Whats the hardest skill to learn when making a game? Art, programming, writing, or music?

What’s the hardest skill to learn when making a game? Art, programming, writing, or music?

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  1. 6 months ago
    Anonymous

    Game design is the hardest out of all of them.

    • 6 months ago
      Anonymous

      Game design is literally just ideaguying.

      • 6 months ago
        Anonymous

        ideaguying is everything. it's like the script for a movie. doesn't matter how many indians you have to do the grunt work if you don't have a solid idea behind it. it's worse actually if you don't because then it's just a huge waste of time.

        • 6 months ago
          Anonymous

          Any idiot can come up with ideas.

          • 6 months ago
            Anonymous

            A game where you're a 7 legged man in Chicago during the Stone Age and each leg has a special ability to tap dance all over the dinosaurs.
            Bet you never would've thought of that, checkmate.

            • 6 months ago
              Anonymous

              yeah any idiot can come up with dumb ideas, but good ideas that are worth investing time and money into and that are executable (so not some pie in the sky shit, something you can actually make or explain to other people to make) are indeed valuable.

              applies to your post

          • 6 months ago
            Anonymous

            yeah any idiot can come up with dumb ideas, but good ideas that are worth investing time and money into and that are executable (so not some pie in the sky shit, something you can actually make or explain to other people to make) are indeed valuable.

      • 6 months ago
        Anonymous

        You've never designed a puzzle, much less a game.

    • 6 months ago
      Anonymous

      A good emergent game dynamic is useful!

  2. 6 months ago
    Anonymous

    That's subjective, someone can be good at programming and art but suck ass at writing and music and vice versa

  3. 6 months ago
    Anonymous

    by the time you start learning programming you've probably worked on the other 3 if you're creative enough to get into game dev
    maybe knowing 2 of the 4 can motivate you to learn the rest
    good art or writing can carry a bad game
    good music can take you very far but might not be enough to carry a game
    programming just needs to be functional enough to not break the experience

    but then some people just can't into programming

  4. 6 months ago
    Anonymous

    as an artist myself it doesn't matter how many drawings I do it will never be a playable game, so I'll say programming

  5. 6 months ago
    Anonymous

    Programming

    • 6 months ago
      Anonymous

      You're right, but people here are effectively insulated from that because they're not going to be building a good, reasonably flexible engine from scratch, which has a crazy high baseline difficulty and is insane to actually do well.

    • 6 months ago
      Anonymous

      Ganker gay spotted here. maybe in early 2000s pal, you can make a game with 0 coding experience with engines like UE these days

  6. 6 months ago
    Anonymous

    What does Japanese have to do with making game?

  7. 6 months ago
    Anonymous

    Programmer here, definitely art or music, you can learn to write code just by following a book or a tutorial but good art and music requires you to have innate creativity which I don't have.

  8. 6 months ago
    Anonymous

    Game writing is easy. Composing music takes talent but not a lot of time. Hardest would be art or programming depending on what you want to achieve.

    • 6 months ago
      Anonymous

      >Game writing is easy.
      t."Finally, after 2 weeks, we have arrived in the kingdom of happiness! I hope there is a good reason for us to be summoned here, by King Mengele himself."

      • 6 months ago
        Anonymous

        wat

      • 6 months ago
        Anonymous

        Yes, it is easy. You morons praise shit like Undertale or Metal Gear Solid as "serious works of art".

        • 6 months ago
          Anonymous

          Name one serious work of art.

          • 6 months ago
            Anonymous

            Brothers Karamazov

  9. 6 months ago
    Anonymous

    Music and art is a lot harder than programming because you can't hide anything behind the engine. If you write a function or a class or whatever that just performs slow it isn't as apparent as a model with holes in it or a fricked up drawing or bad music.
    I'd say that if game code was as available to look and as easy for the layman to nitpick as art or music it would definitely be more difficult to program.
    Either way, both are fun. And that's what really counts

    • 6 months ago
      Anonymous

      bad code that crashes the game or creates bugs is the equivalent to that.

