Why are gaming journalists so envious of others' success?

Why are gaming journalists so envious of others' success?
SQ42/Star Citizen are the most successful games of all time

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  1. 2 years ago
    Anonymous

    SQ42 doesn't exist. It did at one point in an unfinished manner but they cancelled that shit and moved on. Now it's just used as the mystery box to explain away all the money they spend.

    • 2 years ago
      Anonymous

      There's entire gameplay videos of the first few missions and the QA team has gone on record and said they already played through the entire game.

      • 2 years ago
        Anonymous

        they also stated that everything was done 2016
        imagine believing CIG lies in 2022, fricking lmao you're pathetic

  2. 2 years ago
    Anonymous

    Well anon it's because for their meaningless lives all they do is write a few paragraphs about things no one really cares about for a handful of views where Mr. Robert's is creating an experience unmatched in any form.

  3. 2 years ago
    Anonymous

    What is your measurement of success? I have a suspicion that I don't agree,

    • 2 years ago
      Anonymous

      Financial and technological
      No other game, and barely any other entertainment media has ever come close to CIG's 500+ million dollars raised and 2022 is going to be their biggest year

      • 2 years ago
        Anonymous

        So it doesn't matter if nobody plays it? It's successful as long as they spend 500 million on development?

      • 2 years ago
        Anonymous

        >technological

        • 2 years ago
          Anonymous

          name ONE (01) game that comes even close to Star Citizen technologically
          there's literally none

          • 2 years ago
            Anonymous

            name some technological innovations that star citizen has done that none others have

            • 2 years ago
              Anonymous

              Having multiple atmospheric and gravity grids that can move between other atmospheres and gravity grids while maintaining themselves and transferring the player seamlessly in between.

              Being able to drop an apple on a planet and come back a day later after travelling all over the system and have it still be there (assuming nothing else affected it)

              And for all the other tech, blow it up to a massive scale and it may be the same as another game, but the size and scope far eclipse any other.

              • 2 years ago
                Anonymous

                >maintaining themselves and transferring the player seamlessly in between

              • 2 years ago
                Anonymous

                Having worked in a 5* hotel, this happened quite frequently

              • 2 years ago
                Anonymous

                That's not showcasing anything I said. How would an elevator have a different atmosphere and gravity than the lobby? Also, yeah, sure pushing shit in the game is jank. you got me

              • 2 years ago
                Anonymous

                can you drop on and off on ladders at more than two distinct points yet

              • 2 years ago
                Anonymous

                you mean like jump and grab a ladder midway? Kinda, it'll work it just starts the animation at the bottom I think. If you can jump high enough into the door though you'll just go right in.

              • 2 years ago
                Anonymous

                so they still have not actually figured out their multi-physics-grid shit

              • 2 years ago
                Anonymous

                I'm not understanding the question.
                >drop on and off on ladders at more than two distinct points

                Like climbing up a ladder on a tall ship and getting off at a midway point?

              • 2 years ago
                Anonymous

                >Having multiple atmospheric and gravity grids that can move between other atmospheres and gravity grids while maintaining themselves and transferring the player seamlessly in between.
                outer wilds does this at a fraction of the budget
                >Being able to drop an apple on a planet and come back a day later after travelling all over the system and have it still be there (assuming nothing else affected it)
                Christ no wonder the servers are dog shit. How do you expect the servers to keep track of such persistent information. What if a griefer drops a thousand apples on a planet. And with the promise of 'server meshing', this will have to be tracked and verified across MULTIPLE servers/shards. It is complete pie in the sky delusion if you think that is at all innovative - if anything it is fundamentally lazy, a poor management of resources and a lack of garbage collection.

                You stupid frick...

              • 2 years ago
                Anonymous

                >You stupid frick...
                rude.
                Persistent Entity Streaming is the answer to that question. Also Outer wilds doesn't quite do what you're thinking. 10/10 game though.

              • 2 years ago
                Anonymous

                >[cig buzzword silver bullet] is the answer

              • 2 years ago
                Anonymous

                Look it up if you want, I ain't gonna waste time explaining it to someone who uses such mean language. My tears are already making the keyboad too slipry to tpe tis out

                So mostly unimportant things and a few things that other games have already done and none of this has to do with making the game actually good

                Stuff like having ships with fully engineered components that take individual damage based on ballistic data is pretty cool. Among features like that I'm not sure if other games do it or not. I'm sure something like ARMA does maybe?

                Does star citizen have a campaign to start and complete? Or is it really just dicking around in space.

                currently dicking, the multiplayer is in "alpha"

              • 2 years ago
                Anonymous

                I am sure a few games have done the fully engineered components but lets say it is the first it does not add a whole lot to the game but extra work with repairs if the repair system expects you to repair the individual components that would be hard to fine unless its incredibly simple components which makes it borderline pointless and if repairing doesn't require you to repair the individual components just a repair all or repair segments then it is just something fancy that games already do in a more efficient and simpler way

              • 2 years ago
                Anonymous

                >rude
                anons are so mean I dont think I can take it anymore :/

              • 2 years ago
                Anonymous

                So mostly unimportant things and a few things that other games have already done and none of this has to do with making the game actually good

          • 2 years ago
            Anonymous

            >macro-scale planets with relativistic distances and speeds
            inovea engine, can even freefly (and hold formation with players) at warp speeds, while SC locks you into straight line A-B travel mode
            >anything persistent/inventory/quest related
            any non-chink mmo ever
            >military LARP shit
            arma
            >actual space combat
            freespace 2
            >more than 50 players per server LUL LMAO
            planetside 2

            • 2 years ago
              Anonymous

              And you have to play six different games, while Star Citizen gives you the entire package.

