What's the appeal here? Are there really people who just want open world Elder Scrolls/Fallout gameplay but set in space? I feel like Bethesda haven't really shown enough about why this is a particularly interesting setting. Elder Scrolls is a somewhat interesting if unrealized rip off of Tolkien stuff, and the Fallout universe is decently interesting when Bethesda sticks to the Black Isle stuff.
Tell me what you want out of this game, because I really don't get it
CRIME Shirt $21.68 |
>Are there really people who just want open world Elder Scrolls/Fallout gameplay but set in space?
Well, yeah. If you're like me and find the thought of that both dull and un-inspired, you should skip this one and play something else.
>dull and un-inspired
>Mankind's dream
lol...
>What's the appeal here?
Go wherever you want, do whatever you want, be whoever you want.
>Go wherever you want, do whatever you want, be whoever you want.
I can count on fingers how many games let you do that. Starfield is clearly story driven like any other AAA """open world""" game.
>>Go wherever you want, do whatever you want, be whoever you want.
>I can count on fingers how many games let you do that.
Okay, list all of them then.
this, plus big boob companion mods
doesn't appeal to me anymore though. the promise of total freedom I felt playing old Bethesda games (this game is alright but I can't imagine how great the next game is going to be) became stale with each new game, and now feels like an empty promise. I don't see much progress here since Fallout 3 (New Vegas actually). I'm not sure if I'm going to play it tbh, I haven't touched Fallout 4, Fallout 76.
>I don't see much progress here since Fallout 3 (New Vegas actually).
>I'm not sure if I'm going to play it tbh, I haven't touched Fallout 4, Fallout 76.
So since Fallout 3 the only other Bethesda game you've played is Skyrim? Why should your opinion matter at all in that case?
>Go wherever you want, do whatever you want, be whoever you want.
This is marketing speak for "we're dropping you in a massive empty map with absolutely fricking nothing to do and nothing you do matters because there's 0 worldstate reactivity".
>This is marketing speak for "we're dropping you in a massive empty map with absolutely fricking nothing to do and nothing you do matters because there's 0 worldstate reactivity".
Well, this is a game made by someone who literally advocates the "never say no to a player" philosophy.
How can you have any reactivity if the player has to be ALWAYS rewarded for his decisions. The game cannot manifest any form of commitment to anything because "what if the player changes his mind, what if he gets stuck with an outcome he might not like?!"
Everything must be always possible and accessible - to any character, any build, any path, at any time, always.
Okay fine but there's nothing to access in the first place. The entirety of bethslop is just doing fetch quests, holding W across copypasted terrain and swinging your foam weapon at generic automated dummies in combat that can only be described as flaccid. What exactly is the appeal?
>but there's nothing to access in the first place.
I'm sure there will be a hundred dungeons that some poor intern had to throw together few weeks before release, and a hundred more "hillarious" random encounters.
>The entirety of bethslop is just doing fetch quests, holding W across copypasted terrain
Now that is not entirely fair. Every beth game includes a bunch of different gimmicks to chase after whatever was popular at the time of release, to woe in more children.
Oblivion had those "epic" super-scripted quests. Fo3 went even further with entire massive cod-style scripted battles. Skyrim had the "dynamic" dragon encounters, Fo4 hard the base building gimmick, Fo76 had the coop thing... they are doing things. It's just not good things.
>What exactly is the appeal?
If you are stupid, you will be rewarded by it doing all the basic genre tropes. That alone make it appeal to dumb people and children.
If you are also insecure, you will be super-captivated by the fact that the game does not restrain you in anyway. It's a form of "you can't tell me what to do anymore, DAD!" sort of satisfaction.
And finally, if you just completely shut your brain down, it's a simple skinner box scenario that will continuously reward you for a bread-crumb trail following. You get a simple objective, and a semi-randomized reward. It works for the rats, and rats are smarter than average Beth drone is.
You seem bound and determined to not like the game. I get it . Not being on the Playstation is disapointing but get over it.
That was literally my first post in the thread. The last sony machine I owned was (still is) the PS2. It's always funny seeing how it's the biggest corporate dicksuckers who end up projecting their rabid fanboyism onto others. Does your undignified groveling at the feet of israelitesoft serve some pragmatic purpose in the form of you having invested in their stocks or are you just a garden variety cuckold?
> I am totally not a butthurt sony fan. You can tell because I am not getting slightly emotional at all.
I can almost hear the wracking sobs you make as you type.
Buy a PC or get over it
NTA there's a good chance he's right and you're defending a game that hasn't even released yet. you sound like a paid shill.
are you moronic?
the question OP asked was what anons want out of this game, he said it in pretty simple terms and he gets called a shill for calling out possible console warriors?
Let me ask you a question. Have you ever seen anyone who isn't samegayging announce they are a different anon?
>where
Go where bethesda wants you to go
>do what
Believe you can do what you want lmao, instead you will be doing exactly what bethesda wants you to do , or you think you can open your shitty store in planet x and be a merchant
>be who
Be le hecking hero like in every game
It s not a sandbox game end of story
>do whatever you want, be whoever you want.
No bethesda game let you do that.
Except every Bethesda game is just being a bandit slayer wot goes to bandit caves and bandit camps
have you played an RPG before?
You'll be a space stealth archer and you'll love it
>Are there really people who just want open world Elder Scrolls/Fallout gameplay but set in space?
Yes, me.
>Tell me what you want out of this game, because I really don't get it
Skyrim + Fallout + space + 10x more content than those games combined.
I honestly just wanted it to be Mass Effect but imagined as a Bethesda RPG where you can just frick off and do whatever you wan't but I guess I'll just have to wait for mods/expansion/a sequel for alien crewmates and characters
I could not agree more
Elder Scrolls is a ripoff of Forgotten Realms.
>I feel like Bethesda haven't really shown enough about why this is a particularly interesting setting.
Welcome to how the older of us felt about every single Beth game after Morrowind.
Beth does not do interesting settings anymore. They focus literally all of their attention on being as mediocre and as unimaginative as humanly possible. This was true of Oblivion, Skyrim, Fallout 3 and Fallout 4.
The only reason why you are realizing this with Starfield is because you don't have a pre-existing bias for sci-fi settings. People with little taste are happy to just see familiar things. You are familiar with generic fantasy and generic post-apo, and so you accepted the shitshow that was post-Morr's Bethesda's slop.
You aren't familiar with pseudo-hard sci-fi (at least not as much), the bias isn't there, so you now see how bland Bethesda's "imagination" actually is.
Todd gotta sell a fantasy game to the normies, mushroom slavery volcano elven weirdos isn't as appealing to a wide audience as viking vs dragons
I'm am perfectly aware of that. I know why they are doing what they are doing, and it clearly works for them.
Does not change the fact that it is a garbage approach though.
>it's not designed specifically for me
>so it's garbage
Peak games criticism
>>it's not designed specifically for me
>>so it's garbage
This is bascially all criticism of games on Ganker. I just don't care about games I don't like, why would I care?
>Peak games criticism
It's garbage because it presents no challange and no ambition to do anything beyond the absolute bare minimum. It's a lazy approach. It treats it's audience as idiots who can be milked without having to put any real effort in. It appeals to morons, further normalizing bad taste.
It does not present anything of genuine value. The people involved don't need to have talent or creativity, there is nothing pushing them to do better than what people did before. Neither does it compel the players to think a little harder, to learn about new things, to refine their own tastes.
There is nothing valuable about cheap pandering to brain-dead morons. There is no value in mediocrity. These games have no creative merrit.
>I just don't care about games I don't like, why would I care?
People who have standards care for those standards to be upheld, because that means less garbage and more interesting stuff to go around.
Just lol if you think anyone is making games with this level of ambition.
Give an example of a BGS game clone with this scope coming out this year. It should be easy since you claim there is no ambition here - plenty of other devs must be making more complex games in the same genre.
>Give an example of a BGS game clone with this scope coming out this year.
Kid, you are in every one of these threads and you have been told how moronic that logic is a thousand times. "nobody else is making the same game" does not mean it's good. It just means Beth has a firm grasp on the market.
>we may be in for some cosmic horror transcendental kino once we contact the ayy lmaos
1) if they don't put ANY effort into the shit you'll spend 99% of your time exploring (like basic design of the game's major settlements), pulling some kind of interesting twist on the aliens themselves (who by the way are so far defined by the AMAZING imagination of "parts of their machinery can levitate) isn't going to save it.
2) this is a BETHESDA game. Why would they ever, ever waste energy or effort on something like that?
It's not like they need to placate old Morr-era fans like they had to with Shivering Isles.
>"nobody else is making the same game" does not mean it's good. It just means Beth has a firm grasp on the market.
Considering every time someone tries to copy Bethesda, they fail horribly and make a game infinitely worse, what does that say about Bethesda's games?
>they fail horribly and make a game infinitely worse,
Kid, the last game that did stuff similar to Bethesda was KC:D, a game made at one third of the budget of Skyrim, and being an infinitely better game despite that.
We already had this conversation a thousand times, child.
>what does that say about Bethesda's games?
Nothing. It does say a lot about how absurdly shit your taste is, and how much of a brainwashed drone you are.
>Kid
Shut the frick up, I'm older than you by a wide margin based on Ganker's current zoomer metrics.
>KC:D, a game made at one third of the budget of Skyrim, and being an infinitely better game despite that.
I can't take you seriously for stating this unironically. The game that launched in an even more broken state than anything Bethesda ever made. Has a preset character, something Bethesda got tons of shit for with Fallout 4, and for previously railroading the MC into a chosen one God in others, the exact same pitiful fetch quests Bethesda is always criticized for. The combat is painfully unfun and feels like it tries to outdo Chivalry with none of the reasons as to why Chivalry is good.
>Shut the frick up, I'm older than you by a wide margin based on Ganker's current zoomer metrics.
You are not fooling anybody, kid.
>The game that launched in an even more broken state than anything Bethesda ever made. Has a preset character, something Bethesda got tons of shit for with Fallout 4,
First of all: Seriously? You are going to pretend KC:D was more broken than Fo76?
Second of all: You have shit taste and don't actually understand anything about game design. There isn't much else to say. KC:D has better character build options, far more complexity to it's systems, far better A.I., better world, better POI's, and the combat, while rough and janky, has it's own intricaties and depth. It's a mechanically incomparably more complex and interesting version of the same open-world first person RPG/Sandbox.
Also, "quests are just fetchquests" - yeah, you absolutely never played KC:D.
>why do Bethesda's games sell and why do people want more of Bethesda's games from other studios?
See
and
These games are specifically designed to appeal to dumb and insecure people. They operate on the same basis as say, Stephany Mayer's books - they are idiotic, but they exploit certain really base instincts. Dumb people enjoy the familiarity of the settings, because it's the most basic form of pattern recognition possible, one so basic and lazy that even the biggest moron will "get it". The games are ABSOLUTELY accessible, so morons will never get "filtered" by them. They employ basic gimmicks that feed on current-day fads that children can get behind.
And, they are so efficient at all of this that they have very little competition, meaning most people who play them will never learn what a better take on the formula could be like.
okay you convinced me I have shit taste. what games do you like?
>what games do you like?
I've been playing games in most genres for the last 29 years, so that is a bit of a broad question.
My all-time favorite franchise is pic related, but I play everything, from Factorio past boomer shooters to flight sims. I grew up with RPG's since fricking Dungeon Master 2. My favorite ones are the OG Fallout games, Gothic 1/2 and Morr, but I've beaten (and mostly enjoyed) every single infinity engine RPG. Icewind Dale has a particularly strong place in my heart.
I also love Homeworld, Bastion and the Anno franchise. If you want something more recent and bigger, Eternal was great, KC:D was fantastic, so was nu-Prey. Underrail was fine.
What exactly do you want to hear?
I see I hit a nerve there.
>Yes I like things you don't. I don't know why that should bother you.
I've literally explained what is wrong with these games, child. Why do Beth drones struggle so fricking hard with basic reading?
>they are not prescriptions to adhere to.
Are you fricking not aware of the irony in what you just said?
>If you want odd for the sake of odd shit they have an old game called Morrowind.
Nice strawman child. But no, I don't want oddity for oddity sake. I want quality. In any form possible. I want effort. I want imagination, which is not the same as oddity.
But again, Beth drone reading comprehension strikes here too.
You have explained why you don't like them. You seem to be under the impression that carries far more weight than it actually does
>You have explained why you don't like them.
No, I explained why they have no merrit on an interpersonal scale. Things like "putting in effort into your work" and "not treating the audience like complete morons" are more than just subjective preferences: those are universally recognized values in our society.
You literally can't read, do you?
What is the single most glaring example of them not putting effort into their work?
If you don't have an answer we can agree you are just talking out your ass.
If you play Morrowind it will tickle your odd for the sake of odd fetish . Trust me on this one. Morrowind is the game you are looking for. Be advised it is old as hell and plays like ass but it has the vibe you are looking for.
Quit being an ungrateful frick. I am helping you
>Be advised it is old as hell and plays like ass but it has the vibe you are looking for.
>Quit being an ungrateful frick. I am helping you
Again and again I have to marvel at the insanity of Beth drones.
What exactly about this company appeals so hard to people so fundamentally broken? there is literally no fanbase that gets anywhere close to the delusional cretenism of Beth drones...
>no I genuinely wanted to know what games you like since you are so adamant
Cool. With that said, it's really only scratching the surface. Nearly 30 years is a very long time, a lot of great games have came out through out my life.
>What is the single most glaring example of them not putting effort into their work?
The world design in Oblivion and Fo3 are to me the most abhorent examples of absolutely ZERO fricks given. There is ZERO thought given into the actual placement of each location, or any form of actual context to their purpose and function. The architecture Oblivion is fricking hideous, it's obvious these people have never checked a single reference and based their designs entirely on very bad memories of a drunken trip to Disneyland they did with their frat house in college and some blurry screenshots from LOTR. There is absolutely NO texture to the world. No places for people to work at, no signs of any actual activity at all. It's just ugly disneyland castles haphazardly thrown around an awful copy of Minas Tirith.