  10. 6 months ago
    Anonymous

    >art and music
    Very low skill floor, very high skill ceiling. Can make or break a game.
    >programming
    Relatively high skill floor. Skill ceiling is also high, but hitting the skill ceiling only matters for certain types of games.
    >writing
    No skill floor, and most people don't care.

  11. 6 months ago
    Anonymous

    Is there any hope of learning programming if I'm atrocious at math and have been my entire life?

    • 6 months ago
      Anonymous

      You don't need to do math. You tell the computer to do the math for you.

    • 6 months ago
      Anonymous

      It depends. If you're just bad at arithmetic don't worry about it, because the computer does all that for you. You may need to understand a little bit of math (basically just the basics of linear algebra, matrices, vectors, etc, but again, not the actual arithmetic part, just the "theory" of it all)
      But honestly don't worry about it. Math is just a tool.

      • 6 months ago
        Anonymous

        This. And unlike school, you can always look up on how to calculate whatever it is you want to calculate.

    • 6 months ago
      Anonymous

      math is not programming, unless you're programming things related to math
      analytical thinking helps but it's more a trait than a math skill (although I've noticed math majors programmers are almost always good programmers)
      in math, if you want to solve something, you do it precisely and you get the actual answer
      in programming you often "wing it"
      for example, if you want to check if something is a proper email address, the math way would be to follow the exact definition of what makes a valid email address, but in programming the solution may depend on your program, it might just be a simple check if there is an @ and a . in the string, if it's not crucial and you only want to hint the user, or you use some ready made library that usually also has its own quirks and edge cases

    • 6 months ago
      Anonymous

      Programming is about problem solving

      Math helps you a lot with problem solving. In college I always jobbed at my math classes but the programming classes were a breeze, so don't worry that much about being bad at math

    • 6 months ago
      Anonymous

      only if youre making an idle game or an arpg

  12. 6 months ago
    Anonymous

    each individual skill is not really hard because you don't need to learn it to a very high level, learn just enough
    the hardest thing is that there is a lot of things to learn
    game design, programming graphics, programing logic, project management, making graphics, making effects, making sounds, making music, writing, scripting, and if you want to do it for real also marketing and social media, and there is definitely more but I'm no game dev

  13. 6 months ago
    Anonymous

    Order them from most difficult to least difficult

    • 6 months ago
      Anonymous

      what's the fifth supposed to be?

    • 6 months ago
      Anonymous

      >randomly put notes on scale
      >change the notes that sound "wrong"
      there, you made your first melody

    • 6 months ago
      Anonymous

      writing then everything else

      • 6 months ago
        Anonymous

        >writing then everything else

        Game art isn't too hard just have to setup a little- leave space for the sprite sheet, use transparent ping backgrounds with a cheap drawing app or Krita. Boom bam game art.

        Also programming in most instance is piss easy plug in and play where you fix as you go and optimization is done later on when you realize your script needs to be refactored to handle more gameplay elements. Just draw a flow chart before scripting and you already have a good programming architecture. Just tag your colliders properly bro.

        So that leaves writing as the hardest skill since you aren't writing linearly, you have to make the bark sheets and have dialogue that fits the context of any given situation. Not easy since you have to layer that shit stop the other shit.

        >So that leaves writing as the hardest skill since you aren't writing linearly, you have to make the bark sheets and have dialogue that fits the context of any given situation. Not easy since you have to layer that shit stop the other shit.

        This, it's easy to get the start and end of the story, but you also have to make sure every character is written properly in every situation, have Chekhov's guns and symbolism set up properly in every situation, and make sure it's engaging for the audience. Story and Gameplay are what get people to play games, with different groups preferring one or the other, whether or not it's good or entertaining decides whether people will even play it or not.

    • 6 months ago
      Anonymous

      >literal tranime

    • 6 months ago
      Anonymous

      Drawing is not hard, you just need a soul

  14. 6 months ago
    Anonymous

    [...]

    Good art requires more brain power than programming but bad art requires zero.

