You can have both. Ramp for dont fall through + animation of walking stairs where model bobs up and down which is just a visual that can be even irrelevant to hitbox.
Redpilled post. Additionally, I hate it when FPS games add a bunch of moronic geometry to an area that’s knee-high or shorter that you can often not notice in the heat of the moment and get caught on while moving around.
On a gameplay point of view, you're not wrong. Though if "anything goes, as long as it doesn't affect gameplay" is true this means it's okay to continue producing soulless games (whatever this may mean to you).
Whichever one is more appropriate for the setting. Right fits something more rundown, but I think there's something to the neat aesthetic that gives a certain sense of awe.
Also fricking this. Left is unironically more surprising now.
Depends, who made it? Was it recent? Is it in an area with bad weather? Both are good, they convey a story about the area just as well as anyone speaking can.
I remember for The Witness they actually brought in architects to design shit and also I think archaeologists to advise them how structures would actually weather, like the corners and edges will always go first for example
But I'm a white liberal, and most of the people I know are white liberals, and we all hate that lazy jumbly look game devs give to make stonework look decrepit. It's unrealistic and stupid. What does it have to do with politics?
needlessly bleak environments and misery tourism are most enjoyed by people who live in the opposite: sheltered, privileged people. and white liberals are very sheltered.
>working class ghettos and doomed cities.
exactly what i mean. places where no white liberals can be found, yet romanticized by them the most, only sending their thoughts and prayers from a comfortable distance. this is an essential component of the white liberal mind
>Which one Ganker?
Depends on the lore. Has this structure been built recently, or is it ancient? Is the civilization that built it still around? Was there a bad storm recently?
Both are shit anon. Left is literally just someone who is too lazy to make it realistic, and right is shit because someone tried to make it realistic without understanding how erosion or construction actually works.
so neither of them would be getting paid for their work.
This is right. Apart from you forgot consumers have been trained to eat shit and pay out the nose. They wouldn’t even understand that’s what’s happening.
right one is the actually boring one because literally every game does this.
Its also nonsensical because stones don't magically become wonky like that.
Does it matter when the game is going to treat it like a ramp anyway and my character isn't going to actually step up anything, but instead clip their way to the top?
Why would stones just randomly start falling apart? It's not cement, it's stone and if you are going to add details why not add it to the ones underwater that would change because of the saltwater?
Depends.
A game set during the times of ancient egypt, for example, I'd expaect things to look cleaner, newer and well maintened.
If, howver, I explore an ancient ruin, I'd want it to look more crumbled and old, like on the right side.
Why is the top step on the right image lower than the left? It's a bit too low on the left as well but damn on the right it just looks off, like the animation for going up stairs (which is usually just the normal running/walk animation) would definitely clip into the ground around there and not look natural at all.
>Evenly spaced
Is this homie high? What kind of stair tiling is that? Did they just copy a texture from a bathroom floor and try and make a staircase out of it? Why the random nonsensical placement of stone blocks' >Let's make it more chaotic and jagged
No you dumb frick fix the side profile so your stairs look like actual stairs and not random block vomit with random bits cut off from the top to make a stair shape.
The problem with the left isn't the precision, it's the fact that they look like single textures instead of part of a higher geometry mesh. The gaps between the blocks look like they're part of the texture.
left: game development is progressing as scheduled
right: the artist wasted an entire week on over detailing fricking stairs and is behind everyone else in the art department
if your going for detail at least make it realistic
i don't know why you would purposefully make it more impossible
almost as bad as all those Skyrim stone structures that are miraculously sideways as if they are made from reinforced concrete
the only scenario I can think of where a stairway would have jagged slanted stone like that due to wear is if the quality of stone is very poor and filled with different minerals so that over time random spots fractures off.
>almost as bad as all those Skyrim stone structures that are miraculously sideways as if they are made from reinforced concrete
Could you point these things out? I curious what you are referring to.
They're both fine in different context. e.g. new construction or well maintained construction vs. old construction. The artist is a moron for saying that one is always better than the other.
/thread
Depends on the context. Is it Lordran, which went to shit long ago? Then right. Is it the country in Demon's Souls which went to pot within the last decade? Bluepoint will tell you it's right as well but they are dumb buttholes.
>left shows no signs of erosion >right has stairs built of uneven heights and lengths as if the designers were trying to make people fall
Both are shit.
Left. The rest of the building doesn't look eroded at all so why should the stairs be? Besides, right doesn't look like eroded stairs, it looks like extremely shittily built stairs.
Also, the same uneven stair patterns repeated multiple times make it more obvious that it's just the same stair asset copypasted three times, which isn't as apparent on the left.
That isn't how stone steps degrade though. Right doesn't make any sense why would they start jutting out randomly like that? That would only make sense if there were tree roots growing under them pushing them in random directions like you see on sidewalks laid right over soil.