Fo3 is even worse. There was a point in Fo3 where I found a rustical barn right next to a metro station and a gas station - all side by side in a narrow canyon with no road going through it.
If I need to explain why that is FRICKING AWFUL, then this conversation won't lead anywhere.
But then there are the mechanical things. The absurd level scaling, the awful combat that wasn't improved since Oblivion, the ZERO actual build variety, the brain-dead quests, the horrendeous voiceacting... Do I need to go on?
> The architecture in Oblivion
Are you saying the Temples were poorly done? The ornate flying buttreses were top tier.
Was making each cities recognizable by its architecture a bad or lazy idea?
If that is the laziest they got in your opinion we are looking at what is known as First world problems.
no I genuinely wanted to know what games you like since you are so adamant. I haven’t played any of those but I guess I will try them
shut up kid
>past boomer shooters
>boomer shooters
Way to oust yourself as a LARPing teenager. Anybody who grew up with Doom clones finds the term "boomer shooter" skin-crawlingly cringe.
>Way to oust yourself as a LARPing teenager. Anybody who grew up with Doom clones finds the term "boomer shooter" skin-crawlingly cringe.
Seriously, that is the best you can come up with?
On fleek my fellow oldgays, let's go play some boomer shooters later this evening after we hit the arcades, gnarly.
>On fleek my fellow oldgays, let's go play some boomer shooters later this evening after we hit the arcades, gnarly.
This is beyond desperate. Hey kid, want to tell what is the cheat code for activating the tome of power effect? Wanna tell me what is the name of the secret level in Ep2, and what is the gimmick of it?
Wanna tell me what are the currencies in Dungeon Keeper 2, and how do you create a magic potion in it?
Wanna tell me what is the function of a Guardian and Magical spirit in Master of Magic?
What is the third episode in Jazz Jackrabbit one?
Which weapons were not included in the shareware version of Raptor?
>Are you saying the Temples were poorly done?
Yes. They were a terrible knock-off of english churches, reimagined by a bouncy-castle designer. It's a fricking polytheist religion, why the frick would you just make a bad copy of a neo-gothic fricking catholic church? Do you not understand the fricking logic of a church organization at all?
>Was making each cities recognizable by its architecture a bad or lazy idea?
It was a fricking awful execution of a bad idea. Lack of consistency removes any sense of continuous and difussing cultures, while the absolutely zero effort into the actual design makes them feel like a cheap theme park attraction. In morrowind, the architecture of the town itself could tell you a LOT about the culture and history of the place. Architecture of each houses alone conveys much about their history, place of origin.
Oblivion's city-design does not tell you anything but "snowy land city" (which is 10 minutes walk from the "mediterrenian land city) is like... viking. Because when people say snow in fantasy settings, it means viking houses. Once again, reimagined by a Disney land reject making bouncy castles for living.
there is nothing more to it. Bad copy of long-house because "snow". There is no culture, no history, no cross-polination, nothing. Just random theme park attractions.
The goal posts. They have moved.
We have gone from laziness to they were knock offs.
If you aren't willing to defend your points don't make them.
>The goal posts. They have moved.
I don't think you have any fricking clue what the phrase "moving your goal-posts" mean.
>We have gone from laziness to they were knock offs.
Making a shitty knock-off is lazy, you absolute mongoloid.
Did you just use Morrowind architecture as positive compared to Oblivion?.What did it for you?
The brown boxes?
The brown rectangles stacked on top of each other?
The yurts?
At least the Imperial architecture had some effort put into it.
You are an excetional troll as I thought you had actual but bad opinions until now. Now I see you are just being contrarian.
>Did you just use Morrowind architecture as positive compared to Oblivion?.What did it for you?
The redoran structures being vaguelly insect-carapace shaped, which makes perfect sense not only because as you see among the nomads, insect shells were their main construction material, but also because their tear-drop-like shape helps preventing the wear-and-tear on the walls, an important thing for living in a near permanent dust-storm. And the fact that they actually hide most of their house under ground, because again - you live in a cold permanent storm, heat loss is going to be a major consideration.
This being a contrast to the Hlaalu architecture, which is build around much more temperate regions, and thus not having worry about things like dust wearing the walls down, snow threatening to cave in the roof etc. They have characteristic decor, but it's mostly very utilitarian - fitting for a culture born out of improvisation and pragmatic approach.
Which is contrasted with Telvany. You know, the insane giant towers of crystals and mushrooms that display how deeply their culture is intertwined with magic, represent how aloof their leaders are, to a point where they intentionally not have stairs leading to the upper quarters, because they believe nobody who can't cast a levitate is worth letting in?
>At least the Imperial architecture had some effort put into it.
The imperial architecture was BY FAR the most boring part of the world, though it still did work through sheer contrast to the other three cultures.
This is the problem I outlined here:
You only like the Imperial architecture because you are absolutely moronic and that is the only FAMILIAR element of the settings. Your brain can make sense of "it has crenellations so it's a castle, I can make sense of that" but anything beyond that is already HOPELESSLY lost on you.
You are too dumb to appreciate how the other culture's architecture reflects finer details of their conditions.
The Redoran didn't look like hollowed out crustaceans. They were hollowed out crustaceans. That is not architecture.
That is primitive mans first attempts at shelter.
Telvani living in fungus is also not architecture.
Architecture is a real word with a real meaning. Learn it before using it
>it's not real world building if I'm deliberately obtuse about the word architecture
This fricking guy lol
How is using the word properly obtuse ?
What do you think obtuse means? Is English your native tongue?
If you're going to be a pedantic twat, at least be competent in the language first.
So explain how using words properly is obtuse.
Seriously work on your English.
Because there is no fricking way you didn't understand what he actually meant, and instead of addressing his incredibly long and well articulated point you simply pointed out that he used "architecture" somewhat incorrectly, and that's a big fricking somewhat, and then dismissed it. Now either you did that on purpose, in which case you wouldn't be so much obtuse as just a sealioning prick, or you didn't and that is a prime example of "annoyingly slow to understand."
Anon clearly understood. The other anon started using words incorrectly to try and make the first anon sound like the fool.
It didn't work.
Ray Charles could see that. He is both blind and dead.
>d out that he used "architecture" somewhat incorrectly, and that's a big fricking somewhat, and then dismissed it.
More to the point, I didn't use the word wrong at all.
Only one building in Morrowind is actually carved into a crustatian shell. All of the other Redoran houses are build of brick and mortar.
As for Telvanni - their houses are build. They didn't just find some shrooms and moved in. They plant special crystals, seed them with the fungi, then use soul-gems to directly control every aspect of the structure.
The fact that they use organic building materials does not make it "not architecture", because it is still entirely a product of "human" design.
There are houses right now that are being printed by 3D printers and even use a basic scafolding and let plants grow into it to form their structure, and it is fricking architecture. I've worked on one such project spearheaded by Todai university's department of architecture.
That kid just never played Morrowind, he heard about the one crab shell and saw the mushrooms but had no clue about their context. It's a joke.
>The Redoran didn't look like hollowed out crustaceans. They were hollowed out crustaceans.
So you never actually PLAYED Morrowind, huh?
>Telvani living in fungus is also not architecture.
And you are absolutely fricking moronic.
>Architecture is a real word with a real meaning
Yeah, and you don't know it.
Again, an absolutely fricking fascinating display of the sheer moronation of Beth drones.
>LARPing teenager listing off the most comically stereotypical gatekeeping facts he could quickly Google in a desperate bid to keep up the act while he calls people "kid"
Name five characters from Virtua Fighter 2.
Name the sponsor on the side of the car you drive from Daytona.
Name the first console game that has the FPS controls every game uses today.
Name every robot from Botmaster.
Name the amount of times I nutted in your dad's ass last week.
All console garbage games. I didn't live in a Black person family, kid. We had PCs.
>Name the amount of times I nutted in your dad's ass last week.
Yeah, Beth-drone's arguments at it's finest right here.
>kid kid kid
stop embarrassing yourself, christ you come off like a dweeb
This poster is underage.
sure, "kid,"
Guardian spirits are stronger magic spirits with resistance to all +1 and a stronger meld function. Don't ever reference my favorite game in anger again, butthole from four hours ago
>kid kid kid
Frick off you pedantic twat.
>First of all: Seriously? You are going to pretend KC:D was more broken than Fo76?
BGS did not make Fallout 76. If you're gonna spew shit, at least make sure it's correct.
>There isn't much else to say. KC:D has better character build options
>Melee dude
>Bow dude
Real compelling.
>Also, "quests are just fetchquests"
Literally one of the first quests in the game is trying to get money out of a homosexual who won't pay up for stuff he's already hard ordered. That's a fetch quest.
Firstly, you post like an absolute tool. So I don't expect a cogent response here.
Secondly, it's hilarious you say Bethsoft is unimaginative but hold a historical game higher which is, by definition, less imaginative.
KC: D was pretty good and I thoroughly enjoyed my time with it. It is great when you are in the mood for more in depth combat, but less interesting and unique world. Sometimes you don't want to deal with convoluted combat mechanics though. Like it or not, Bethsoft is THE gold standard for open world RPGs it isn't an undeserved title. You pouting about it doesn't change reality.
>Firstly, you post like an absolute tool. So I don't expect a cogent response here.
How nice of you to start with an actual ad hominem. You don't see that very often.
>Secondly, it's hilarious you say Bethsoft is unimaginative but hold a historical game higher which is, by definition, less imaginative.
Because KC:D is a better game, you idiot. Suprising only you, there are many ways in which a game can excel, or fail. I did not bring up KC:D for comparison in terms of imagination, but rather a proof that significantly better systems can be made with fraction of the budget.
Also, in terms of actual world-design: KC:D put is in great deal of effort, both to study and understand the history, and to fill out the many blanks with consistent and still detailed environments. What matters here is that somebody gave a frick. That people didn't do the cheapest, easiest thing and call it day. That effort was put into the settings.
Because that is what should be important. That is what we should judge the product on.
>Like it or not, Bethsoft is THE gold standard for open world RPGs it isn't an undeserved title. You pouting about it doesn't change reality.
"It's popular therefor it's good!"
Kid. I know know this pure garbage is being used as a "gold" standard. And I know I can't really change this sad, depressing reality.
But I can make a solid argument that it shouldn't be like that, because it is actually: SHIT.
And you being a brain-dead homosexual with zero standards isn't going to change anything about that fact.
hey kid, you're a homosexual, kid, so why don't you just frick off, kid
>whining about ad hominem
lol. Pathetic
>Better systems
Yes, more complex systems can be created when you focus on that system's design over others. They have a worse magic system, worse stealth, less content, fewer items, smaller landmass, etc, etc.
Clearly you cannot make an argument for why it shouldn't be the gold standard because your vapid, asinine comments are filled with two faced commentary and incongruent arguments. You say Morrowind is superior for it's imaginative world but KC:D is better for superior combat while Skyrim has better combat than Morrowind and a more imaginative world than KC:D. You think your entire argument can remain afloat by calling your superiors "kid" in an irreverent manner so you neglect to field a coherent point.
Reading your posts was absolutely cringe inducing.
>Clearly you cannot make an argument for why it shouldn't be the gold standard because your vapid, asinine comments are filled with two faced commentary and incongruent arguments.
Is being completely oblivious to the sheer irony of your own claims another prototypal trait of a beth drone - together with just straight up consistently lying?
>You say Morrowind is superior for it's imaginative world but KC:D is better for superior combat while Skyrim has better combat than Morrowind and a more imaginative world than KC:D.
I didn't actually say any of that, that is just moronic shit you make up in your head because actually addressing what I REALLY said would be too hard.
I said that games putting in effort makes them superior. Morrowind puts in effort. KC:D puts in effort. Morrowind puts in effort by creating a unique, imaginative fantastic world that has a lot of depth and complexity.
KC:D puts in effort to create complex, interlocking systems as well as creating a world that is based on insane amount of hard work put into research, and again, detail - use of real world concepts mixed with their own imagination filling in the blanks.
Oblivion does not put in any effort into any of it. The world is brain-dead. The systems simplistic. The writing beyond abysmal.
Skyrim is only MARGINALLY better - having at least put some effort into the world design, though it's still LEAGUES behind Morr, and all the actual systems beneath it are even worse than in Oblivion.
To me, what matters is what the game does WELL. What makes it stand apart from similar titles. Where does the talent and the hard work of the people making it manifest.
Beth games have not put any talent into any of their aspects after Morr. They are the blandest gruel imaginable. They may have a lot of "stuff" in them, but none of it is actually worth the trouble, it's all the laziest shit possible.
>moving the goalposts
cute
You have no clue what you are talking about and are clearly flailing to try and find footing to make a stand. The reason that Oblivion and Skyrim aren't as good as Morrowind is just base talent, not laziness. They lost or felt compelled to downgrade writers from Morrowind and they wanted to modernize the series with improved graphics and voice lines so were forced to use less dialogue and more bland environment design. Then in Skyrim the tech/budget caught up more to their ideals, so they were able to make even more voice lines and more interesting environments. It isn't a question of effort. I guarantee Oblivion and Skyrim were much more difficult and taxing to make than Morrowind. There was MORE effort. Just because things seem simpler doesn't mean they were easier to make. Morrowind combat/leveling was a convoluted mess of formulas which I personally enjoyed, but was way easier to design and code than Oblivion's. They also added in and accounted for physics in the latter games.
Even with Oblivion and Skyrim being less fulfilling experiences than Morrowind, they are still objectively good games with content rich, sprawling and fantastical worlds that immerse the player. Just because you are too jaded, narcissistic, and nostalgic to appreciate them doesn't make them bad. Them being not as good as Morrowind, one of if not the greatest RPG of all time, does not make them bad.
Now you want to pretend Starfield is going to be bad, presumably because you erroneously think it is low effort despite having significantly more content and mechanics. It reeks of delusion brought on by your own internal deficiencies.
>moving the goalposts
Let's add that to a list of things you lie about.
>The reason that Oblivion and Skyrim aren't as good as Morrowind is just base talent, not laziness.
