable games ever made, I still go back through DaS1 at least once a year
why the frick are there mines in the game? Could fromsoft not be asked to put upgrade materials in the world?
There are plenty of upgrade materials in the overworld and lots of normal enemies drop them
so why'd they put the mines in the game Black person
What the frick kind of meaningless complaint is this
can't answer can you
dumb Black person
It's a moronic question
>why are there places with concentrations of resources if you can just find them more spread out elsewhere
>playing dumb
fricking moronic Black folk like you love elden ring huh
Ask a question that isn't moronic, gaywad
>durr why are there dungeons
Overhype, it's just darsouls with horses, the autist really need to stop hyping obvious flaws of the gane's design as if it was designed like that on purpose.
>dark souls with horses with none of the level design
It should have double the number of cute girls it had
No marriage system
>black hands
rannibros.....
meds
Those are gloves genius
I still remember the seething when Elden Ring got the GOTY
This board was a nuclear wasteland lmao
>the seething when Elden Ring got the GOTY
There wasn't really any, you moron cultists are completely delusional. Elden Ring had no competition and basically won by default, 2022 was one of the worst years for gaming ever.
Honeymoon phase is over and people are giving it more realistic reviews
>trotting out le honeymoon phase cope again
It's been out for a year and a half and you're still obsessed
It ran like total ass on launch.
Game rating in general are fricked. IMDB syndrome. Everything is a 7 and on a bell curve centered around that instead of genuinely getting rated properly
Oh wow, review-bombing. That's original.
>review-bombing
The absolute cope.
>c-cope