Sakurai has autism to make sure every single frame of animation reflect the character and the gameplay to perfection. Western devs can't and won't do that for the time and money it needs to use.
so you are saying smash ultimate takes more skill than tekken 7?
12 months ago
Anonymous
Yes absolutely. There's much high skill expression in the combo system, more matchup specific considerations including model height, weight, physics in addition to moveset. Unique to Ultimate is the high number of viable fighters of makes it so that you need to be able to play multiple characters. This makes it so that consistent characters like Wolf are popular choices you need to prepare for but you might run into a high skill ceiling character like Greninja and be completely caught off guard by its unique tools. It's still less mechanically intensive as melee.
12 months ago
Anonymous
by the way, which fighting games have you played and how many hours did you put in? need to make sure this is coming someone that definitely knows what theyre talking about
12 months ago
Anonymous
No idea the exact number of hours but I played a lot SF4 in college. I then picked SF2 some SF5 afterwards but dropped it. I have around 200 hours of KOF XV. Maybe 300? It's split between my console and a friend's. I don't really play Tekken or Mortal Kombat because I don't play casual games. Even at my level, which is not very high, I can understand how much needs to go on in smash compared to modern fighting games.
Care to extrapolate? Fighting games aren't nearly as punishing as they used to be and it's basically required in modern fighters that you have built in mechanics to make sure fights can't become a massacre. SFIV and it's one frame links were about the last time you really had something not everyone could do and even then they weren't vital.
Execution has gotten easier to make modern fighters more netplay friendly but the fundamentals are still the same. Neutral, mix-ups, pressure, okizeme, whiff punishing and anti-airs are more or less the same
Those are in Smash too. Needing to do a bunch of hard inputs on top of those or die was what made fighting games so hard back in the day. Like in Alpha 3 you were basically playing a different game if you could do custom combos and your opponent couldn't.
Most jap nerds or companies don't give a frick about making some dumb ass smash clone that's why. Only western nerds and a western company that realized how much western nerds like it hold smash in such high regard to make clones of it.
>seething TRASH bros pedo doesn't know that /dbs/ scholars are white which was proven in multiple Ganker threads
KWAB. Smash still isn't a fighting game.
Melee is a genuinely phenomenal competitive game and the same people that complain about unbalanced top tiers, no items, or lack of stage variety are the same kind of people that put MvC2 or 3rd Strike on a pedestal and play nothing but the training room grid online. No self awareness at all
Sakurai has autism to make sure every single frame of animation reflect the character and the gameplay to perfection. Western devs can't and won't do that for the time and money it needs to use.
Suuure just love how faithful Ganondorf and Ness are to their origin series!
Same dude, Sonic and Wario are a blast to play as they’re so faithful to their games
then why does every character have the same down smash
What do fighting games have to do with smash clones??
The M stands for Mario.
smash is a fighting game and nothing you will ever say will change that fact
Smash takes more skill than modern fighting games.
well that is simply not true. not even melee is harder than modern fighting games.
Melee doesn't have auto/baked in combos or generous frame buffering that's become the norm due to online play.
when you say "smash" what games are you talking about?
Every one except for brawl and 4
so you are saying smash ultimate takes more skill than tekken 7?
Yes absolutely. There's much high skill expression in the combo system, more matchup specific considerations including model height, weight, physics in addition to moveset. Unique to Ultimate is the high number of viable fighters of makes it so that you need to be able to play multiple characters. This makes it so that consistent characters like Wolf are popular choices you need to prepare for but you might run into a high skill ceiling character like Greninja and be completely caught off guard by its unique tools. It's still less mechanically intensive as melee.
by the way, which fighting games have you played and how many hours did you put in? need to make sure this is coming someone that definitely knows what theyre talking about
No idea the exact number of hours but I played a lot SF4 in college. I then picked SF2 some SF5 afterwards but dropped it. I have around 200 hours of KOF XV. Maybe 300? It's split between my console and a friend's. I don't really play Tekken or Mortal Kombat because I don't play casual games. Even at my level, which is not very high, I can understand how much needs to go on in smash compared to modern fighting games.
Care to extrapolate? Fighting games aren't nearly as punishing as they used to be and it's basically required in modern fighters that you have built in mechanics to make sure fights can't become a massacre. SFIV and it's one frame links were about the last time you really had something not everyone could do and even then they weren't vital.
Execution has gotten easier to make modern fighters more netplay friendly but the fundamentals are still the same. Neutral, mix-ups, pressure, okizeme, whiff punishing and anti-airs are more or less the same
Those are in Smash too. Needing to do a bunch of hard inputs on top of those or die was what made fighting games so hard back in the day. Like in Alpha 3 you were basically playing a different game if you could do custom combos and your opponent couldn't.
>imploring
There are very few classic fighting games that approach Melee's APM and esoteric knowledge checks that show up at high level.
Melty Blood
Guilty Gear +R
Tekken
Marvel vs Capcom
the dragonball fighter2 evo champion tried to pivot to smash ultimate and got zero results
Was this that Sonicfox homosexual? If so then lol, lmao even.
Platform fighters are a sub-genre of fighting game the same way 2d fighter is a sub-genre of fighting game.
If that were true, then WB would of had an other good fightan game, but Multiverse failed.
What does that even mean? Multiversus is a fighting game, it's just a piss poor one.
>Multiversus is a fighting game
it, by definition, is. it's just a really shitty one
Project M, Rivals of Aether, and Rushdown Revolt are better than Brawl/Sm4sh/Ultimate.
Americans make better platform fighters than Nintendo.
Americans have literally never made a better game than the Japanese.
Sonic Mania
>Rushdown Revolt
This woke garbage is awful, and I'm glad it flopped.
>woke is when you have black characters
street fighter 2 confirmed woke garbage
None of those games are good. Not one.
Because they only play smash, and never played any other fighting games to understand the reason smash was created.
it's like anime being inspired by other anime instead of real life.
Western devs don't buy a bowl of snacks for their team like Sakurai
Why does Sakurai have the body of an 80 year old woman?
Most jap nerds or companies don't give a frick about making some dumb ass smash clone that's why. Only western nerds and a western company that realized how much western nerds like it hold smash in such high regard to make clones of it.
the japanese revere him as a game development god, and wouldn't dare to challenge his perfection.
Respect.
I remember a review for playstation allstars who compared smash to a love letter while allstars was a text message that read "wan2fck?".
low effort cash grabs vs meticulously crafted product with a two decade pedigree
>Smash
>"fighting game"
>DBSpic
Opinion discarded.
>seething TRASH bros pedo doesn't know that /dbs/ scholars are white which was proven in multiple Ganker threads
KWAB. Smash still isn't a fighting game.
Melee is a genuinely phenomenal competitive game and the same people that complain about unbalanced top tiers, no items, or lack of stage variety are the same kind of people that put MvC2 or 3rd Strike on a pedestal and play nothing but the training room grid online. No self awareness at all
lol all the top melee players are quitting and complaining about puff