Refusal to maintain the quality of writing is laziness, you pathetic goal-posting idiot. It is a lack of effort or ambition to maintain their quality standards. Because they realized that dumb people are easier to exploit, and that they can get away with being lazy.
Good writing, good world design, growing the size of your systems and depth: those require hard work and taking risks.
Bethesda decided that it's not worth investing that effort, and taking those risks. Because they don't have to. They just need flashy visuals and generic shit and morons like you will STILL DEFEND IT.
That is a lazy fricking approach.
>they are still objectively good games with content rich, sprawling and fantastical worlds that immerse the player.
"Objectivity" another word you really, REALLY should not use, child. There is a lot of shit in these games. But it's all shit. They stopped putting effort into their content, because they realized that as long as there is a lot of it, nobody will give a flying frick about the quality of it.
They copped out. They decided they don't need quality, they just need brain-dead children they can easily brainwash into the fricking cult we see here.
>Just because you are too jaded, narcissistic, and nostalgic to appreciate them doesn't make them bad.
You literally screech because I suggest: "maybe you should not be satisfied with the dumbest shit, maybe you should not just be part of the lowest common denominator".
Expecting something of quality makes me "narcissistic".
If that is the case, I'd rather be narcissistic, than being a drooling mongolid clapping furiously to a videogame equivalent of Dan Brown novel.
I want to be challenged, you brain-dead shitstain. And I'm not going to be ashamed of that.
It is quite clear you lack the intellectual capacity to follow this diacussion. This is obvious by your assertion that bad writing is laziness instead of a simple lack of talent.
They did expand on their systems, as I noted. They also improved their world design game over game, as I also noted.
Clearly you have run out of goalposts to move so are just refusing to surrender your failing fight.
I cannot claim surprise. It was apparent that this would be the conclusion from the outset. Now you're just a shrieking child throwing a tantrum. Bad look. Have some grace man
Your headcanon isn't a personality. If you have to fill in someone's personality with your imagination then it isn't an intrinsic characteristic they possess.
>It is quite clear you lack the intellectual capacity to follow this diacussion.
Followed by:
>This is obvious by your assertion that bad writing is laziness instead of a simple lack of talent.
This is just fricking priceless, it's the worst attempt to distract by moronic semantics I've seen in ages.
"It's not bad because I arbitrarily replace the word "laziness" with "lack of talent" - and that will somehow magically make this shit writing not shit anymore.
All the while completely ignoring that A) talent isn't as important as hard work - that goes for writing as well, B) refusal to invest the time and effort to hire more competent writers is still laziness - they could have done better, they could have kept their previous writers, they could have hired new ones - but they just didn't feel like it.
They did not spend the effort to make the game good, you mongoloid. That is laziness, no matter how insane your next bout of mental gymnastics will be.
>They also improved their world design game over game, as I also noted.
The only improvement they ever made was between Oblivion and Skyrim, and it was marginal at best. Oblivion was vastly inferior to Morr, Fallout 3 was somehow even worse than Oblivion, Fallout 4 was even worse than that.
But what is the point of discussing this when you think saying "but the developer wasn't lazy - he just did not bother hiring competent staff, and that TOTALLY CHANGES THE FACT THAT IT IS SHIT, BECAUSE I CALL IT "Lack of talent" RATHER THAN "LACK OF EFFORT".
It's shit because they did not care enough to make it not-shit.
morrowind was a mediocre game that was improved on in every aspect , besides the main quest, by Oblivion.
Bethesda has shown no regrets in abandoning much of what made morrowinfmd mediocre and no other studio has adopted them
You have a stage 4 case of nostalgia and no you did not just start for the first time recently.
lol exactly, morrowind straight up sucks ass, this homie is tripping is he thinks overwise
Daggerfall is a bad video game. Morrowind is just mediocre.
>morrowind was a mediocre game that was improved on in every aspect , besides the main quest, by Oblivion.
Keep telling yourself that while you showel that brain-dead third-rate LOTR copy garbage in your mouth and ask for seconds.
I've explained a hundred times why it's garbage, why you are wrong, and you cannot put together a single coherent response.
You prefer Oblivion? Yeah, some people just like shit. But stop being dishonest c**t. Oblivion did not improve on anything, it just made it more accessible to idiots. You are an idiot. Of course you will prefer the game designed for idiots.
Just stop lying to all of us, stop pretending like you ever GAVE A SHIT about the quality of the game.
You prefer Dan Brown, I prefer Eco. I can't make you stop eating shit, but you need to stop pretending that DaVinci's Code is comparable, or even superior Foucault's Pendulum, for frick sake. Or that Oblivion is comparable or even superior to Morrowind.
Oblivion is dumber, lazier, uglier, and more shallow than Morrowind. Those are facts. Everything else is you trying to make yourself feel better about your absolutely shit taste.
So you have gone from moron to REEEtard.
You have explained why you think things are better and think that is some Moses coming down from the mountain moment.
You announcing in a loud and authoritive manner you enjoy eating a turd hoping to find a chunk of corn is not game changer you believe.
>You have explained why you think things are better and think that is some Moses coming down from the mountain moment.
I would assume that the notion of wanting shit to be good, and not lazy dumb garbage, would be an actual notion we should all be able to agree upon, yes.
I prefer good writing over shit writing. I prefer creative world-building with a lot of thought and attention to detail, to dumb ugly brain-dead collection of the most worn-out tropes imaginable. I prefer systems to have an impact on my experience. I prefer sandbox games to have replay value. I prefer art direction that is inspired.
You do not seem to value any of these things.
Apparently, Beth drones do not share this sentiment that stuff that has ideas and hard work poured into them is preferable to the laziest garbage. To them, it's good by the virtue of being done by their favorite corporate pimp.
Don't worry kid, Bethesda only hits you because they care about you, b***h.
You thinking it is shit is a you , and you alone, problem though .
You don't seem to be handling this problem well at all .
>You thinking it is shit is a you , and you alone, problem though .
It's a problem for nearly anyone who grew up with PC gaming before Gen7 kid.
I'm not alone on this, you just don't get to meet people my age a lot.
The facts in evidence do not support your conclusion.
You live in a fantasy land where competent videogame writers both grow on trees and are readily apparent with cursory investigation. You assume Bethsoft has someone on staff competent enough to write Morrowind level stories or at least a hiring director competent enough to identify such a talent. This is all fiction you have made up for yourself.
Again, let me walk you across the stones gently. Morrowind was fantastic, if you can get past the archaic systems like I can. They gave up some of the magic of Morrowind in their transition to modern style games. They continued putting in effort, improving on those systems game after game. This effort is even quantified in the breadth of content that kept increasing.
Even their games you dislike compare favorably in most ways against other contemporary games in the genre.
Ergo, the games are not shit and certainly not so for lack of effort.
As a side note, it is hilarious you compare the TES games with the Fallout games when the Fallout games already had baked in worldbuilding and improved in content over each other. I don't know the specifics of any content dip between Oblivion and F3, but it was assumed there would be a dip when you are doing a soft genre shift with a newly purchased IP.
>You live in a fantasy land where competent videogame writers both grow on trees and are readily apparent with cursory investigation.
Oh for frick sake you mongoloid: What do you think you will achieve sucking bethesda's wiener this vigorously? Why do you need to fricking humiliate yourself so hard to make up pathetic excuses?
Why is it so fricking hard for you to admit "yeah, it's shit, they did not put in the fricking effort to make it good".
Oh the poor multi-million company that literally had great writers in their previous game totally could not fricking put even the slightest effort into it's writing or world-building or art direction - really, into ANYTHING BUT MUSIC, because it's really hard, being literally the flag-ship title of the next gen consoles with hundreds of millions of dollars pouring in!
For frick sake kid, HAVE SOME DIGNITY. You like a game, and that game is shit. But you still are attached to it because your taste isn't exactly refined either.
Morrowind was good because it was made by people who were passionate about what they do.
Oblivion was shit because it was made by people who were passionate about exploiting the everliving frick out of this new, mentally moronic army of children the consoles brought to their doorstep. It's bad, because it was designed to appeal to people who have poor taste.
Because that is easier.
And you, and your absurd fricking denial about this, is a perfect demonstration WHY they appeal to morons.
Because morons tend to be also insecure. And that makes it incredibly easy to turn them into obsessively defending drones like you.
Because that is easier.
>when the Fallout games already had baked in worldbuilding and improved in content over each other.
Have you actually fricking played any of those games? The frick?
I sm going to guess you are not a fan of Emil. You will probably state he is a horrid writers.
Can you agree a clever phrase is asign of good writing? If so I am sure your favotite game would have many memorable lines. Would almost have to if you were correct.
So dazzle us. More likely you will turtle behind insults and wait for the beating to end.
>I sm going to guess you are not a fan of Emil. You will probably state he is a horrid writers.
I never really gave a shit about who is writing, I care about the result. I don't care for Emil, I don't even care of Kirkbride - who is not even the main reason why Morr was so good. Good writing in a game is a product of passionate collective actually doing their best. My favorite game of all time, Pathologic, literally switched writer entirely between 1 and 2 and both of them are absolutely excellent. Because everyone was being focused on making something good.
Meanwhile, Amy Henning, the woman who wrote the excellent Kain franchise, ended up writing the utter trash that was Uncharted 3. Again. It's about the culture you cultivate, not about the names involved.
Talent is overrated, good creative direction is underrated.
>Can you agree a clever phrase is asign of good writing?
What kind of question is this? I have no clue what you are trying to get at. Good writing is a complex thing and can manifest in many forms. Eco isn't exactly known for "clever phrases", whatever that even fricking means. Borges isn't exactly seen as a man of witty dialogue, but I find some of his lines absolutely unforgettable. In gaming, the single line that ended up burned into my memory the most, was this:
"The subject did not survive the interrogation."
Meanwhile, I can't recall any single individual line from Pathologic 1, yet I still consider it one of the two best written games of all time.
So I really don't follow where this whole fricking line of reasoning is supposed to go.
> Why are you asking me questiins? They terrify me.
Sorry. I thought we were discussing video games.
I answered your question, and I stated that it's confusing and stupid, not scary.
>Argument already wrappes up. It didn't go well for you because you backed yourself into a corner you were unable to escape
Again: if you need to tell this to yourself while the other side is still providing you with arguments, it means you lost.
People who are winning the argument don't need to go "LALALA CAN'T HEAR YOU I TOTALLY WON ALREADY LALALALA!"
You didn't provide any new arguments. You just pretended your old ones were still valid after being shredded. At this point there is no argument to be had. Your standard is in tatters, yet you wave it above your head triumphantly as if the last to leave is the victor. I am content letting you rule your empire of dirt. It means nothing to me.
>still pretending there was an effort gap
Embarrassing.
You need to learn when to just stop posting buddy. It's over. Choose your battlefield more wisely next time, if you have the capacity.
Morrowind and Oblivion were both helmed by the same person, in case you didn’t know. That info mighr help you in your next dishonest/delusional argument.
They ditched a few writers holding them back. I think that wa the biggest reason for the improvement in Oblivion.
Nah, the writing and worldbuilding in Oblivion was clearly worse IMO. Morrowind was more fantastic and creative. I just assume that theu had to distance themselves from Kirkblade because he was on drugs and/or burnt out. Also there is a chance they did want to shoot for a broader appeal considering they were going to be a launch title. Otherwise, though, they delivered a very good experience with the tech they had to design for.
MKs biggest problem was he was an ideas guy that did not understand the medium. When you write a line like " Towers made of poetry" you have to understand while it sounds magnificent on the page you just fricked over the guys that actually do the work.
He may be talented but he lacks the skills that would make him a valuable member of a team.
An ideas guy is a valuable member of the team. Many timeless authors weren't masters of prose or talented writers, but rather birthed interesting stories despite their lack of competence in the medium.
Ideas guys are a diamond dozen. They are useless unless they can implement the ideas themselves.
>diamond dozen
dumbass
How to tell me you are newbie without telling me you are a newbie
For all intensive purposes I think you are wrong. In an age where false morals are a diamond dozen, true virtues are a blessing in the skies. We often put our false morality on a petal stool like a bunch of pre-Madonnas, but you all seem to be taking something very valuable for granite.
Depends. If the idea is really good they can survive off a grift. Generally, though, you are correct because the people actually doing the work revolt due to perceived labor value separation.
There is an example of MKs meddling throwing a monkey emwrench into things.
He designed the Temple robes with the daedric symbol for each member of the false tribunals initials on them. He kept goung back to the poor dev doing the robes and complaining it wasn't quite right.
To this day I don't think anyone has noticed that pointless detail.
>I just assume that theu had to distance themselves from Kirkblade because he was on drugs and/or burnt out.
We know exactly what happened between Morr and Oblivion.
Toddy is a coward, with zero creative ambition. There is a famous interview on (I think) polygon, some kind of anniversary meetup where all the old creative minds of Morrowind got together, Todd included, sharing their memories of what it was like back then.
I really recommend reading it. There is a sizable portion of it dedicated to how most of the other writers - MK included - had to develop entire fricking crazy strategies on how to get more unique ideas past Todd.
They literally all say that Todd's single direct contribution to the creation of that world was saying:
"Don't make it weird guys, don't make it weird."
Todd likes money. He wants to maximize profits. Todd, like most businessmen, hates risk. Creativity is risky.
When Microsoft and Sony both reached out to Todd offering an utterly UNPRECEDENTED amount of money for making a game that would be easily marketable on Gen7 consoles, Todd realized that he can't keep taking risks like he did when he was FORCED into a position of leadership in Morr's development.
So he just removed anything that would be in any way threatening to the opportunity of making insane fricking dosh.
That is all there is to it.
>You need to learn when to just stop posting buddy. It's over.
Pro-tip kid:
If you need to tell this to yourself, instead of actually addressing the argument, it means you are losing the debate.