Pic related is how stone steps actually weather. The material just gets worn down by people repeatedly stepping on them.
>The material just gets worn down by people repeatedly stepping on them.
and the place in the op obviously isnt somewhere people would be walking all the time
That isn't obvious. The water level could have risen over time. If it was the case that the steps were infrequently used then it would just be unweathered relative to the rest of the structure. There is no absolutely no explanation for the random pattern of degradation on the right steps that wouldn't also apply to the rest of the structure.
Based engineer. It looks like they were going for a long flat continuous lintel/beam there, but then fricked it up due to the urge to draw those joints near the supports.
Why does everyone in this 80 IQ board have a such an instinctual, thoughtless reaction to any opinion that is flaired to look like it came from reddit or whatever?
Like you could replace the OP with "eating shit" and "not eating shit" and everyone would come forward to explain how eating shit is superior.
Since when the FRICK does it ever fricking matter how real staircases erode or how this is an "insult to real stonemasons". Like just fricking look at the image and realize one portrays a certain feeling and the other portrays an entirely different one.
The image is still gay cause it entirely dismisses the one on the left which is still good on it's own right. But still the amount of midwittery in this thread is insane.
Uneven height and length of steps is a great way to injure your legs.
Your brain expects to take identical measured steps, because it was trained whole life to do that. You must actually watch every step you take and be careful on steps like that.
the "character" on the right isnt thoguht out. its arbitrary. theres no reason why the stairs wouldnt be evenly spaces unless it was built by Black folk. and the wear on the steps would mostly be in the middle of the step, thats where people walk.
As long as it doesn't frick up the collision I'm okay.
fricking this
da inquisition has "lovely" stairs and they fricked the collision, forcing you to jump to the top
This.
Make colision a flat ramp, I don't give a frick if the character model can sometimes look like its clipping or floating.
You can have both. Ramp for dont fall through + animation of walking stairs where model bobs up and down which is just a visual that can be even irrelevant to hitbox.
Redpilled post. Additionally, I hate it when FPS games add a bunch of moronic geometry to an area that’s knee-high or shorter that you can often not notice in the heat of the moment and get caught on while moving around.
losing your footing is immersive, especially if you aren't looking at the ground.
On a gameplay point of view, you're not wrong. Though if "anything goes, as long as it doesn't affect gameplay" is true this means it's okay to continue producing soulless games (whatever this may mean to you).
This. Functionally it should be a slope/ramp but visually it should be the right.
left one
nowadays I only see the right one
Whichever one is more appropriate for the setting. Right fits something more rundown, but I think there's something to the neat aesthetic that gives a certain sense of awe.
Also fricking this. Left is unironically more surprising now.
anyone who ever had to use right in real life knows how awful it is
Depends, who made it? Was it recent? Is it in an area with bad weather? Both are good, they convey a story about the area just as well as anyone speaking can.
Weathering on stone wouldn't even look like that. It's just shoddy construction.
I remember for The Witness they actually brought in architects to design shit and also I think archaeologists to advise them how structures would actually weather, like the corners and edges will always go first for example
both do not fit into safety regulations, sir. I'll have your Sacred Ancient Temple shutdown and a collective action pressed against you in court.
Left because right is also unrealistic in depicting how stone would decay over time.
This is what white liberals actually believe, though. see
Stairs don't decay like that you morons
Lovely
You realise you just posted an image that disproves exactly what you're saying, yes?
No he didn't.
restored tourist shit
But I'm a white liberal, and most of the people I know are white liberals, and we all hate that lazy jumbly look game devs give to make stonework look decrepit. It's unrealistic and stupid. What does it have to do with politics?
needlessly bleak environments and misery tourism are most enjoyed by people who live in the opposite: sheltered, privileged people. and white liberals are very sheltered.
>needlessly bleak environments and misery tourism
Don't forget working class ghettos and doomed cities.
>working class ghettos and doomed cities.
exactly what i mean. places where no white liberals can be found, yet romanticized by them the most, only sending their thoughts and prayers from a comfortable distance. this is an essential component of the white liberal mind
>we all hate that lazy jumbly look game devs give to make stonework look decrepit
but it's exclusively liberals who are doing this
why must thou remake this thread so frequently?
>only 1 result in the archive
left. old stomemason's weren't shit
>shows a staircase that would fit in with the pic on the left
sorry, i now see ''weren't shit'' can mean the opposite of what i meant when read by the ebonic types
Try again, ESL-kun.
rock structures are pretty much eternal
they erode, they don't lose random chunks like in the right pic
Red - Sharp edge
Blue - Smooth shade
When did this become a board for toothpaste shills?
brush your fricking teeth you disgusting piece of shit
i will NOT use your goypaste FRICK YOU
when engage gave us colgatechan
Left because smart people built it, right is built morons
"Surprising" isn't really a positive adjective for a staircase, in my opinion.
