what were they thinking

what were they thinking

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  1. 2 weeks ago
    Anonymous

    they were thinking that the playerbase had an average IQ higher than 10, unfortunately they were wrong as evidenced by OP

  2. 2 weeks ago
    Anonymous

    it's not that complicated

  3. 2 weeks ago
    Anonymous

    Another Nip child that got lost in Mt.

  4. 2 weeks ago
    Anonymous

    Are nugenners complaining about not having straight line regions now?

  5. 2 weeks ago
    Anonymous

    >lets make the region feel natural and smartly designed instead of a lazy as frick line like unova

    • 2 weeks ago
      Anonymous

      It doesn't feel "natural and smartly design" when I have to go around a big frick off mountain everytime I want to go from A to B.

      • 2 weeks ago
        Anonymous

        it's not that bad, you're exaggerating. there are really short caves connecting both sides. also, use fly? you don't have to do much backtracking before you get it.

      • 2 weeks ago
        Anonymous

        >What do you mean the East and West sides are divided by a mountain range? That's so unrealistic

    • 2 weeks ago
      Anonymous

      Sinnoh isn’t natural or smartly designed when you compare it to the previous three regions though. Kanto/Johto/Hoenn were actually cohesive and looped back around often, while Sinnoh’s “progression” in backtracking just turns into clicking fly because they couldn’t bother to make areas meaningfully connect to one another in the main playthrough.

      Unfortunately Gamefreak got the wrong idea from the reaction to their poor design decisions, and we ended up with the straight line region model afterward.

  6. 2 weeks ago
    Anonymous

    you don't reach the battle zone from the league

  7. 2 weeks ago
    Anonymous

    Only thing that filtered me as a kid was not knowing how to access most of postgame, and of course no npc even hints at it, too busy saying stupid useless shit.

  8. 2 weeks ago
    Anonymous

    It's not that bad doe

  9. 2 weeks ago
    Anonymous

    it doesn't show how bad it is tho, the beginning you go back and forth for like 10 min

    • 2 weeks ago
      Anonymous

      meh it's nowhere near as bad as the BW2 beginning or the fricking hours of shit at the start of SM holy frick

  10. 2 weeks ago
    Anonymous

    This is my favorite thing about Sinnoh. I wish they would make more regions like this.

  11. 2 weeks ago
    Anonymous

    Sinnoh backtracking is one of those "flaws" /vp/ makes up and overrates for no real reason.

    • 2 weeks ago
      Anonymous

      100%, I'm replaying platinum for the first time in ages and getting around Sinnoh isnt even as bad as I used to think, you can get around pretty fast actually. And by the time the story does have you backtracking a lot, you have Fly. I was almost surprised how quickly I've gotten through the game because I remember it feeling way longer as a kid. I think time and memories just inflate how big and insurmountable Coronet feels.
      similarly I think the hate on Hoenn's water routes is way overblown.

  12. 2 weeks ago
    Anonymous

    luv backtracking
    luv fog
    luv swamps
    luv snow
    luv mt coronet
    luv melancholic piano
    luv hms
    luv sinnoh

    • 2 weeks ago
      Anonymous

      Simple as, anon.

  13. 2 weeks ago
    Anonymous

    What's the problem though? Do you really want to just go on a straight path the whole game?

  14. 2 weeks ago
    Anonymous

    >[gameplay element] sucks
    >erm actually no it doesn't
    >someone says objectively at least once somewhere
    >genwarring
    /thread

    • 2 weeks ago
      Anonymous

      >transgender allegations

  15. 2 weeks ago
    Anonymous

    >kids aren't that dumb
    >you're just exaggerating
    >there's no way they could be getting dumber

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