Argument already wrappes up. It didn't go well for you because you backed yourself into a corner you were unable to escape and wanted to pretend game content does't take effort and writing doesn't require talent.
i see this homie post on a lot of these threads and it's clear what's going on with this dude, he can't handle that oblivion and skyrim are more beloved so his insecure ass has to try and convince his
brain that morrowshit is better because "muh writing and alien worlddddd" (as if anyone gives a frick). it won't work homie, all the hate speech in the world will never make morrowind better, just relax and accept that oblivion and skyrim are far better games, facts
lol shut the frick up homie, we get it, you think morrowshit is the best thing ever, well go and whack off to it then cos your b***hing won't make it any less trash
lol homie, i bought and played morrowind after you homosexuals hyped it up on Ganker for years non-stop, it was a boring ass pile of dogshit with an ugly ass world and copy-and-paste npcs that spout out wikipedia-level bullshit, spent over 30 hours playing that trash and didn't find a single thing it does better than later beth games
oblivion and skyrim are far from perfect but i'd still rather play those any day than that whack ass game
I fricking miss the days where brain-dead children like you were not welcomed here...
truth hurts homie, game sucks ass
african frontal lobes cant handle higher level cognitive processing. they demand immediate gratification and have no concept of the temporal dimension of space
Their skin looks so weird and fake, like a blackface...
I think I'm just too used to shit like subsurface light scattering that makes skin look more natural.
skin looks natural.
its the disproportionate sense of authority theyve given into a dalit-tier caste of subhumans, when they should be servants.
you see this in the white house chick too. it looks absurd like a feminist or a troony trying to express authority over her betters. literal clown world.
>skin looks natural.
its the disproportionate sense of authority theyve given into a dalit-tier caste of subhumans, when they should be servants.
you see this in the white house chick too. it looks absurd like a feminist or a troony trying to express authority over her betters. literal clown world.
>he is submissive to Black folks and women
40-year old boomers furiously discussing electronic toys
>Considering every time someone tries to copy Bethesda, they fail horribly and make a game infinitely wor -ACK
>Kid, you are in every one of these threads and you have been told how moronic that logic is a thousand times.
I recognize you.
I had a back and forth with you over a week ago.
I checked and after I left you still kept going with another guy, for the rest of the day. I thought I was a no life NEET, but damn.
I saw you in another thread after and wanted to reply to you but unfortunately I was banned for a few days.
You have an irrational hatred of BGS, and blame them for the destruction of your favourite genre.
It's bizarre. We have already established that there are barely any Bethesda game clones coming out. It's an extremely niche type of game (the games themselves certainly are popular but very few devs try to copy the formula).
No modern RPG devs are emulating Bethesda, you are getting spooked by ghosts my dude. Even as far back as 2015 Witcher 3 was the reference in RPG design, not Fallout 4.
RPG devs are certainly not copying Bethesda after Fallout 4 and 76. Fricking rockstar and ubisoft had a greater impact on RPGs than BGS. Hell, it's a well documented fact that RPG darling cdpr was obsessively trying to chase rockstar when developing its games (and you can see plenty of ubislop inspiration there as well).
Bethesda games are literally just there existing and that makes you shit and piss your pants, it's hilarious. You cannot comprehend how people different from you have fun in different ways and enjoy different things in games. And you somehow think a literal handful of games are destroying an entire genre even though no one bothers copying them.
>You have an irrational hatred of BGS, and blame them for the destruction of your favourite genre.
I blame them for impossing awful standards for this whole industry. Though honestly, it's not them I hate, it's idiots like you that actually defend that garbage.
>We have already established that there are barely any Bethesda game clones coming out.
There is no "we" here. This is something you keep saying as if it wasn't actually a point in my favor.
>It's an extremely niche type of game
Holy shit. Look up the meaning of the word "niche" you moron.
>RPG devs are certainly not copying Bethesda after Fallout 4 and 76.
That does not make their game NOT GARBAGE, neither does it change the fact that they studio has massively negative impact on the industry.
>The older crowd seems to like it.
You have a very odd definition of "older crowd".
Are you OP or a different person because the original question made it seem like they were genuinely interested and wanted to know what others wanted from the game but you just wanna fight and you won't change your mind regardless of what other people tell you
The really old timers , Daggerfall and Morrowind, are not pleased. The kinda old crowd though from Oblivion are pleased with the callbacks.
>daggerfall procgen + handcrafted assets good
>starfield procgen + handcrafted assets bad
Daggerfall is old therefore good.
Starfield is new therefore bad
>I blame them for impossing awful standards for this whole industry.
>That does not make their game NOT GARBAGE, neither does it change the fact that they studio has massively negative impact on the industry.
Still seething, I see.
>little to no RPG devs copy BGS
>very few games like this are made
>BGS GAMES ARE RUINING RPGS AAAAAAAAHHHHHHHH SAVE MEEEEEEEE
Do you not realize how moronic you sound.
>Holy shit. Look up the meaning of the word "niche" you moron.
Vast majority of people do not give a shit about games like this. It's one of the reasons why other developers don't bother making these kinds of games.
They're popular with a specific audience.
>There is no "we" here. This is something you keep saying as if it wasn't actually a point in my favor.
It isn't. Are you mentally challenged? You're the one claiming BGS games are ruining your favourite genre. How could that be if very few developers are trying to make games like this?
>Vast majority of people do not give a shit about games like this.
Yeah, it's not like Skyrim recently announced they sold 60 million copies, putting it ahead Super Mario Bros.
The frick are you saying here, you absolute monkey?
Read what I am replying to, you absolute monkey.
If this wasn't a "niche" genre there'd be a big number of BGS game clones coming out every single year.
The average person can play and enjoy a game like this, but they don't particularly care about what makes it unique. Only a portion of the audience does. Which is why the vast majority of big games coming out are completely on the rails.
Truth of the matter is, BGS are one of the very few devs that make this kind of game. They're (almost) the only supplier of this kind of product in the market.
>If this wasn't a "niche" genre there'd be a big number of BGS game clones coming out every single year.
Holy shit what is wrong with Beth drones? Why do you struggle with basic language this hard?
Why indeed.
How nice of you to cut off the next line of that definition:
"denoting products, services, or interests that appeal to a small, specialized section of the population."
The word Niche, coming from latin nidicare, means a small enclosed space, a recess - often used in architecture to place ornaments or small decorative objects, such as a bust. In older meaning "nest". Because it's a tight, small, enclosed area that only few have access to.
In terms of market and services, it refers to small areas that left behind by major product lines - a specialist, small-market area. In biology, it refers to highly specialized subsistence strategy.
And you are not only moronic, but also dishonest to a point that is fricking childish. You LITERALLY used the google definition but you had to CUT OFF the part you didn't like.
Did you think I won't just check it myself, you absolute mongoloid?
Are you 12? How did you think this is going to fly? Again: this is how a 5 years old lies.
Because words can have different meanings?
How is it dishonest to show what I mean when I use the word niche?
BGS makes a very specific type of game that occupies a specific portion of the market. No one else is competing with them. This is a fact.
Similar to something like the Switch.
>b-but it sold 100 something million units!
Doesn't matter. It's a unique hybrid product not directly competing with PS or Xbox.
And this wasn't even the point of the conversation.
Rather, the point was that you (or the guy I was replying to) are insanely paranoid and think BGS games are destroying your favourite genre, WHEN LITTLE TO NO DEVELOPERS ARE COPYING BETHESDA.
>Because words can have different meanings?
No, they don't.
You were just caught lying child.
adjective: niche
denoting products, services, or interests that appeal to a small, specialized section of the population.
"other companies in this space had to adapt to being niche players"
That is the ONLY definition of the word "niche", it's literally in the same fricking place that you screenshotted.
You are lying. You used the word "niche" wrong and then deliberately removed the relevant part of the definition that proves you wrong, because you are a little fricking child who think he can somehow get away with that.
>And this wasn't even the point of the conversation.
There never was any point of this conversation, you drooling mongoloid. It's just you doing some of the worst mental gymnastics I've ever fricking seen, and lying through his teeth.
There never was ANY credit to any side of your pseudo-argument, which always boils down to "there aren't many other games like it which proves that it's not trash!"
Which is beyond moronic line of reasoning that you keep pulling up over and over and over in every single one of these threads.
>No, they don't.
Of course. Words cannot have different meanings.
BGS catering to a specific niche is false.
Meds.
>insults insults insults
lel
Still haven't addressed my point at all.
You. Somehow. Believe. BGS. Is. Destroying. Your. Favourite. Genre.
And I ask:
HOW CAN THAT BE POSSIBLE, WHEN THEY HAVE LITTLE TO NO COMPETITION AND NO ONE IS MAKING BETHESDA GAME CLONES.
>Of course. Words cannot have different meanings.
This one does not. You used this source for definition, child. Niche (ADJECTIVE, as in "niche game" means specifically what the definition states: a game for a small and highly specialized market.
There are no other definitions for it. It certainly does not mean "a game that does not have competitors" which is how you used it. In fact, that is the OPPOSITE of niche, it means "market monopoly".
>BGS catering to a specific niche is false.
>Meds.
Are you now talking to yourself? This literally does not make any sense at all.
>Still haven't addressed my point at all.
You don't have a point.
>You. Somehow. Believe. BGS. Is. Destroying. Your. Favourite. Genre.
Will you quote to me the post where I stated this?
Because this is not something I said. This is a strawman you created. If you want to claim otherwise, you'll have to prove it. I'm sure combing through this thread and finding the post where I make this statement won't be hard.
>HOW CAN THAT BE POSSIBLE, WHEN THEY HAVE LITTLE TO NO COMPETITION AND NO ONE IS MAKING BETHESDA GAME CLONES.
You are asking that yourself, since again, that is not actually related to my point.
Are you not the guy I originally replied to? Then this whole conversation is meaningless.
The entire reason I am in this thread is to have a discussion with this guy
, who was crying in another thread about a week ago that BGS games were ruining RPGs.
Probably is the same anon. When he starts losing he pretends to be another anon who jumped in randomly.
Just repeat your point over and over. It is the only way to keep him focused
>who was crying in another thread about a week ago that BGS games were ruining RPGs.
Again, where did I say that?
My problem is not that "bethesda is ruining RPG's". My problem is that Bethesda makes shit games. There is a subtle but quite important difference.
This isn't about RPG's specifically, it's about poor standards for the ENTIRE fricking industry. The stranglehold this moloch has over the open-world industry is merely one of the many negative by-products of the lack of any quality expectations within the AAA industry.
When an AAA company makes garbage, people should criticize it.
No amount of "but other companies are not making similar games" is going to change the fact that these games are garbage.
My entire argument was always in explaining what is wrong with these games.
Something you are too affraid to address, so you make up entire fricking multi-thread-spanning strawmen and absurd non-sequiturs like "It can't be garbage because not many companies try the same thing" or "it's actually totally a niche product" which also was a straight up lie.
The games are garbage. Which is bad. It's not good for the industry, it's not good for the genre, it's not good even for you.
You should expect more. You should expect a good product. You should expect the developers to treat you with respect.
Instead, you are a brain-washed literal fricking fanatic that will have NO BOUNDARIES in how much he is willing to humiliate himself, including childishly transparent LIES, just to defend this garbage.
That is the actual fricking core of this discussion.
Corect.
People stood up to Bethesda and told them how shitty the combat was in Morrowind and Bethesda listened.
Listen to anon and don't be afraid to call out shoddy things like Morrowinds combat. It can make a difference
To be fair I think they realized the combat stunk in Morrowind. They didn't need the fans to tell them.
>People stood up to Bethesda and told them how shitty the combat was in Morrowind and Bethesda listened.
The combat in Morrowind had more depth and complexity than in Oblivion. Oblivion's combat is still garbage, it's just a different, more shallow and more accessible garbage. Instead of being abstract (and thus confusing to morons), they made it simple and utterly unengaging what so ever.
Does not scare the morons away, but is no more fun than it was in Morrowind.
And in the meanwhile, they ruined literally everything else about the game. The settings are shit, the writing is shit, the exploration is shit - it literally loses every single thing that made Morrowind interesting.
And when people complained about that, they just doubled down on it. Because it turns out, morons are easier to please and drain for money. So if they focus all of their effort entirely on pleasing absolute morons, they don't have to ever fix anything else about their games.
>No, you were explicitly saying Bethesda was responsible for ruining RPGs.
WHERE.
DID.
I.
SAY.
THAT?!
You are lying again, you piece of shit. What the frick is wrong with you?
>BGS games have many features that the vast majority of games don't.
That does not make them good. Not even unique, actually, since in reality, everything that Bethesda does now has been done better by other games.
>I do not consider myself a Bethesda fanboy
Yeah, fanboy still implies agency, which you don't have.
You are a drone. A literal fricking NPC, a creature without any self-control or capacity for any form of critical thinking what so ever.
It's not appreciation that drives you, it's fricking slavery, a complete dissolution of personality or intellect due to insecurity so deep it gradually took over any and all of your remaining faculties.
Admitting the faults of these franchises is more horrifying to you than anything else in the world.
>insults insults insults
Yeah, I guess it was a mistake to even engage with you.
>You are lying again, you piece of shit. What the frick is wrong with you?
hahaha I'm the one who is lying? Or maybe you have genuinely forgot the things you were arguing.
Regardless, I know I'm replying to the right person. Those long replies and "kid kid kid", yeah... pretty obvious.
>That does not make them good.
For (you). Maybe one day you'll understand that the world doesn't revolve around you.
Just because you ignore the things these games do and focus on what they don't, doesn't mean they're bad games. It just means they are not for (you) and you should go play something else.
>You are a drone.
Lel, says the guy absolutely obsessed with hating these games and is unable to see things from a different perspective.
I never once said these games were perfect. I say I appreciate the things they do and wish more games did them.
If I am willing to love similar games by other companies, if I am willing to dislike Bethesda games that don't do what I like, how am I a Bethesda drone?
Anyway, I think we're done here. There's no point in even replying to me further. You are unhinged and making you understand that what you want from a game isn't what everyone in the world wants from a game seems to be an impossible task.
So bye
>hahaha I'm the one who is lying?
Yes.
Yes you are. There is absolutely zero doubt about this. You lied about the niche thing, went so far out as to deliberately cut of the lines from the definition.