    • 6 months ago
      Anonymous

      >Good art requires more brain power than programming
      Nah.
      t. 3D artist with a cs degree

  15. 6 months ago
    Anonymous

    you can follow a tutorial on programming
    there's no tutorial on creativity
    there you go
    not necessarily harder, but some people either have it or don't

  16. 6 months ago
    Anonymous

    as a programmer myself it doesn't matter how fast I can code complex gameplay mechanics, graphic renderer, music sequencer and system tools, it will never be a game because I have no artistic talent or game idea, therefore I'll say anything but programming.

  17. 6 months ago
    Anonymous

    Level design.

  18. 6 months ago
    Anonymous

    Anyone who tells you anything but programming is bullshitting. Art, music, literally everything but programming allows you to wing it if you struggle. If you get stuck on programming or frick something up, though, rarely there's a good way around it - enjoy your low framerate, bugs, missed deadlines and unmaintainable codebase that's harrowing to work with.

    • 6 months ago
      Anonymous

      >unmaintainable codebase that's harrowing to work with

      This is what I feel that people are missing. If you're working on code "in the small" then it's usually not too difficult aside from dealing with tricky algorithms or wonky code. But creating code architecture yourself "in the large" is hard as balls and there are very few people who can do this well.

  19. 6 months ago
    Anonymous

    art and music 100% are the most difficult
    drawing, modelling and animating are huge time sinks and require years of practice just to begin making something that isnt complete dogshit, music is straight up impossible for a lot of people

    • 6 months ago
      Anonymous

      Nowadays most DAWs let you just drop chords based on your melody line so it's easy to make anything sound good, and just like buying art assets in RPGMaker buying digital instruments and samples have been a thing since the 1980s if you want some that sound good without trying to manually edit a sine wave into a clarinet or drum hit.

      And just like pen and paper art it's so easy that moronic drug addicts that literally can't pass elementary school can do it (often with a "mysterious flair" with piss-poor explanation to discourage others from taking up art literally to prevent competition and to get parasocial fan support / grift rich people), you just need some basal practice and actual study that most people don't get (often from being diligent on "important" homework and then later jumping straight into the workforce instead of taking time to relax and learn to draw).

      For music google FREE VST's AND DAWs (I recommend Reaper with https://github.com/ldrolez/free-midi-chords/releases, you can preview the midi chords before dropping them into a track to edit) and art just buy pencil and paper off Amazon and take up a tutorial on YouTube or Udemy (latter costs money if you can't find a free version of them somewhere). Start with pencil and paper because it's cheap to develop rudimentary skill in art (shapes, lines, form, shading, still lifes) before investing in digital.

      • 6 months ago
        Anonymous

        If you're new to VST's there's a few things to keep in mind:
        They are mini computer programs within the DAW (many actually run without a DAW too) that make a noise and can accept MIDI controller input.
        Most are just fancy pianos, if you select Trumpet pushing 5 keys will play 5 trumpets.
        "Better" ones the Trumpet VST will only play one note at a time (usually the highest note), if a lower note is played simultaneously it activates a function within the VST like "Trumpet Slurred" or Trumpet Stocatto"; this is to make it easier for artists to write a Trumpet solo quickly for instance but for a Trumpet Chorus (say 5 Trumpets) you would need 5 separate midi tracks and you are probably better off using the "fancy piano" version
        If the VST you want doesn't work then a program called JBridge will probably make it work, it's pretty much just an emulator for VST's to make them work on different OS's; it's like the WinRar of the music world but costs $15 unless you pirate it.

        If you want to do it professionally you need a midi keyboard controller with pitchwheel for $100 and drawing a digital tablet for like $700, but you can make do just drawing notes with a mouse in a DAW (even adjusting pitch etc. on a separate track using points) or getting a cheap $25 digital drawing pad without a LCD screen you attach to a monitor (plus you don't have to worry about buying a new replacement screen periodically).

