The Switch is based on an 8 year old smartphone chip, it's definitely not as powerful as a gaming PC from 15 years ago, although it might be more powerful than even older PCs some people used to play gmod with.
>round eyed characters >medieval Europe inspired central Kingdom and main cast
Consider a retard screening so your mom could at least rake in a check each month to take care of you.
And each and every time the culture writes a story that isekai's itself it immediately transports the self insert protagonist to feudal Ja... I mean sword and sorcery monarchy era Europe.
>no actual ariyan sensibility, metaphysics, myth, folklore, themes, etc. >le white characters
This is why you fags have been doing nothing but posting frogs since 2016
The Nintendo is running an old quad core <2ghz processor with embedded graphics and while I'm not sure if they finally figured out how to use those other cores, everything I read has told me that every game in the switch library is single threaded meaning 3 of those cores are doing fuck all.
The Switch should not be able to do complex physics or object pairing or seamless world transitions at 30fps. I could dive into a 15 year old hardware dumpster and find stronger hardware. It genuinely doesn't make any sense.
HAVOK was running on potatoes you dumb fuck. >The Switch should not be able to do complex physics or object pairing or seamless world transitions at 30fps
and it does not >It genuinely doesn't make any sense.
because you are fucking STUPID.
BOTW ran on wiiU with basically same level of physics minus all the lego shit.
You people are fucking DELUSIONAL.
There's no magic. Shitty hardware won't suddenly run mega complex simulations.
>BOTW ran on wiiU with basically same level of physics minus all the lego shit.
Yeah it probably ran fine without the entire part of the physics that is difficult, very astute observation you dumb cum guzzler.
are you stupid? all the lego shit literally JSUT WORKS in botw by default. Literal developers said that.
Can you at least research something about the game before sucking it off?
I mean, let's be real here, any western dev who releases a game running at 25-30 fps is getting a lot of shit for it. TotK might be bug free, so it runs well in that regard, but it certainly doesn't run well at all by industry standards as far as performance goes. It's right up there with Jedi Survivor, Wild Hearts, Forspoken and Redfall as far as performance goes, but apparently Nintendo is immune to any form of criticism on that front.
>I mean, let's be real here, any western dev who releases a game running at 25-30 fps is getting a lot of shit for it.
Now imagine if western devs would release sub 30 fps game that looks like a wiiU game.
NOBODY will tolerate that
not releasing switch 2 for so long is Nintendo's choice tho
"little excuse" literally between game that looks like botw and pretty much any modern open world game is DECADES of differences in graphics. And when your models are hundred times more complex and costly than whatever the fuck copypaste from BOTW TOTK uses there's suddenly no resources left for "technical miracles" which are just simple physics puzzles we saw literally 20 years ago already.
I'm not saying I like that graphics are everywhere instead of proper physics but that's just reality. And it won't change even after TOTK
1 week ago
Anonymous
Yeah, but the Zelda team has no choice but to work with the shitty Switch hardware.
1 week ago
Anonymous
even shitty switch hardware can handle 60 fps or higher fidelity games. Copypasting botw was a choice too. They literally sacrificed everything you'd expect from a sequel to add useless fucking legos.
1 week ago
Anonymous
>handle 60 fps or higher fidelity games.
Which aren't open world.
The entire game's puzzles and mechanics are built solely around physics manipulation of every single prop that isn't nailed down on an open world scale going as far as allowing for welding props and creating automation. The miraculous part is not that it's 'a new thing no game has done before' rather the fact there are no physics bugs whatsoever.
Bethesda could never. Their modern games do feature physics manipulation but never tie them to gameplay and they still bug out beyond belief.
>no physics bugs whatsoever.
well that's a lie
also you'd think that 6 years is enough to polish a 2 decades old havok engine that was already super polished in BOTW
If Todd Howard adds the ability to pick up senseless, random shit from the ground and flextape them with Dragonjizz to my beloved Sandbox-Roleplaying-game I'm going to tackle him in public.
That a 6/10 game just needs Nintendo added in front of it to become a 10/10 game in the eyes of the public. An indie developer publishing this would've gotten mocked and a sequel would never have been made in the first place
yeah but they're not 'AAA' in quality regard.
not that AAA is any miracle of a quality games today but there are still some here and there, Zelda ain't one of them anymore.
this. remember when ubisoft reused the far cry 4 map for far cry primal and everyone justifiably made fun of them? totk is arguably even worse yet it's somehow the greatest human achievement since the discovery of fire
imagine making a game where you can no clip the entire map the size of hyrule with all individual sections that are higher than the player to use ascend on
now imagine how much QA it will take for your ascending ass to no clip and fall through the map and how to stop that from happening
now times the map size by at least 3 and then times it again by at least 20 due to all the ledges and higher obstacles you can use this on and the amount of bugs this can cause
THIS IS JUST ASCEND YOU CAN NO CLIP EVERYTHING AND IT JUST WORKS
>Here at Bethesda, we hear you: you want the Ultrahand to work. We understand there's an issue where attaching objects makes the game crash immediately, and we're trying to fix it. We're also aware of fifty thousand other issues in the game, we promise to fix them in three years or less.
Its always sad when I the kiddies here, who have absolutely no grasp of game design all. Their understanding of what a video game actually is and how it works is barely superficial.
Take something like the Recall ability. Moronic low IQ shitters here will say "its just like Sands Of Time!".
No it is not. Sands Of Time is just rewinding time. TotK Rewind sends an isolated object back through time while everything else plays out in real time. They can't take a moment out of their fartsniffing leves to contemplate how mind-bogglingly difficult it would be to actually design and code this mechanic, and then apply it to an already dynamic interactive world of a hundred different interconnected chemistry systems and have it work with so much polish.
