Why does pixel art in games never look this good anymore? Is it just a lost skill?

Why does pixel art in games never look this good anymore? Is it just a lost skill?

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  1. 2 weeks ago
    Anonymous

    Because it's easier to make a shitty asset flip in Unity/Unreal and call it a day. Blame the industry for growing too big. Nobody wants to take risks anymore except for <5 man dev teams working on their games part time.

  2. 2 weeks ago
    Anonymous

    Because 99% of the people doing pixel art are shitty, talentless indie devs.

    • 2 weeks ago
      Anonymous

      Probably the only pixel art game in recent memory to have actually good soulful animations was pizza tower

  3. 2 weeks ago
    Anonymous

    >pixel art
    lost
    >baked lighting
    lost
    >reflections
    lost
    >audio compression
    lost
    >interface design
    lost
    >engines that aren't unreal or unity
    lost
    >sense of wonder
    lost
    >soul
    lost

  4. 2 weeks ago
    Anonymous

    Blessed Lyndis

  5. 2 weeks ago
    Anonymous

    Yeah we don't want this shit anymore boomer lol

  6. 2 weeks ago
    Anonymous

    Indies are hacks that's why

    • 2 weeks ago
      Anonymous

      The right is more appealing but you are comparing apples to oranges.

      • 2 weeks ago
        Anonymous

        Yeah, no. Just have a look at the pixel art games that everyone have been praising for the past years.
        >terarria
        >undertale
        >isaac
        >meatboy
        >celeste

        The reason why pixel art became garbage is because (You) people keep on praising them.

        • 2 weeks ago
          Anonymous

          You're comparing something vaguely mimicking late 80s/early 90s pixel art to something not even aiming to replicate a pastiche. A few of those games are ugly but you're basically cherrypicking.

          • 2 weeks ago
            Anonymous

            >people play games for... le gameplay?!
            have a nice day gayphix gay.

            Thanks for proving my point.

        • 2 weeks ago
          Anonymous

          >people play games for... le gameplay?!
          have a nice day gayphix gay.

          • 2 weeks ago
            Anonymous

            Those games gameplay ain't good either or which haven't been done better with better pixel art in the past

            • 2 weeks ago
              Anonymous

              Please do tell me about the old pixel art Terraria and Isaac that predate Terraria and Isaac
              >inb4 The Legend of Zelda

          • 2 weeks ago
            Anonymous

            >thread about sprite animation
            >b-but muh gameplay
            indie shills are such dishonest cretins holy shit

    • 2 weeks ago
      Anonymous

      Right is not even pixel art

      • 2 weeks ago
        Anonymous

        What is it then?

        • 2 weeks ago
          Anonymous

          Anybody with even a passing interest in KoF knows the method SNK used for 12’s art style, it was one of the main reasons for their financial recession. Next you’re going to start asking how Arcsys animated Xrd or some other ignorant shit.

          • 2 weeks ago
            Anonymous

            Yes, they used some moronic, convoluted, inefficient time consuming method, and it doesn't look that good, but it's still pixel art. Just like this is.

        • 2 weeks ago
          Anonymous

          Oekaki. Or just digital drawings that were pixelized afterwards

          • 2 weeks ago
            Anonymous

            You're one moronic dunning kruger.

            • 2 weeks ago
              Anonymous

              Says the silly little fella who actually thought

              Yes, they used some moronic, convoluted, inefficient time consuming method, and it doesn't look that good, but it's still pixel art. Just like this is.

              was pixelated by hand

              • 2 weeks ago
                Anonymous

                I can't tell you exactly what method they used, but look at one of the artists twitter I can make an educated guess and say it was drawn and animated in that size and not scaled down. Although the weapon probably was a 3d model, I'll give you that.
                If you want an example of pixel games that were definitely not "pixelated by hand" look at nitroplus blasterz or arcana blood.

              • 2 weeks ago
                Anonymous

                Yeah it's not just about the pixelizing method, it's the scale of the finished image too. Real pixel art works at a scale where each individual pixel is important to the image. If you have to squint or zoom to see the individual pixels, then it's more of a pixelized digital illustration or model or whatever

              • 2 weeks ago
                Anonymous

                I disagree. It's all about the method. If you're putting individual pixels down by hand it's pixel art, regardless of scale.

                Yes, they used some moronic, convoluted, inefficient time consuming method, and it doesn't look that good, but it's still pixel art. Just like this is.

                uses a lot of pixel art techniques, like 1px thick lines without jaggies.

  7. 2 weeks ago
    Anonymous

    Yes. As game development as become more accessible everything has become less unique and more streamlined. There is no longer a market for quality pixel art, and new artists just don't compare to the decades of experience old ones had. In the past games would have actual artists, now they have people who do video game art.

  8. 2 weeks ago
    Anonymous

    Unicorn Overlord has some beautiful 2D sprite art if that’s what you’re looking for, no 3D cringe like the modern games in your series.

    • 2 weeks ago
      Anonymous

      Vanillaware stuff isn’t pixel art it’s just 2D animation. Which honestly a full game of smooth 2D animations is even more rare than good pixel art. UO is great though.

    • 2 weeks ago
      Anonymous

      I tried the demo is there more to it than just being a standard RPG?

  9. 2 weeks ago
    Anonymous

    >This thread again
    Is this some kind of fetish? Do you get off on being intentionally moronic?

