Why did Everhood fail where Undertale succeded?

Why did Everhood fail where Undertale succeded?

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  1. 11 months ago
    Anonymous

    >No deeper plotline that fans can connect the dots between
    >Middling music
    >One-note characters
    Probably more stuff to list but that's all I can come up with right now

    • 11 months ago
      Anonymous

      Nah musics great. Everything else is right, I'll add on to your points.
      >Failed take on morality
      >Hub worlds are just pitch black voids
      >Geno lite

      • 11 months ago
        Anonymous

        the music was fricking awful

      • 11 months ago
        Anonymous

        >Failed take on morality
        How so?

        • 11 months ago
          Anonymous

          Mainly down to the fact thegame paints it as morally grey but then by the end they are all happy about it so it just becomes the objectively right thing to do rather than having a few unhappy

  2. 11 months ago
    Anonymous

    It felt like any other quirky indie game for one

    • 11 months ago
      Anonymous

      And Undertale didn't?

  3. 11 months ago
    Anonymous

    >Why did Everhood fail where Undertale succeded?
    well there are two reasons for this. I could name 3 but Undertale doesn't serve the third either, so...

  4. 11 months ago
    Anonymous

    Undertale just got lucky releasing at the time that it did, that's why it succeeded in the way that it did.
    Everhood was released after undertale and therefor will always be considered an undertale lite game/ heavily inspired by it, whether it was intentional or not

  5. 11 months ago
    Anonymous

    most indie RPGs the answer is just "because they aren't Undertale" but it's especially true for this piece of shit since it felt like the devs were literally just going down a checklist of Undertale traits

    • 11 months ago
      Anonymous

      >most indie RPGs the answer is just "because they aren't Undertale"
      But why did Undertale do it, then?

      • 11 months ago
        Anonymous

        Because it was Undertale. Were you not listening?

        • 11 months ago
          Anonymous

          So what made Undertale what it was, i.e. a good-selling and very popular video game? And what do the others not have?
          Not like Undertale invented a genre itself or anything, it's still an amalgamation of a bunch of old mechanics and tropes.

          • 11 months ago
            Anonymous

            >tonyfox was already niche-popular because of his rom hacks and homestuck
            >appeared when western RPGs were much rarer even if it's hard to process that nowadays, similar to FNAF
            >likeable characters and genuine actual funny jokes
            >14 year olds wanted to frick sans

    • 11 months ago
      Anonymous

      It felt like any other quirky indie game for one

      While true, there is still another Big One...

  6. 11 months ago
    Anonymous

    fake soul

  7. 11 months ago
    Anonymous

    What do we think of this one?

    • 11 months ago
      Anonymous

      vaporware

      • 11 months ago
        Anonymous

        No it's not.

        • 11 months ago
          Anonymous

          Source? Can't find much on the game.

          • 11 months ago
            Anonymous

            I'm a playtester and it's still getting updates.

            • 11 months ago
              Anonymous

              Did you post this

              https://youtu.be/s9RDPQv_Tyk
              What do we think of this one?

              Please do not shill inorganically

              • 11 months ago
                Anonymous

                nah. I don't shill. just saw the game mentioned and thought I'd chime in. as of this month the game is nearing the final stages of development. I'd have to assume it will be out by the fall.

              • 11 months ago
                Anonymous

                Good to hear, is the game good? Doesn't have tedious grinding or anything right?

    • 11 months ago
      Anonymous

      first 20 seconds were more interesting than the rest of it

    • 11 months ago
      Anonymous

      YIIK with forced soul.

    • 11 months ago
      Anonymous

      I played the demo... years ago. If it ever actually releases I expect it to be really good.

  8. 11 months ago
    Anonymous

    Rasta beast fight was full of soul

  9. 11 months ago
    Anonymous

    Completely different kind of game, with similar themes.
    Toby Fox already had a following as an amateur rom hacker, a composer for Homestuck, and a successful kickstarter demo, where EverHood just kind of dropped in to the steam marketplace.
    The music is good, but it's still mainly compositions from other artists and not really unique to the game itself. The music in Undertale single-handedly carried it all the way to the end.
    As a bonus, EverHood just unabashedly signals its inspirations from time to time, not in a blatant referential way, but still noticeably, which people took as a sign of weakness and not being able to differentiate itself enough.