>Which one Ganker?
Depends on the lore. Has this structure been built recently, or is it ancient? Is the civilization that built it still around? Was there a bad storm recently?
the pattern of 'uneven spacing' on the right repeats, it still looks lazy
retro
When the collision geometry is a ramp, you may as well just make it a ramp.
always pisses me off when the collision isnt a ramp
especially in multiplayer
S O V L
Both are shit anon. Left is literally just someone who is too lazy to make it realistic, and right is shit because someone tried to make it realistic without understanding how erosion or construction actually works.
so neither of them would be getting paid for their work.
This is right. Apart from you forgot consumers have been trained to eat shit and pay out the nose. They wouldn’t even understand that’s what’s happening.
right one is the actually boring one because literally every game does this.
Its also nonsensical because stones don't magically become wonky like that.
Depends
Left for a new building
Right for strongly decayed building
Left, but wear down the edges a little, because as it is it looks too perfect. Right looks like it was never built correctly in the first place.
I don't care. What's in the chest at the top?
What are you talking bout? There are no chests.
Right.
Does it matter when the game is going to treat it like a ramp anyway and my character isn't going to actually step up anything, but instead clip their way to the top?
Why would stones just randomly start falling apart? It's not cement, it's stone and if you are going to add details why not add it to the ones underwater that would change because of the saltwater?
Depends.
A game set during the times of ancient egypt, for example, I'd expaect things to look cleaner, newer and well maintened.
If, howver, I explore an ancient ruin, I'd want it to look more crumbled and old, like on the right side.
Why is the top step on the right image lower than the left? It's a bit too low on the left as well but damn on the right it just looks off, like the animation for going up stairs (which is usually just the normal running/walk animation) would definitely clip into the ground around there and not look natural at all.
>Evenly spaced
Is this homie high? What kind of stair tiling is that? Did they just copy a texture from a bathroom floor and try and make a staircase out of it? Why the random nonsensical placement of stone blocks'
>Let's make it more chaotic and jagged
No you dumb frick fix the side profile so your stairs look like actual stairs and not random block vomit with random bits cut off from the top to make a stair shape.
if the stairs are wacky then the rest of the structures will have to be as well.
Right is just too much, it looks like it was built by incompetent cavemen rather than an ancient civilization.
>stairs are fricked but everything else is pristine
Right only makes sense in the context of somewhere that saw conflict before being abandoned
never ever in my entire fricking life have I thought of any staircase in a video game as "surprising"
I can think of one
fricking touché
I should have specified the visual design instead of the function
its a real shame how many people think ancient civilizations were held together with luck, spit, and determination.
>Not what natural erosion looks like.
>Not enough space to step on.
>Rest of the structure is untouched.
>n-noo muh staircase needs to look moronic
left is perfectly fine
both are wrong. Old steps = water erosion+cracks+greenery not wiggle wiggle.
The problem with the left isn't the precision, it's the fact that they look like single textures instead of part of a higher geometry mesh. The gaps between the blocks look like they're part of the texture.
thats precisely the case. Much cheaper =more fps. And realistically nobody looks at it anyway
left: game development is progressing as scheduled
right: the artist wasted an entire week on over detailing fricking stairs and is behind everyone else in the art department
Left, right looks absolutely moronic.
>worn on the edges and not the centre
Fricking hell you are all contrarian morons trying so hard to be le unique and quirky with the BEST OPINION
have a nice day. You are inconsequential and irrelevant.
>let me prove how irrelevant all this is by ranting and bumping the thread
special needs
Yet we're still relevant to you, thanks for bothering to engage with us.
Congratulations, anonymous. You have figured out my secret. I am defeated.
Ganker would prefer right if you swapped the word boring for soulless and lovely for soul.
no, Ganker prefers left because facts and evidence have proven that right is unrealistic, overdesigned trash
right is over designed
Left because it is soulful low poly.
>models
>souless
>brushes
>soul
Gotta love it when morons apply concrete and asphalt characteristics to stone like they know what the frick they are talking about.
>jangle up the steps because these are supposed to be ruins of a bygone time
>leave the other parts of the platform pristine
The right one is only acceptable if it’s ancient and abandoned
I feel like "lovely" doesn't quite make sense. shouldn't the wear be mostly in the middle since thats where people have been walking?
Normals will do the rest.
Going to want to split a couple more loops down the stairs if you want to rely on just normals.
left is literally what every 3d game from the 90s to early 2000s looked like and people call it soul
Left because i am a contrarian and right looks like made on reddit
Contrarian bro... Everyone's making fun of the right though.... Your response? yoohoo?