    • 2 weeks ago
      Anonymous

      Some thread in Ganker are for training AI response, 100% serious.

      • 2 weeks ago
        Anonymous

        That would explain a lot

    • 2 weeks ago
      Anonymous

      What a beautiful game.
      Shame it was one of the most boring games I've ever played, but still, very pretty.

  10. 2 weeks ago
    Anonymous

    Because you don't play videogames, moron

    • 2 weeks ago
      Anonymous

      Team Ladybug are one of the exceptions not the rule

      • 2 weeks ago
        Anonymous

        Nah, there are plenty of games with good pixel art if you look beyond indies made by a couple of amateurs.

        • 2 weeks ago
          Anonymous
        • 2 weeks ago
          Anonymous

          >spending a week animating one character
          holy shit autism

          • 2 weeks ago
            Anonymous

            Not a problem when you have multiple artists. Do you think old games like FE6 were animated by one dude?

      • 2 weeks ago
        Anonymous

        you never heard of sturgeon's law before?
        any game that's "good" is an exception, not the rule

    • 2 weeks ago
      Anonymous

      >literally copied from sotn
      lol

      • 2 weeks ago
        Anonymous

        It's funny because the devs went out of their way to post the development to show it wasn't traced or anything. It's clearly just an homage.

  11. 2 weeks ago
    Anonymous

    Indie devs devalued pixel art so now only low budget games use it.

  12. 2 weeks ago
    Anonymous

    devs can still do that. it's just that there's aren't much interest to do certain art styles WITH pixel arts
    There are shit tons of pixel art games, but they have different *art styles*. it's that simple

  13. 2 weeks ago
    Anonymous

    I love cute girls with swords.

  14. 2 weeks ago
    Anonymous

    I farted

  15. 2 weeks ago
    Anonymous

    There are no colour limitations for modern pixelshit so talent isn't needed to make them anymore.

    • 2 weeks ago
      Anonymous

      That and the fact that morons keep on defending them.

  16. 2 weeks ago
    Anonymous

    Because it's a form of art that is difficult like any other and americans are lazy as frick

  17. 2 weeks ago
    Anonymous

    Pixels are now a stylistic choice, not a necessity to push the bounds of.

  18. 2 weeks ago
    Anonymous

    More modern pixel art.

  19. 2 weeks ago
    Anonymous

    Picrel had some nice art.

  20. 2 weeks ago
    Anonymous

    much like anime transitioning from hand drawn to using 3d models/digital, shit is too much work for little pay, and considering the anime industry is constantly imploding in on itself, both mediums just has to find a better quality and time balance.

    • 2 weeks ago
      Anonymous

      >.webm
      Did that thing go anywhere or is it cancelled forever?

    • 2 weeks ago
      Anonymous

      actually anime never transitions from hand drawn it is still hand drawn i think you mean to say transitioning from being colored using paints to colored digitally

      • 2 weeks ago
        Anonymous

        I think he means cell animation

  21. 2 weeks ago
    Anonymous

    FEAR THE KING

    • 2 weeks ago
      Anonymous

      Zephiel one shotting the milf was so cool

  22. 2 weeks ago
    Anonymous

    It's hard, takes time, and normalgays will just look at it and say it has "bad graphics".

    • 2 weeks ago
      Anonymous

      I remember an anon posting a game review that said something like, "this game is a scam for charging full price for 2d graphics in X year when all modern games should be 3d," but I can't find it.

  23. 2 weeks ago
    Anonymous

    What is the maximum sprite resolution you would consider pixel art?

    • 2 weeks ago
      Anonymous

      plus infinity
      nowadays artists just cluster several pixels together in order to make then look like a singlw one, and it works quite well.

      • 2 weeks ago
        Anonymous

        Unless it has mixels, you can reduce those to the actual resolution of the art, which would be however many 'pixels' tall and wide it is, a pixel in your case being however many actual pixels are glued together.
        In which case, how many 'pixels' tall and wide would you consider to be the limit of pixel art?

    • 2 weeks ago
      Anonymous

      1080p, anything more and I can't see the pixels anymore, so what's the point.

  24. 2 weeks ago
    Anonymous

    It's easy to tell most people itt never actually lived through the 16-bit era (or to a smaller extent the GBA and DS) because otherwise they'd understand the vast difference in quality between any 2 games on the same system. SNES had pixel art masterpieces that still hold up today getting released alongside games that look like they could have run on an Atari 2600. The same is true with modern stuff, you have a lot of slop next to some genuine talent.

    • 2 weeks ago
      Anonymous

      People are naturally more inclined to remember the good stuff. I do remember I played a handful of awful games back in the day, but I couldn't tell you what those were.

  25. 2 weeks ago
    Anonymous

    GBA FE looks like shit compared to the SNES games thoughever

  26. 2 weeks ago
    Anonymous

    Blazblue and P4A look pretty good
    Those games didn't come out too long ago, r-right?

    • 2 weeks ago
      Anonymous

      P4A is 12 years old

    • 2 weeks ago
      Anonymous

      Not at all, but plenty of pixel fighting games came out since then.

  27. 2 weeks ago
    Anonymous

    Nobody tell him.

  28. 2 weeks ago
    Anonymous

    A lot of indies just treat pixels as regular art but in dots rather than a limitation

    • 2 weeks ago
      Anonymous

      That's what good pixels artists do, thougheverbeit.

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