    • 11 months ago
      Anonymous

      >Toby Fox already had a following as an amateur rom hacker, a composer for Homestuck, and a successful kickstarter demo
      I keep hearing about this, but I am very doubtful in how it actually contributed to such an explosive popularity. It might've given an initial push, but most fans including me didn't know/care about these other things

      • 11 months ago
        Anonymous

        Undertale started as a kickstarter, anon. If there wasn't this push, the game might have come unknown until some word of mouth.

        Same with Pizza Tower.

        • 11 months ago
          Anonymous

          >Undertale started as a kickstarter, anon. If there wasn't this push, the game might have come unknown until some word of mouth.
          That's what helped get the game release in s somewhat-finished state at all. But was it the reason behind its status? Every streamer under the sun playing it? Plenty of finished and released Kickstarter projects no one cares about.

          • 11 months ago
            Anonymous

            >Every streamer under the sun playing it
            I feel like he just gifted the game to every streamer he knew of and got lucky that they actually tried it out and it snowballed from there
            I first heard of Undertale when Vinesauce Joel played it

      • 11 months ago
        Anonymous

        >"I don't understand how a guy having a huge loyal fanbase helped him become popular"
        yup, we're on Ganker alright

        • 11 months ago
          Anonymous

          >huge
          He was the composer of a webcomic and an obscure romhack dev. It was undertale's demo that won him the kickstarter base, which brings us back to the question of why UT has so much pull.

          • 11 months ago
            Anonymous

            >of *a* webcomic
            I think you're misunderstanding how huge Homestuck was, anon.
            HS took down Newgrounds with the release of one of their animated scenes, and people regularly gushed about what a skilled composer Toby was.

            • 11 months ago
              Anonymous

              Yeah, homestuck was huge, but i feel like most people would overlook the work of ONE of its many talented composers. Hussie was the big shot of HS, and even his later works--Hiveswap--didnt do nearly as well.

          • 11 months ago
            Anonymous

            It wasn't even the kickstarter.
            Sure, it made 10x what he asked for but that's still relatively small in terms of kickstarter relevance and largely that was down to giving Toby Fox frick you money to prevent Samael (Butterdragon/So Sorry) from doing shit like trying to harass backers to pull their donations.

            • 11 months ago
              Anonymous

              >to prevent Samael (Butterdragon/So Sorry) from doing shit like trying to harass backers to pull their donations.
              Other way around. People threatened to pull their donations because of butterdragon's weird OC and he offered to pull out but Toby said no because he was w/e about it.

              • 11 months ago
                Anonymous

                Don't try to rewrite history shitweed.

              • 11 months ago
                Anonymous

                That's literally what happened.

          • 11 months ago
            Anonymous

            >composer of a webcomic
            chide you have no idea

      • 11 months ago
        Anonymous

        >i don't see how rabidly autistic homestuck fans could increase popularity just by sheer numbers

        • 11 months ago
          Anonymous

          This is the one. When homestuck fans found out the guy that composed for the best moments in the comic was making an entire game of original music, they shilled the demo to high heaven.

      • 11 months ago
        Anonymous

        How moronic can you be to not be able to understand the difference between starting with a base and starting with nothing to your name?

    • 11 months ago
      Anonymous

      >As a bonus, EverHood just unabashedly signals its inspirations from time to time, not in a blatant referential way, but still noticeably, which people took as a sign of weakness and not being able to differentiate itself enough.
      THIS!
      I didn't finish the game but from what I played, the entire game felt like what the author was into it. It didn't have a voice, it had an opinion. Like looking at a Nintendo fan's bedroom.

      • 11 months ago
        Anonymous

        I got the same feeling playing Undertale though. It had an enormous number of microthingals I liked about various old games mashed together. Probably more than any other game I can remember on the spot.

  10. 11 months ago
    Anonymous

    Isn't Everhood getting a sequel?

