past like age 13 you dont have the time to play 100 hour rpgs anymore
but also issues like this are pretty real
normalgay attention spans are on the decline, but they were never really that great to begin with
Vidya is the new Hollywood so normalgays really want to be involved with the latest shill release but they don't actually want to engage beyond the bare minimum effort.
Vidya is the new Hollywood so normalgays really want to be involved with the latest shill release but they don't actually want to engage beyond the bare minimum effort.
It's only people won't don't really play games
That said some new games are needlessly long
Look at at classic FF7 and FF7R.
By the time you finish FF7R ( which is merely the prologue to the story) you would have finished the whole original game in the same time.
all because of awful padding and slow platform sequences.
in the context of ys 8 its because the gameplay is so incredibly shallow that you've seen basically all it has to offer 2 hours in yet it drags on forever and the story isn't good enough to prop it up
because usually by then it is way past the part of having fun and. it is usually just padded out with annoying tasks and most gameplay mechanics have gotten repetitive.
if it is 100+ hours of actual fun then sure its great. but with rpgs and especially jrpgs it is just super boring and tedious grinding or boring fetch quests.
What's better: 50 hours of a shit game or 100 hours of a shit game? Length can be an active detriment to the game if the game can't make playing for that long fun.
I would rather play 4 25 hour games rather than 1 100 hour game
I don't want to sacrifice a hundred hours playing a single game when there is so much stuff out there that i could be playing / trying.
the ideal game has a 40 hours story and 100 hours of post-game content
casual who play for the story get their fill and move on to the new hot thing
And gamers who enjoy the gameplay&world can continue to enjoy the game.
Playtime is actually a metric which helps devs and publishers decide what gets money.
You don't think they're not keeping track of who does what do you? That's literally what achievements and shit are for and even when they don't explicitly have achievements they're still taking analytics. Even fricking DS games had shit implemented that you could fill out explicitly to scrape the data when they connected online.
The Dream World for Gen 5 Pokémon wasn't something they did out of the goodness of their hearts.
Replayability has always mattered. Games longer than 10 hours are almost exclusively not good games and even those that are are rarely worth replaying which makes them worse than those that are.
Furthermore, the idea isn't to give you content in the case of most games with such length, it's to design an abusive piece of shit in most cases so that you'll pay your way around it.
If they cared about giving you content they'd make a 10 hours game with 1000 hour postgame but they're banking on you feeling shit for not completing it. They know if you see credits roll day one you aren't going to be paying more in most cases.
This is the dumbest mindset in gaming. More content doesn’t make something better. Do any of you ever think that maybe they could add bad content that makes the game worse? Is that just impossible to you? And what about pacing? Persona 5 is like a hundred hours long, and this is mainly because it has ultra repetitive and drawn out dialogue. Is that a good thing because it’s technically more content?
because quality > quantity. I'd much rather a game that respects my time by giving me 5 hours of condensed, wuality conted all throughout (such as Furi) than utter trash that bloats its playtime with dehumanising shit like grinding, item farming, excessive travel times, copypasted encounters, moronic collectathon nonsense. You can get way hundreds of hours out of trying to grind a stone to dust using your finger nails but I doubt it's the kind of entertainment you'd be willing to put down time and money towards.
Just admit you're a coward and a moron who can't find a single game that justifies being over 100 hours long with no filler or intentionally timewasting mechanics like gachas locking behind important abilities and real time mobile game missions like XB2.
The core of that game needs sop much fixing it's not even funny.
Massive pools of pointless HP to suit big number abilities you didn't need adds on several hours alone.
It also has gachacancer which is literally just a time waster. Especially in a story heavy game where everything has story attached that they could've just done side quests for specific blades instead of busywork boss killing bullshit.
I think normal gamers usually have their one or two rpg series they follow and dont venture outside of that because theyre so fricking long and we want to play other games.
The problem isn't long games, the problem is that games are simultaneously long and not good. Grimoire wasn't "too long", it just went to shit after you kill the horror. Kingmaker wasn't "too long", the story just never took off and its one meme dialogue after the other that makes you ready to end it.
