What’s the hardest skill to learn when making a game? Art, programming, writing, or music?
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What’s the hardest skill to learn when making a game? Art, programming, writing, or music?
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Game design is the hardest out of all of them.
Game design is literally just ideaguying.
ideaguying is everything. it's like the script for a movie. doesn't matter how many indians you have to do the grunt work if you don't have a solid idea behind it. it's worse actually if you don't because then it's just a huge waste of time.
Any idiot can come up with ideas.
A game where you're a 7 legged man in Chicago during the Stone Age and each leg has a special ability to tap dance all over the dinosaurs.
Bet you never would've thought of that, checkmate.
applies to your post
yeah any idiot can come up with dumb ideas, but good ideas that are worth investing time and money into and that are executable (so not some pie in the sky shit, something you can actually make or explain to other people to make) are indeed valuable.
You've never designed a puzzle, much less a game.
A good emergent game dynamic is useful!
That's subjective, someone can be good at programming and art but suck ass at writing and music and vice versa
by the time you start learning programming you've probably worked on the other 3 if you're creative enough to get into game dev
maybe knowing 2 of the 4 can motivate you to learn the rest
good art or writing can carry a bad game
good music can take you very far but might not be enough to carry a game
programming just needs to be functional enough to not break the experience
but then some people just can't into programming
as an artist myself it doesn't matter how many drawings I do it will never be a playable game, so I'll say programming
Programming
You're right, but people here are effectively insulated from that because they're not going to be building a good, reasonably flexible engine from scratch, which has a crazy high baseline difficulty and is insane to actually do well.
Ganker gay spotted here. maybe in early 2000s pal, you can make a game with 0 coding experience with engines like UE these days
What does Japanese have to do with making game?
Programmer here, definitely art or music, you can learn to write code just by following a book or a tutorial but good art and music requires you to have innate creativity which I don't have.
Game writing is easy. Composing music takes talent but not a lot of time. Hardest would be art or programming depending on what you want to achieve.
>Game writing is easy.
t."Finally, after 2 weeks, we have arrived in the kingdom of happiness! I hope there is a good reason for us to be summoned here, by King Mengele himself."
wat
Yes, it is easy. You morons praise shit like Undertale or Metal Gear Solid as "serious works of art".
Name one serious work of art.
Brothers Karamazov
Music and art is a lot harder than programming because you can't hide anything behind the engine. If you write a function or a class or whatever that just performs slow it isn't as apparent as a model with holes in it or a fricked up drawing or bad music.
I'd say that if game code was as available to look and as easy for the layman to nitpick as art or music it would definitely be more difficult to program.
Either way, both are fun. And that's what really counts
bad code that crashes the game or creates bugs is the equivalent to that.
>art and music
Very low skill floor, very high skill ceiling. Can make or break a game.
>programming
Relatively high skill floor. Skill ceiling is also high, but hitting the skill ceiling only matters for certain types of games.
>writing
No skill floor, and most people don't care.
Is there any hope of learning programming if I'm atrocious at math and have been my entire life?
You don't need to do math. You tell the computer to do the math for you.
It depends. If you're just bad at arithmetic don't worry about it, because the computer does all that for you. You may need to understand a little bit of math (basically just the basics of linear algebra, matrices, vectors, etc, but again, not the actual arithmetic part, just the "theory" of it all)
But honestly don't worry about it. Math is just a tool.
This. And unlike school, you can always look up on how to calculate whatever it is you want to calculate.
math is not programming, unless you're programming things related to math
analytical thinking helps but it's more a trait than a math skill (although I've noticed math majors programmers are almost always good programmers)
in math, if you want to solve something, you do it precisely and you get the actual answer
in programming you often "wing it"
for example, if you want to check if something is a proper email address, the math way would be to follow the exact definition of what makes a valid email address, but in programming the solution may depend on your program, it might just be a simple check if there is an @ and a . in the string, if it's not crucial and you only want to hint the user, or you use some ready made library that usually also has its own quirks and edge cases
Programming is about problem solving
Math helps you a lot with problem solving. In college I always jobbed at my math classes but the programming classes were a breeze, so don't worry that much about being bad at math
only if youre making an idle game or an arpg
each individual skill is not really hard because you don't need to learn it to a very high level, learn just enough
the hardest thing is that there is a lot of things to learn
game design, programming graphics, programing logic, project management, making graphics, making effects, making sounds, making music, writing, scripting, and if you want to do it for real also marketing and social media, and there is definitely more but I'm no game dev
Order them from most difficult to least difficult
what's the fifth supposed to be?
>randomly put notes on scale
>change the notes that sound "wrong"
there, you made your first melody
writing then everything else
>writing then everything else
>So that leaves writing as the hardest skill since you aren't writing linearly, you have to make the bark sheets and have dialogue that fits the context of any given situation. Not easy since you have to layer that shit stop the other shit.
This, it's easy to get the start and end of the story, but you also have to make sure every character is written properly in every situation, have Chekhov's guns and symbolism set up properly in every situation, and make sure it's engaging for the audience. Story and Gameplay are what get people to play games, with different groups preferring one or the other, whether or not it's good or entertaining decides whether people will even play it or not.
>literal tranime
Drawing is not hard, you just need a soul
Good art requires more brain power than programming but bad art requires zero.
