Why can't vidya elicit emotions and feelings as this?

Why can't vidya elicit emotions and feelings as this?

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  1. 3 months ago
    Anonymous

    >implying

  2. 3 months ago
    Anonymous

    Oh but it can, Gankergay
    First visit to the Citadel

    The Normandy Reborn

    Now, Balin's Tomb is one of the best soundtrack ever written, but don't come here saying vidya doesn't have anything close to it, go back to your board.

    • 3 months ago
      Anonymous

      lmao @ this SHITTY nuware dialog

      >Look at the size of that ship!
      >The Ascension, flagship of the citadel seat
      >well, size isn't everything
      >just saying, HEHE
      >look at that monster!
      >good thing it's on our side then

      vs

      >Ah! it's that way!
      >He's remembered!
      >No, but the air doesn't smell so foul down here. If in doubt, Meriadoc, always follow your nose
      >Let me risk a little more light...
      >Behold! The great Dwarf-city of Dwarrowdelf!
      >Well, there's an eye opener and no mistake

      MOGGED

      • 3 months ago
        Anonymous

        Mogged by the dialogue from the book your movie COPIED, not a merit of the movie scene you posted.
        Yeah, despite the inferior dialogue the ME scenes evoke the same feelings, now go back to your board Gankergay

        • 3 months ago
          Anonymous

          This particular scene is not from the book. It was written for the screenplay. So, no.

      • 3 months ago
        Anonymous

        >blow up the normandy and kill shepherd
        >bring shepherd back 5 minutes later and the normady in 15

        JJ abrams-tier shit, ME2 was garbage

    • 3 months ago
      Anonymous

      that opening melody gives me Goosebumps every time i listen to it
      i dont think theres a better collective OST in any form of media than the LOTR trilogy

  3. 3 months ago
    Anonymous

    here you go

    Also
    > Please wait, before making a thread
    what the frick?

    • 3 months ago
      Anonymous

      kekd but Blackreach was such a hollow nothingburger of a location. It was by far the most interesting part of this slop game however. I would say if anything comes close to OP, it's the forge of hilbongarde or something else from morrowind.

  4. 3 months ago
    Anonymous

    Pretty much every open world game released in the last 15 years have several moments like that - awe and wonderlust when leaving the tutorial dungeon with music raising and all, it's a cliche at this point.

    • 3 months ago
      Anonymous

      nah you are missing the point of the OP. what those 'moments' as you call them in these new games are doing is trying to emulate OP video. but it's 100% failing and does not elicit the same emotions nor feelings of awe. vidya has failed.

      • 3 months ago
        Anonymous

        It's true some hit harder than others but there's plenty. Skyrim alone has several

      • 3 months ago
        Anonymous

        >t. OP
        Go back to your board Gankergay

        • 3 months ago
          Anonymous

          ok but I never said I wasn't OP

  5. 3 months ago
    Anonymous

    there would be a yellow border on bad guy and quest arrows and telling you to run away before it even appears

  6. 3 months ago
    Anonymous

    >Let us go through the mines of Moria!

  7. 3 months ago
    Anonymous

    Overrated slop

    • 3 months ago
      Anonymous

      Said nobody ever

  8. 3 months ago
    Anonymous

    DS2 is inferior to the other souls games in almost every aspect but I was in awe at the parts of the level design in the Sunken Crown DLC, and parts of it reminded me of this scene. It doesn’t have the same ‘adventure with your mates’ feeling since you’re alone, but I’d argue it adds to a greater sense of bewilderment since you are isolated and utterly small in comparison to the ruins

  9. 3 months ago
    Anonymous

    Because they don't have the equivalent of professional actors giving their reactions in closeups. Movies can direct you to feel awe in more ways that games can.
    But also megastructures really come to life in full FOV 3D. i.e mostly IRL.

  10. 3 months ago
    Anonymous
    • 3 months ago
      Anonymous

      This is as close as modern gaming will get, or when you get teleported to the capital early via that one chest

      • 3 months ago
        Anonymous

        >when you get teleported to the capital early via that one chest
        that one was real strong, really made an impression on me

      • 3 months ago
        Anonymous

        >when you get teleported to the capital early via that one chest
        that one was real strong, really made an impression on me

        I'll do you one better
        >Walk out the door after tutorial
        >Turn right
        >"Ooh some lakeside ruins, gotta explore"
        >Open chest
        >Literally teleported to Hell without a horse to cross the swamp
        >Didn't even know you could fast travel anywhere, had to walk back
        Elden Ring release night was a wild ride I tell you

        • 3 months ago
          Anonymous

          I only found that one after the fact but damn, finding out about that was hilarious

  11. 3 months ago
    Anonymous

    It was just endless CGI pillars. Good dialogue, but they may as well have been in awe at the Deep Roads level in Dragon Age Origins

    • 3 months ago
      Anonymous

      basically
      the music elevates it to "HOLY SHIT IT'S ENDLESS CGI PILLARS" though

    • 3 months ago
      Anonymous

      >It was just endless CGI pillars
      You may have a point with the CGI but in-universe it really is incredible. All of that, carved in stone, and that's just one hall in Moria.

  12. 3 months ago
    Anonymous

    Taking a random elevator you found in a forest in Limgrave is literally this.

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