Ganker is not "everyone".
right if your game is already feature complete and you got the time to waste on insignificant details
if your going for detail at least make it realistic
i don't know why you would purposefully make it more impossible
almost as bad as all those Skyrim stone structures that are miraculously sideways as if they are made from reinforced concrete
the only scenario I can think of where a stairway would have jagged slanted stone like that due to wear is if the quality of stone is very poor and filled with different minerals so that over time random spots fractures off.
Areyou aware that 99% of "artists" nowday dont have any knowledge of anything they are trying to replicate, yes?
The days of people knowing architectures or rudiments of engineering are over. Deal with it
>almost as bad as all those Skyrim stone structures that are miraculously sideways as if they are made from reinforced concrete
Could you point these things out? I curious what you are referring to.
what path do you take, Ganker?
The one that allows IK animations to function and plant the feet on each step properly.
True Neutral with modern IK foot placement.
Lawful Good for rocket jump movement speed conservation
neutral evil, anything else is handholding for jumplets
chaotic evil and neutral good are exactly the same
lawful neutral is the only one with S O V L
>stairway straight into the ocean
where are they going?
They're both fine in different context. e.g. new construction or well maintained construction vs. old construction. The artist is a moron for saying that one is always better than the other.
/thread
whoever made this image is wrong. and a homosexual
Rare captcha.
GAYO(2)P
Blessed captcha.
Depends on the context. Is it Lordran, which went to shit long ago? Then right. Is it the country in Demon's Souls which went to pot within the last decade? Bluepoint will tell you it's right as well but they are dumb buttholes.
I literally never pay attention to or care about that shit.
Left if the setting is Europe, right if Africa
>left shows no signs of erosion
>right has stairs built of uneven heights and lengths as if the designers were trying to make people fall
Both are shit.
People think humanity didn't know how to use rulers 1000 years ago.
Define humanity, because there's a big chunk that still doesn't know how to use it today.
Left. The rest of the building doesn't look eroded at all so why should the stairs be? Besides, right doesn't look like eroded stairs, it looks like extremely shittily built stairs.
Also, the same uneven stair patterns repeated multiple times make it more obvious that it's just the same stair asset copypasted three times, which isn't as apparent on the left.
left looks much better and more realistic
no one builds stairs uneven like that
>b-b-but they decayed over time!
they would decay evenly
What's the lore reason for those stairs crumbling?
>just multiply the polygon count by 50 for no reason
polygons are basically free dude, it isn't 1995 any more
Left, right looks unironically soulless
>when the path is envenly spaced
That isn't how stone steps degrade though. Right doesn't make any sense why would they start jutting out randomly like that? That would only make sense if there were tree roots growing under them pushing them in random directions like you see on sidewalks laid right over soil.
Pic related is how stone steps actually weather. The material just gets worn down by people repeatedly stepping on them.
>The material just gets worn down by people repeatedly stepping on them.
and the place in the op obviously isnt somewhere people would be walking all the time
That isn't obvious. The water level could have risen over time. If it was the case that the steps were infrequently used then it would just be unweathered relative to the rest of the structure. There is no absolutely no explanation for the random pattern of degradation on the right steps that wouldn't also apply to the rest of the structure.
Anon that isn't steps it's water erosion.
previous pic may have had some water erosion too but you see almost identical wear patterns on indoor steps as well
Ass wear.
Right reeks of cal-arts dogshit western game.
Left, the right trying to have flaws makes it even more obvious when the same step repeats itself.
*crumbles*
Based engineer. It looks like they were going for a long flat continuous lintel/beam there, but then fricked it up due to the urge to draw those joints near the supports.
>Left took 1 time unit to make
Player reaction: "Oh, stairs."
>Right took 7 time units to make
Player reaction: "Oh, stairs."
Why does everyone in this 80 IQ board have a such an instinctual, thoughtless reaction to any opinion that is flaired to look like it came from reddit or whatever?
Like you could replace the OP with "eating shit" and "not eating shit" and everyone would come forward to explain how eating shit is superior.
Since when the FRICK does it ever fricking matter how real staircases erode or how this is an "insult to real stonemasons". Like just fricking look at the image and realize one portrays a certain feeling and the other portrays an entirely different one.
The image is still gay cause it entirely dismisses the one on the left which is still good on it's own right. But still the amount of midwittery in this thread is insane.
they're both shit
the feeling it portrays is that the artist is a moron who has never gone outside of the suburbs
shut the frick up and go back to r*ddit homosexual
This is how you do it.
Uneven height and length of steps is a great way to injure your legs.
Your brain expects to take identical measured steps, because it was trained whole life to do that. You must actually watch every step you take and be careful on steps like that.
the "character" on the right isnt thoguht out. its arbitrary. theres no reason why the stairs wouldnt be evenly spaces unless it was built by Black folk. and the wear on the steps would mostly be in the middle of the step, thats where people walk.
I love how this image is perfectly designed to trigger autistic people.