              • 2 years ago
                Anonymous

                >the entire package
                lol, lmao even
                it does everything terribly, even space combat - the main point of a space sim - is fricking awful after they butchered what they had achieved during arena commander

              • 2 years ago
                Anonymous

                Space combat is quite good now, just too fast. The AI tends to joust as the high speeds of combat make maneuvering too difficult. PVP however doesn't really have that issue.

                The one big issue currently is the PIP tries to do aim assist, but with incredibly small and nimble fighters, a player can "wiggle" and cause the PIP to move in small ways. Due to the aim assist, your guns will forcibly follow the wiggle and miss shots. This is also due to SC having a pixel-accurate weapons calculation which, while impressive, is actually kind of a detriment to gameplay.

              • 2 years ago
                Anonymous

                almost like they went backwards from the 6 DoF knifefighting they achieved during arena commander

              • 2 years ago
                Anonymous

                jack of all trades, master of none

                unfortunately star citizen is not greater than the sum of its parts. a more limited game like freelancer is still more fun to play than star citizen, because it actually has fun game design.

              • 2 years ago
                Anonymous

                it really is a case of less than the sum of its parts. there's no proper gameplay designer to tie all these systems together to create something coherent out of it
                it's just chris roberts commanding his gaggle of interns to fulfill whatever pipe dream has gotten into his head this week

              • 2 years ago
                Anonymous

                From what i have seen it does all of those things worse sometimes substantially worse then its contemporaries but its ok because it does them all at once even if it does them badly.

      • 2 years ago
        Anonymous

        >it doesn't matter if the game is never released, it's okay if me and the other paypiggies keep funding pointless minor feature bloat
        Let me guess, you're a cryptocuck too.

      • 2 years ago
        Anonymous

        500 million in a decade is nothing. CoD makes billions every year.

      • 2 years ago
        Anonymous

        >500+ million dollars
        Do you not realize how much GTA 5 is has made? That's far more likely the most successful game ever made.

        • 2 years ago
          Anonymous

          It made $1B at launch and has consistently been on charts since release til now. And its biggest money maker is GTAO. It likely is the most successful unless a particular mobile game has an insane amount of whales playing it.

        • 2 years ago
          Anonymous

          also gta5 made actual revenue. you know, from a finished product
          those 500 mil on the other hand are "donations" for the pinky promise of maybe potentially eventually delivering a finished product

    • 2 years ago
      Anonymous

      Not him but $500 million revenue without even having to deliver a finished game. In fact if Chris Roberts cancelled the game tomorrow and ran out with the money no one would care because, in the words of SC backers and buyers, they already got their money's worth with the alpha.

  4. 2 years ago
    Anonymous

    these are the same journos who probably praise games like Warframe despite it never leaving beta

  5. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      Wish I could fricking punch this stupid cuck

      • 2 years ago
        Anonymous

        Tone down the antisemitic remarks

    • 2 years ago
      Anonymous

      I mean he's right. why tf would their studios be on a rundown street corner?

    • 2 years ago
      Anonymous

      Why is he even complaining?
      Does it benefit him or does he really get off with the moronic thought that "diversity makes better ideas" shit?

      • 2 years ago
        Anonymous

        israelite against whites

      • 2 years ago
        Anonymous

        the goal is to place guilt them. they were not even thinking about race they just want to make video games but if they happen to see that tweet the thought will suddenly be put in their heads.

    • 2 years ago
      Anonymous

      It just looks like a studio formed by someone getting someone they know in on the project and repeating until they have all stations filled.

    • 2 years ago
      Anonymous

      Holy mother of sovl

      • 2 years ago
        Anonymous

        Yeah

    • 2 years ago
      Anonymous

      I will now buy your game.

  6. 2 years ago
    Anonymous

    Uhh, I gravitate towards the journalist's opinion actually.
    Squadron 42 will be a good single player game, but I want to be able to coop in it for something fun like Dark Souls 3 or something. The multiplayer online mode is so boring. Just nothing good yet. It's all a multiplayer vehicle simulator like Battlefield 1942 games, but with no actual good multiplayer modes yet. Everything in space feels and doesn't look too good. Netcode is problematic. Etc.

    • 2 years ago
      Anonymous

      Everything is space looks and feels amazing, its the one thing the game has right now.