And that is just ONE tiny aspect of TotK without even touching on the overarching game design.
The ridiculous tweens here understand NOTHING about video games and thats why they are so BAFFLED by the level of praise a game like TotK gets from actual educated adults.
>educated adults >zelda franchise
you marketer shills have a field day today?
that's a literal copy paste from earlier threads lol or maybe even reddit
what a fucking moron. Last time he posted that he was BTFO by a bunch of anons and a gamedev
you've been posting that for a while.
3 dumb retards are not all developers.
meanwhile some guy and a source 2 engine -
https://twitter.com/9zxyz/status/1660720051547422723
Now imagine if it was 400 guys and 10 years of dev time lmao
1 week ago
Anonymous
>dumb retards are not all developers.
Michelle Flamm is senior system designer at Bioware (you don't even know what that is, do you?)
Doesn't know who David Fucking Goldfarb is.
Fartsniffing tweens on Ganker.
1 week ago
Anonymous
>Michelle Flamm is senior system designer at Bioware (you don't even know what that is, do you?)
BIOWARE DIDN'T RELEASE A GOOD FUCKING GAME IN A DECADE you dumb clown >Doesn't know who David Fucking Goldfarb is.
literally nobody fucking relevant
tho I have no doubts niontendo makes him look bad
1 week ago
Anonymous
>BIOWARE DIDN'T RELEASE A GOOD FUCKING GAME IN A DECADE you dumb clown
How many games have you released in the past decade? Or do you just spend your days jerking off to hentai? Whose opinion holds more water here?
1 week ago
Anonymous
What kind of fucking argument is that? AS a consumer this retards ask to pay 70$ for a glorified DLC with legos I should give exactly ZERO fucks about who released and fucking WHAT.
What "opinion" are you even talking about? That nintendo makes western devs look bad? It sure fucking does. But not because they made some mega MIRACLE game.
OR what? what bioware dude said? Ignorance is bliss? Sure I even agree with that lmao cause of how you ignorant fucks are reacting to this shit fest
1 week ago
Anonymous
You are seething and coping.
You have industry professionals showering the game with praise. Anyone with a passing grasp of game design understands why.
You are a fucking dunce who doesn't understand game design and are therefore baffled. You can only huddle here on this cartoon shithole and screech into the void. If any of those developers could here you they would fucking laugh at you.
1 week ago
Anonymous
>industry professionals
you mean being professional at rimming nintendo's asshole for cash?
1 week ago
Anonymous
>You have industry professionals showering the game with praise
Do you have examples of actual software engineers talking about game physics instead of 3 retards who didn't make a good game in a decade overreacting on twitter?
If not you should go have a nice day already. > Anyone with a passing grasp of game design understands why.
you don't fucking have any grasp on anything.
TOTK game design is god awful. And that's after they literally copied 90% of BOTW assets. And no you don't need to be a fucking game designer to talk about it, you fucking imbecile. >You are a fucking dunce who doesn't understand game design and are therefore baffled. You can only huddle here on this cartoon shithole and screech into the void. If any of those developers could here you they would fucking laugh at you.
Give me 1 reason why I should give a fuck?
1 week ago
Anonymous
You seem to know something about how game comanys works:
Can you tell me in relation to the in the big titles because of the communication and the process, can every dev / employee communicate and exchange ideas with others and also with other branch studios?
1 week ago
Anonymous
>the big titles because of the communication and the process, can every dev / employee communicate and exchange ideas with others and also with other branch studios?
it depends
Nothing is stopping them from commenting about the game on twitter
1 week ago
Anonymous
How do you mean it depends?
May I ask, are you from the tech or game industry ?
1 week ago
Anonymous
It depends on what you mean, what fucking studio and what exactly kind of "ideas" are we talking about.
And how any of this even relevant to the discussion about how "game developers praise the game" when there are basically a bunch of tweets from people with more or less irrelevant to physics engine professions. >May I ask, are you from the tech or game industry ?
That's entirely irrelevant
1 week ago
Anonymous
I'm just interested to understand the background of the development than just the pure game. For example: To what extent the communication takes place. Otherwise it doesn't matter.
1 week ago
Anonymous
No one cares, stfu. The communication is the same as with any workplace.
1 week ago
Anonymous
And how, only as a comparison?
I come not from the industry and unfortunately have nothing to do with it either, so I don't know my way around.
1 week ago
Anonymous
>Bioware (you don't even know what that is, do you?)
Enlighten me what you think bioware is.
1 week ago
Anonymous
>reading comprehension
1 week ago
Anonymous
No, tell me about the glory of this "bioware" entity, I want a good laugh.
1 week ago
Anonymous
clearly you have 0 idea about software development
taking any part of botw/totk and replicating it in another game engine is meaningless because what makes these games exceptional is the amount of globally active systems that all work seemlessly within a huge open world adventure game on limited hardware
1 week ago
Anonymous
Stop coping.
Example replicated was from a one SHRINE. Do you know how shrines work in this game?
I swear you people are too stupid to even tie your fucking shoes... > what makes these games exceptional is the amount of globally active systems that all work seemlessly within a huge open world adventure game on limited hardware
they all worked in BOTW already. And didn't make it exceptional. Just like none of dumb fuck physics shit make TOTK exceptional when game is mostly reused fucking copypasta. >clearly you have 0 idea about software development
Your post has NOTHING about software development lmao
My friend, there is a data structure called a stack. You just push the position and state of the object onto the stack and pop it when you reverse. Pretty simple.
