MMOs have always been a “second job” even more so in the early days because you didn’t have 50,000 wikis and reaction homosexuals IV dripping you every single detail and quest
>Early 2000s: MMOs are exciting because you can talk to random people on the internet >Now: MMOs suck because you can talk to random people on the internet
People are too ADHD-riddled right now, they don't have patience to level up, to do dungeons, to get loot. It's even harder for them to form relationship, they are unable to spend time talking to someone and form sentences, they prefer that an interface automates it for them. MMORPGs have many design concepts counter-active to this public: leveling up takes time, learning what skills do takes time and effort, getting good at the game takes time and effort - yes even in WoW it's not enough to read guides and learn rotation on a mannequin! You need addons and WAs, and to download and correctly install all that...is actually braindead easy, but to these people - they can't even watch long YT videos, they watch tiktok splitscreen shorts instead. People choose not to play rather than put effort into these things. I wonder if we ever see people too lazy to learn how to use computer or a phone.
Also this. People can easily get mad at each other even within one dungeon run. Imagine playing in a guild for years...you will grow tired of everyone. In this information age, it's too easy to find new people that suit your interests.
THEY SUCK
same shit, same problem, staring at a screen filled with nonsense area affects and recharging and stupid character animations no one cares about.
They are garbage, they always have been and they always will be
They bill themselves as cooperative/competitive multiplayer games, but they are designed to be playable by the person with the cheapest laptop on the most unreliable wi-fi with an internet connection that makes all of Australia blush.
Because they become such an investment that nobody ever wants to/has the time to bother playing a different one from the one they are already invested in which is currently dominated by WoW/FF.
>Why are MMORPGs dying?
cuz the target audience is mostly 40yo married with kids now
some MMOs like WoW got around it by just going after a younger audience
some like 14 just went singleplayer RPG with cutscenes
others like Eve just embraced the 40yo dad audience by putting Dad Rock in their trailers and changing the design so you can only play 1 or 2 hours a week if you're busy.
the Korean-style grindy anime MMO has almost completely died off and got replaced with gatchashit instead
People optimized the fun out of them. There's no sense of wonder or exploration any more, everything is datamined in advance and there is a strict meta that must be adhered to. Don't try to figure things out on your own, don't mix it up, and don't bother doing anything that doesn't give good rewards because you'll never find anyone else interested in doing it. There is only one correct way to play, and if you do anything else you're just bad.
Players have become obsurdly meta and end game focused. I just want to go on an adventure with my bros and do quests while occasionally doing some intense boss. FFXIV had it right early in until it started being about running dailies and weeklies.
there are a lot of reasons mmo's died but the most important one is just that too much is sacrificed on the game play end to permit the massively multi-player end. Take WoW for a perfect example, you have a character basically on skates, one speed, no physics. He has 3 or 4 animations, you tab to your target and cast your spell. It's a UI mini game even at the highest level, and for what? so at the end of the day you can go back to a city with a bunch of people who are afk and show off your items? Compare WoW to a game like monster hunter, epic battles, up to 4 players sometimes 8 for the big raid monsters, all characters have physics, some people are literally vaulting all around the screen, jumping off ledges and hitting monsters in the head with your giant hammer. Being able to stand around afk in a town just isn't worth what's lost in game play.
Instance and raid focused content.
by locking 90% of the desirable game behind pre-made or forced automatched parties all of the MMO part of MMORPGs dwindled down to be no different than playing some modern FPS.
>Devs don't focus on making unique gameplay and content FIRST >Devs don't pander with attractive art >Devs really just want to copy some other game they were a fan of instead of make something people will go out of their way to try >MMO players are mostly stockholm syndrome WoW refugees that actually just hate MMO mechanics and want a solo treadmill
Blue Protocol another massively underwhelming unpolished dull release of all time.
They moved on to gacha
Because too many of them became second jobs if you didn't want to be a shitter.
MMOs have always been a “second job” even more so in the early days because you didn’t have 50,000 wikis and reaction homosexuals IV dripping you every single detail and quest
>WoW's visual language for mechanics are godawful
Agreed.
>visual noise: the ui
>8fps
shocking
what does the nether portal compact disc do
It's no wonder why some people couldn't move out of the fire, they were playing a different game.
SOVL.
No one wants to socialise.
People socialize in xiv but for all the wrong reasons.
14 is not an mmo
This, there is no incentive for players to socialise, people make it a 2nd job
I would play MMOs if I had an irl group, however my irl gaming group are degenerate flakes unable to commit to even a single meetup.
