why do people complain about 100+ hour RPGs these days? since when is more content bad?

why do people complain about 100+ hour RPGs these days?
since when is more content bad?

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  1. 9 months ago
    Anonymous

    I only have a week to play before moving to the next product.

  2. 9 months ago
    Anonymous

    Wagecucks who still feel the FOMO and have to try to play everything popular.

    • 9 months ago
      Anonymous

      past like age 13 you dont have the time to play 100 hour rpgs anymore
      but also issues like this are pretty real

      normalgay attention spans are on the decline, but they were never really that great to begin with

      Vidya is the new Hollywood so normalgays really want to be involved with the latest shill release but they don't actually want to engage beyond the bare minimum effort.

  3. 9 months ago
    Anonymous

    normalgay attention spans are on the decline, but they were never really that great to begin with

  4. 9 months ago
    Anonymous

    Vidya is the new Hollywood so normalgays really want to be involved with the latest shill release but they don't actually want to engage beyond the bare minimum effort.

  5. 9 months ago
    Anonymous

    When "more content" is basically padding, which applies to a lot of rpgs.

  6. 9 months ago
    Anonymous

    It's only people won't don't really play games
    That said some new games are needlessly long
    Look at at classic FF7 and FF7R.
    By the time you finish FF7R ( which is merely the prologue to the story) you would have finished the whole original game in the same time.
    all because of awful padding and slow platform sequences.

  7. 9 months ago
    Anonymous

    "Content" in 2023 is 40-60% cutscenes and 20% thinly veiled loading screens.

  8. 9 months ago
    Anonymous

    in the context of ys 8 its because the gameplay is so incredibly shallow that you've seen basically all it has to offer 2 hours in yet it drags on forever and the story isn't good enough to prop it up

  9. 9 months ago
    Anonymous

    because usually by then it is way past the part of having fun and. it is usually just padded out with annoying tasks and most gameplay mechanics have gotten repetitive.

    if it is 100+ hours of actual fun then sure its great. but with rpgs and especially jrpgs it is just super boring and tedious grinding or boring fetch quests.

  10. 9 months ago
    Anonymous

    What's better: 50 hours of a shit game or 100 hours of a shit game? Length can be an active detriment to the game if the game can't make playing for that long fun.

  11. 9 months ago
    Anonymous

    I would rather play 4 25 hour games rather than 1 100 hour game
    I don't want to sacrifice a hundred hours playing a single game when there is so much stuff out there that i could be playing / trying.

  12. 9 months ago
    Anonymous

    RPGs should be 20-40 hours long.

  13. 9 months ago
    Anonymous

    the ideal game has a 40 hours story and 100 hours of post-game content
    casual who play for the story get their fill and move on to the new hot thing
    And gamers who enjoy the gameplay&world can continue to enjoy the game.

    • 9 months ago
      Anonymous

      >100 hours of post-game content
      90% of players drop the game at the credits, whats the point?

      • 9 months ago
        Anonymous

        Playtime is actually a metric which helps devs and publishers decide what gets money.

        You don't think they're not keeping track of who does what do you? That's literally what achievements and shit are for and even when they don't explicitly have achievements they're still taking analytics. Even fricking DS games had shit implemented that you could fill out explicitly to scrape the data when they connected online.

        The Dream World for Gen 5 Pokémon wasn't something they did out of the goodness of their hearts.

  14. 9 months ago
    Anonymous

    Replayability has always mattered. Games longer than 10 hours are almost exclusively not good games and even those that are are rarely worth replaying which makes them worse than those that are.

    Furthermore, the idea isn't to give you content in the case of most games with such length, it's to design an abusive piece of shit in most cases so that you'll pay your way around it.

    If they cared about giving you content they'd make a 10 hours game with 1000 hour postgame but they're banking on you feeling shit for not completing it. They know if you see credits roll day one you aren't going to be paying more in most cases.

    • 9 months ago
      Anonymous

      >10 hours game with 1000 hour postgame
      That sounds absolutely terrible.

      • 9 months ago
        Anonymous

        and it's the average Disgaea experience, at least the base game is fun.

  15. 9 months ago
    Anonymous

    When you start to have way to much game in your backlog, didn't stop me to buy Ni no kuni 2 and i will play it for 80 hour if i must

  16. 9 months ago
    Anonymous

    This is the dumbest mindset in gaming. More content doesn’t make something better. Do any of you ever think that maybe they could add bad content that makes the game worse? Is that just impossible to you? And what about pacing? Persona 5 is like a hundred hours long, and this is mainly because it has ultra repetitive and drawn out dialogue. Is that a good thing because it’s technically more content?

    • 9 months ago
      Anonymous

      Persona 5 is an excellent game.

      • 9 months ago
        Anonymous

        Persona 5 was terrible.