>While playing out in realtime in conjucture with two dozen other interconnected chemistry systems working in unison.
what the FUCK are you talking about?
what fucking difference you think there is with you moving shit with ultrahand (or magnesis) and recall moving it fucking backwards by itself? HAVOK doesn't give a fuck it just calculates shit the same fucking way for BOTH. >Nintendo dabbed so hard on other developers they would sob and shit their pants if they were to try something this complex.
any AAA dev can make the same if instead of new maps level and assets they'd copied 90% of assets from previous game LOL
Modern physics engines are much more complex than whatever TOTK uses too btw
>My friend, there is a data structure called a stack. You just push the position and state of the object onto the stack and pop it when you reverse. Pretty simple.
You know nothing. A stack position would just record the state of the game. Thats a what an autosave is. Thats not whats happening when Recall is used.
I don't understand. An object moves. When an object moves, it's movement data frame by frame is pushed onto the stack that's attached to the object. When recall is used on the object, the data is emptied frame by frame and played in reverse to move the object. How does this relate to autosaves?
1 week ago
2nd
Its*.
Anyway see the image for a visual guide.
1 week ago
Anonymous
>While playing out in realtime in conjucture with two dozen other interconnected chemistry systems working in unison.
what the FUCK are you talking about?
what fucking difference you think there is with you moving shit with ultrahand (or magnesis) and recall moving it fucking backwards by itself? HAVOK doesn't give a fuck it just calculates shit the same fucking way for BOTH. >Nintendo dabbed so hard on other developers they would sob and shit their pants if they were to try something this complex.
any AAA dev can make the same if instead of new maps level and assets they'd copied 90% of assets from previous game LOL
Modern physics engines are much more complex than whatever TOTK uses too btw
>While playing out in realtime in conjucture with two dozen other interconnected chemistry systems working in unison.
what the FUCK are you talking about?
what fucking difference you think there is with you moving shit with ultrahand (or magnesis) and recall moving it fucking backwards by itself? HAVOK doesn't give a fuck it just calculates shit the same fucking way for BOTH. >Nintendo dabbed so hard on other developers they would sob and shit their pants if they were to try something this complex.
any AAA dev can make the same if instead of new maps level and assets they'd copied 90% of assets from previous game LOL
Modern physics engines are much more complex than whatever TOTK uses too btw
But it is how it works. The game has to remember where the object was and the path it took to get from a to b. To do so, it has to SAVE that information AUTOMATICALLY, thus it uses auto save. Hell, a 6 year old could figure that out.
That’s exactly what stacks do.
Its*.
Anyway see the image for a visual guide.
You're assuming that the game is being reset to a specific time point when Recall is used. Its not. The world continues in realtime while a specific objects timeline is reversed. Its own properties will interact with characters and properties of other items/objects - all taking place in a dynamic realtime world of interconnected chemistry systems of environmental/climate/weather.
If you think something like this is "easy" you are delusional and don't know what you're talking about.
1 week ago
Anonymous
>You're assuming that the game is being reset to a specific time point when Recall is used.
I don't assume anything. I actually played the game and used recall numerous times in numerous scenarios >The world continues in realtime while a specific objects timeline is reversed.
bro "time" is not a real thing. time=distance/speed. That's exactly how recall operates. Recalled object travels a set distance with a set speed.
There are no timelines, realtimes, reversetimes or anything of that sort >If you think something like this is "easy" you are delusional and don't know what you're talking about.
you are ignorant as fuck
1 week ago
2nd
You are the one that doesn't know what he is talking about. The game is not being reset. An object's movement data is stored, and then it is made to move in reverse, that's it. If another object collides with the recalled object, it is acted upon like any other object. It is as the other Anon said, the game does not care if the object is "reversed" it is simply treated like everything else in the world, including ones that are not recalled. So the "complexity" of recall is imagined, it's all in your head. It's just cleverly using basic data structures and algorithms, that's it.
By the way, The object data that is stored for all objects is not for hours upon hours of movement activity, it has a buffer that is cleared after a certain amount of actions have entered the stack, so it only has to store a tiny amount of information. They probably actually used a double ended queue now that I'm thinking about it, but whatever, it's close enough. The amount of information that is stored is represented by the duration of the recall timer.
1 week ago
Anonymous
I liked TOTK, I'm just saying that so you don't think I'm attacking the game. But he obviously doesn't think the game is being reset to a specific time, whenever a physical object is moved the game keeps tracks of each position it was in and just plays those positions in reverse when you use recall.
But it is how it works. The game has to remember where the object was and the path it took to get from a to b. To do so, it has to SAVE that information AUTOMATICALLY, thus it uses auto save. Hell, a 6 year old could figure that out.
That’s exactly what stacks do.
Dude... recall does not move anything back in time.. it just moves the object back its path...
1 week ago
Anonymous
The game specifically says it rewinds time. So it does go backwards in time. Retard
1 week ago
Anonymous
the game specifically says ganon and his minions have seized the island of koridai so ganon and his minions really have seized the island of koridai. retard.
>but rapes the Zen2 processor on the PS5/SeS|SeX that most devs avoid it
SAYS FUCKING WHO >Okay explain why does havok works great on Tegra
10 years of dev time
>Okay explain why does havok works great on Tegra from 2015 but rapes the Zen2 processor on the PS5/SeS|SeX that most devs avoid it
Devs are retarded and don't know how to do their jobs.
Name a better open world game, go ahead. Educate us. Skyrim is repetitive as fuck, Witcher has charm but combat is boring. I didn't play Farcry cause I don't play casual shithead shootbang. I'm waiting.
Is the industry so creatively bankrupt that Nintendo trying to make a game around clever use of Havok physics and faux-realistic mechanics that interact with them is considered all that groundbreaking?