If other people weren't so shit I would 2nd job it up.
Who are you quoting?
>Early 2000s: MMOs are exciting because you can talk to random people on the internet
>Now: MMOs suck because you can talk to random people on the internet
People are too ADHD-riddled right now, they don't have patience to level up, to do dungeons, to get loot. It's even harder for them to form relationship, they are unable to spend time talking to someone and form sentences, they prefer that an interface automates it for them. MMORPGs have many design concepts counter-active to this public: leveling up takes time, learning what skills do takes time and effort, getting good at the game takes time and effort - yes even in WoW it's not enough to read guides and learn rotation on a mannequin! You need addons and WAs, and to download and correctly install all that...is actually braindead easy, but to these people - they can't even watch long YT videos, they watch tiktok splitscreen shorts instead. People choose not to play rather than put effort into these things. I wonder if we ever see people too lazy to learn how to use computer or a phone.
Also this. People can easily get mad at each other even within one dungeon run. Imagine playing in a guild for years...you will grow tired of everyone. In this information age, it's too easy to find new people that suit your interests.
THEY SUCK
same shit, same problem, staring at a screen filled with nonsense area affects and recharging and stupid character animations no one cares about.
They are garbage, they always have been and they always will be
They bill themselves as cooperative/competitive multiplayer games, but they are designed to be playable by the person with the cheapest laptop on the most unreliable wi-fi with an internet connection that makes all of Australia blush.
They're not good anymore
They're overrun with bots
Nobody talks and if they do, zoomers are insufferable
haha i get it cuz you posted the game that killed mmos
Because they become such an investment that nobody ever wants to/has the time to bother playing a different one from the one they are already invested in which is currently dominated by WoW/FF.
I found out about wow back in 2006 when the southpark episode aired.
Went out and bought the install disc from target and played from that time until WoD and quit at the beginning of legion.
Had a good time, shame what's happened to the genre.
>dying
>post troony WoW
Blue Protocol JP servers already being raided by literally everyone
idk
>Why are MMORPGs dying?
cuz the target audience is mostly 40yo married with kids now
some MMOs like WoW got around it by just going after a younger audience
some like 14 just went singleplayer RPG with cutscenes
others like Eve just embraced the 40yo dad audience by putting Dad Rock in their trailers and changing the design so you can only play 1 or 2 hours a week if you're busy.
the Korean-style grindy anime MMO has almost completely died off and got replaced with gatchashit instead
Babby's first greentext post
People optimized the fun out of them. There's no sense of wonder or exploration any more, everything is datamined in advance and there is a strict meta that must be adhered to. Don't try to figure things out on your own, don't mix it up, and don't bother doing anything that doesn't give good rewards because you'll never find anyone else interested in doing it. There is only one correct way to play, and if you do anything else you're just bad.
Screenshot is fine. What's killing MMOs is modern monetization and anti-fun design.
Players have become obsurdly meta and end game focused. I just want to go on an adventure with my bros and do quests while occasionally doing some intense boss. FFXIV had it right early in until it started being about running dailies and weeklies.
there are a lot of reasons mmo's died but the most important one is just that too much is sacrificed on the game play end to permit the massively multi-player end. Take WoW for a perfect example, you have a character basically on skates, one speed, no physics. He has 3 or 4 animations, you tab to your target and cast your spell. It's a UI mini game even at the highest level, and for what? so at the end of the day you can go back to a city with a bunch of people who are afk and show off your items? Compare WoW to a game like monster hunter, epic battles, up to 4 players sometimes 8 for the big raid monsters, all characters have physics, some people are literally vaulting all around the screen, jumping off ledges and hitting monsters in the head with your giant hammer. Being able to stand around afk in a town just isn't worth what's lost in game play.
>too much is sacrificed on the game play end to permit the massively multi-player end.
Too much is sacrificed for fancy looking graphics you mean.
Instance and raid focused content.
by locking 90% of the desirable game behind pre-made or forced automatched parties all of the MMO part of MMORPGs dwindled down to be no different than playing some modern FPS.
>Devs don't focus on making unique gameplay and content FIRST
>Devs don't pander with attractive art
>Devs really just want to copy some other game they were a fan of instead of make something people will go out of their way to try
>MMO players are mostly stockholm syndrome WoW refugees that actually just hate MMO mechanics and want a solo treadmill
Blue Protocol another massively underwhelming unpolished dull release of all time.