The trend goes on and on. Long games aren't bad, bad games that trick you into sticking around are bad.
NuSteamies really hate it because every time there's a sale they add a dozen more shovelware to their backlog that they'll never play. This creates anxiety when they play a single game for too long, like they should be clearing their backlog instead.
Then they go back to playing CSGO for another 500 hours and feel nothing wrong with it.
It's especially ironic because i remember a time when people would leave negative reviews if a 60 dollar game was only 6 hours long.
>It's especially ironic because i remember a time when people would leave negative reviews if a 60 dollar game was only 6 hours long.
People are free to be wrong and they are.
I will play FFV a hundred more times before I ever touch XC2 despite the fact that I think it was my favorite game I played that year. IT is too long with too many issues to be replayable and FFV simply isn't.
"More content" was always bad if it boils down to filler/boring grind or procedurally generated shit.
If a game is naturally 100+ hours it's fine, if the dev padded it with boring filler or collectathon shit, then it isn't.
More content isn't bad, but good content is better. Generally speaking, quality ends up being sacrificed for amount, especially for games that don't have the luxury of infinite dev time.
Because the quality of the content matters more than the length and most RPGs aren't well written enough or have enough depth in their mechanics to warrant being 80+ hrs
I only have a week to play before moving to the next product.
Wagecucks who still feel the FOMO and have to try to play everything popular.
past like age 13 you dont have the time to play 100 hour rpgs anymore
but also issues like this are pretty real
normalgay attention spans are on the decline, but they were never really that great to begin with
Vidya is the new Hollywood so normalgays really want to be involved with the latest shill release but they don't actually want to engage beyond the bare minimum effort.
When "more content" is basically padding, which applies to a lot of rpgs.
It's only people won't don't really play games
That said some new games are needlessly long
Look at at classic FF7 and FF7R.
By the time you finish FF7R ( which is merely the prologue to the story) you would have finished the whole original game in the same time.
all because of awful padding and slow platform sequences.
"Content" in 2023 is 40-60% cutscenes and 20% thinly veiled loading screens.
in the context of ys 8 its because the gameplay is so incredibly shallow that you've seen basically all it has to offer 2 hours in yet it drags on forever and the story isn't good enough to prop it up
because usually by then it is way past the part of having fun and. it is usually just padded out with annoying tasks and most gameplay mechanics have gotten repetitive.
if it is 100+ hours of actual fun then sure its great. but with rpgs and especially jrpgs it is just super boring and tedious grinding or boring fetch quests.
What's better: 50 hours of a shit game or 100 hours of a shit game? Length can be an active detriment to the game if the game can't make playing for that long fun.
I would rather play 4 25 hour games rather than 1 100 hour game
I don't want to sacrifice a hundred hours playing a single game when there is so much stuff out there that i could be playing / trying.
RPGs should be 20-40 hours long.
the ideal game has a 40 hours story and 100 hours of post-game content
casual who play for the story get their fill and move on to the new hot thing
And gamers who enjoy the gameplay&world can continue to enjoy the game.
>100 hours of post-game content
90% of players drop the game at the credits, whats the point?
Playtime is actually a metric which helps devs and publishers decide what gets money.
You don't think they're not keeping track of who does what do you? That's literally what achievements and shit are for and even when they don't explicitly have achievements they're still taking analytics. Even fricking DS games had shit implemented that you could fill out explicitly to scrape the data when they connected online.
The Dream World for Gen 5 Pokémon wasn't something they did out of the goodness of their hearts.
Replayability has always mattered. Games longer than 10 hours are almost exclusively not good games and even those that are are rarely worth replaying which makes them worse than those that are.
Furthermore, the idea isn't to give you content in the case of most games with such length, it's to design an abusive piece of shit in most cases so that you'll pay your way around it.
If they cared about giving you content they'd make a 10 hours game with 1000 hour postgame but they're banking on you feeling shit for not completing it. They know if you see credits roll day one you aren't going to be paying more in most cases.
>10 hours game with 1000 hour postgame
That sounds absolutely terrible.
and it's the average Disgaea experience, at least the base game is fun.