Yes. It's been 6 years since BotW and every game world since has just been increasingly pretty set dressing. We can look at technical marvels like Red Dead Redemption 2 which used its vast resources to construct a beautiful game that was as tedious as possible with missions so locked down that any slight deviation from the intended path results in an immediate game over. Or Valve who pioneered real-time physics in game design creating a brand new incredible physics engine, Rubikon, powering a VR game with a new level of ultra-fine 6 DOF controls, and then proceeding to do nothing interesting with the physics beyond throwing things. Something's gone horribly wrong and Nintendo's the only one bucking the trend. Or maybe they're just playing catch-up.
He's right though. I'll give credit where credit is due RDR2 is a gorgeous looking game, one of the most well realized worlds (if not THE most) in gaming. The story is great, the voice acting is great. The soundtrack is fantastic. But the game is a slog to play. I've never been more disappointed by a game. I loved the RDR and was looking forward to the sequel for so long and when I finally played it I realized Rockstar haven't evolved their gameplay in over a decade. In fact they got even more restrictive so that you can never disrupt their cinematic vision. BOTW was fun but it was pretty much a tech demo. TOTK took that tech demo and built a full game with it. No it's not perfect but it's I can't think of many games that come close to it's level.
>recycling old ideas with their IP on it.
Actually no, people seem rather pissed that they won't do that. Their actual forte is banking on fresh gimmicks.
To actually make a game like BotW/TotK, its simply beyond the talent and/or corporate mandate of most of them. Most game studios are not going invest millions of dollars and years of development in to creating entirely new game engines and THEN trying to create a game using that engine - putting hundreds of thousands of hours into play testing and refinement to ensure it wasn't a completely fucking broken mess. It would take many many years.
Most developers don't work like that. Investors will say "we want to see a game by Christmas this year". So developers don't have the drive or even the freedom to attempt something like BotW/TotK.
Instead they'll just superficially halfass Nintendo's concepts into existing game engines and think they're doing good.
I know, when you attach wheels to your plank it's adventure, when I do it it's not.
1 week ago
Anonymous
Why can you name any games? Gmid is nothing like BotW/TotK.
1 week ago
Anonymous
And zelda dlc is nothing like gmid. >Why can you name any games?
Just did, lil retard.
1 week ago
Anonymous
Still waiting.
>BotW/TotK isn't doing anything new!!!
And yet you can't name a single comparable adventure game. Hmmm.....
1 week ago
Anonymous
Of course there's no comparable adventure game. Botw and Totk are action-adventure games!
1 week ago
Anonymous
>Still waiting.
Waiting for something already given, lil retard.
1 week ago
Anonymous
I know it's funny to be able to recreate the penis in Gmod, but if you take any closer look, the physics engine in Gmod is way worse, and you will need to choose from agreeing Zelda has content because player creates fun or that Gmod has no content.
1 week ago
Anonymous
Players create fun in Gmod that's the whole point. Gmod popularized the physics manipulation type shit. And hell Gmod is the reason why almost all popular multiplayer mod games even exist as a fucking genre. ToK will be hyper for at year most. Gmod has and will continue to inspire creators for fucking years.
1 week ago
Anonymous
>ToK will be hyper for at year most.
TotK will be considered one of the greatest video games of all time for the next decade.
Gmod isn't even a fucking game.
1 week ago
Anonymous
it's so sad that people like this exist. still so mesmerized by nanometer thin stories and worlds
1 week ago
Anonymous
it's so sad that people like this exist, angrily dismissive and hateful of great video games due to an irrational infantile jealousy of a video game company.
1 week ago
Anonymous
I've been playing Zelda since as long as you've probably been alive. The series is dead.
1 week ago
Anonymous
Same but the series is more alive than ever
1 week ago
Anonymous
I've been playing Zelda since the 80s. Like most true Zelda fans I was getting bored by the 2000s, the series was stuck in a rut - endlessly rehashing old ideas, stale gameplay and increasing linearity. Hence the dwindling sales, popularity and zero cultural impact of the earlier titles. By the time Skyward Sword arrived, it was so far removed from the original concept of Zelda it wasn't even recognisable as being the same series.
Thank fuck for BotW restoring the series to its roots. And after TotK the future looks bright. If you got filtered then thats a good thing, you sound like a fake tourist who never understood Zelda to begin with.
1 week ago
Anonymous
I'm sorry your palate never matured with your body. I dropped all Nintendo products in the late 00s and moved on to other, more intrinsically satisfying forms of consumption. It's all consumption in the end, but being impressed by an overworld that looks like a saturated version of the Age of Mythology map editor just ain't it
1 week ago
Anonymous
I'm more impressed by game design than graphics. But I would say that BotW/TotK have a bold strong artstyle which is far more aesthetically appealing and memorable than brown realism 8K titles with shit baby-tier gameplay.
Your mask is slipping Mr Fake Zelda fan.
1 week ago
Anonymous
I'll admit it's an appropriate next step in the series' visual design, but the rest just Ain't It. Rudimentary combat, rudimentary themes, rudimentary character writing, all bare bones and uncompelling.
>baby-tier gameplay
You can't be serious.
1 week ago
Anonymous
Both BotW and TotK are far more sophisticated in their game design, and treat players with more respect and intelligence, than any AAA game made in the past 20 years. Irrefutable.
1 week ago
Anonymous
>treat players with more respect and intelligence
The first thing that happens when you get off TotK's tutorial island is a cinematic recap of everything you just fucking did on the tutorial island.
1 week ago
Anonymous
> and treat players with more respect and intelligence, than any AAA game made in the past 20 years.
Really? I thought the puzzles in TotK are actually insulting to anyone's intelligence. I actually think the vast majority of regular AAA schlock has more challenging puzzles than TotK does and that doesn't say I find those games to be at all challenging. Just that Nintendo apparently designed TotK for an audience of 10 year olds. It's literally that meme of the wojak smugly putting a circle into the circle shape.
