Why are gaming journalists so envious of others' success?
SQ42/Star Citizen are the most successful games of all time
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Why are gaming journalists so envious of others' success?
SQ42/Star Citizen are the most successful games of all time
Shopping Cart Returner Shirt $21.68 |
Shopping Cart Returner Shirt $21.68 |
SQ42 doesn't exist. It did at one point in an unfinished manner but they cancelled that shit and moved on. Now it's just used as the mystery box to explain away all the money they spend.
There's entire gameplay videos of the first few missions and the QA team has gone on record and said they already played through the entire game.
they also stated that everything was done 2016
imagine believing CIG lies in 2022, fricking lmao you're pathetic
Well anon it's because for their meaningless lives all they do is write a few paragraphs about things no one really cares about for a handful of views where Mr. Robert's is creating an experience unmatched in any form.
What is your measurement of success? I have a suspicion that I don't agree,
Financial and technological
No other game, and barely any other entertainment media has ever come close to CIG's 500+ million dollars raised and 2022 is going to be their biggest year
So it doesn't matter if nobody plays it? It's successful as long as they spend 500 million on development?
>technological
name ONE (01) game that comes even close to Star Citizen technologically
there's literally none
name some technological innovations that star citizen has done that none others have
Having multiple atmospheric and gravity grids that can move between other atmospheres and gravity grids while maintaining themselves and transferring the player seamlessly in between.
Being able to drop an apple on a planet and come back a day later after travelling all over the system and have it still be there (assuming nothing else affected it)
And for all the other tech, blow it up to a massive scale and it may be the same as another game, but the size and scope far eclipse any other.
>maintaining themselves and transferring the player seamlessly in between
Having worked in a 5* hotel, this happened quite frequently
That's not showcasing anything I said. How would an elevator have a different atmosphere and gravity than the lobby? Also, yeah, sure pushing shit in the game is jank. you got me
can you drop on and off on ladders at more than two distinct points yet
you mean like jump and grab a ladder midway? Kinda, it'll work it just starts the animation at the bottom I think. If you can jump high enough into the door though you'll just go right in.
so they still have not actually figured out their multi-physics-grid shit
I'm not understanding the question.
>drop on and off on ladders at more than two distinct points
Like climbing up a ladder on a tall ship and getting off at a midway point?
>Having multiple atmospheric and gravity grids that can move between other atmospheres and gravity grids while maintaining themselves and transferring the player seamlessly in between.
outer wilds does this at a fraction of the budget
>Being able to drop an apple on a planet and come back a day later after travelling all over the system and have it still be there (assuming nothing else affected it)
Christ no wonder the servers are dog shit. How do you expect the servers to keep track of such persistent information. What if a griefer drops a thousand apples on a planet. And with the promise of 'server meshing', this will have to be tracked and verified across MULTIPLE servers/shards. It is complete pie in the sky delusion if you think that is at all innovative - if anything it is fundamentally lazy, a poor management of resources and a lack of garbage collection.
You stupid frick...
>You stupid frick...
rude.
Persistent Entity Streaming is the answer to that question. Also Outer wilds doesn't quite do what you're thinking. 10/10 game though.
>[cig buzzword silver bullet] is the answer
Look it up if you want, I ain't gonna waste time explaining it to someone who uses such mean language. My tears are already making the keyboad too slipry to tpe tis out
Stuff like having ships with fully engineered components that take individual damage based on ballistic data is pretty cool. Among features like that I'm not sure if other games do it or not. I'm sure something like ARMA does maybe?
currently dicking, the multiplayer is in "alpha"
I am sure a few games have done the fully engineered components but lets say it is the first it does not add a whole lot to the game but extra work with repairs if the repair system expects you to repair the individual components that would be hard to fine unless its incredibly simple components which makes it borderline pointless and if repairing doesn't require you to repair the individual components just a repair all or repair segments then it is just something fancy that games already do in a more efficient and simpler way
>rude
anons are so mean I dont think I can take it anymore :/
So mostly unimportant things and a few things that other games have already done and none of this has to do with making the game actually good
>macro-scale planets with relativistic distances and speeds
inovea engine, can even freefly (and hold formation with players) at warp speeds, while SC locks you into straight line A-B travel mode
>anything persistent/inventory/quest related
any non-chink mmo ever
>military LARP shit
arma
>actual space combat
freespace 2
>more than 50 players per server LUL LMAO
planetside 2
And you have to play six different games, while Star Citizen gives you the entire package.