    • 11 months ago
      Anonymous

      God I hope so

      • 11 months ago
        Anonymous

        they announced it like a week ago

        • 11 months ago
          Anonymous

          oh shit
          https://store.steampowered.com/app/1984020/Everhood_2/

          • 11 months ago
            Anonymous

            Niiiice

          • 11 months ago
            Anonymous

            I hope it's completely unrelated to the first. The first's ending already fricked up the moving on and letting go bit enough as it is.

          • 11 months ago
            Anonymous

            >viral marketing bait sexy slimegirl at the end of the trailer
            zzz

          • 11 months ago
            Anonymous

            Damn didn't expect a sequel nice

          • 11 months ago
            Anonymous

            >it's real
            Nice, wishlisted.

          • 11 months ago
            Anonymous

            i miss red

          • 11 months ago
            Anonymous

            What you picking?
            quite a downgrade from not-geno tbh

            • 11 months ago
              Anonymous

              axe looks the coolest of the three so red it is
              >spoiler
              agreed, pink was such a b***hass that it's gonna be hard to get used to the new mc

              • 11 months ago
                Anonymous

                Trailer shows you can get any weapon with any colour of character
                It seem colour only means what colour note you can take.

              • 11 months ago
                Anonymous

                The player character changes color when he absorbs bullets to match

      • 11 months ago
        Anonymous

        they announced it like a week ago

        oh shit
        https://store.steampowered.com/app/1984020/Everhood_2/

        Wait WHAT? Holy frick I'm glad I opened the thread.

  11. 11 months ago
    Anonymous

    Eh it did well enough. Everhood is absolutely a success by indie game standards, just not by Undertale standards.

    • 11 months ago
      Anonymous

      Did Undertale really sell that much before console ports? YouTube popularity is not necessarily a sign of monetary success. I mean it did fine, but was it more than that?

      • 11 months ago
        Anonymous

        Yeah it did. It had like 50,000 steam reviews by the end of 2015.

      • 11 months ago
        Anonymous

        it got console ports because it was already massively successful on steam

  12. 11 months ago
    Anonymous

    The game tries to make you care for the characters but you can't give a shit about them or even the world.
    It didn't help the music ranges from forgettable for a "important" fight to amazing for some random ass shopkeeper.

  13. 11 months ago
    Anonymous

    I like the gameplay
    I like the soundtrack
    The story was not gripping me, and that's usually the appeal of these kinds of games.

  14. 11 months ago
    Anonymous

    I really liked it. There was something very special about only ever playing it past midnight in a dark room

  15. 11 months ago
    Anonymous

    End game was too fricking long.

    • 11 months ago
      Anonymous

      It never knew when to end
      >Sun fight
      >Friends fight
      >Universe fight
      >Every character fight
      All back to back including cutscenes inbetween and making you repeat if you died

  16. 11 months ago
    Anonymous

    Is it possible for me to make a JRPG with an action-based battle system, simple but color-theory-solid art, and weird/somewhat creepy atmosphere without it coming off as an Underrune knockoff in 202X?

    • 11 months ago
      Anonymous

      Yes, but it will be a Mario & Luigi knockoff.

      • 11 months ago
        Anonymous

        No, I want a more involved action system, not timed button presses.

  17. 11 months ago
    Anonymous

    Homestuck wasn't bad at the start, maybe even more clever and interesting than UT. So why did Hussie never manage to produce such a cool video game?

  18. 11 months ago
    Anonymous

    Not everyone has done psychedelics so the themes aren't as accessible.
    I'm sure the devs are happy with it though and it'll definitely keep a cult following.

  19. 11 months ago
    Anonymous

    You don't get to rip off Neverhood if there's no claymation.

  20. 11 months ago
    Anonymous

    Chinese spyware

  21. 11 months ago
    Anonymous

    I honestly think it was better than Undertale and I loved Undertale.
    Wouldn't really say it failed either. A game doesn't fail if it doesn't garner as much attention as Undertale did when it came out. It was decently successful and popular if I recall.
    Only bad things I have to say about the game would be how cancer some fights can be with time windows to get kills, and how the game can feel a bit padded out after you get your arm back.
    Aside from that I think everything about it was great, could've used some more lore though. Especially with the mages and the Higher Beings.