1 week ago
Anonymous
60 FPS is not just a shallow graphics option though. It has probably the single most transformative effect on gameplay than anything else. I don't care about resolution either, but I would sacrifice the new physics crafting gimmick of TotK in a heartbeat if it instead ran at a locked 60 fps.
1 week ago
Anonymous
Every game this gen has a 30fps options. You're just talking personal preferences son.
One of the best video games of all time, Ocarina Of Time, ran at about 18fps.
1 week ago
Anonymous
But that doesn't change the fact that they feel far superior to play at 60. Of course you can make due with 30 fps, but what's the point of that argument? You can also make due without the gimmick physics crafting mechanic, as BotW didn't have that and you probably loved that game as well. Both aren't essential for a good game, but at least in my opinion, a good game will be elevated a lot by having 60 fps gameplay instead of 30 fps.
1 week ago
Anonymous
how is this even a fucking argument? I'm literally playing it RIGHT NOW in 60 fps and it plays fucking GODAWFUL if I switch to 30.
How the fuck retards can defend this?
Shit doesn't even really run at stable 30 anyway
1 week ago
Anonymous
>One of the best video games of all time
Not even close.
1 week ago
Anonymous
This. Nothing else even comes close to being as good as ToTK
1 week ago
Anonymous
but BotW and TotK aren't even good games if you aren't stuck on Switch only.
1 week ago
Anonymous
I’m sorry you’ll never get to experience ToTK on your PissStation, snoy
1 week ago
Anonymous
SS was just another iteration of OoT, which was itself a 3D translation of alttp. You have slightly more flexibility in those games, but not a ton. BotW is great, but I don't really consider it a return to roots beyond the general idea of being more open. Dungeons and item-gated progression were still very much a thing in the original zelda. LBW was more of a return to the series' roots with how open progression was, but still being dungeon-centric like the original LoZ.
1 week ago
Anonymous
So it's bitterness over a company not doing what you expected of it and releasing the same game they've been making for 20 years then.
1 week ago
Anonymous
>Gmod popularized the physics manipulation type shit
Is that why we see physics manipulation in all the games since gmods conception? gay
1 week ago
Anonymous
Gmod didn’t popularize anything, you incredulous gay. No one outside of a few r/subs even know what it is.
Gmod is pure reddit, so go back and never come here again.
1 week ago
Anonymous
I was quoting that anon you giant fucking retard, i didnt say it. Do you not read thread chains before replying you fucking imbecile?
1 week ago
Anonymous
>adventure game
1 week ago
Anonymous
Better yet gmod was never a game to begin with, it was a mod made by some guy that valve adopted
Source spergs soon as you try do anything remotely complex like gluing 2 large props.
Go fiddle HL2 and episodes on hammer, valve cheated a lot, and starting from ep1 they use lot of cinematic models and scripts rather than let engine do the job on important scenarios.
Totk physics engine work almost exactly as one can expect.
To actually make a game like BotW/TotK, its simply beyond the talent and/or corporate mandate of most of them >Instead they'll just superficially halfass Nintendo's concepts into existing game engines and think they're doing good.
BoTW’s engine was amazing but the rest of the game was heavily flawed. It was a little understandable considering all the time that went into the engine, but ToTK already had the engine and ToTK did nothing to rectify it and added mechanics that nobody asked for that turned into more of a sandbox game than action adventure. ToTK is at best a 6 for me, huge opportunity to iterate and meld classic Zelda gameplay to the new open world that was utterly blown. I suppose it made sense for Nintendo to phone it in since the game is already popular enough that it will slurped up by all the normies.
You are of course entitled to your opinion. However you are in an irrelevant minority. BotW and TotK are considered two of the best Zelda games ever made and, by extension, two of the best video games ever made. This is the overwhelming consensus, supported by far more credible people than Ganker virgins.
botw was decent and i enjoy watching anons retarded contraption webms, but you're sucking the dick of an expansion turned into a full copy pasted game that took 6 years to shit out.
it means that every other AAA game never even thinks about experimenting with physics or to have the player interact with the world beyond pressing a switch to open a door.
There are literal studies being conducted on how this game was made. Nintendo did things that should not be possible, things that are baffling all other inferior developers. It is mind-blowing and you are coping hard because your Elden Shit you shill isn't anywhere near as acclaimed or technically sophisticated.
totk shills hate this argument and will never address it because they know they are basically appealing to the authority of 'normies' as the object in question's merit
Yeah thanks for agreeing with me, I don't think anyone would disagree that companies like McDonalds and Netflix are putting out lowest common denominator slop to make sales and modern gaming companies have adopted these models to sell mediocre products to the masses. Nobody is praising McDonalds for their food being good, it's praised for the sales model working well in modern society. Your game isn't good, the model you've used to sell it works very well -mainly coasting on the tail of your IP.
You DO know that game dev is literally bottom of the barrel in the world of silicon right? It’s where the D level and diversity students go, because they’re too incompetent to get into real tech fields like cybersecurity, bioinformatics, etc.
Summary: it doesn’t take much to impress/astound a game dev… it’s like one McDonalds worker blowing the mind of another McDonald’s worker by showing him the fry machine for the first time.
Imagine going through over 30 sexless years of life only to find yourself saying video games are for children on an anonymous website for discussing video games
For that poster it's probably more like >Imagine moving to the west coast, failing out of an arts degree, getting laughed out of every audition stage and finally settling on being a facetious human online for your career, marketing products for global companies
none of these shills have even bothered trying to learn a technical skill
Probably not. You'll hear developers sign the praises of games like BotW/TotK and how its making them rethink their approach to game design. But deep down they know its just too much hard work and they go right back to making their same slop.