>the entire package
lol, lmao even
it does everything terribly, even space combat - the main point of a space sim - is fricking awful after they butchered what they had achieved during arena commander
Space combat is quite good now, just too fast. The AI tends to joust as the high speeds of combat make maneuvering too difficult. PVP however doesn't really have that issue.
The one big issue currently is the PIP tries to do aim assist, but with incredibly small and nimble fighters, a player can "wiggle" and cause the PIP to move in small ways. Due to the aim assist, your guns will forcibly follow the wiggle and miss shots. This is also due to SC having a pixel-accurate weapons calculation which, while impressive, is actually kind of a detriment to gameplay.
almost like they went backwards from the 6 DoF knifefighting they achieved during arena commander
jack of all trades, master of none
unfortunately star citizen is not greater than the sum of its parts. a more limited game like freelancer is still more fun to play than star citizen, because it actually has fun game design.
it really is a case of less than the sum of its parts. there's no proper gameplay designer to tie all these systems together to create something coherent out of it
it's just chris roberts commanding his gaggle of interns to fulfill whatever pipe dream has gotten into his head this week
From what i have seen it does all of those things worse sometimes substantially worse then its contemporaries but its ok because it does them all at once even if it does them badly.
>it doesn't matter if the game is never released, it's okay if me and the other paypiggies keep funding pointless minor feature bloat
Let me guess, you're a cryptocuck too.
500 million in a decade is nothing. CoD makes billions every year.
>500+ million dollars
Do you not realize how much GTA 5 is has made? That's far more likely the most successful game ever made.
It made $1B at launch and has consistently been on charts since release til now. And its biggest money maker is GTAO. It likely is the most successful unless a particular mobile game has an insane amount of whales playing it.
also gta5 made actual revenue. you know, from a finished product
those 500 mil on the other hand are "donations" for the pinky promise of maybe potentially eventually delivering a finished product
Not him but $500 million revenue without even having to deliver a finished game. In fact if Chris Roberts cancelled the game tomorrow and ran out with the money no one would care because, in the words of SC backers and buyers, they already got their money's worth with the alpha.
these are the same journos who probably praise games like Warframe despite it never leaving beta
Wish I could fricking punch this stupid cuck
Tone down the antisemitic remarks
I mean he's right. why tf would their studios be on a rundown street corner?
Why is he even complaining?
Does it benefit him or does he really get off with the moronic thought that "diversity makes better ideas" shit?
israelite against whites
the goal is to place guilt them. they were not even thinking about race they just want to make video games but if they happen to see that tweet the thought will suddenly be put in their heads.
It just looks like a studio formed by someone getting someone they know in on the project and repeating until they have all stations filled.
Holy mother of sovl
Yeah
I will now buy your game.
Uhh, I gravitate towards the journalist's opinion actually.
Squadron 42 will be a good single player game, but I want to be able to coop in it for something fun like Dark Souls 3 or something. The multiplayer online mode is so boring. Just nothing good yet. It's all a multiplayer vehicle simulator like Battlefield 1942 games, but with no actual good multiplayer modes yet. Everything in space feels and doesn't look too good. Netcode is problematic. Etc.
Everything is space looks and feels amazing, its the one thing the game has right now.
You are talking about how the ships look from up close, to an observer who is intentionally trying to get footage. I am talking about from the perspective of a GAMEPLAYER. As in trying to play the game from an objective point of view.