When you start to have way to much game in your backlog, didn't stop me to buy Ni no kuni 2 and i will play it for 80 hour if i must
This is the dumbest mindset in gaming. More content doesn’t make something better. Do any of you ever think that maybe they could add bad content that makes the game worse? Is that just impossible to you? And what about pacing? Persona 5 is like a hundred hours long, and this is mainly because it has ultra repetitive and drawn out dialogue. Is that a good thing because it’s technically more content?
Persona 5 is an excellent game.
Persona 5 was terrible.
because quality > quantity. I'd much rather a game that respects my time by giving me 5 hours of condensed, wuality conted all throughout (such as Furi) than utter trash that bloats its playtime with dehumanising shit like grinding, item farming, excessive travel times, copypasted encounters, moronic collectathon nonsense. You can get way hundreds of hours out of trying to grind a stone to dust using your finger nails but I doubt it's the kind of entertainment you'd be willing to put down time and money towards.
show me one 100 hour long game that actually deserves to be 100 hours long
>jump through my hoops
no
Xenoblade 2
Lol. Xenoblade 2 is full of timewasting bullshit.
The fact that you Black folk can't even name 1 just proves my point.
You're just going to discard it with your shitty ass subjective takes like you just did, no point in that
Just admit you're a coward and a moron who can't find a single game that justifies being over 100 hours long with no filler or intentionally timewasting mechanics like gachas locking behind important abilities and real time mobile game missions like XB2.
The core of that game needs sop much fixing it's not even funny.
Massive pools of pointless HP to suit big number abilities you didn't need adds on several hours alone.
It also has gachacancer which is literally just a time waster. Especially in a story heavy game where everything has story attached that they could've just done side quests for specific blades instead of busywork boss killing bullshit.
Anon, im not counting my hour of play and i will not spoonfeed you
SMTV
My run lasted like 110 hours.
Xenogears deserves to have its full story told, and that includes remaking the second disc.
Is Atelier Ryza worth playing?
haven't touched an Atelier game since Iris 1 & 2 release on PS2
Depends on if you can stomach the twinks from your party. The red head guy made me drop the game a couple hours in.
I think normal gamers usually have their one or two rpg series they follow and dont venture outside of that because theyre so fricking long and we want to play other games.
A lot of posers pretend to like JRPGs for some reason.
Chances are of it's 100 hours of content it's a slopfest of bad writing or padded out/poorly paced bullshit. Don't waste my take.
The problem isn't long games, the problem is that games are simultaneously long and not good. Grimoire wasn't "too long", it just went to shit after you kill the horror. Kingmaker wasn't "too long", the story just never took off and its one meme dialogue after the other that makes you ready to end it.
The trend goes on and on. Long games aren't bad, bad games that trick you into sticking around are bad.
NuSteamies really hate it because every time there's a sale they add a dozen more shovelware to their backlog that they'll never play. This creates anxiety when they play a single game for too long, like they should be clearing their backlog instead.
Then they go back to playing CSGO for another 500 hours and feel nothing wrong with it.
It's especially ironic because i remember a time when people would leave negative reviews if a 60 dollar game was only 6 hours long.
>posts a picture of the most dragged out series in all videogames, where one game worth of story developments takes 5 100+ hour games
keyed Kiseki-chad
The best JRPG series of all time
aren't the trails games the ones with the butchered translations
>It's especially ironic because i remember a time when people would leave negative reviews if a 60 dollar game was only 6 hours long.
People are free to be wrong and they are.
I will play FFV a hundred more times before I ever touch XC2 despite the fact that I think it was my favorite game I played that year. IT is too long with too many issues to be replayable and FFV simply isn't.
"More content" was always bad if it boils down to filler/boring grind or procedurally generated shit.
If a game is naturally 100+ hours it's fine, if the dev padded it with boring filler or collectathon shit, then it isn't.
More content isn't bad, but good content is better. Generally speaking, quality ends up being sacrificed for amount, especially for games that don't have the luxury of infinite dev time.
Because the quality of the content matters more than the length and most RPGs aren't well written enough or have enough depth in their mechanics to warrant being 80+ hrs