You CONSISTNETLY claim I've said something about BGS ruining "my favorite genre". I asked you four times you quote where I stated this. Every time you fail, but you insist on claims that I did.
That is a lie. The fact that it is impossible for you to quote the post containing that claim is a proof of your lies.
You have been lying through out this entire thread, constantly, childishly.
>For (you). Maybe one day you'll understand that the world doesn't revolve around you.
For anyone with actual taste. Some values are universal, as we established here:
>Just because you ignore the things these games do
I don't ingore it. I take a lot of time and effort analyzing them, and identifying what exactly is wrong with them.
See this debate:
Which by the way ended up with the inevitable reveal that the person I was arguing against also LIED. Pretended to have played Morrowind when he provably did not play it.
Lying is a universal feature of Beth drones, it seems. I wonder why...?
Maybe because your motivations aren't actually morally solid. Maybe because your obsession with defending this shit comes from a place of fundamental internal dishonesty.
>Anyway, I think we're done here. There's no point in even replying to me further. Y
Kid, who exactly do you think that line will fool?
Also, next time you lose an argument, quit after your FIRST lie is revealed.
Seriously. When somebody catches you lying red-handed, that is where you need to give up and run away.
Not 20 posts and 10 more lies later.
Now run away like the little lying b***h you are, I'll see you grovel and humiliate yourself again in the next thread again.
> Morrowinds combat...
I don't know who you are trying to convince. The fans didn't like it and the devs clearly didn't like it either.
It was just way to easy a game.
>I don't know who you are trying to convince. The fans didn't like it and the devs clearly didn't like it either.
To be actually completely specific, the combat that most people know from morrowind isn't even the combat they intended for the game.
The game originally shipped with an entirely different combat model in mind. But it wasn't working properly. Eventually, the studio caved in an took a special accessibility mode (designed for people with disabilities originally), and simply activated it by default - essentially skipping 70% of the intended mechanics all together.
And yet still, Oblivion did not manage to do any better.
That is a subjective judgement. I believe Oblivions combat was decent enough but miles better than Morrowinds.
People like what they like. I hope you find a game conpany that makes games you like. Bethesda does not appear to be it.
> Don't have to fix.
They fixed a ton of things in just the leap to Oblivion.
Voice acting for the NPCs so they weren't souless and boring cardboard cutouts.
Actually put effort into side and faction quests.
Hired actual art director so the worldspace wasn't so bland.
From Morrowind to Oblivion was s bigger leap forward than from Daggerfall to Morrowind.
>Voice acting for the NPCs so they weren't souless and boring cardboard cutouts.
Are you seriously trying to imply the characters in fricking Oblivion weren't a hilarious fricking moronic souless muppets?
Are you fricking sane?
The decision to voice characters was a massive step backwards. The only people who benefited from it are IDIOTS who literally can't fricking read.
The voiceacting was so terrible it was consistently immersion-breaking, the dialogue was completely gutted because voiceacting is expensive and writing isn't a priority anyway, the reuse of lines and voices further detracted from individual personalities.
It was more immersion breaking than Morrowind's approach, while also having ZERO information density, effectively removing one of the major elements of world-building, replacing it with NOTHING. Yet another source of flavor completely lost.
Again. The only benefit of having voiced actors is that illiterate mongoloids don't get scared by a paragraph of text.
>Actually put effort into side and faction quests.
By which you mean all faction side-quest lines can be completed in 4 hours. Also, everyone remembers the "epic cool like hecking CoD style quests" because they were a parade of scripted events.
Except they were garbage, had ZERO reactivity, and were only a FRACTION of the actual quests you did. 99% of them were just basic as Morr's - except at least Morr had you figure out how to get to places, and oblivion just let you fricking teleport anywhere.
Remember fighting Mannimarco in Oblivion, kid? Yeah. That is what MOST of the game was actually like.
>Hired actual art director so the worldspace wasn't so bland.
See
You are quite literally mentally disabled. If you think Oblivion's world is less bland than Morrowind, you are medically, clinically mentally disabled.
Your brain is failing to process what you see in Morrowind.
But let's be honest here. You never played Morrowind, have you?
I wasn't implying anything. I was clearly stating they were not souless cardboard cutouts.
Learn to read.
>I wasn't implying anything. I was clearly stating they were not souless cardboard cutouts.
And my point is that that it did not help, in fact it ended up making things a lot worse.
>Learn to read.
There are SEVERAL layers of irony hidden in this claim.
Name a Morrowind NPC with a memorable personality than the Adoring Fan .
Then Lucien LaChance
Then the argonian that tell ms the khajit joke
Vouce acting is an essential tool to give life to a gameworld . Essential
Not him but Morrowind had plenty of memorable NPCs. I agree it is difficult to convey "personality" in text dialogue because you lose nuance, but Morrowind undeniably had a more interesting world and story than Oblivion or Skyrim.
That wasn'tvthe topic being discussed. We were discussing the value of voice acting in making NPCs not souless cardboard cutouts .
Granted it is not the only thing Oblivion improved on , schedules, but VA was a critical step forward on making the world space feel alive and not sterile like Morrowind.
Morrowind didn't feel sterile. Most of your comment was platitudes. The NPCs were unique with unique dialogues and backstories. Yes, they had less personality, but that does not make them "cardboard cutouts" which would have no dialogue or story. Also the lower line total of VA meant Oblivion's characters had less to say and less story. Does that make them cardboard? You are focusing on the emotive element, not the substance of the characters.
Why quote me if you're going to miss the entire point of what you quoted? VA allows more personalitu because it allows more nuance in how the dialogue is delivered, not in the complexity of what they say. Oblivion and Skyrim's characters clearly have more personality. Are they better characters? No. But they have more personality because you can tell their demeanor. That's why people make way more memes about VA dialogue than written dialogie from TES games.
>VA allows more personalitu because it allows more nuance in how the dialogue is delivered, not in the complexity of what they say.
I've explained in great detail how that is a false assumption. Read the post or don't reply at all, shitstain.
The fact you are getting angry shows even you realize you are losing this one.
>agree it is difficult to convey "personality" in text dialogue because you lose nuance
Actually, the opposite is true. It's easier to convey things through plain text, because the reader's mind can fill in a lot of the blanks naturally.
When you remove that element, you are at much greater risk at failing your goal because you need to have both the writing skills AND the acting chops to convey those nuances accurately. If any element of the presentation fails (poor dialogue writing, poor voiceacting, poor facial animations end so on), you are going to end up with something FAR more distracting, you'll slip into uncanny territories very easily.
A well written, well animated and well voiceacted character is a great thing, but a badly voiced or animated character is worse than just plain text.
Also, there is a fundamental problem with information density involved. A text can convey far more in far less time and with far less costs. Voiceacting is expensive and slow. You need to cut down on any non-essential details, both to prevent the player from just skipping the dialogue, and from preventing your costs ballooning out of proportion.
So: voiceacting has bigger difficulties conveying nuances, cannot support nearly as much information in the same time frame, if you get it wrong you'll get far more jarring and immersion breaking experience, and forces you to cut out huge amount of information purely to sustain this inherently less efficient strategy.
There are games where voiceacting can still be beneficial. If you can afford actually good voiceactors and animators. If your story is more focused, you don't need width of content - sure, go for voiceacting.
But none of those things are true of Oblivion. Or any voiced BGS game.
I played all the TES games and I have no idea who are those characters. I do remember the guy that ask for his ring in Morrowind.
If you are going to lie at least try to make it believable.
>Name a Morrowind NPC with a memorable personality than the Adoring Fan .
Divayth Fyr. The guy who had clone himself daughter-wives, actually actively encouraged thieves to try and steal his treasures, and kept a magical leprosarium - a man of strange mixture of exceptional power, deep empathy (the only thing that you can do to really piss him off, is to harm the poor corpus victims in his hospice), and clear deep existential boredom.
Caius Cosades. The drug-addicted former special agent who concocted the whole plan to abuse the Nerevarine Prophecy to manipulate the dunmer, who gradually become more and more unnerved about what he brought up.
Master Aryon. The Telvanni master that had conquered Vos and grew his tower smack dab in the middle of this formerly Hlaalu town, and who collected strange artifacts, mostly of the dwemer variety, but even had a fricking imperial guard imprisoned as part of his little exhibition. Despite that little insanity, he turns out to be one of the few more sane and compassionate Telvanni masters as he genuinely supports you and provides advice how to rise through the ranks, even risking his own neck for your favor.
Orvas Dren: the insane slave-owning farmer magnate, brother of Vedan Dren, the Duke of Ebon heart. He plays a vital role in the process of becoming a Hortator - at first it seems he is simply self-serving and conservative, later on you'll learn he was tied to Sixth house from the start.
Kaushad - the leader of the Zainab Camp who grew weary of the insignificance living as an ash land nomad brings him, and obsesses about the vain desire to marry a "Telvanni noble", and who can be tricked by buying a slave and dressing her up, because despite all, he is too cowardly to ever leave his little hidding hole in the Ashladns.
Now let's talk about who "adoring fan is".
He is annoying. OH HAHAHAHA - being annoying is so interesting as a character property!
You listed their character bio when the issue was about personality
What was Fyrs personality? Condescending? Absent minded? Jovial? Angry?
Nobody knows. He didn't actually have one.
The closest thing to a personality being shown in Morrowind was the gay Harvey Weinstein that sexually harrases you if you are male.
That is the only thing that comes close to a memorable NPC for being a memorable NPC.
The backstories may be fascinating but after a couple hundred wiki articles they tend to blend together
>What was Fyrs personality? Condescending? Absent minded? Jovial? Angry?
Why are you lying, child?
Why is this such a big problem with Beth fans? Why is every single one of you reduced to blatant lying after few posts?
What do you think his personality was?
I believe there are many wikis that have every line of dialouge he speaks so finding evidence of this personality should be easy.
He did not have one. My proof will be your lack of being able to rebut my statement
>What do you think his personality was?
I described it, you fricking moron. A mixture of fundamental, existential boredom with compassion and benevolence.
He is polite but jovial when you first engage him, treating you as a potential curiosity as he explains the strange rules of his household, as he treats the whole place as a way to attract strange people. There is no sign of fear in him - after all, he is a man who has ALMOST everything, to a point where he does not mind losing priceless ancient artefacts for the amusement of seeing people trying to figure out his security.
However, his tone changes once you start talking to him about other subjects, namely the corpusarium. He becomes focused and shows streaks of altruism, a genuine hope that there is a way to help them, the only time he shows any sign of hostility is when he stresses out that you are not allowed to harm his patients.
Once you start to engage in the corpus questline, he becomes very attentative, almost giddy to see you.
Makes sense - as corpus is actually one of the very few mysteries he hasn't cracked yet, and you are the first thing that may actually change things, it makes him quite excited.
In summary: he is a man so confident and experienced that he has became bored, but not lacking in compassion, nor devoid of curiosity - it's just that he has learn so much the scope of things that can excite him is limited. He treats most things like a game, until the few things that remain mystery to him are brought up, at which point he shows he both does want to be helpful, and can be genuinely deeply excited.
And you, you have never played Morrowind, have you?
Do you have a shred of evidence to back up that claim. He was just another information kiosk in a sea of information kiosks.
> Well I imagine he is lime that.
Your imagination filling in the gaps shows how poor the writing is not how good your imagination is.
>Do you have a shred of evidence to back up that claim. He was just another information kiosk in a sea of information kiosks.
Yeah, his entire dialogue. Why are you talking about a game you haven't fricking played?
>U MAD!
Yeah, that is the level of argumentation I've grown to expect from you drones.
Even uesp has every line he speaks. Not a single example of personality. Well outside of your imagination that is.
Why wouldn't you expect to notice you get mad when you are losing? There is a fairly large sample size in this thread
>Why wouldn't you expect to notice you get mad when you are losing?
Suprisingly enough, dealing with complete fricking dishonest morons also get's people's blood pressure high.
Unlike you, you cretin, I do not give a frick about who is angry or not, because that does not actually affect the validity of their arguments.
Only you, pathetic piece of dishonest shit, tries to pretend this matter, because actually tackling my points is impossible for you.
This kind of desperate mental gymnastics where you somehow convince yourself that people being annoyed with you is a point in your favor - despite the fact that it just shows you are obnoxious - is widely recognized as incredibly immature.
Hence the whole "U MAD" meme, which is literally poking fun at people like you.
Bro's mad?
Bro's mad
Yeah, checks out for a Beth drone post. This is really the best you can do.
Graduated to big mad.
Weak.
There are no layers of irony. You have shitty reading comprehension.
The only question is it merely pretending or not.
>There are no layers of irony. You have shitty reading comprehension.
Kid. Not only did you fail to read what I wrote, but you did this in the process of defending Oblivion's dialogue system because you hate that Morrowind makes you read.
Which is fricking HILARIOUS.
Why would I need a response that has nothing to do with the point I actually made?
> She is pretty
> What do you mean she is left handed?
> I didn't say that
> Oh so now you are running away from the left handed thing?
You are very good at derailing threads.
Is spamming derailing?
holy shit, it's the arrogant czechgay schzio back once again, still mindfricked all this time later
What I meant by put more effort into side and faction quests was they put more effort into side and faction quests.
Mages guild quest in Oblivion with the dead mage in awell had more effort than the entire Morrowind mages guild questline. All it was was do random things until you are in charge.
Morrowind clearly put all the effort into the mainquest and bareboned the side and faction quests.
>What I meant by put more effort into side and faction quests was they put more effort into side and faction quests.
And what I mean is that the effort was entirely misplaced, because the quests weren't actually any better. They were just - once again - designed to appeal to idiots more.
So at least you agree now they put more effort into Oblivions side and faction quest than Morrowind. It is a start.
>So at least you agree now they put more effort into Oblivions side and faction quest
Marginally, and that effort was wasted. That is not a good start for you.
Having you admit the obvious is harder than it should be so I take the win when I can
I blame Morrowinds art direction Brown is a horrible pallette and square boxes , and rectangles stacked on each other, are revolting visually.