  22. 11 months ago
    Anonymous

    I still wish we had a (less) shitposty name for the "genre".

  23. 11 months ago
    Anonymous

    >music-based game
    >almost none of the fights have "note" patterns that go with the music
    >takes effort to ready an attack, enemy can randomly shoot out a wall or black note that nullifies it
    Couldn't stick it through past the blue lightning guy.

  24. 11 months ago
    Anonymous

    >moral about giving up, letting go, and not letting things go on eternally
    >but also we're gonna bring over Kali Yuga shit so actually things WILL go on eternally, just in a repeating cycle
    >Buddha looks forward to seeing you on your next go around for centuries of unimaginable suffering and stagnation

  25. 11 months ago
    Anonymous

    >moral about moving on and how things aren't supposed to go on forever
    >make a sequel that looks to be far longer than the first game

    • 11 months ago
      Anonymous

      Guarantee you Everhood 2 is going to be about how things were before Everhood 1, and the SO EDGY THIRD ACT TWIST is Pink doing her chimpout

  26. 11 months ago
    Anonymous

    >too much empty space between content losing the attention of a typical undertale fan
    >game is actually kind of difficult in comparison so the normies will flee
    >the what if monsters were right about you plot twist is old by this point
    >no memorable characters maybe aside from piggu but he's like 5 minutes of screen time

  27. 11 months ago
    Anonymous

    What's next for Undervanias? Can we improve the genre somehow and move it forward?

    • 11 months ago
      Anonymous
    • 11 months ago
      Anonymous

      I'm glad to see end roll mentioned.
      That and Farethere City really messed with me

    • 11 months ago
      Anonymous

      >Madotsuki/Uboa
      wat? the blonde chick is uboa

  28. 11 months ago
    Anonymous

    What did the gnomes mean by this?

    • 11 months ago
      Anonymous

      slime girl SEXOOO

  29. 11 months ago
    Anonymous

    >best track in the game is during a false end
    what did they mean by this

  30. 11 months ago
    Anonymous

    pink did nothing wrong

  31. 11 months ago
    Anonymous

    People already heard Megalovania and got bored

  32. 11 months ago
    Anonymous

    i actually played it, i finished the normal route killing everyone recently, it's just not engaging story wise tbh. it all felt like nonsense.you also don't connect to anyone like in undertale because your character already knows everyone for some reason, so there's a bit of a disconnect there, while in undertale everyone gets to know you based on the actions you take. here you eventually are given the choice of killing all these people you dont know of letting them live, but honestly who cares. and what's worse os that at the end it's revealed you're actually a pink lady or whatever. i was fooled by the steam review because the game wasn't worth it at all. and keep in mind i pirated it.

    • 11 months ago
      Anonymous

      >you also don't connect to anyone because your characters already know everyone
      ...so? Pink lets (You) take the wheels and to most of the characters that aren't mages you're essentially a new guy to have fun with.
      Even Green Mage who knows you basically doesn't say a thing and just decides to have a fun D&D session with you. Pink knowing the characters has very little relevance to the story outside of a few interactions like Gold Pig being told by Purple that he never wins against Pink.
      >at the end it's revealed
      That was already obvious by the time you reached mirror room if not earlier. I think that also shows up in the first fight against Higher beings.

      • 11 months ago
        Anonymous

        yeah maybe if you were really paying attention to the story, but it's not interesting enough for that tbh. it's convoluted and messy and requires you to be really invested from the get go, while in undertale is just like hey there's magic and you're a little boy who fell into a hole full of monsters. you expect to be killed but get to know people and have fun. here it starts with some mess about immortality and an exposition dump that leads to gameplay which looks like more or less what i said before. the ending was not interesting enough, the gameplay also wasn't subverted in any way since all fights are the same, it's just not that great imo. i played it mostly because the second one was announced and was hoping for something similar to undertale that actually gets a sequel, but it was pretty subpar in the end

  33. 11 months ago
    Anonymous

    the main issue imo is that the game is too short
    you don't spend enough time with the characters to get attached to them, so you feel nothing when you have to kill them
    hopefully the sequel is longer

