which was forced into an era of "perfect consoomers" after the industry-orchestrated gamergate. gamergate was all about pushing away the older audience who knew too much about games in order to usher in an era of superhero movie nerd trenders; whose trend was booming early-last-gen which was right before gamergate
California had no impact on their games. It's not any western studio's fault that Japan Studio was reduced to a glorified production support company by the 2010s. Most of their games flopped and Sony didn't see a reason to keep them around.
Moving to California. Specifically - that shifted their focus away from video-games and on to hybrid cinema/tv/game entertainment. Like a Netflix show where you occasionally get to press a button when the game allows it.
The budgets for that stuff are so big that even a moderate success (like Japan Studio's many great games) is no longer good enough.
Also Sony are ashamed of their Japanese-ness and are trying to erase all traces of it. This is due to political/cultural pressure that is rife in California, and why localization is now just a code word for cultural purification, americanization and de-japanification
Sony wanted to shift towards big budget projects and forgo a lot of their more niche titles. Sadly, this made Japan Studio an easy target combined with Sony's shift to a more Western focus.
The heads of Team Siren, Team Ico, and Project Siren left to go start their own studios. Team ASOBI was the only team still left at Japan Studio so Sony turned them into their own studio and sent the rest of the staff to XDEV's Japanese studio.
Sony
Demographics
which was forced into an era of "perfect consoomers" after the industry-orchestrated gamergate. gamergate was all about pushing away the older audience who knew too much about games in order to usher in an era of superhero movie nerd trenders; whose trend was booming early-last-gen which was right before gamergate
sony
Sony shooed away Toyama and Ueda instead of funding their new projects.
>tfw GR3 never ever
The games sold well and were received well but didn't sell "well enough" which is a horrible policy.
games were too fun and interesting
They made niche games that sold poorly and paid the price.
Those games didn't push the ~~*agenda*~~.
California
California had no impact on their games. It's not any western studio's fault that Japan Studio was reduced to a glorified production support company by the 2010s. Most of their games flopped and Sony didn't see a reason to keep them around.
Moving to California. Specifically - that shifted their focus away from video-games and on to hybrid cinema/tv/game entertainment. Like a Netflix show where you occasionally get to press a button when the game allows it.
The budgets for that stuff are so big that even a moderate success (like Japan Studio's many great games) is no longer good enough.
They did not flop, see above ^
Also Sony are ashamed of their Japanese-ness and are trying to erase all traces of it. This is due to political/cultural pressure that is rife in California, and why localization is now just a code word for cultural purification, americanization and de-japanification
>They did not flop, see above ^
Ico was a flop and so were Team Siren's games.
LocoRoco flopped.
The Patapon games flopped.
Gravity Rush flopped.
Et cetera.
Their only good games were with FromGODware
They couldn't make anything not shovelware-tier on their own
sony on california
not woke enough
Owned by Sony
Sony wanted to shift towards big budget projects and forgo a lot of their more niche titles. Sadly, this made Japan Studio an easy target combined with Sony's shift to a more Western focus.
not enough Black folk to push down our throats
The heads of Team Siren, Team Ico, and Project Siren left to go start their own studios. Team ASOBI was the only team still left at Japan Studio so Sony turned them into their own studio and sent the rest of the staff to XDEV's Japanese studio.