No, you were explicitly saying Bethesda was responsible for ruining RPGs.
Hell, I prepared this reply around a week ago but I was banned
then. Saved it on a txt file since I knew I'd find you having a mental breakdown over starfield. You're a dedicated BGS hater, after all.
The games are not garbage, but this is also something we went back and forth on for hours that time so I'm done with that.
I'll just say this:
BGS games have many features that the vast majority of games don't. Some people (like you) do not value these and instead put value on other things these games don't focus on. And so you dislike them. But not everyone is like you; different people like different things in games and there are people (like me) who really enjoy these kinds of games.
I do not consider myself a Bethesda fanboy - I'd like to see other companies try to make games like this; if only everyone was copying BGS as your paranoid ass claims. And if BGS started making on the rails movie games, I wouldn't be interested at all. What I like isn't a company, but a specific game experience.
>That does not make their game NOT GARBAGE
Okay, simple question, why do Bethesda's games sell and why do people want more of Bethesda's games from other studios? Doesn't work if it's a fundamentally shit series of games.
You blame them for not making games you like. Your sense of entitlement is off putting.
Consider this. If nobody makes games you like perhaps you just have shitty taste.
>You blame them for not making games you like.
I blame them for making games that are worthless. For more on that, see
Normal people don't celebrate lazy and dumb products. Normal people understand that they should ask to be treated better. That the devs should be putting in actual effort. That the next product should push the formula forward, that it should challenge us in some fashion.
We are talking about the franchise that firmly removed the concept of "imagination" from the genre literally called "Fantasy" for frick sake.
You may be satisfied with shit. You may not care that the dev treats you like an idiot. You may actually enjoy blind worship of a fricking multi-billion corporation.
But sane people aren't like that. We are not entitled, we are just fricking SANE.
Yes I like things you don't. I don't know why that should bother you. Do you get pissed because the person in front of you ordered a flavor of ice cream you do not like?
Go play a game you like instead of obsessing over people liking things you don't.
Genres are descriptors applied to categorize observations, they are not prescriptions to adhere to. Pretty funny that you are so butthurt about not getting talking mushrooms and aliens while simultaneously complaining about not being "challenged" by being spoonfed more talking mushrooms and aliens
If you want odd for the sake of odd shit they have an old game called Morrowind. The gameplay is ass but it is odd. Give that one a try.
>We have already established that there are barely any Bethesda game clones coming out. It's an extremely niche type of game (the games themselves certainly are popular but very few devs try to copy the formula).
>nobody really copies Roland Emmerich movies, especially not small indie filmmakers with actual talent and no budget.
This isn't as strong an argument as you think it is.
Are you the schizo I'm replying to?
He stopped replying to me.
Still waiting for his response.
And devs don't copy BGS games for a couple of reasons.
1) The average person can play and enjoy a game like this, but they don't particularly care about what makes it unique. Only a portion of the audience does. Which is why the vast majority of big games coming out are completely on the rails.
2) It's ridiculously difficult to make - and the larger the scope the more difficult it is to make it. Polishing a game in this genre is also a very hard task.
>it appeals to as broad a category as possible
>also requires a big budget to make
So does the garbage they play on the radio, feed you at McDonalds, churn out for Disney plus, and throw in your face at Ikea. There's a reason it's being called slop. Also
>it's unique
So is Independence Day 2, it's not necessarily a good thing
Do you have anything you want to say or...?
I'm still waiting for the schizo response to
If you're a different guy I'm not that interested in arguing with you, sorry.
I get it, you don't value the unique things BGS games do. That's fine. Other people do though. Different people enjoy different things in games.
>won't argue with you if you aren't the guy I've been arguing with you forever
Methinks I'm not the schizo here. Enjoy your Big Mac.
If you are the guy that was replying to me before, continue the conversation instead of going back to a previous reply.
If you're not, then I don't really care. Once again, you don't see value in the things BGS games do. Other people do though. Understand that your tastes in games are not universal.
Narcissists struggle with that concept so good luck
I know know that people enjoy Cardi B and use Tiktok religiously, doesn't mean I have to understand or accept it.
Do you go into Cardi B threads to complain? Do you think it would matter if you did?
Not a smart lad are ya
I will concede one of us is not as bright as they think they are.
You apparently missed the point which leads me to believe Morrowind is the game for you
>6 posts in now to tell me he isn't gonna talk to me
Ding ding, we have a weiner
I believe you are conflating two anons.
Don't multi quote in your posts. You get confused easily.
>not interested in arguing with you
>keeps doing it
Sure showed me eh
I'm not arguing with you there though - I simply reiterated the previous reply.
Not entirely sure that brain of yours is working correctly.
Have a final (you).
>3 times to say he isn't talking to me
>can't figure out that in not the same guy
If I said I was would you address my point that being produced for as wide an audience as possible with a large budget is almost the antithesis of actual quality and artistic merit?
They are placating the older fans with the inclusion of the adoring fan. They seem to like include call backs for the nostalgia crowd. LaChance in Skyrim and the adoring fan in Starfield. The older crowd seems to like it.
>Just lol if you think anyone is making games with this level of ambition.
Spacebourne 2
Spacebourne 2 is cool but there is a clear gap in quality. Impressive game for how small the dev team is though, I think it might just be one dude?
>Spacebourne 2 is cool but there is a clear gap in quality. Impressive game for how small the dev team is though, I think it might just be one dude?
Yes single dude. I wish he would focus on polishing rather than adding more and more features. But man if he ever manages to finish it is going to be a thing.
I just wish he made decent gamepad controls. I'm not a big m/kb guy. I'll accept the mediocre graphics and ai voice lines for an ergonomic control scheme
>I just wish he made decent gamepad controls. I'm not a big m/kb guy. I'll accept the mediocre graphics and ai voice lines for an ergonomic control scheme
It is on his roadmap... IMHO controls is the first thing he should fix... what's the point in an awesome game with shitty controls?
We don't know what Starfield has in store, we may be in for some cosmic horror transcendental kino once we contact the ayy lmaos
a dev said event horizon, the sci fi horror movie with lawrence fishburne, was one of the inspirations for whatever he was working on
i expect we will get some horror stuff
I like space more than fantasy so (talking about settings and artstyle only)
Starfield > Morrowind
>mushroom
Mario can do it and still appel to wide audiences
>slavery
Interesting! Builds roleplayiung oppertunities like being a slave freer, a slave trader, and escaped slave or just a murder hobo wo kills slaves.
>volcano
BADASS
>elven weirdos
Again, their unique culture brings roleplay ioppertunities. For me it's an outlaw who hates Dark Elf and secretly undermines them.
Then how come morrowmeme is the worst tes game, stupid nostalgiatroony?
Daggerfall is the worst TES game ever. Morrowind is just mediocre not bad.
Fallout 4 had multiple endings,
Morrowind had one ending
>Fallout 4 had multiple endings,
>Morrowind had one ending
Technically not true, but more importantly:
And?
What is this supposed to prove? Fo4's story was absolute fricking garbage. Having multiple endings consisting of one change towards the end isn't going to fix the fact that the story is not worth telling either way.
All this hate for FO4 but none for Morrowind? I am guessing you did not play Morrowind.
>interesting settings
the whole point was that vvardenfel was a land of chaos, horrors beyond your comprehension and what happens when man declares himself God.
> Horrors beyond comprehension
The chairs... are stacked oddly... in sixth house base.......AAAAH I AM GOING INSANE.
Boomers were easily amused back then.
You are right about that man playing god part, not so much about the chaos and unspeakable things.
But more importantly, I'm not sure where you are leading with this. Morrowind did have interesting themes, I know.
They didn't do anything interesting in the sequels. that is my point.
>muh mushroom houses!@!!
morrownd is brown and grey slop and tiny caves
skyrim is the most visually interesting and comfy game they have made and starfield looks to blow that out of the water
fricking cope and stop projecting your shit taste onto others
>What's the appeal here?
White women
Kill the Crimson Fleet.
this is Todd’s dream game, he wanted to make it for a long time and he took the opportunity now after gaining experience from previous titles.
>this is Todd’s dream game,
How old are you?
didn't he said on an interview that TES6 would be his last game?
No, he's still directing Fallout 5 after that
>who just want open world Elder Scrolls/Fallout gameplay but set in space?
that sounds like it could be fun
I want things like "GTA but in the future" so I'm sure some people want Elder Scrolls but in space. I personally just imagine that traveling from planet to planet will get really annoying, since it's basically just extra steps to fast travel
i remember playing a space game as a kid where it was just your spaceship exploring the procedurally generated vastness of the universe... really have no leads for that game in particular so starfield will have to do
was it Space Engine? the best part about it was flying over the planet surface, which you can't do in starfield
>Space Engine
>2010
hmm too new
>Elite
>1984
uhh if this is the one you're referring to, too old
if it helps i was playing it on win xp at the time
>uhh if this is the one you're referring to, too old
I was more thinking of Frontier: Elite 2 (1993), Frontier: First Encounter (aka Elite 3, 1995), or Wing Commander: Privateer (1994).
First Encounter absolutely ran on XP. Elite 2 was still a dos box game I think. Only know Privateer from stories, so I don't really know what it was running on.
>i remember playing a space game as a kid where it was just your spaceship exploring the procedurally generated vastness of the universe
Elite?
Space Rangers? Freespace? Freelancer?
>Freespace? Freelancer?
Neither of them had procedurally generated space. Freespace was a classic mission based space shooter with no freeform exploration. Freelancer did have an open world, but it was 100% hand-crafted.
Fair enough, just wondering if anon remembered wrong and any of those were familiar
Noctis IV.
ahh this definitely ain't it but the visuals certainly are something, will give this one a closer look
>snoy
>star citizen whale
Which one are you?
You forgot
>Obshitdian shill
>Tendie scared of Todd
Thank you
You forgot:
>Person that actually values the quality of their games.
So you would have no problem enlightening us on what you consider the highest quality game ever made.
Somehow I believe that will remain a mystery. I fricking dare you to answer.
Easy answer:
New Vegas!
No really what is the highest quality game ever in your opinion?
The true answer is that there is no "best" game because games are so different you can't compare them. You can't compare a Beat Em Up to an RPG. You can't compare a racing game to a fighting game.
That said, in the Open World RPG genre, New Vegas is one of the best games ever!
Fan of being herded in your open world games are ya? Kinda defeats the purpose of making an open world game doesn't it?
What game was higher quality than Skyrim last gen? I'll fricking wait.
What does Skyrim have to do with Starfield? Skyrim was a good RPG, that sadly dumped down a lot of weatures of the previos games. Starfield is TODD HOWARDS newest SCAM GAME targeted towards CASUALS!!!
You're a fricking time-wasting gay
No arguments so insult!
>I really don't get it
Maybe you should go back to your shape puzzles.
I prefer the sci-fi setting over the Skyrim fantasy setting. Fallout's settings could be cool but somehow it never grabbed me like other post-apocalyptic settings. The combat looks much improved over Fallout and I care a lot about that. I like exploration that's interspersed with combat which this game seems to have a lot of. The RPG elements don't seem super deep and technical which I am fine with, but still enough to be interesting. Can't speak for other people of course.
I played a few dozen hours of Elite Dangerous but it became very repetitive even though it's cool in the beginning. Being able to land on planets and having an actual universe of characters, lore and quests really ties the whole thing together into something that's more than just a toy to frick around with. There's a large variety of things you could do, so it's not going to be stale for a long time. If you feel like base building, or space combat, or exploring an underground cave, or breaking into some guy's house, or taking a hitman contract, you don't have to switch to some other game, you can just do it in the same game and it merges into a complete experience that continues to build upon itself.
You Just Know alien edition
Sorry, if you weren't impressed by everything this game is doing, you're so jaded it's beyond parody. You are a Twitter user's caricature of someone who browses Ganker.
>everything this game is doing
Like what?
I'm not about to greentext 45 minutes of content. Go watch the deep dive, lazy homosexual.
whenever I see comments like that the only plausible explanation is that the person never actually created anything in their life. No piece of art or music, no handiwork, no software, etc...
Only not taking the time ever to attempt at creating something can you have such irrational negativity and not being able to appreciate genuine craft
You sound like a pretentious frick who says stupid shit like " Jazz isn't great for the notes it plays, Jazz is great for the notes it doesn't play"
Jazz sucks and so do you.
sorry you just have shit taste
Don't tell me you are actually a jazz fan as well . If so nobody intentionally makes games for hipsters. That is your biggest hurdle.
Ah yes, being impressed by a reskin of fallout 4 which was an atrocious pile of shit.
Kys
Anon, I've already bought the game. You don't need to tell me why I'm excited.
>boasts about his shit taste
Embarrassing
Post Steam library.
>pre orders games in 2023
Less iq than homies in detroit
Why do you care when somebody pays for a game?
Who said i care? I just think you are very low iq that is all. Pre ordering games is a stupid behaviour that encourages devs to release shittyass games
“ oh look how much money we got from pre orders we can stop working on the game now maybe we will fix it after release “
Why do you care when somebody doesn't pay for a game?
When did you get the impression I did?
When someone preorders, it promotes preorders, and I dislike preorders.
The reason fallout 4 was shit was because of its writing, voiced protagonist, having to care about Shaun and poor quest design. How can you be so sure that none of this was fixed? And don't use "It's Bethesda" as an argument
>The reason fallout 4 was shit was because of its writing, voiced protagonist, having to care about Shaun and poor quest design.
Lmao
>No argument
>moron is ok with gunplay worse than stalker
>moron is ok with rpg elements being worse than mass effect
Your mom swallowed a load of my arguments last night.
The "RPG elements" were already included with what I mentioned, moron. And I only use VATS so i don't care about gunplay. But it seems to have improved
Try again
>And I only use VATS so i don't care about gunplay.
You could've just said that you have braindamage.
VATS is how you experience the game as a true RPG. I thought you cared about that
>slow-mo
>rpg
Thanks for confirming that bethesda drones are braindamaged.