  17. 9 months ago
    Anonymous

    because quality > quantity. I'd much rather a game that respects my time by giving me 5 hours of condensed, wuality conted all throughout (such as Furi) than utter trash that bloats its playtime with dehumanising shit like grinding, item farming, excessive travel times, copypasted encounters, moronic collectathon nonsense. You can get way hundreds of hours out of trying to grind a stone to dust using your finger nails but I doubt it's the kind of entertainment you'd be willing to put down time and money towards.

  18. 9 months ago
    Anonymous

    show me one 100 hour long game that actually deserves to be 100 hours long

    • 9 months ago
      Anonymous

      >jump through my hoops
      no

    • 9 months ago
      Anonymous

      Xenoblade 2

      • 9 months ago
        Anonymous

        Lol. Xenoblade 2 is full of timewasting bullshit.

        >jump through my hoops
        no

        Anon, im not counting my hour of play and i will not spoonfeed you

        The fact that you Black folk can't even name 1 just proves my point.

        • 9 months ago
          Anonymous

          You're just going to discard it with your shitty ass subjective takes like you just did, no point in that

          • 9 months ago
            Anonymous

            Just admit you're a coward and a moron who can't find a single game that justifies being over 100 hours long with no filler or intentionally timewasting mechanics like gachas locking behind important abilities and real time mobile game missions like XB2.

      • 9 months ago
        Anonymous

        The core of that game needs sop much fixing it's not even funny.

        Massive pools of pointless HP to suit big number abilities you didn't need adds on several hours alone.

        It also has gachacancer which is literally just a time waster. Especially in a story heavy game where everything has story attached that they could've just done side quests for specific blades instead of busywork boss killing bullshit.

    • 9 months ago
      Anonymous

      Anon, im not counting my hour of play and i will not spoonfeed you

    • 9 months ago
      Anonymous

      SMTV
      My run lasted like 110 hours.

    • 9 months ago
      Anonymous

      Xenogears deserves to have its full story told, and that includes remaking the second disc.

  19. 9 months ago
    Anonymous

    Is Atelier Ryza worth playing?
    haven't touched an Atelier game since Iris 1 & 2 release on PS2

    • 9 months ago
      Anonymous

      Depends on if you can stomach the twinks from your party. The red head guy made me drop the game a couple hours in.

  20. 9 months ago
    Anonymous

    I think normal gamers usually have their one or two rpg series they follow and dont venture outside of that because theyre so fricking long and we want to play other games.

  21. 9 months ago
    Anonymous

    A lot of posers pretend to like JRPGs for some reason.

  22. 9 months ago
    Anonymous

    Chances are of it's 100 hours of content it's a slopfest of bad writing or padded out/poorly paced bullshit. Don't waste my take.

  23. 9 months ago
    Anonymous

    The problem isn't long games, the problem is that games are simultaneously long and not good. Grimoire wasn't "too long", it just went to shit after you kill the horror. Kingmaker wasn't "too long", the story just never took off and its one meme dialogue after the other that makes you ready to end it.

    The trend goes on and on. Long games aren't bad, bad games that trick you into sticking around are bad.

  24. 9 months ago
    Anonymous

    NuSteamies really hate it because every time there's a sale they add a dozen more shovelware to their backlog that they'll never play. This creates anxiety when they play a single game for too long, like they should be clearing their backlog instead.
    Then they go back to playing CSGO for another 500 hours and feel nothing wrong with it.
    It's especially ironic because i remember a time when people would leave negative reviews if a 60 dollar game was only 6 hours long.

    • 9 months ago
      Anonymous

      >posts a picture of the most dragged out series in all videogames, where one game worth of story developments takes 5 100+ hour games

    • 9 months ago
      Anonymous

      keyed Kiseki-chad
      The best JRPG series of all time

    • 9 months ago
      Anonymous

      >posts a picture of the most dragged out series in all videogames, where one game worth of story developments takes 5 100+ hour games

      keyed Kiseki-chad
      The best JRPG series of all time

      aren't the trails games the ones with the butchered translations

    • 9 months ago
      Anonymous

      >It's especially ironic because i remember a time when people would leave negative reviews if a 60 dollar game was only 6 hours long.
      People are free to be wrong and they are.

      I will play FFV a hundred more times before I ever touch XC2 despite the fact that I think it was my favorite game I played that year. IT is too long with too many issues to be replayable and FFV simply isn't.

  25. 9 months ago
    Anonymous

    "More content" was always bad if it boils down to filler/boring grind or procedurally generated shit.
    If a game is naturally 100+ hours it's fine, if the dev padded it with boring filler or collectathon shit, then it isn't.

  26. 9 months ago
    Anonymous

    More content isn't bad, but good content is better. Generally speaking, quality ends up being sacrificed for amount, especially for games that don't have the luxury of infinite dev time.

  27. 9 months ago
    Anonymous

    Because the quality of the content matters more than the length and most RPGs aren't well written enough or have enough depth in their mechanics to warrant being 80+ hrs

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