>Why are MMORPGs dying?

>Why are MMORPGs dying? For some reason players aren't enjoying them as much as other genres

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  1. 11 months ago
    Anonymous

    They moved on to gacha

  2. 11 months ago
    Anonymous

    Because too many of them became second jobs if you didn't want to be a shitter.

    • 11 months ago
      Anonymous

      MMOs have always been a “second job” even more so in the early days because you didn’t have 50,000 wikis and reaction homosexuals IV dripping you every single detail and quest

  3. 11 months ago
    Anonymous

    >WoW's visual language for mechanics are godawful

    • 11 months ago
      Anonymous

      Agreed.

    • 11 months ago
      Anonymous

      >visual noise: the ui
      >8fps
      shocking

    • 11 months ago
      Anonymous

      what does the nether portal compact disc do

    • 11 months ago
      Anonymous

      It's no wonder why some people couldn't move out of the fire, they were playing a different game.

    • 11 months ago
      Anonymous

      SOVL.

  4. 11 months ago
    Anonymous

    No one wants to socialise.

    • 11 months ago
      Anonymous

      People socialize in xiv but for all the wrong reasons.

      • 11 months ago
        Anonymous

        14 is not an mmo

    • 11 months ago
      Anonymous

      This, there is no incentive for players to socialise, people make it a 2nd job

  5. 11 months ago
    sage

    I would play MMOs if I had an irl group, however my irl gaming group are degenerate flakes unable to commit to even a single meetup.

    If other people weren't so shit I would 2nd job it up.

  6. 11 months ago
    Anonymous

    Who are you quoting?

  7. 11 months ago
    Anonymous

    >Early 2000s: MMOs are exciting because you can talk to random people on the internet
    >Now: MMOs suck because you can talk to random people on the internet

    • 11 months ago
      Anonymous

      People are too ADHD-riddled right now, they don't have patience to level up, to do dungeons, to get loot. It's even harder for them to form relationship, they are unable to spend time talking to someone and form sentences, they prefer that an interface automates it for them. MMORPGs have many design concepts counter-active to this public: leveling up takes time, learning what skills do takes time and effort, getting good at the game takes time and effort - yes even in WoW it's not enough to read guides and learn rotation on a mannequin! You need addons and WAs, and to download and correctly install all that...is actually braindead easy, but to these people - they can't even watch long YT videos, they watch tiktok splitscreen shorts instead. People choose not to play rather than put effort into these things. I wonder if we ever see people too lazy to learn how to use computer or a phone.

      Also this. People can easily get mad at each other even within one dungeon run. Imagine playing in a guild for years...you will grow tired of everyone. In this information age, it's too easy to find new people that suit your interests.

  8. 11 months ago
    Anonymous

    THEY SUCK
    same shit, same problem, staring at a screen filled with nonsense area affects and recharging and stupid character animations no one cares about.
    They are garbage, they always have been and they always will be

  9. 11 months ago
    Anonymous

    They bill themselves as cooperative/competitive multiplayer games, but they are designed to be playable by the person with the cheapest laptop on the most unreliable wi-fi with an internet connection that makes all of Australia blush.

  10. 11 months ago
    Anonymous

    They're not good anymore
    They're overrun with bots
    Nobody talks and if they do, zoomers are insufferable

  11. 11 months ago
    Anonymous

    haha i get it cuz you posted the game that killed mmos

  12. 11 months ago
    Anonymous

    Because they become such an investment that nobody ever wants to/has the time to bother playing a different one from the one they are already invested in which is currently dominated by WoW/FF.

  13. 11 months ago
    Anonymous

    I found out about wow back in 2006 when the southpark episode aired.

    Went out and bought the install disc from target and played from that time until WoD and quit at the beginning of legion.

    Had a good time, shame what's happened to the genre.

  14. 11 months ago
    Anonymous

    >dying
    >post troony WoW
    Blue Protocol JP servers already being raided by literally everyone

  15. 11 months ago
    Anonymous

    idk

  16. 11 months ago
    Anonymous

    >Why are MMORPGs dying?
    cuz the target audience is mostly 40yo married with kids now
    some MMOs like WoW got around it by just going after a younger audience
    some like 14 just went singleplayer RPG with cutscenes
    others like Eve just embraced the 40yo dad audience by putting Dad Rock in their trailers and changing the design so you can only play 1 or 2 hours a week if you're busy.
    the Korean-style grindy anime MMO has almost completely died off and got replaced with gatchashit instead

  17. 11 months ago
    Anonymous

    Babby's first greentext post

  18. 11 months ago
    Anonymous

    People optimized the fun out of them. There's no sense of wonder or exploration any more, everything is datamined in advance and there is a strict meta that must be adhered to. Don't try to figure things out on your own, don't mix it up, and don't bother doing anything that doesn't give good rewards because you'll never find anyone else interested in doing it. There is only one correct way to play, and if you do anything else you're just bad.

  19. 11 months ago
    Anonymous

    Screenshot is fine. What's killing MMOs is modern monetization and anti-fun design.

  20. 11 months ago
    Anonymous

    Players have become obsurdly meta and end game focused. I just want to go on an adventure with my bros and do quests while occasionally doing some intense boss. FFXIV had it right early in until it started being about running dailies and weeklies.

  21. 11 months ago
    Anonymous

    there are a lot of reasons mmo's died but the most important one is just that too much is sacrificed on the game play end to permit the massively multi-player end. Take WoW for a perfect example, you have a character basically on skates, one speed, no physics. He has 3 or 4 animations, you tab to your target and cast your spell. It's a UI mini game even at the highest level, and for what? so at the end of the day you can go back to a city with a bunch of people who are afk and show off your items? Compare WoW to a game like monster hunter, epic battles, up to 4 players sometimes 8 for the big raid monsters, all characters have physics, some people are literally vaulting all around the screen, jumping off ledges and hitting monsters in the head with your giant hammer. Being able to stand around afk in a town just isn't worth what's lost in game play.

    • 11 months ago
      Anonymous

      >too much is sacrificed on the game play end to permit the massively multi-player end.
      Too much is sacrificed for fancy looking graphics you mean.

  22. 11 months ago
    Anonymous

    Instance and raid focused content.
    by locking 90% of the desirable game behind pre-made or forced automatched parties all of the MMO part of MMORPGs dwindled down to be no different than playing some modern FPS.

  23. 11 months ago
    Anonymous

    >Devs don't focus on making unique gameplay and content FIRST
    >Devs don't pander with attractive art
    >Devs really just want to copy some other game they were a fan of instead of make something people will go out of their way to try
    >MMO players are mostly stockholm syndrome WoW refugees that actually just hate MMO mechanics and want a solo treadmill
    Blue Protocol another massively underwhelming unpolished dull release of all time.

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