      • 6 months ago
        Anonymous

        If you're new to VST's there's a few things to keep in mind:
        They are mini computer programs within the DAW (many actually run without a DAW too) that make a noise and can accept MIDI controller input.
        Most are just fancy pianos, if you select Trumpet pushing 5 keys will play 5 trumpets.
        "Better" ones the Trumpet VST will only play one note at a time (usually the highest note), if a lower note is played simultaneously it activates a function within the VST like "Trumpet Slurred" or Trumpet Stocatto"; this is to make it easier for artists to write a Trumpet solo quickly for instance but for a Trumpet Chorus (say 5 Trumpets) you would need 5 separate midi tracks and you are probably better off using the "fancy piano" version
        If the VST you want doesn't work then a program called JBridge will probably make it work, it's pretty much just an emulator for VST's to make them work on different OS's; it's like the WinRar of the music world but costs $15 unless you pirate it.

        If you want to do it professionally you need a midi keyboard controller with pitchwheel for $100 and drawing a digital tablet for like $700, but you can make do just drawing notes with a mouse in a DAW (even adjusting pitch etc. on a separate track using points) or getting a cheap $25 digital drawing pad without a LCD screen you attach to a monitor (plus you don't have to worry about buying a new replacement screen periodically).

        thanks for the info

  20. 6 months ago
    Anonymous

    Art

  21. 6 months ago
    Anonymous

    I wanna make my dream game but I have a feeling by the time I learn how to program it will be a wasted time cause of ai

  22. 6 months ago
    Anonymous

    Any good unity tutorial videos?

    • 6 months ago
      Anonymous

      youtube

  23. 6 months ago
    Anonymous

    I think it largely depends on what kind of person you are. I studied mathematics (fell for the 300k starting Ganker meme I was young frick me) and texturing / animation is the absolute worst. I imagine for more art oriented anons the tech side can feel incredibly moronic just the same.

  24. 6 months ago
    Anonymous

    Kids can pick up paper and start drawing. It may not be good, but they understand it and they can grow from there. Programming and coding isn't something we know innately.
    I've tried learning from youtube tutorials, but after going through them it's like they just show syntax and simple "hello world!" stuff, but I have no clue where to go from there or how you just start making a game.

  25. 6 months ago
    Anonymous

    Game art isn't too hard just have to setup a little- leave space for the sprite sheet, use transparent ping backgrounds with a cheap drawing app or Krita. Boom bam game art.

    Also programming in most instance is piss easy plug in and play where you fix as you go and optimization is done later on when you realize your script needs to be refactored to handle more gameplay elements. Just draw a flow chart before scripting and you already have a good programming architecture. Just tag your colliders properly bro.

    So that leaves writing as the hardest skill since you aren't writing linearly, you have to make the bark sheets and have dialogue that fits the context of any given situation. Not easy since you have to layer that shit stop the other shit.

  26. 6 months ago
    Anonymous

    programming and music

  27. 6 months ago
    Anonymous

    Programming is very easy as long as you don't fall for memes like C++.

    • 6 months ago
      Anonymous

      >triple A dev hands typed this post
      I can smell the curry from here

      • 6 months ago
        Anonymous

        The only reason to learn C++ is if you want to be a wagecuck.

        • 6 months ago
          Anonymous

          what language used in game dev, mr john smith from microsoft tech support?

          • 6 months ago
            Anonymous

            Pretty much anything you might want, so no need to fall for memes like C++.

            • 6 months ago
              Anonymous

              anything that is not ASM, c++ or c are memes thoughever

    • 6 months ago
      Anonymous

      >memes like C++

  28. 6 months ago
    Anonymous

    imo having game design be cohesive with the overall narrative theme requires some life experience if you want to do it well. It's hard if not impossible to teach.

  29. 6 months ago
    Anonymous

    Most of those will be solved with AI.

    • 6 months ago
      Anonymous

      Maybe in 100 years.

    • 6 months ago
      Anonymous

      you don't seriously make your NSA agent scan through your braindead programming issues do you Ganker?

  30. 6 months ago
    Anonymous

    Is fun with a pencil still the best drawgay introduction book

  31. 6 months ago
    Anonymous

    STOP MAKING THIS FRICKING THREAD
    YOURE ALL Black folk THIS IS BASICALLY A BOT THREAD

  32. 6 months ago
    Anonymous

    music is by far the easiest one on that list

  33. 6 months ago
    Anonymous

    asset buyers need to throw themselves off a cliff

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