Other developers made the mistake of still trying to craft narratives and structured challenges when you can just jingle your car keys in front of the player and let them "make their own fun"
You people are so fucking retarded.
This miracle of game creation just literally works in pretty much any current game engine.
https://twitter.com/9zxyz/status/1660720051547422723
Literally made by some 1 literally who guy with source 2.
No other AAA developer will be forgiven for shitting out sub 30 fps game that looks like it's from wiiU in 2023 because they added a bunch of retarded legos. That's the simple reason why nobody will do it.
>I recreated this exact scenario in a vacuum with zero elements accounting for if the player built the contraption any other way and it works
I think you are the retard and so is the code monkey you posted.
you don't get it do you? dumb retard.
It is recreated with SOURCE 2 engine that uses physics engine based on HAVOK just like fucking TOTK. In mere HOURS.
All this shit will be possible with nvidia physX too especially with 10 years of devtime and nintendo level budgets.
There's no mysteries, miracles marvels or anything impressive really. >zero elements accounting for if the player built the contraption any other way and it works
it will also work because it's calculated by a physics engine lol
you have no idea how games work
Nintendo didn't fucking invent physics. Most of this shit already worked in BOTW.
It's environments and many of it's enemies are basically PS2 quality, approaching the game with this mindset is what made it able to run so well on nothing.
Depends on how completely fucking retarded you are in the use of that term, no I mean they use actual PS2 rendering approaches for a lot of the assets in that game, which allows it to run so smooth.
You literally can't do a lot of Breath of the Wild/Tears of the Kingdoms rendering techniques on even PS3/Xbox 360 hardware without doing it in software which would be extremely slow, so in that sense a lot of the technology employed in modern Zelda is even beyond 7th gen hardware.
The WiiU's GPU is still more modern and more powerful than the ones in the 360/PS3, so it can do hardware tessellation, and Zelda implements a lot of modern rendering technology like physically based lighting/materials, like spherical harmonics for global illumination, although I think they improved the technique for Tears of the Kingdom, even asset quality is quite high, cinematic games like The Last of Us are around 40k tris, games with lots of close ups, Tears of the Kingdom is high 20k tris, that's more than Gears a game praised for not only it's graphics but really being the first game that really looked 7th gen.
1 week ago
Anonymous
>Zelda implements a lot of modern rendering technology like physically based lighting/materials, like spherical harmonics for global illumination, although I think they improved the technique for Tears of the Kingdom >games with lots of close ups, Tears of the Kingdom is high 20k tris
wait where the fuck are you getting this info from?
1 week ago
Anonymous
Nintendo revealed it to him in his dream
1 week ago
Anonymous
Observed in game and looked at some character models ripped from the game, actually just from playing Tears of the Kingdom I've notice there's an increase in geometry detail for new assets.
Ok, TotK is trivial to make for gamedevs. Reading the posts here make that apparent. So which games like TotK, an open world action adventure game with some emphasis on magical physicals manipulation and construction, would you recommend?
I feel like I'm living in some sort of bizzaro world because this game looks boring as fuck despite all the praise, physics puzzles got old like a decade ago
I'll be honest, I don't know shit about programming or physics engines, but I'm more inclined to believe professional game devs when they say it's impressive versus some random dude seething on a korean cartoon pornography forum.
>but I'm more inclined to believe professional game devs when they say it's impressive
barely any of them even said anything remotely like that
And like... every time it is mentioned how "impressive" this is try to remember that TOTK copied EVERY FUCKING ASSET OF BOTW. EVERYTHING.
Including even fucking story. It's pathetic.
All to polish their shitty lego gameplay that clashes with it.
Can you imagine if they showed link flying into hyrule caste on some retarded dick looking contraption in a cutscene?
Or if during memory cutscenes they showed super advanced zonai empire using all kinds of retarded flying dick machines with ugly green glue holding them together? Can't you fucking see how obvious it is?
All this shit is so bad and unnecessary in ANY game
>still no dungeons with cool artifacts and equipment progression, we get the shrines, korrok seeds and weapon bits to fuse >the sky islands are a total afterthought, making up 10% of the map and each if them is just a "move green crystal" puzzle >the depths, while big, are full of reskinned enemies and bosses, they just exist for farming 999 Zonanite chunks to get a single battery >menus completely break up the flow of gameplay, especially for arrows >just like before, the combat can be called mellow at best, flurry is still broken >infinite healing in a pause menu again, they didn't even tie cooked food slots to Korok seeds >not a single new weapon move set >most shrines spoil their puzzles with both the name and the laid out zonai parts and they're all extremely simple, to the point that you can make a webm of them w/o needing to do it x2 speed >the ultrahand and crafting thing is neat but without proper challenges it's boring, creativity for the sake of creativity isn't as fun as creativity for the sake of overcoming obstacles >story, while never the point of Zelda games, is worse than BotW and Ganondorf is "somehow Palpatine has returned" tier >the Switch continues to be fucking terrible and runs it at 720p30fps with constrant drops to 20 when you open up the ultrahand >game shares just way too much to be BOTW 2.0, it's more like BOTW+ which is extremely disappointing for 6 years
>No bugged fucked up release >No day 1 patch >Game actually works as intented >ToTK is a mixture of old and new ideas, mixed into something coherent >Hyrule is an open world that's interesting to explore >Great quest system that enables player freedom >Doesn't really follow trends, but takes old ideas and implements them in a very, very good way:
Sure it has it's flaws but I can agree it's a (little) miracle
So untrue. Many indy games that came out of nowhere made it big due to their quality.
Quality games reach the spotlight, no matter the developer.
>>No day 1 patch
uuh there was a day 1 patch tho?
quest system that enables player freedom
what? what the fuck are you talking about? >So untrue. Many indy games that came out of nowhere made it big due to their quality. >Quality games reach the spotlight, no matter the developer.
