Why did Everhood fail where Undertale succeded?
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Why did Everhood fail where Undertale succeded?
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>No deeper plotline that fans can connect the dots between
>Middling music
>One-note characters
Probably more stuff to list but that's all I can come up with right now
Nah musics great. Everything else is right, I'll add on to your points.
>Failed take on morality
>Hub worlds are just pitch black voids
>Geno lite
the music was fricking awful
>Failed take on morality
How so?
Mainly down to the fact thegame paints it as morally grey but then by the end they are all happy about it so it just becomes the objectively right thing to do rather than having a few unhappy
It felt like any other quirky indie game for one
And Undertale didn't?
>Why did Everhood fail where Undertale succeded?
well there are two reasons for this. I could name 3 but Undertale doesn't serve the third either, so...
Undertale just got lucky releasing at the time that it did, that's why it succeeded in the way that it did.
Everhood was released after undertale and therefor will always be considered an undertale lite game/ heavily inspired by it, whether it was intentional or not
most indie RPGs the answer is just "because they aren't Undertale" but it's especially true for this piece of shit since it felt like the devs were literally just going down a checklist of Undertale traits
>most indie RPGs the answer is just "because they aren't Undertale"
But why did Undertale do it, then?
Because it was Undertale. Were you not listening?
So what made Undertale what it was, i.e. a good-selling and very popular video game? And what do the others not have?
Not like Undertale invented a genre itself or anything, it's still an amalgamation of a bunch of old mechanics and tropes.
>tonyfox was already niche-popular because of his rom hacks and homestuck
>appeared when western RPGs were much rarer even if it's hard to process that nowadays, similar to FNAF
>likeable characters and genuine actual funny jokes
>14 year olds wanted to frick sans
While true, there is still another Big One...
fake soul
What do we think of this one?
vaporware
No it's not.
Source? Can't find much on the game.
I'm a playtester and it's still getting updates.
Did you post this
Please do not shill inorganically
nah. I don't shill. just saw the game mentioned and thought I'd chime in. as of this month the game is nearing the final stages of development. I'd have to assume it will be out by the fall.
Good to hear, is the game good? Doesn't have tedious grinding or anything right?
first 20 seconds were more interesting than the rest of it
YIIK with forced soul.
I played the demo... years ago. If it ever actually releases I expect it to be really good.
Rasta beast fight was full of soul
Completely different kind of game, with similar themes.
Toby Fox already had a following as an amateur rom hacker, a composer for Homestuck, and a successful kickstarter demo, where EverHood just kind of dropped in to the steam marketplace.
The music is good, but it's still mainly compositions from other artists and not really unique to the game itself. The music in Undertale single-handedly carried it all the way to the end.
As a bonus, EverHood just unabashedly signals its inspirations from time to time, not in a blatant referential way, but still noticeably, which people took as a sign of weakness and not being able to differentiate itself enough.
>Toby Fox already had a following as an amateur rom hacker, a composer for Homestuck, and a successful kickstarter demo
I keep hearing about this, but I am very doubtful in how it actually contributed to such an explosive popularity. It might've given an initial push, but most fans including me didn't know/care about these other things
Undertale started as a kickstarter, anon. If there wasn't this push, the game might have come unknown until some word of mouth.
Same with Pizza Tower.
>Undertale started as a kickstarter, anon. If there wasn't this push, the game might have come unknown until some word of mouth.
That's what helped get the game release in s somewhat-finished state at all. But was it the reason behind its status? Every streamer under the sun playing it? Plenty of finished and released Kickstarter projects no one cares about.
>Every streamer under the sun playing it
I feel like he just gifted the game to every streamer he knew of and got lucky that they actually tried it out and it snowballed from there
I first heard of Undertale when Vinesauce Joel played it
>"I don't understand how a guy having a huge loyal fanbase helped him become popular"
yup, we're on Ganker alright
>huge
He was the composer of a webcomic and an obscure romhack dev. It was undertale's demo that won him the kickstarter base, which brings us back to the question of why UT has so much pull.
>of *a* webcomic
I think you're misunderstanding how huge Homestuck was, anon.
HS took down Newgrounds with the release of one of their animated scenes, and people regularly gushed about what a skilled composer Toby was.
Yeah, homestuck was huge, but i feel like most people would overlook the work of ONE of its many talented composers. Hussie was the big shot of HS, and even his later works--Hiveswap--didnt do nearly as well.
It wasn't even the kickstarter.
Sure, it made 10x what he asked for but that's still relatively small in terms of kickstarter relevance and largely that was down to giving Toby Fox frick you money to prevent Samael (Butterdragon/So Sorry) from doing shit like trying to harass backers to pull their donations.
>to prevent Samael (Butterdragon/So Sorry) from doing shit like trying to harass backers to pull their donations.
Other way around. People threatened to pull their donations because of butterdragon's weird OC and he offered to pull out but Toby said no because he was w/e about it.
Don't try to rewrite history shitweed.
That's literally what happened.