This is true. Roleplay was damn near impossible in Fallout 4. I hope this won't be the same and they actually put some effort into conversations in this. And if they don't, well that sucks, but it will probably still be good enough for a playthrough just like Fallout 4.
>voiced protagonist BAD
>I want to headcannon the protagonist using my autistic lithping voithe!!!!!
The reason why space games like this don't work is because there's nothing to do on planets. It's all proc gen shit.
Todd spawns in relevant events and locations while you explore regardless of where you land on a planet so most of the time there will be interesting shit. Autists will complain endlessly about the system being "soulless" when they would call it GOTY if they did not know about the procgen system working in the background
>the universe is proc generated
You moron think God Or whoever the frick made this universe “handcrafted “ every planet ? Also you want 1000 planets full of people ? Not possible .
Space games are boring because SPACE is too big . I d rather have 3/4 planets full of content than 1000 useless planets
>What's the appeal here?
no mans sky but with an actual story and interesting combat
>interesting combat
I want Skyrim in space, which is what we'll get
>What's the appeal here?
A Bethesda RPG trough and trough
If you like lootin, shootin, and splorin Bethesda makes games for you. If that is not something you enjoy they are not the games for you.
>no man's sky 1.5
*walks away*
*rapes you*
Todd game
>What's the appeal here? Are there really people who just want open world Elder Scrolls/Fallout gameplay but set in space?
Yes.
idk, the setting seems boring so far from what I've seen. It's like a more sterile Fallout.
I wanna have my own The Expanse adventures in space, build and customize ships, hire crew to operate them, fight and capture other ships, colonize planets, uncover some ancient alien mystery.
It seems to be the most interesting game they've made so far because it isn't just a rehash of 25 year old franchises.
>It seems to be the most interesting game they've made so far because it isn't just a rehash of 25 year old franchises.
Holy based. On this board we support new IPs, even if they turn out to be flops sometimes
The last part i agree, i m glad somehow is doing something new , i still don t have much hope it s a bethesda game after all .
I actually agree with this, I myself am bias toward space games. Not picking this up until 20 bucks, but I do wanna mod the shit out of it, and have fun with ships from other universes. Like a modded enterprise from the original star trek series, and stuff like that.
There's nothing else to play/wait for aside from Stalker 2.
And Elden Ring dlc
not that anon but true
sad we dont have a release date yet
end of this year and next year is pretty good
>Starfield
>AC6
>P3R
>Avowed
>Metaphor
>DD2
>Elden Ring DLC
>reddit ring dlc
You have played the same game since 2009 in no fewer than 6 $60 releases, and are excited to pay for a DLC pack with the exact same content.
>Are there really people who just want open world Elder Scrolls/Fallout gameplay but set in space?
Yes. That is the entire appeal.
Hoping Wilburgur makes funny vids with Starfield wowee.
>Are there really people who just want open world Elder Scrolls/Fallout gameplay but set in space?
Yes.
>Elder Scrolls is a somewhat interesting if unrealized rip off of Tolkien stuff
Black person what? Because there are elves? You don't know what you're talking about.
What one had a story about a journey to a volcano to destroy the macguffin the bad guy needed to reach full power again.
Which one had totally not Gondor style armor?
Edoras =Whiterun
If you can't see it it is a case of None so blind as those that refuse to see
have a nice day zoomer moron.
I'm much more interested in the gameplay than the setting. It looks like what No Man's Sky tried to be, except better. Considering that I have 200+ hours in NMS, even if Starfield ends up kinda janky, I don't see myself not enjoying it.
It's for normalgays.
>Are there really people who just want open world Elder Scrolls/Fallout gameplay but set in space?
No other games allow me to explore like in a Bethesda game.
You people will keep asking this for every big Bethesda single player RPG while go on to appeal to people who love exploration.
Anyhow, the direct sold me.
Spaceship construction, character customization, RPG systems, goodbye to voiced protag, spacecombat with piracy, entering enemy ships and taking them over, exploration in space, entering derelict ships, trading with other ships, religion system looks dope, huge potential for mods, gunplay looks dope for once, the basebuilding looks way more interesting than in F04 etc
I could go on.
>Are there really people who just want open world Elder Scrolls/Fallout gameplay but set in space?
literally me
I want Skyrim/Fallout in space.
Don't be deliberately obtuse, anon. The appeal is clearly the Momcest Kino awaiting us.
There is no appeal.
I will not buy it.
I will not play it.
I will not even pirate it.
Yeah looks dull and uninspired. Not particularly hyped. Once again Todd lies between his teeth. It will just be loading zones into planets who are like zones in Elder Scrolls or something. Very dishonest.
So anyway I am preordering of course, the most expensive edition. Might have to upgrade my PC, dont know the specs yet. Might be fne. Skyrim was pretty optimized, could play it on a shitty laptop if I wanted.
>What's the appeal here?
Trials in tainted space mod
The appeal for me is that I will be playing it and snoys won't be
Man I got my Starfield controller but the A button squeaks like a motherfricker every 10 presses, it sounds like a fork on a plate, probably the most petty thing to send for repair/replacement but I don't give a frick, JAPED by Todd
The pride flag thing is off-putting.
eh, doesnt look anything like a pride flag
if anything, looks like Romanian colors to me
in any case, its clearly inspired by pic related
It is totally based on some random shuttle mission. You must believe.
>random schuttle mission
It's anything but random also it isn't even a rainbow. I don't like homosexuals and troonies either but this clearly isn't a LGBT thing.
Is it one of the ones that blew up? If not it is just a random shuttle mission.
there's nothing random about deploying cutting edge surveillance satellites
Elon's company has launched over 10000. Youvare easily impressed and by your logic Space X should be the inspiration for Starfields logo .
As it is Starfield is using a gay dogwhistle to show support without drawing fire like Bud Light .
>NASA over 40 years ago is directly comparable to what's capable with modern technology that they helped pioneer with all of their missions
overseasoned bait drafted by a moron
Well you got me to reply to it anyway. So it did work.
Bethesda fixed the voiced protagonist with 4 shitty choices problem and it has more than one city so it's already a step up from Fallout 4
I sometimes wonder if it was Zenimax who forced them to do that
moronic decision and Im glad they revesed it
doesn't really matter where it is as long as its a bethesda main line rpg. They are the only ones making games like this.
They've shown enough for me
Fallout setting is really boring. Who fricking wants to live in a post apocalyptic dystopia?
I'd prefer TES 6 but I'll take space over Fallout slop any day of the week.
I hope they never make another Fallout game and stick to fantasy and space.
>people are AKCHUALLY excited for the next game from the studio who's last two games were some of the greatest selling games of all time?
I'd be surprised if some of you can manage to put pants on by yourselves.
Ackshually selling well is a sign of being low quality. All the best studios go out of business like Troika and Black Iske Studios. Now that is how you show quality.
>What's the appeal here? Are there really people who just want open world Elder Scrolls/Fallout gameplay but set in space?
Yes, me.
Also building your own ship(both exteriors and interiors) that you can fly around looks kino.
>What's the appeal here?
AAA goyslop
Is this the elusive thread on 4chins where mentally ill incels are being mentally ill incels? have a nice day.
>Elder Scrolls is a somewhat interesting if unrealized rip off of Tolkien stuff
moronic Black person, TES lore makes LOTR look like a childrens fairytale
nuGanker is filled with low IQ subhumans, what did you expect.
>Tell me what you want out of this game, because I really don't get it
Fallout 4 but in Space, those five words already had me sold
>What's the appeal here?
Space as a setting is the appeal. Is it that weird to understand ?
It's sci-fi, which is extremely underused in video games, especially the non-horror and non-fantasy kind of sci-fi. Try to make a list of Sci-fi open world RPGs, you'll see how hard it is.
Medieval fantasy/ Tolkien inspired games though ? we have dozens of them releasing every years and it's the setting with the most open world games. Why would we need more of that instead of a scifi game ? There's zero creativity in most of those games, it's the same thing over an over again with notElfs, notOrcs, an ancient evil, a corrupt monarch, etc. And post apocalyptic settings are quickly getting more and more samey and stale.
I'm not interested in seeing 15 Starfield-like releasing in the coming years, I just want ONE good non-fantasy sci-fi open world game.
I know Bethesda's open worlds are shallow and unimmersive but at least if the framework of the game is decent, we will be able to build on it with mods.
>It's sci-fi, which is extremely underused in video games,
LOL
>What's the appeal here?
It's like Approaching Infinity but 3D.
NΛSΛPVNK
>things you missed in the trailer
I hate this genre of video
>10 details you missed in [media]
>Every item is something you'd have to be a glue-eating moron to not notice
Who is the target audience for this, seriously?
Star war has lightsabers
Gundam has giant robot
interstellar movie has a giant wave like mountain
Horizon forbidden west has sexy robot animals
Starfield has 1k planets just like earth
What is tera forming?
Cloud they add weather system
the ultimate sci fi mod platform. star wars mods, 40k mods, alien/predator mods, star trek mods, starship trooper mods, dune mods, riddick mods, mass effect mods, halo mods, etc. 1000 planets means the possibilities are basically endless. some mad man could make the ultimate dune game within starfield's framework
>1000 planets means the possibilities are basically endless.
Actually, the fact that those 1000 planets are little more than a simple proc-gen formula makes the possibilities quite limited.
>Are there really people who just want open world Elder Scrolls/Fallout gameplay but set in space?
Yes
I want a space game that fulfills my Mass Effect 1 fantasy that went unfulfilled by Mass Effect itself and the lack of good space games in general
I also want that Bethesda formula again, it's been a while since 2015
Frickin 2023 can you believe that?
Some positives I have seen is there is no sign of forced survival or item degradation to this point.
This shows Bethesda is a learning animal.
no voiced protag as well, they can admit when they were wrong
I don't know where the idea they won't drop bad ideas came from. They abandon bad ideas all the time.
>no elements of survival
Tedious busywork is no substitute for gameplay.
>go to space
>fight enemy spaceship
>disable enemy spaceship
>dock enemy spaceship
>kill the crew
>take enemy spaceship
Literally the reason I'm buying the game, all the other stuff is just fluff
is this even in the game?
Yes, it was in the showcase.
alright frick it im playing it
According to the latest presentation yes. You can either keep it in your fleet or sell it. If you want you can just loot it and leave it there.
>Tell me what you want out of this game
I WANT TO RP IN A SPACE SUIT homie
AS LONG AS THEY DON'T STOP ME FROM DOING THAT WE'RE GOOD
>What's the appeal here?
The vast majority of people who play video games are low-IQ, low-skilled, ultra-casual players. Bethesda designs games exclusively for such players.
> I am better than people who like things I don't.
I don't know how your self esteem got so low you had to tie it to not liking a game or company but I hope things get better for you.
I neither said nor implied that I don't like Bethesda games.
Notice that you didn't refute the premise of the post. Instead, you attacked the author. Why do you think that is, anon?
>m-muh fallacy
>The vast majority of people who play video games are low-IQ, low-skilled, ultra-casual players. Bethesda designs games exclusively for such players.
>BUT DON'T ADHOM ME BAWWWWWWWW
In his defense the number of people filtered by Oblivions scaling is surprising.
It was poorly implemented but for some it is the Mount Everest of obstacles.
Shameful really.
Sometimes you just want to experience a quick cool "blockbuster" game with very hype moments.
Fallout 3 and Skyrim provided that. They had very cool iconic moments. I never forget the feeling you had in Fallout 3 when you finally exit the fault and oversee the destroyed world.
Sure Fallout 3 didn't have any replay value and I only finished it once, just to never touch it again compared to having done 20+ playthroughs in Fallout New Vegas. But these moments were absolutely amazing the very first time you experience them.
Starfield is going to provide something similar. You'll get an amazing intro, some very cool landmark moments and probably some "guilds" (factions) of which one will be a knockout like Oblivion's dark brotherhood questline.
I'm going to play Starfield. Enjoy it A LOT. Then never do a playthrough again besides modding it for 200 hours just to play for 1 hour before shutting it down and never starting it up again every couple of years.
Bethesda is the most overrated developer in the industry, by far. Their games are designed to be a mile wide and as shallow as a puddle, with the absolute worst combat in the industry. And when I say combat, I mean Bethesda does everything related to combat poorly -- Armor, weapons, spells, move sets, it's all laughably simplistic and dull. My seven year old nephew plays and excels with Skyrim. That tells you all you need to know about Bethesda games.
>Their games are designed to be a mile wide and as shallow as a puddle
You just described Rockstar
Also Bethsoft makes RPGs, not combat sims. Cool your jets there bud
>Their games are designed to be a mile wide and as shallow as a puddle
This is because you haven't played NMS, that is the very definition of shallow plus incoherent mess of... well everything. Starfield has chances of being entertaining. But there is no way MS doesn't frick it up with microtransacions.
>Are there really people who just want open world Elder Scrolls/Fallout gameplay but set in space?
Yes. I am one.
>I feel like Bethesda haven't really shown enough about why this is a particularly interesting setting.
its outer space you fricking idiot
Name any other 3D RPG game.
EVEN ONE.
Where I can build a space ship to my own custom design, fly it into space and then use it to disable, board and then steal other ships.
You can't, because Starfield is the only game that offers this.
Also you're a gay Black person who sucks gay Black person dicks.
half the people screeching about it just want something to rub in the face of snoys
console wars ended 10 years ago anon
you're on the wrong website to be saying that
>I'm a moron screeching about dead and gone things 10 years later so that means it's still relevant
sad creature
>if i insult my opponent enough i can win any argument
good luck with that
>doesn't deny he's one of the only morons on the board that thinks console wars is still ongoing
let me guess, you're also a samegay spammer?
>What's the appeal here?
It's Daggerfall all over again. In space. Only that people aren't aware / have forgotten that Daggerfall's massive world did not satisfy.
>What's the appeal here?
It's a watered down game for normalgays and casuals who think they're playing hardcore video games. These have been a thing since OoT, and popular ones include The Witcher series, Skyrim, nuGoW and more.
The witcher at least has a good story, characters and a good setting. I do not understand why anyone want to play Bethesda' slop. The appeal seems to be lies and missconceptions.