      • 2 years ago
        Anonymous

        You are talking about how the ships look from up close, to an observer who is intentionally trying to get footage. I am talking about from the perspective of a GAMEPLAYER. As in trying to play the game from an objective point of view.
        The game itself right now is an open ended sandbox with no goals. We're tired of your shit, sandbox homosexuals with no goals ideaists. Go back to, like, Eve online, and frickin Regnum Online or someshit. Star Wars Galaxies was bad game design.
        You tried to make it seem like I am talking about your precious.
        The fact is, that the netcode is a pile of shit, and when ships explode, whole parts of the hull disappears and gets warped out somewhere it shouldn't be because the physics isn't done right yet.

  7. 2 years ago
    Anonymous

    God I hope Patreon scam business model doesn't spread outside of porn games and "Peter Moulineux promissing the moon" games like Star Citizen...

  8. 2 years ago
    Anonymous

    Star Citizen is based and I'm tired of pretending it's not
    Go ahead and try it. It's *FREE* right now. No strings attached.
    You'll come out surprised with how fun it is.

  9. 2 years ago
    Anonymous

    The thing I hate the most about Star Citizen is how it isn't a videogame per se; it's a simulation of people's real life boring jobs with a science fiction coat of paint. The people funding it are the most boring kind of people to exist, the kind of people who call videogames "too videogamey".

    If I wanted to transport boxes or mine materials I would get a second job; at least I would get paid for it.

    • 2 years ago
      Anonymous

      the simdads bust a nut to the idea of barking orders at lowly crew members in their Whale McWhale multicrew mining barge to vastly outperform MrSolo slaving away at the jpeg mines to afford a meager pvp vessel

    • 2 years ago
      Anonymous

      Sounds like a german localization could be very profitable for this game

  10. 2 years ago
    Anonymous

    Does star citizen have a campaign to start and complete? Or is it really just dicking around in space.

    • 2 years ago
      Anonymous

      It's LARPing-in-space simulator, no campaign.

      • 2 years ago
        Anonymous

        What the hell was Mark Hamill in there for then?

        • 2 years ago
          Anonymous

          to deliver the worst military motiviational speech to ever grace the human ear
          >to win, we must not lose, but win!
          >it cost us dearly, the lives...the credits

          • 2 years ago
            Anonymous

            wait nvm that was gary oldman with the abhorrent speech

        • 2 years ago
          Anonymous

          the single player game they are developing, squadron 42, will have a game. however they did all the mocap with celebs back in 2015. before chris Roberts had even made the game. because Chris Roberts only wanted people to fund his directorial ambitions rather than any coherent roadmap/plan for a game development schedule. he directed and recorded mocap of all these Hollywood actors for a game that was supposed to come out in 2016.

          • 2 years ago
            Anonymous

            they just need one last tool, then the pipeline is complete
            answer the call 2021!

    • 2 years ago
      Anonymous

      You can get in a ship and pretend the game is good, that's about it, the systems are barebones and the game is unfun.

    • 2 years ago
      Anonymous

      SQ42 was supposed to be the campaign but like anything involving the devs it's just floating in limbo.

    • 2 years ago
      Anonymous

      You can't really do anything at all.

  11. 2 years ago
    Anonymous

    if moronic star citizen fanatics had their way you would have to manually turn each screw when repairing/upgrading your ship. these people are fricking deranged

    • 2 years ago
      Anonymous

      the funniest thing is when they gloat about muh interactive wienerpits, while the actual start-up sequence boils down to pressing a floating "Turn On Engine" GUI element
      [laughs in DCS]

  12. 2 years ago
    Anonymous

    >Still Technically

    Why Contain it? You know damn well what the deal is. There is no reason to try and play yourself and call them what it is; a scam.

  13. 2 years ago
    Anonymous

    It's kinda impressive how people still think Star Citizen isn't a scam at this point, after over a decade of basically nothing.

    • 2 years ago
      Anonymous

      Because it's not a scam; it's just a project that spiraled out of control

      https://en.wikipedia.org/wiki/Feature_creep
      https://en.wikipedia.org/wiki/Cart_before_the_horse

      • 2 years ago
        Anonymous

        gotta post the whole checklist, which might as well be the CIG development stratagem at this point

        • 2 years ago
          Anonymous

          Not all of those apply to Star Citizen. Let's see:
          >Yes (see: bead sheet physics)
          >No, the SC staff, both developers and managers, is deluded enough to believe that they're doing real progress and the game will succeed, and they aren't overworking; quite the opposite.
          >Yes.
          >No; we have no idea if all of the money is being invested on the game.
          >Yes, absolutely.
          >Yes. The demonstrations are always nothing but hilarious bugs but I just remembered the cinematic .webms of ships and ship combat and shit the cultists post here as "undeniable proof" of the game being developed and almost finished.
          >No
          >No, because they don't see it as added value but as part of the core experience.

          • 2 years ago
            Anonymous

            brooks law definitely applies. they constantly fawn about how many devs are working on it and how adding another 600 codemonkeys would speed up the release of Server Sharting and Piss Container Streaming

  14. 2 years ago
    Anonymous

    >the game that's not even remotely finished or officially released is actually a success because it sucked money from idiots

  15. 2 years ago
    Anonymous

    >Why are gaming journalists so envious of others' success?
    what

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