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What went wrong?

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  1. 2 years ago
    Anonymous

    Sony

  2. 2 years ago
    Anonymous

    Demographics

    • 2 years ago
      Anonymous

      which was forced into an era of "perfect consoomers" after the industry-orchestrated gamergate. gamergate was all about pushing away the older audience who knew too much about games in order to usher in an era of superhero movie nerd trenders; whose trend was booming early-last-gen which was right before gamergate

  3. 2 years ago
    Anonymous

    sony

  4. 2 years ago
    Anonymous

    Sony shooed away Toyama and Ueda instead of funding their new projects.

    • 2 years ago
      Anonymous

      >tfw GR3 never ever

  5. 2 years ago
    Anonymous

    The games sold well and were received well but didn't sell "well enough" which is a horrible policy.

  6. 2 years ago
    Anonymous

    games were too fun and interesting

  7. 2 years ago
    Anonymous

    They made niche games that sold poorly and paid the price.

  8. 2 years ago
    Anonymous

    Those games didn't push the ~~*agenda*~~.

  9. 2 years ago
    Anonymous

    California

    • 2 years ago
      Anonymous

      California had no impact on their games. It's not any western studio's fault that Japan Studio was reduced to a glorified production support company by the 2010s. Most of their games flopped and Sony didn't see a reason to keep them around.

      • 2 years ago
        Anonymous

        Moving to California. Specifically - that shifted their focus away from video-games and on to hybrid cinema/tv/game entertainment. Like a Netflix show where you occasionally get to press a button when the game allows it.
        The budgets for that stuff are so big that even a moderate success (like Japan Studio's many great games) is no longer good enough.

        They did not flop, see above ^

        • 2 years ago
          Anonymous

          Also Sony are ashamed of their Japanese-ness and are trying to erase all traces of it. This is due to political/cultural pressure that is rife in California, and why localization is now just a code word for cultural purification, americanization and de-japanification

        • 2 years ago
          Anonymous

          >They did not flop, see above ^
          Ico was a flop and so were Team Siren's games.

          LocoRoco flopped.
          The Patapon games flopped.
          Gravity Rush flopped.

          Et cetera.

  10. 2 years ago
    Anonymous

    Their only good games were with FromGODware
    They couldn't make anything not shovelware-tier on their own

  11. 2 years ago
    Anonymous

    sony on california

  12. 2 years ago
    Anonymous

    not woke enough

  13. 2 years ago
    Anonymous

    Owned by Sony

  14. 2 years ago
    Anonymous

    Sony wanted to shift towards big budget projects and forgo a lot of their more niche titles. Sadly, this made Japan Studio an easy target combined with Sony's shift to a more Western focus.

  15. 2 years ago
    Anonymous

    not enough Black folk to push down our throats

  16. 2 years ago
    Anonymous

    The heads of Team Siren, Team Ico, and Project Siren left to go start their own studios. Team ASOBI was the only team still left at Japan Studio so Sony turned them into their own studio and sent the rest of the staff to XDEV's Japanese studio.

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