>composer of a webcomic
chide you have no idea
>i don't see how rabidly autistic homestuck fans could increase popularity just by sheer numbers
This is the one. When homestuck fans found out the guy that composed for the best moments in the comic was making an entire game of original music, they shilled the demo to high heaven.
How moronic can you be to not be able to understand the difference between starting with a base and starting with nothing to your name?
>As a bonus, EverHood just unabashedly signals its inspirations from time to time, not in a blatant referential way, but still noticeably, which people took as a sign of weakness and not being able to differentiate itself enough.
THIS!
I didn't finish the game but from what I played, the entire game felt like what the author was into it. It didn't have a voice, it had an opinion. Like looking at a Nintendo fan's bedroom.
I got the same feeling playing Undertale though. It had an enormous number of microthingals I liked about various old games mashed together. Probably more than any other game I can remember on the spot.
Isn't Everhood getting a sequel?
God I hope so
they announced it like a week ago
oh shit
https://store.steampowered.com/app/1984020/Everhood_2/
Niiiice
I hope it's completely unrelated to the first. The first's ending already fricked up the moving on and letting go bit enough as it is.
>viral marketing bait sexy slimegirl at the end of the trailer
zzz
Damn didn't expect a sequel nice
>it's real
Nice, wishlisted.
i miss red
What you picking?
quite a downgrade from not-geno tbh
axe looks the coolest of the three so red it is
>spoiler
agreed, pink was such a b***hass that it's gonna be hard to get used to the new mc
Trailer shows you can get any weapon with any colour of character
It seem colour only means what colour note you can take.
The player character changes color when he absorbs bullets to match
Wait WHAT? Holy frick I'm glad I opened the thread.
Eh it did well enough. Everhood is absolutely a success by indie game standards, just not by Undertale standards.
Did Undertale really sell that much before console ports? YouTube popularity is not necessarily a sign of monetary success. I mean it did fine, but was it more than that?
Yeah it did. It had like 50,000 steam reviews by the end of 2015.
it got console ports because it was already massively successful on steam
The game tries to make you care for the characters but you can't give a shit about them or even the world.
It didn't help the music ranges from forgettable for a "important" fight to amazing for some random ass shopkeeper.
I like the gameplay
I like the soundtrack
The story was not gripping me, and that's usually the appeal of these kinds of games.
I really liked it. There was something very special about only ever playing it past midnight in a dark room
End game was too fricking long.
It never knew when to end
>Sun fight
>Friends fight
>Universe fight
>Every character fight
All back to back including cutscenes inbetween and making you repeat if you died
Is it possible for me to make a JRPG with an action-based battle system, simple but color-theory-solid art, and weird/somewhat creepy atmosphere without it coming off as an Underrune knockoff in 202X?
Yes, but it will be a Mario & Luigi knockoff.
No, I want a more involved action system, not timed button presses.
Homestuck wasn't bad at the start, maybe even more clever and interesting than UT. So why did Hussie never manage to produce such a cool video game?
Not everyone has done psychedelics so the themes aren't as accessible.
I'm sure the devs are happy with it though and it'll definitely keep a cult following.
You don't get to rip off Neverhood if there's no claymation.
Chinese spyware
I honestly think it was better than Undertale and I loved Undertale.
Wouldn't really say it failed either. A game doesn't fail if it doesn't garner as much attention as Undertale did when it came out. It was decently successful and popular if I recall.
Only bad things I have to say about the game would be how cancer some fights can be with time windows to get kills, and how the game can feel a bit padded out after you get your arm back.
Aside from that I think everything about it was great, could've used some more lore though. Especially with the mages and the Higher Beings.
I still wish we had a (less) shitposty name for the "genre".
>music-based game
>almost none of the fights have "note" patterns that go with the music
>takes effort to ready an attack, enemy can randomly shoot out a wall or black note that nullifies it
Couldn't stick it through past the blue lightning guy.
>moral about giving up, letting go, and not letting things go on eternally
>but also we're gonna bring over Kali Yuga shit so actually things WILL go on eternally, just in a repeating cycle
>Buddha looks forward to seeing you on your next go around for centuries of unimaginable suffering and stagnation
>moral about moving on and how things aren't supposed to go on forever
>make a sequel that looks to be far longer than the first game
Guarantee you Everhood 2 is going to be about how things were before Everhood 1, and the SO EDGY THIRD ACT TWIST is Pink doing her chimpout
>too much empty space between content losing the attention of a typical undertale fan
>game is actually kind of difficult in comparison so the normies will flee
>the what if monsters were right about you plot twist is old by this point
>no memorable characters maybe aside from piggu but he's like 5 minutes of screen time
What's next for Undervanias? Can we improve the genre somehow and move it forward?
I'm glad to see end roll mentioned.