Exactly. Without Zelda name people would recognize ACTUAL quality, especially how game reuses all BOTW assets while asking you to pay 70$
Its not a console war thing. I'm just mad normies and clueless retards are going insane over a mediocre game that offers nothing we haven't seen before. Its like seeing someone have their first taste of ketchup and losing his mind; going on and on about how nobody knows how heinz managed to get the tomatoes into the bottles when we've all been eating the stuff for centuries already
the issue isn't liking a game the main issue is that people are mindlessly praising it as a second coming of christ when its merits are non-existent and only falsely added by fans and its consumers.
ER is a new game made from ground up, with new open world game structure, new movesets, new armor sets, enemies and bosses etc
TOTK uses ALL BOTW assets with adding a bare minimum.
>ER is a new game made from ground up, with new open world game structure, new movesets, new armor sets, enemies and bosses etc
Sorry had to laugh at this here, fuck me I wish they hadn't retarded that series and just made the proper sequel to Dark Souls we needed instead of the trash we got, the new gameplay isn't even good, it's just more.
I feel so bad for you snoys. You haven’t had a good game since Bloodborne, and that was like 12 years ago (an eternity in terms of Internet time). I understand why you go on seething tirades. I would too if every game I got was just chud and gay acceptance propaganda.
Keep seething snoy, one day you’ll buy a Switch and realize what you’ve been missing
ER is an 8/10 on a good day. I seriously do mot understand what you gays see in Dark Souls 4 that you think it's some masterpiece when the worst aspects of it come from the open world that offers nothing of value than "ohhhh look pretty screenshot le adventure xD".
Even as a Tendie myself I think this is overrated.
TOTK is the only good tripple A game this year, but not a "miracle" or nearly as good as their older titles.
>usual mediocre ubisoftesque open world but now with gmod 1 shit thrown in >Le MuHrAcLe
And nintendo toddlers defend this shit.
Paid shilling getting ridicolous, i miss old nintendo.
never found any nintendo game fun, but i'm also an insufferable person that plays games on permadeath, or deletes save files on death if it's lacking, just to add stakes.
in my experience, with nintendo games, you're just... going through the motions. at no point is there an actual obstacle. if people find that fun, then good for them. i don't get it.
give me a rougelike that was thrown together in a week and that will be infinitely more engaging. different strokes for different folks.
We’re used to real-world physics being absolute/inherit, but video game engines do not exist in that realm and every facet of gravity, relativity and force has to be programmed by hand around obtuse component systems. For example, doing a dynamic rope bridge under constant tension interacting with an independent moving physics actor and the player, and having it work and not glitch out is impressive.
No physics engine I ever worked with could do this easily.
Proper physics implementation is not a new thing, zoom zoom.
Its just that modern devs are incompetent diversity hires.
1 week ago
Anonymous
>relativity and force has to be programmed by hand around obtuse component systems.
yeah by people who made HAVOK > For example, doing a dynamic rope bridge under constant tension interacting with an independent moving physics actor and the player, and having it work and not glitch out is impressive.
dude LITERALLY DID IT IN SOURCE 2 IN A COUPLE OF HOURS >No physics engine I ever worked with could do this easily.
Literally every modern physics engine can do that. Difference is that they are much more complex and deal with much more parameters than rudimentary shit in TOTK. So if you neck it, and use simplistic gamecube tier assets while copying 90% of your previous game (that already had similar working physics) it will be quite EASY.
>oh >...
You keep saying "but it's done before, any engine can do it, it's not new" and yet fail to show any modern example of it in a game that isn't just playing around with physics.
1 week ago
Anonymous
>You keep saying "but it's done before, any engine can do it, it's not new" and yet fail to show any modern example of it in a game that isn't just playing around with physics.
BECAUSE NOBODY GIVES A FUC KABOUT PHYSICS.
Even retarded Zelda fans do not care about them past 30 second tik-tok videos.
I wrote this shit like 20 times fucking ALREADY. No modern game devloper will eb forgiven for copying this fucking much from previous game and asking 70$ for it. NOBODY. No matter how much physics you'll add.
Both HL2 and shit like Alyx has physic based puzzles that's pretty much work with THE SAME principles as TOTK has - apply force to whatever to open whatever, move whatever, step on the button etc.
Tell me why ANYONE would implement ANYTHING from TOTK in their games instead of adding more assets, levels, enemies movesets etc (all that with modern 2023 graphics too which are much more fucking expensive)
1 week ago
Anonymous
>BECAUSE NOBODY GIVES A FUC KABOUT PHYSICS.
So we went from "it's not new" to "nobody cares"
fuck off kindly
1 week ago
Anonymous
I literally never even said anything about something being new or not ANYWAY
You are the one asking retarded shit. But yeah HAVOK is not new it's 20 years old physics engine, you dumb fuck.
1 week ago
Anonymous
physix puzzles were already overdone by half life 2
1 week ago
Anonymous
How about you follow your own advice.
1 week ago
Anonymous
how is totk so radically different from any physics sandbox aside from having open world asset streaming? protip: it isn't
1 week ago
Anonymous
>aside from
That is the key part. THERE IS NO GAME LIKE TOTK.
>death stranding >besiege >nuts n bolts >garrys mod >portal >half life 2 >kerbal space program
>that isn't just playing around with physics.
Also, TOTK did better than any games on this list.
1 week ago
Anonymous
>TOTK did better than any games on this list.
kek, no it didn't
the physics aspect is extremely limiting
1 week ago
Anonymous
>the physics aspect is extremely limiting
LMFAO compared to what? The cope is off the charts
1 week ago
Anonymous
compared to literally any physics sandbox game, garrysmod in particular makes anything you can build in totk look like a joke
1 week ago
Anonymous
You can't do it. Can you?