  34. 11 months ago
    Anonymous

    it was alright but it didnt have any da cake is a lie XD for the reddit and tumblr crowd to obsess over like in undertale

  35. 11 months ago
    Anonymous

    morons on Ganker say that Undertale punishes you for not doing pacifist but if anything, Everhood will literally shit on you for doing anything BUT the fricking main ending

    You can defeat every enemy that tries attacking you in Undertale and the game doesnt punish you. If anything, the game will understand that you are just trying to defend yourself and get out of the underground. Its when you go out of your way hunting down everything is when the game thinks you're a monster and thats completely understandable

    Everhood is fricking awful. If you dont do your duty that the game just forces you into, the game will actively say FRICK YOU, YOU CANT JUST LET EVERYONE STAY IN LIMBO despite the first half of the game showing most of the monsters having fun and enjoying themselves. It completely shows you one thing, warns you to not get your arm and when you refuse to destroy the monsters, the game tells you that you are a horrible person despite showing that some monsters can live normally in eternity. There shouldve at least been an option to put some monsters out of their misery but the game doesnt even do that

    shit game. Its clear the dev just wanted to force the message of the game instead of giving the players the option like how Undertale gives you the neutral routes

    • 11 months ago
      Anonymous

      t. frog

    • 11 months ago
      Anonymous

      I don't think you understand the difference.
      In Undertale, your goal is to just make it back to the surface. How you do that is up to you.
      In Everhood, your objective was always to free everyone from that hell.
      You say you're "forced" but you have options. You can go down the corridor, or you can refuse to kill and force Frog's hand until he gives up out of frustration and despair.
      >the game tells you that you are a horrible person
      What? When?
      >shows you most of the monsters having fun and enjoying themselves
      Yep, then you got the people that don't have goldfish memories like Green Mage that actually just start doing crazy shit out of pure lunacy due to time making them crazy like throwing his eye in a random spot and being lost for god knows how many years, or recording eons in an infinite corridor, or Orange who kidnaps others and does fricked up experiments on them (Grundall and whoever that blue haired schizo was), and all the people that Gold Pig killed by throwing them in the incinerator (plus the people that incinerated themselves) and so on.
      The game tells you it's going to be a hard thing to do but you have to do it. Frog and the Forest Guardian spell it out for you; you'll feel shitty about it but it's for everyone's good.

  36. 11 months ago
    Anonymous

    I still don't really understand if Red was ever a person or not

    • 11 months ago
      Anonymous

      Red is just the vessel for Pink, but the remote to control the body is given to a human (player). Probably because Pink who was supposed to do it is a weak b***h.
      Pink could just wrestle the control away but feigns ignorance so he can pretend the blood isn't on his hands.

    • 11 months ago
      Anonymous

      Red is just the vessel for Pink, but the remote to control the body is given to a human (player). Probably because Pink who was supposed to do it is a weak b***h.
      Pink could just wrestle the control away but feigns ignorance so he can pretend the blood isn't on his hands.

      >Red has been helping us!
      >We just didn't know
      >They did was I couldn't do
      Is what Pink says.

  37. 11 months ago
    Anonymous

    The theming fell flat for one thing. The *idea* of freeing immortal characters could've worked. But the presentation of that idea wasn't nearly good enough that it felt justified, so instead it just felt forced. It felt overwhelmingly like it was 'in Undertale you save character so here you will kill them', just mimicking another, better game.

    I also felt that the actual gameplay ended up being disappointing. After the first few fights you basically have seen all there is to see in combat. Yeah you get to block and attack but there isn't anywhere near enough nuisance to fights as the game progresses.

  38. 11 months ago
    Anonymous

    Everhood is fun

  39. 11 months ago
    Anonymous

    EXITING THE FOREST IS SUPER SIMPLE:
    ALL YOU DO IS FOLLOW THESE PATH TURNS

  40. 11 months ago
    Anonymous

    People still believe Undertale was some sudden success lmao.
    It was carried by the Homestuck fanbase which knee Toby Fox before.

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