That and Farethere City really messed with me
>Madotsuki/Uboa
wat? the blonde chick is uboa
What did the gnomes mean by this?
slime girl SEXOOO
>best track in the game is during a false end
what did they mean by this
pink did nothing wrong
People already heard Megalovania and got bored
i actually played it, i finished the normal route killing everyone recently, it's just not engaging story wise tbh. it all felt like nonsense.you also don't connect to anyone like in undertale because your character already knows everyone for some reason, so there's a bit of a disconnect there, while in undertale everyone gets to know you based on the actions you take. here you eventually are given the choice of killing all these people you dont know of letting them live, but honestly who cares. and what's worse os that at the end it's revealed you're actually a pink lady or whatever. i was fooled by the steam review because the game wasn't worth it at all. and keep in mind i pirated it.
>you also don't connect to anyone because your characters already know everyone
...so? Pink lets (You) take the wheels and to most of the characters that aren't mages you're essentially a new guy to have fun with.
Even Green Mage who knows you basically doesn't say a thing and just decides to have a fun D&D session with you. Pink knowing the characters has very little relevance to the story outside of a few interactions like Gold Pig being told by Purple that he never wins against Pink.
>at the end it's revealed
That was already obvious by the time you reached mirror room if not earlier. I think that also shows up in the first fight against Higher beings.
yeah maybe if you were really paying attention to the story, but it's not interesting enough for that tbh. it's convoluted and messy and requires you to be really invested from the get go, while in undertale is just like hey there's magic and you're a little boy who fell into a hole full of monsters. you expect to be killed but get to know people and have fun. here it starts with some mess about immortality and an exposition dump that leads to gameplay which looks like more or less what i said before. the ending was not interesting enough, the gameplay also wasn't subverted in any way since all fights are the same, it's just not that great imo. i played it mostly because the second one was announced and was hoping for something similar to undertale that actually gets a sequel, but it was pretty subpar in the end
the main issue imo is that the game is too short
you don't spend enough time with the characters to get attached to them, so you feel nothing when you have to kill them
hopefully the sequel is longer
it was alright but it didnt have any da cake is a lie XD for the reddit and tumblr crowd to obsess over like in undertale
morons on Ganker say that Undertale punishes you for not doing pacifist but if anything, Everhood will literally shit on you for doing anything BUT the fricking main ending
You can defeat every enemy that tries attacking you in Undertale and the game doesnt punish you. If anything, the game will understand that you are just trying to defend yourself and get out of the underground. Its when you go out of your way hunting down everything is when the game thinks you're a monster and thats completely understandable
Everhood is fricking awful. If you dont do your duty that the game just forces you into, the game will actively say FRICK YOU, YOU CANT JUST LET EVERYONE STAY IN LIMBO despite the first half of the game showing most of the monsters having fun and enjoying themselves. It completely shows you one thing, warns you to not get your arm and when you refuse to destroy the monsters, the game tells you that you are a horrible person despite showing that some monsters can live normally in eternity. There shouldve at least been an option to put some monsters out of their misery but the game doesnt even do that
shit game. Its clear the dev just wanted to force the message of the game instead of giving the players the option like how Undertale gives you the neutral routes
t. frog
I don't think you understand the difference.
In Undertale, your goal is to just make it back to the surface. How you do that is up to you.
In Everhood, your objective was always to free everyone from that hell.
You say you're "forced" but you have options. You can go down the corridor, or you can refuse to kill and force Frog's hand until he gives up out of frustration and despair.
>the game tells you that you are a horrible person
What? When?
>shows you most of the monsters having fun and enjoying themselves
Yep, then you got the people that don't have goldfish memories like Green Mage that actually just start doing crazy shit out of pure lunacy due to time making them crazy like throwing his eye in a random spot and being lost for god knows how many years, or recording eons in an infinite corridor, or Orange who kidnaps others and does fricked up experiments on them (Grundall and whoever that blue haired schizo was), and all the people that Gold Pig killed by throwing them in the incinerator (plus the people that incinerated themselves) and so on.
The game tells you it's going to be a hard thing to do but you have to do it. Frog and the Forest Guardian spell it out for you; you'll feel shitty about it but it's for everyone's good.
I still don't really understand if Red was ever a person or not
Red is just the vessel for Pink, but the remote to control the body is given to a human (player). Probably because Pink who was supposed to do it is a weak b***h.
Pink could just wrestle the control away but feigns ignorance so he can pretend the blood isn't on his hands.
>Red has been helping us!
>We just didn't know
>They did was I couldn't do
Is what Pink says.
The theming fell flat for one thing. The *idea* of freeing immortal characters could've worked. But the presentation of that idea wasn't nearly good enough that it felt justified, so instead it just felt forced. It felt overwhelmingly like it was 'in Undertale you save character so here you will kill them', just mimicking another, better game.
I also felt that the actual gameplay ended up being disappointing. After the first few fights you basically have seen all there is to see in combat. Yeah you get to block and attack but there isn't anywhere near enough nuisance to fights as the game progresses.
Everhood is fun
EXITING THE FOREST IS SUPER SIMPLE:
ALL YOU DO IS FOLLOW THESE PATH TURNS
People still believe Undertale was some sudden success lmao.
It was carried by the Homestuck fanbase which knee Toby Fox before.