>Good art requires more brain power than programming
Nah.
t. 3D artist with a cs degree
you can follow a tutorial on programming
there's no tutorial on creativity
there you go
not necessarily harder, but some people either have it or don't
as a programmer myself it doesn't matter how fast I can code complex gameplay mechanics, graphic renderer, music sequencer and system tools, it will never be a game because I have no artistic talent or game idea, therefore I'll say anything but programming.
Level design.
Anyone who tells you anything but programming is bullshitting. Art, music, literally everything but programming allows you to wing it if you struggle. If you get stuck on programming or frick something up, though, rarely there's a good way around it - enjoy your low framerate, bugs, missed deadlines and unmaintainable codebase that's harrowing to work with.
>unmaintainable codebase that's harrowing to work with
This is what I feel that people are missing. If you're working on code "in the small" then it's usually not too difficult aside from dealing with tricky algorithms or wonky code. But creating code architecture yourself "in the large" is hard as balls and there are very few people who can do this well.
art and music 100% are the most difficult
drawing, modelling and animating are huge time sinks and require years of practice just to begin making something that isnt complete dogshit, music is straight up impossible for a lot of people
Nowadays most DAWs let you just drop chords based on your melody line so it's easy to make anything sound good, and just like buying art assets in RPGMaker buying digital instruments and samples have been a thing since the 1980s if you want some that sound good without trying to manually edit a sine wave into a clarinet or drum hit.
And just like pen and paper art it's so easy that moronic drug addicts that literally can't pass elementary school can do it (often with a "mysterious flair" with piss-poor explanation to discourage others from taking up art literally to prevent competition and to get parasocial fan support / grift rich people), you just need some basal practice and actual study that most people don't get (often from being diligent on "important" homework and then later jumping straight into the workforce instead of taking time to relax and learn to draw).
For music google FREE VST's AND DAWs (I recommend Reaper with https://github.com/ldrolez/free-midi-chords/releases, you can preview the midi chords before dropping them into a track to edit) and art just buy pencil and paper off Amazon and take up a tutorial on YouTube or Udemy (latter costs money if you can't find a free version of them somewhere). Start with pencil and paper because it's cheap to develop rudimentary skill in art (shapes, lines, form, shading, still lifes) before investing in digital.
If you're new to VST's there's a few things to keep in mind:
They are mini computer programs within the DAW (many actually run without a DAW too) that make a noise and can accept MIDI controller input.
Most are just fancy pianos, if you select Trumpet pushing 5 keys will play 5 trumpets.
"Better" ones the Trumpet VST will only play one note at a time (usually the highest note), if a lower note is played simultaneously it activates a function within the VST like "Trumpet Slurred" or Trumpet Stocatto"; this is to make it easier for artists to write a Trumpet solo quickly for instance but for a Trumpet Chorus (say 5 Trumpets) you would need 5 separate midi tracks and you are probably better off using the "fancy piano" version
If the VST you want doesn't work then a program called JBridge will probably make it work, it's pretty much just an emulator for VST's to make them work on different OS's; it's like the WinRar of the music world but costs $15 unless you pirate it.
If you want to do it professionally you need a midi keyboard controller with pitchwheel for $100 and drawing a digital tablet for like $700, but you can make do just drawing notes with a mouse in a DAW (even adjusting pitch etc. on a separate track using points) or getting a cheap $25 digital drawing pad without a LCD screen you attach to a monitor (plus you don't have to worry about buying a new replacement screen periodically).
thanks for the info
Art
I wanna make my dream game but I have a feeling by the time I learn how to program it will be a wasted time cause of ai
Any good unity tutorial videos?
youtube
I think it largely depends on what kind of person you are. I studied mathematics (fell for the 300k starting Ganker meme I was young frick me) and texturing / animation is the absolute worst. I imagine for more art oriented anons the tech side can feel incredibly moronic just the same.
Kids can pick up paper and start drawing. It may not be good, but they understand it and they can grow from there. Programming and coding isn't something we know innately.
I've tried learning from youtube tutorials, but after going through them it's like they just show syntax and simple "hello world!" stuff, but I have no clue where to go from there or how you just start making a game.
Game art isn't too hard just have to setup a little- leave space for the sprite sheet, use transparent ping backgrounds with a cheap drawing app or Krita. Boom bam game art.
Also programming in most instance is piss easy plug in and play where you fix as you go and optimization is done later on when you realize your script needs to be refactored to handle more gameplay elements. Just draw a flow chart before scripting and you already have a good programming architecture. Just tag your colliders properly bro.
So that leaves writing as the hardest skill since you aren't writing linearly, you have to make the bark sheets and have dialogue that fits the context of any given situation. Not easy since you have to layer that shit stop the other shit.
programming and music
Programming is very easy as long as you don't fall for memes like C++.
>triple A dev hands typed this post
I can smell the curry from here
The only reason to learn C++ is if you want to be a wagecuck.
what language used in game dev, mr john smith from microsoft tech support?
Pretty much anything you might want, so no need to fall for memes like C++.
anything that is not ASM, c++ or c are memes thoughever
>memes like C++
imo having game design be cohesive with the overall narrative theme requires some life experience if you want to do it well. It's hard if not impossible to teach.
Most of those will be solved with AI.
Maybe in 100 years.
you don't seriously make your NSA agent scan through your braindead programming issues do you Ganker?
Is fun with a pencil still the best drawgay introduction book
STOP MAKING THIS FRICKING THREAD
YOURE ALL Black folk THIS IS BASICALLY A BOT THREAD
music is by far the easiest one on that list
asset buyers need to throw themselves off a cliff