You make your own story in Bethesda games. That's what role playing games essentially are. If you don't have any imagination, you are not going to enjoy Bethesda games that much. It's that simple
It's hilarious that people think that they are special because their games are more "hardcore" (a completely arbitrary label). Pretty much all games outside of garbage mobile games clearly designed to provide barebones gameplay for money are equally viable as a videogame.
Which shitty casual game that I mentioned do you love?
What shitty "hardcore" game are you obsessed with?
None. I don't care for any of them because I've played them and know that that have mass appeal by being shallow and easy to digest, like a Marvel movie.
So you like no games? Why are you here?
>So you like no games?
I like plenty of games. More than you, I'm willing to bet. I just don't like boring homogenized casual games like the ones you play.
Give an example, peon.
Of it the raging narcissist he won't answer. He only attacks.
The only chance you have to get him to answer is to frame not answering as an act of cowardice and surrender.
Of games I like? I'm playing P3FES since the remake got announced and I haven't played it since it originally came out, and I'm looking forward to Trepang coming out soon.
Why do stupid homosexuals with shit taste think "Name a game you like" is some sort of powerful attack that scares people? You're an idiot.
Why do people do everything but answer the question?
>I play more games than you
>give an example
>here's an example
>why didn't you answer my question?
Why are you so impossibly fricking stupid?
Still not answering the question I see.
Which question am I not answering? Be specific instead of acting coy to feign having a point.
This one
The one that started this.
>no actual question
>talking in circles despite the fact that I listed games in the next reply after being asked
So you're a shitposter angry that they got called out. Makes sense. Everyone who thinks "Name a game you like" is some kind of gotcha accusation is a moronic homosexual with no exceptions.
It was a simple question about why people don't answer questions
Why does it anger you so much? It isn't an insulting question in any way.
>It was a simple question about why people don't answer questions
Except it wasn't. It was a non-sequitur because I did in fact answer the question. Why do you hate getting called out for not reading so much? If you'd like to pretend you had a point, then feel free to show me where I didn't answer a question, otherwise it's clear you're just shitposting and on damage control.
Link to your answer to the question
Why don't people like answering questions?
If you wish to admit defeat launching into a histrionic display will serve as your notification of surrender and how I am a better person than you .
>Why don't people like answering questions?
I did answer the question I was asked. Why did you ask why people don't like answering questions when that never happened? The basis of your question is fundamentally flawed because the thing you brought up didn't happen. Real answer only, or I'll take that as an admission of being a moronic shitposting homosexual.
Link?
>more coy damage control
Very brave of you to openly admit to being a moronic homosexual shitposter.
All this effort tobavoid answering the question Why do people not like answering questions?
What kind pf phobia grips you man?
>Why don't people like answering questions?
I'm just going to step in and call you out for being such a blatant homosexual.
This was a question
This was an answer
The rest is you getting angry about something that didn't happen.
The Bethesda open world RPG hits just a little bit different from any other open world RPG. If you don't like it it doesn't do anything for you. If you do, though, it's an itch nothing else can scratch
Buying a SeX for it
>Tell me what you want out of this game, because I really don't get it
Just want a decent single player experience about space adventures. Looks like that's what I'll get. Bethesda's Fallout games always sucked and after Skyrim I'm sure their Elder Scroll Games will suck too. I actually kinda respect Todd for pissing off homosexuals like you by making his dream game in a new IP. Of course I'm not gonna buy this game.
>haha you didnt deny it therefore it must be true gotcha i am definitely arguing in good faith
thats enough (you's) for you
Go ahead and point out any other posters on the board besides you that think console wars is still a thing
also you didn't deny that you're a samegay spammer
>What do you want out of this game?
A space rpg with relevant skills, shipbuilding, basebuilding, and vast planet exploration. Bonus points for a hard scifi aesthetic.
NMS but actually good with excellent modding potential.
>inb4 muh unfinished game needs mods
have a nice day
>inb4 uhh, sweaty, the game looks boring and combat looks like shit
No the game and gameplay look fine
>inb4 muh bugs at launch
Didn't stop all other ES and Fallout (except 76 and eso) games from being nearly universal played and loved by the vast majority of people, especially Gankerirgins
>inb4 Ganker hates this game universally so ot must be bad
Actually bullish for Starfield, Ganker is always wrong and has shit taste
It's not out yet and all the people hating on it will buy and play it anyway (except snoyboys kek). Ignore them, they're just being contrarian fudge packers who generally hate life and haven't had sex that wasn't paid for, in cash, directly to a woman (real an/or otherwise)
the main draw to no man's sky was the multiplayer mode that they lied about being in the game and didn't patch it in until like 3 years later
Black person
Sexy alien girls
Preferably of reptilian phenotype
>What's the appeal here?
Everything. The game is a masterpiece, game of the year contender easily. Will provide countless hours of entertainment for years to come. You should pre-order your copy now or admit you don't even like video games.
t. Rodd Broward
Why are you here if you don't like video games?
Relax Roddy, I yield. I'm playing day one.
You are mistaken, sir.
>Are there really people who just want open world Elder Scrolls/Fallout gameplay but set in space?
Yes.
>words words words
Don't care.
>30FPS
Dropped
just stop being poor and play on PC
The absolute cope
What? I can play in 60 fps and you don't. Who's exactly coping?
Are there seriously anons in the thread claiming that Oblivion was better than Morrowind? I assume you guys are just trolling the angry autist, no way anybody can unironically think that.
Some people just can't into the die roll combat. I don't blame them too much. Personally I like Morrowind more. My point is just Oblivion and Skyrim aren't bad and pretending they are trash is just larping as an intellectual. Also I enjoy clapping up some pompous autist as much as the next guy, as a pompous autist myself.
Pompous autists unite.
But it's more fun to exploit their lack of awareness for entertainment. Well, in cases where they are being obnoxious like this. Generally, I would be more patient and empathetic. I just hope he doesn't an hero
Honestly I am more afraid for any family members that live with him.
He'll just curse out his mom when she asks him an innocuous, well intentioned question
>he lets his mom nag him to death
proof israelites have a mother complex and subjugate all of society to their matriarchy
Are you asking if there are people who recognize the nearly 20 year old game is better than the over 20 year old game?
If so the answer is yes there are people that realize that.
>Build ship
>Cruise on it
I need nothing more.
I will download it and play it because it's on gamepass but honestly I don't think I'll play it much. I feel like I already know what this game is offering because I played Fallout 4, and I tried so hard to finish Fallout 4 but it's so fricking BORING.
This game looks like Fallout 4 in space. Maybe they improved the combat, but still, it seems like all you do is shoot people, loot and level up. I don't give a single frick about base and ship building, I'm not an autist playing with legos and I don't want to make the content for the game myself. Maybe the story is good enough to keep me engaged but Fallout 4's wasn't.
The main problem is the casualization and lack of challenge these games have. We all know that with just a pistol you'll be able to delete everything with headshots, upgrade a weapon and make it broken, the typical unbalanced open world shit, so you either hold yourself back and pretend the game isn't easy as frick or just get bored entirely and stop playing. Witcher 3 was exactly like that but I kept playing because the story was damn good.
You can say whatever you want about FO4 RPG elements and choices, but the exploration and customization are fricking kino I just want more of that.
> Are there really people who just want open world Elder Scrolls/Fallout gameplay but set in space?
>What's the appeal here?
Bethesda game
Bethesda RPGs aren't spectacular, but they're good enough. Fallout 4 was a huge disappointment, but it was still fun enough. I expect this will be the same.
>What's the appeal here?
you can fricking FLY
and no I don't mean in your ship,you can fly OUT OF YOUR SHIP WITH B O O S T
>Elder Scrolls is a somewhat interesting if unrealized rip off of Tolkien stuff
no it's not and you can frick off. The Elder Scrolls games are absolute trash. Literally they are melee games built in a first person shooter engine and it's fricking horrible.
>Tell me what you want out of this game
A Buzz Lightyear space suit mod
Idk about you guys buy i'm gonna mod out enemy names and health bars. never understood why devs feel the need to litter your screen with a bunch of enemy hud info.
>Are there really people who just want open world Elder Scrolls/Fallout gameplay but set in space?
Yes. You can stop making threads now.
Only one of those was a response to me. Again, highlighting my point.
>Only one of those was a response to me. Again, highlighting my point.
So what? Since when is answering to you specifically - a literal drone, a fricking NPC - relevant?
Kid, you drones are literally identical. And it does not matter. You are wrong and I am right. I provide arguments while you fail at it.
I engage you while you make up shitty, cowardly excuses to avoid engaging me.
Because you know that you can't. So instead, you chose to be obnoxious and hope I'll lose patience and leave.
The trouble is you provide arguments to points you wish we had made instead of the ones we made.
Why should anyone try to defend the strawmen you create?
>The trouble is you provide arguments to points you wish we had made instead of the ones we made.
That is a lie, kid. Literally every single post I've given is a direct response to something you tards said.
You asked me what makes Morrowind's architecture a sign of good design.
I answered in detail.
You asked me to name characters more memorable than Adoring fan.
I answered in detail.
Again, you are lying. Like you always do. Like that homosexual who erased a part of a screenshot of google definition of the word "niche".
Kid. the question was here:
"More memorable personality".
Memorable and interesting are in this context COMPLETELY fricking interchangable. If it's interesting, it sticks in your memory, and like-wise, it stick in your memory usually because it is interesting.
I explained what personality they have and how it makes them memorable.
Your pathetic semantics are just wasting everyone's time. Yes, you are being annoying, because you can't adress me directly. Because you are a little b***h.
Fact - you want me to prove that Morrowind has distinct memorable characters, I've proven that, your argument died there. There is nothing else to say. You lost that part of the argument.
No I asked you to name a morrowind NOC with more personality than the adoring fan.
You chose to argue something you are more comfortable arguing .
Either you are being willfully ignorant or have extremely poor reading comprehension
In no world is interesting a synoym for memorable.
Words really aren't your thing are they?
Why would I keep engaging you? A boot doesn't parlay with the corpse of a bug.
>Why would I keep engaging you?
You are entirely free to admit defeat and leave, child. Nobody is forcing you to be here.
>No I asked you to name a morrowind NOC with more personality than the adoring fan.
Firstly, that is lie. Secondly, I still answered your question.
I gave you a straight answer and you keep screeching "but AKSHULLY, I said "memorable", and you later used the word "interesting", which is not the same word, so AKSHULLY, I'm it does not count, because I literally have nothing else to fall back on."
You are pathetic. Your point was that Morrowind's system cannot result in memorable characters. You tried to prove that by challenging me to name memorable characters with distinct personalities.
I gave you a list of them, even though you asked for one. I detailed the answer.
And you are still just too much of a PUSSY to admit that line of reasoning failed.
There are memorable personalities in Morrowind. I've proven that. You lost. Everything else is you playing for time.
Which you succeeded in, by the way, because something did come up.
But I'll happily prove what a braindead, pathetic, childish insecure shitstain you are in a next thread. See you then.
This is beyond pathetic child. Again: Have some fricking dignity.
damn this homie still talking shit lmfao
get a life bruh
Never gonna happen. Nobody that detached from reality could maintain any relationships
Probably the only human interaction they get. It is like a pet that pisses in the rug just get attention.
oh yeah
any pets or animals in the footage? i think there was a cat in concept art
wonder if we can take aliens as pets
A dog would be good. I am not a fan of companions that talk alot.
Worst fear is it is going to be a crew and settler sim.
bethesda games have always been about as many companions you want
Provide a single source that lists interesting as a synonym for memorable.
If you can't ( you won't) then STFU.
Public education or not a native English speaker confirmed.
>not a native english speaker
you're correct, he's a czechgay, and he's been doing this shit for a while now, his brand of sperging out is extremely identifiable.
https://arch.b4k.co/v/thread/603332418/#q603368793
note his massive chimpout regarding an imaginary clipping issue in oblivion
Shame that people get a kick put of derailing threads because they lack the ability to fully understand the discussion they are trying to have.
The point was about the personality of the NPCs though Nobody asked how interesting they are
Why should anyone respond to something that has nothing to do with what is being discussed ?
I am still the only one that has pointed out a Morrowind NPC with personality.
>The point was about the personality of the NPCs though Nobody asked how interesting they are
Kid, again, pathetic. Being interesting in this context means having a well defined personality.
These fricking pathetic semantic games are really getting old.
You claimed I can't name a character as memorable (which IS "INTERESTING") as Adoring fan.
I listed like six of them, even went out of my fricking way to detail what makes them memorable, interesting and full of personality, just to clear things out.
Everything else is you making moronic excuses why to not acknowledge that point, even though you literally cannot argue against it.
> Your trying to get me to use the proper definition of words is annoying
Tell me about it
Show me a link to any source that lists interesting as a synonym for personality.
Words have definitions.Thst is not semantics. That is knowing what the words being used mean
hmm, maybe I will also make a time wasting slide thread and farm mass amounts of (you)s from morons, sounds fun.
Ah the ol merely pretending.
Do you prefer Mario?
>All Starfield discussion on Ganker is going to be forever plagued by morons shitting their pants over "muh bethesda" regardless of how the game turns out
I don't know why I still come here.
kind of surprised there is no way to increase things like health, stamina or carry weight other than those skill perk things, unless they haven't shown it yet, like it is just a selection on level up so not part of the skill system like SPECIAL was
that is a pretty basic staple of their games
I had a dream I played Starfield and after fighting some enemies for a bit, a sort of Destiny looking Taken Witch came up and started attacking me, only to be interrupted by some manner of flying creature which started a fight with the caster, like it was a Monster Hunter territorial battle
It was kino
exploration in the vast unknown is cool. you need to be White to understand
Do people really do this? Phrase their OPs as shitty bait so people will discuss the game they want to discuss with a lower chance of being called a shill by a schizophrenic NEET?
People like exploring. People want to make their own spaceships and recruit an interesting crew. People want to know the truth about aliens and meet them.
Can Starfield realistically winy GOTY over TOTK?
>a game about searching for aliens
>in a universe teeming with aliens