I like that genre name, "Over Shoulder Walkie Talkies". Generally with some kind of enhanced version of Link's ranged weapon play in Ocarina of Time. It's the kind of silly denigration that I can enjoy.
I didn't say after 3s, I said for a few years. Yes Tekken and SC were coming out but those are not traditional fighters, they play very different. Traditional fighters were dead in the water for a couple years in the leadup to SFIV
It's inevitable that fighting games would eventually stop impressing people, because fighting isn't even a 3D genre. These are 2D games that have 3D graphics. Stuff like Virtua Fighter and Tekken were basically the testing grounds for 3D graphics, but that doesn't mean they're 3D games. Of course people are going to be more interested in action games and first-person shooters, how is that even surprising? Have you seen how much more stuff Quake and Duke Nukem can do?
Bro what are you on. Virtua Fighter and Tekken are both 3D. Even their first entries that didn't have sidestepping still had lateral movement through grabs and some moves.
I feel like more than this, the thread is built on a false assumption that fighters were the only graphics demo genre. Recall that Sega flexed their shit more on driving games like Virtual Racing and Daytona USA. If anything, VF stuck out to people because it was rendering humans. People don't care about impressive cars so much as they do about impressive people.
Doom and Quake blew minds because it was 3D (or 3D enough) and real-looking on a computer. Then of course it kept going and going with new functionality or visuals (HL2 showing off havok physics for example) before what others pointed out (and which I still think is a peak given how graphics no longer pay to push that hard) the release of Crysis just blew everybody away. But needless to say, those genres where you can see a body or a person are more appealing for graphics whoring than vehicles, because people are so much harder to do. To their credit, graphics now for rendering people are pretty incredible, even if I personally am not as impressed by just outright scanning a face as I am by modeling them.
>It's inevitable that fighting games would eventually stop impressing people, because fighting isn't even a 3D genre. These are 2D games that have 3D graphics.
Easy to say when you've never played Soul Calibur.
Tekken 8 looks pretty crazy but I think a couple games during the 360/PS3 era pushed the envelope but not much compared to say Crysis or Total War games did.
When FPS became the tech demo genre.
Soul Calibur was impressive. And 5 for all its flaws, looks like a ps4 game on ps3.
The only graphically impressive fighter on ps4/5 is Arc System Works games and that's because of their unique animation style.
Nowadays companies have dropped FPS and use over the shoulder walk n talk movie games as their tech demos.
I like that genre name, "Over Shoulder Walkie Talkies". Generally with some kind of enhanced version of Link's ranged weapon play in Ocarina of Time. It's the kind of silly denigration that I can enjoy.
Because fighting games were practically dead for a few years before SFIV revived the genre.
there were a massive amount of fighting games between 3s and sf4
and none of them where popular
>Soul Calibur
>King of Fighters '99
>Garou: Mark of the Wolves
>Dead or Alive 2
>King of Fighters 2000
>Capcom Vs. SNK
>King of Fighters 2001
>Dead or Alive 3
>Capcom Vs. SNK 2
>Soul Calibur 2
>Mortal Kombat: Deadly Alliance
>King of Fighters 2002
>Tekken 5
>Mortal Kombat: Deception
>Soul Calibur 3
>Dead or Alive 4
>Mortal Kombat: Armageddon
>Tekken 6
I didn't say after 3s, I said for a few years. Yes Tekken and SC were coming out but those are not traditional fighters, they play very different. Traditional fighters were dead in the water for a couple years in the leadup to SFIV
https://www.fightersgeneration.com/features/timeline.html
what do you consider a traditional fighter?
It's inevitable that fighting games would eventually stop impressing people, because fighting isn't even a 3D genre. These are 2D games that have 3D graphics. Stuff like Virtua Fighter and Tekken were basically the testing grounds for 3D graphics, but that doesn't mean they're 3D games. Of course people are going to be more interested in action games and first-person shooters, how is that even surprising? Have you seen how much more stuff Quake and Duke Nukem can do?
do you know what 3 dimensional space is
Bro what are you on. Virtua Fighter and Tekken are both 3D. Even their first entries that didn't have sidestepping still had lateral movement through grabs and some moves.
I feel like more than this, the thread is built on a false assumption that fighters were the only graphics demo genre. Recall that Sega flexed their shit more on driving games like Virtual Racing and Daytona USA. If anything, VF stuck out to people because it was rendering humans. People don't care about impressive cars so much as they do about impressive people.
Doom and Quake blew minds because it was 3D (or 3D enough) and real-looking on a computer. Then of course it kept going and going with new functionality or visuals (HL2 showing off havok physics for example) before what others pointed out (and which I still think is a peak given how graphics no longer pay to push that hard) the release of Crysis just blew everybody away. But needless to say, those genres where you can see a body or a person are more appealing for graphics whoring than vehicles, because people are so much harder to do. To their credit, graphics now for rendering people are pretty incredible, even if I personally am not as impressed by just outright scanning a face as I am by modeling them.
I was there when Virtua Fighter released and thought it looked ugly as hell. Virtua Racing impressed the hell out of me though.
>It's inevitable that fighting games would eventually stop impressing people, because fighting isn't even a 3D genre. These are 2D games that have 3D graphics.
Easy to say when you've never played Soul Calibur.
>because fighting isn't even a 3D genre. These are 2D games that have 3D graphics.
The stupidity of Ganker always amaze me.
when they settled on 2d fighting with a limited sidestep mechanic so the first game.
Tekken 8 looks pretty crazy but I think a couple games during the 360/PS3 era pushed the envelope but not much compared to say Crysis or Total War games did.
Tekken 5, probably. Maybe VF4. That's basically when they started becoming super iterative to cater to fans after previous entries innovation failed.
All I want to say is this;
Dead or Alive 3 blew my fricking mind when it came out. Now that was a fricking tech demo.
The late 90s and early 2000s when arcade machines switched from high end custom hardware to slightly modified consoles and low end PCs.