The game itself right now is an open ended sandbox with no goals. We're tired of your shit, sandbox homosexuals with no goals ideaists. Go back to, like, Eve online, and frickin Regnum Online or someshit. Star Wars Galaxies was bad game design.
You tried to make it seem like I am talking about your precious.
The fact is, that the netcode is a pile of shit, and when ships explode, whole parts of the hull disappears and gets warped out somewhere it shouldn't be because the physics isn't done right yet.
God I hope Patreon scam business model doesn't spread outside of porn games and "Peter Moulineux promissing the moon" games like Star Citizen...
Star Citizen is based and I'm tired of pretending it's not
Go ahead and try it. It's *FREE* right now. No strings attached.
You'll come out surprised with how fun it is.
The thing I hate the most about Star Citizen is how it isn't a videogame per se; it's a simulation of people's real life boring jobs with a science fiction coat of paint. The people funding it are the most boring kind of people to exist, the kind of people who call videogames "too videogamey".
If I wanted to transport boxes or mine materials I would get a second job; at least I would get paid for it.
the simdads bust a nut to the idea of barking orders at lowly crew members in their Whale McWhale multicrew mining barge to vastly outperform MrSolo slaving away at the jpeg mines to afford a meager pvp vessel
Sounds like a german localization could be very profitable for this game
Does star citizen have a campaign to start and complete? Or is it really just dicking around in space.
It's LARPing-in-space simulator, no campaign.
What the hell was Mark Hamill in there for then?
to deliver the worst military motiviational speech to ever grace the human ear
>to win, we must not lose, but win!
>it cost us dearly, the lives...the credits
wait nvm that was gary oldman with the abhorrent speech
the single player game they are developing, squadron 42, will have a game. however they did all the mocap with celebs back in 2015. before chris Roberts had even made the game. because Chris Roberts only wanted people to fund his directorial ambitions rather than any coherent roadmap/plan for a game development schedule. he directed and recorded mocap of all these Hollywood actors for a game that was supposed to come out in 2016.
they just need one last tool, then the pipeline is complete
answer the call 2021!
You can get in a ship and pretend the game is good, that's about it, the systems are barebones and the game is unfun.
SQ42 was supposed to be the campaign but like anything involving the devs it's just floating in limbo.
You can't really do anything at all.
if moronic star citizen fanatics had their way you would have to manually turn each screw when repairing/upgrading your ship. these people are fricking deranged
the funniest thing is when they gloat about muh interactive wienerpits, while the actual start-up sequence boils down to pressing a floating "Turn On Engine" GUI element
[laughs in DCS]
>Still Technically
Why Contain it? You know damn well what the deal is. There is no reason to try and play yourself and call them what it is; a scam.
It's kinda impressive how people still think Star Citizen isn't a scam at this point, after over a decade of basically nothing.
Because it's not a scam; it's just a project that spiraled out of control
https://en.wikipedia.org/wiki/Feature_creep
https://en.wikipedia.org/wiki/Cart_before_the_horse
gotta post the whole checklist, which might as well be the CIG development stratagem at this point
Not all of those apply to Star Citizen. Let's see:
>Yes (see: bead sheet physics)
>No, the SC staff, both developers and managers, is deluded enough to believe that they're doing real progress and the game will succeed, and they aren't overworking; quite the opposite.
>Yes.
>No; we have no idea if all of the money is being invested on the game.
>Yes, absolutely.
>Yes. The demonstrations are always nothing but hilarious bugs but I just remembered the cinematic .webms of ships and ship combat and shit the cultists post here as "undeniable proof" of the game being developed and almost finished.
>No
>No, because they don't see it as added value but as part of the core experience.
brooks law definitely applies. they constantly fawn about how many devs are working on it and how adding another 600 codemonkeys would speed up the release of Server Sharting and Piss Container Streaming
>the game that's not even remotely finished or officially released is actually a success because it sucked money from idiots
>Why are gaming journalists so envious of others' success?
what