why are game developers so scared of deviating from the standard humanoid body plan for playable races?
are they just adverse to designing armor/clothing that isn't one size fits all?
why are game developers so scared of deviating from the standard humanoid body plan for playable races?
are they just adverse to designing armor/clothing that isn't one size fits all?
I can't relate to something that's not human. When I see a creature in game, it's just another reminder that it's not me.
immersionlets
They're right. General populace is interested in men and women, not creatures. There's a reason why movies still focus on humans despite the tech being there for something more.
>media being watered down and diluted for mass, widespread appeal is a good thing, actually
You asked why developers do that, you got your answer.
fair
>extra skeletons
>duplicates a ton of work
>paycheck is the same
as always, the answer is greed.
>nooooooo you can't have fantasy races in a fantasy game
if it were up to you, we wouldn't have 3D graphics because "hurr screens are flat so you can't do 3D"
people like you are the reason devs keep creating characters like pic related
says posters who complain about any character that isnt a white male
are these posters in the room with us now?
we're not in a room, this is a message board.
is an autist and is upset the design has a face (autists relate better to things that don't have faces due to their disease)
is a furgay, a sexual paraphilia
i hope this explanation was useful
>autists relate better to things that don't have faces due to their disease
literally the opposite, they can only relate to things with big expressive faces
its why they love thomas the tank engine and sonic characters so much
thanks for your clueless reply, read up on it and stfu
I provided examples, you didn't
YOU read up on it. dumb homosexual.
womanbrained moron
Of course they are. Could you imagine having to make outfits that work with every different race? People already complain about lack of wardrobe options with just human players.
>are they just adverse to designing armor/clothing that isn't one size fits all?
That's exactly it. Star Wars Galaxies had this exact issue for Wookies and the other goofy hammerhead species. Basically you could equip gear for stats, but it was just invisible.
Yes, non-humanoids are much more difficult to animate.
op discovers that quadrupling labor requirements is unpopular
>NOOOO WE DONT WANNA EXPEND EFFORT THIS IS CRUNCH CULTURE REEEEEE
pyw
*laughs in charr*
Different model, different armor/clothing models, different animations - it's a lot of work, and most devs are too lazy to pursue that kind of thing.
>posts a model using a standard rig
game?
Divinity: Original Sin 2, anon.
my guess?
dont wanna do the rigging
That doesn't look anything like a Morrowind argonian
The more humanoid things look the easier it is to copy and paste all your work onto them.
You weirdos are all the same. You can't be satisfied with an elf or something like that, you need all your games to have a race selection like this:
>Human
>Sharkgirl
>Jumping cactus
>Marionette
>Fire elemental
>Giant intelligent friendly talking spider
cactus
>>Fire elemental
intelligent friendly talking spider
Yes.
intelligent friendly talking spider
Yes, and I'm romancing/fricking/marrying that giant intelligent friendly talking spider.
playing a marionette would be dope actually
Frogcomposband be like
Yes
Humans are the greatest race ever bestowed upon the cosmos by the Divine.
It's only natural that developers would desire for any playable race to be made in their image.
Nunchuks
bethesda has an in-universe explenation for more human-looking khajiits and argonians but it is kinda lazy
especially when they never show the other variants
Morrowind is the one and only game in the entirety of the Elder Scrolls franchise, including all of its spinoffs, in which argonians and khajiit have digitigrade legs. Morrowind is the outlier that changed it for no good reason.
Digitigrade legs are cool though
unfortunately whoever rigged them in morrowind just made them walk like they shat themselves
Nonhumans are built for being npcs for the human PC to oogle at
80% of players when given a character creator make a white human male warrior. If women were ever to game at the levels men do then that statistic would reach 90% including white female cleric.
Game developers often stick to humanoid body plans for playable races due to practical reasons, including animation compatibility, gameplay balance, and resource limitations. Designing varied body types may complicate armor and clothing systems, requiring additional development time and resources. However, some games do embrace diversity, offering unique character customization options.
this feels like chatgpt wrote it
This post was crafted by a human with a passion for gaming and an interest in game development. Drawing from personal experience and industry knowledge, I reflected on the challenges and considerations faced by game developers when creating playable races. Through careful research and thoughtful analysis, I provided insights into the complexities of character design and customization in video games.
anon...
Listen, I can't believe you're still doubting this. That passage wasn't conjured up by some AI; it came straight from a human mind, mine! I poured my heart and soul into crafting those words, drawing from my own experiences and knowledge. So, if you're still clinging to the idea that it was generated by some machine, maybe it's time to reassess your skepticism. Trust me, there's nothing artificial about it.