Why do people like loot and crafting?

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  1. 11 months ago
    Anonymous

    >why do people
    Who are these people who you think "like" this?
    Are they the same people who "like" black women in everything? Or the same people who "like" everything to be open world?

    • 11 months ago
      Anonymous

      Well 70% of games that come out have this sort of thing so surely most people like it right?

      • 11 months ago
        Anonymous

        No. It doesn't say anything about people liking it.
        It just tells you that devs think it's mandatory because everyone does it.
        Same reason everything has to be burgerpunk and purple Black magic now.

        Devs are trend prostitutes with zero creativity.

      • 11 months ago
        Anonymous

        >r-right?
        It's all fun and games until the mob decides enough is enough. The day of the rope is coming.

        • 11 months ago
          Anonymous
      • 11 months ago
        Anonymous

        Grindgays need to hang.

        • 11 months ago
          Anonymous

          Just in case you have wrong idea. I hate this loot stuff. I was just saying the vast majority of gamers seem to like it

          • 11 months ago
            Anonymous

            You're a spinless homosexual otherwise you wouldn't have bother saying this. If you were met "yas kween slay" for these grindy stats you'd be singing a different tune.
            Frick you.

            • 11 months ago
              Anonymous

              wat

  2. 11 months ago
    Anonymous

    >Releases in 2024
    As if 2023 isn't already bad enough for DC

  3. 11 months ago
    Anonymous

    I have friends that literally won't play a game if it doesn't include some form of progression, so.

  4. 11 months ago
    Anonymous

    >+5% ammo gained from melee hits
    >+5.5% grenade drop chance
    STOP WITH THIS SHIT

    • 11 months ago
      Anonymous

      The first would be useful if a game had like a gunblade or something, and you meleed to build up ammo for big dick ammo shots. Like the gunlance from monster hunter or something.

      Though to be fair, its not interesting so much as it would make the gameplay more interesting since it would enable your big dick damage more often. I guess a skill that gives you ammo from meleeing would be the really interesting one, if that wasn't in a build in mechanic, because it would enable a split a melee shooting play style.

  5. 11 months ago
    Anonymous

    Nobody likes that shit.

    The devs are just out of touch

    • 11 months ago
      Anonymous

      >The devs are just out of touch
      but all the popular games have it

      • 11 months ago
        Anonymous

        Goyim can't think for themselves. What they like or not is irrelevant. They'll eat the slop even if it tastes like shit like the good golem they are.

      • 11 months ago
        Anonymous

        That's the real reason it's included. Other big game has it, so we need it too. You can't even make an argument that it's a prestige thing where casuals are tricked into thinking the game is more expensive because even indieshit has it.

  6. 11 months ago
    Anonymous

    fake depth padding since all games have to be 90% filler these days and 80 IQ morons (most video game consumers) unironically think a game is good if they do meaningless busywork

  7. 11 months ago
    Anonymous

    did you ever play borderlands?
    yea, that's why
    frick random loot

  8. 11 months ago
    Anonymous

    Games are starting to kinda move away from this as people started to despite it very vocally. Most big AAA single player games this year dont have this kind of thing.

    • 11 months ago
      Anonymous

      YEah just Starfield, a game no one ever heard of.

      • 11 months ago
        Anonymous

        Starfield is one of the few big AAA games doing it this year.

        • 11 months ago
          Anonymous

          Diablo 4

  9. 11 months ago
    Anonymous

    I hate everything about this. I hated it when it started being put into games and I will hate it until it stops.

  10. 11 months ago
    Anonymous

    The slow death of MMOs and WoW had caused an increasing amount of braindead MMOtards to play other genres and infect them with it.

  11. 11 months ago
    Anonymous

    I like the idea of making builds. The issue is 90% of these games don't have builds, they just have select stats that are effectively just "more damage" or "less damage taken" that are always best and those are all you want and anything but those stats makes you suboptimal.

  12. 11 months ago
    Anonymous

    people like finding treasure, people dont like useless items and making them into something useful seems like it would be cool.

    • 11 months ago
      Anonymous

      >people like finding treasure
      What are you, five?
      >people dont like useless items
      Then don't include useless items in your game
      >making them into something useful seems like it would be cool
      Yeah nah, if I wanted to build shit I'd become a carpenter or a tradie

  13. 11 months ago
    Anonymous

    Why do people want dozens of guns or swords in a game that all basically do the same thing just with different numbers instead of just having ONE GUN/SWORD of each type with no stats attached to it whatsoever? Just here is your handgun, here is your shotgun and so on. Then the devs can design the combat better as they will know the exact weapons you will have

    • 11 months ago
      Anonymous

      One of the reasons Bloodborne, and souls games in general, are big on builds, and its because bloodborne, and to an extent the other souls games, have a good selection of unique weapons that all enable different play styles to at least some degree.

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