You keep saying TotK is doing anything new but you can't name a single fucking adventure game thats like it. You can only mention superficial comparisons to games from completely different genres or tech demos.
NOT ONE FUCKING ADVENTURE GAME.
1 week ago
Anonymous
You can have so many adventures in gmod.
1 week ago
Anonymous
>You can have so many adventures in gmod
LOL
1 week ago
Anonymous
1 week ago
Anonymous
Didn't know Garry did a campaign, with characters, puzzles, problems to solve, and a world to explore.
>whatabout user made content
Is the bar so low that betheda's 'let the modders fix it' is the standard now?
1 week ago
Anonymous
user made content >Is the bar so low
Your zelda toys are user made content, retard.
1 week ago
Anonymous
>Didn't know Garry did a campaign, with characters, puzzles, problems to solve, and a world to explore.
hm? and nintendo did?
1 week ago
Anonymous
>ubisoftesque open world game >ADVENTURE GAME.
Beyond pathetic, so either paid shill or someone legit retarded.
1 week ago
Anonymous
>can't give an answer >has to double-down on shitposting as a distraction.
Yeah, we're done here.
1 week ago
Anonymous
>Yeah, we're done here.
In that case feel free to fuck off, but yet you won't, intersting, isn't it?
1 week ago
Anonymous
I'm done with YOU. Because you can't give an answer. And you won't. But I'm not done with the thread. I have other seethers to laugh at.
1 week ago
Anonymous
>taking internet fights seriously
1 week ago
Anonymous
>ubisoftesque
Nta but you just folded.
1 week ago
Anonymous
>there is no game like totk
BotW
1 week ago
Anonymous
>THERE IS NO GAME LIKE TOTK.
and that's a good thing? TOTK is a mediocre bloated slog
1 week ago
Anonymous
>babby's 1st physics gayme
1 week ago
Anonymous
>THERE IS NO GAME LIKE TOTK.
Gmod, with infinite map addon, any random open world game.
But thats being said, totk is not good game, its usual nutendo mediocre shit.
Are you paid shill, don't you?
1 week ago
Anonymous
Can you do this in gmod and without even one glitch?
1 week ago
Anonymous
can you add custom maps, guns, or shit like mecha sonic or rayman without custom firmware or mods?
1 week ago
Anonymous
ok that's pretty cool
1 week ago
Anonymous
I will take your answer as a no, you can't do that in gmod, not even close.
You need addons and retarded bullshit in gmod, because it is not a game, just an aimless sandbox tech demo without any objective, plot or quest.
1 week ago
Anonymous
can you add custom maps, guns, or shit like mecha sonic or rayman without custom firmware or mods?
1 week ago
Anonymous
>parroting >i said so!
Great arguements we have here.
Typical fanboy.
1 week ago
Anonymous
show me how fast this drone nonsenes will kill a silver enemy
DO IT FAG
1 week ago
Anonymous
They literally kill a silver bokoblin in that webm you fucking retard.
1 week ago
Anonymous
Bet it can’t kill a silver Lynal Richie
1 week ago
Anonymous
Why settle for only silver enemies?
1 week ago
Anonymous
This shit will despawn in 30 seconds and it is 100% useless against most enemies. Nevermind shit like white or silver ones.
So what the fucking POINT of this useless TRASH?
they sacrificed new map, new enemies, better powers, better combat system, more sets, weapons and good story for 30 second tik-tok clips
now imagine being retarded enough to defend that
1 week ago
Anonymous
You can auto-build and he was obviously doing this for fun and not efficiency, you fucking retard.
1 week ago
Anonymous
well that's much better
15 seconds for 1 silver bokoblin lol what a marvel of technical engineering
1 week ago
Anonymous
botw sold 20 million + copies so there's clearly a huge market for it
if botw/totk was so easy to make then why aren't we absolutely swamped in open world adventure sandbox games with asset streaming and chemistry systems and fusion mechanics and even more on top of that? it should be even easier for other studios since they're not limited by switch hardware
1 week ago
Anonymous
>so there's clearly a huge market for it
yeah, it has a nintendo sticker on the box
1 week ago
Anonymous
i don't know what point you think you're making here
1 week ago
Anonymous
There's a market for a new ZELDA GAME.
Dudes we have a fucking einstein here
1 week ago
Anonymous
>if botw/totk was so easy to make then why aren't we absolutely swamped in open world adventure sandbox games with asset streaming and chemistry systems and fusion mechanics and even more on top of that? it should be even easier for other studios since they're not limited by switch hardware
breh even shiitty retarded open world garbage like AC odyssey and valhala both sold more than 10 mil copies.
BOTW having or not having physics has fuck all to do with sales or how viable " open world adventure sandbox games" are
Why copy botw when you can sell graphics instead?.
1 week ago
Anonymous
Graphics are more expensive. It's kind of one of the reasons why the industry's struggling so hard. Realism bloats budgets.
1 week ago
Anonymous
yes that's exactly right.
But also both mentioned AC games were FULLY FUCKING MADE instead of copied from each other like fucking TOTK did with BOTW
You people seem to not get why idea to reuse BOTW was even on the table lol. You should take a step back and think why
1 week ago
Anonymous
I don't have to think why. This is pretty standard industry practice. Most devs try to reuse assets where they can. If nothing else, it's standard practice in Japan. Capcom does it, Bandai-Namco does it, Square-Enix has done it, Sega does it. Nintendo has a history of doing it too.
It saves money, why WOULDN'T you do it?
1 week ago
Anonymous
Name ONE fucking game that copied ass much fucking assets from previous game as TOTK and by as much I mean LITERALLY EACH AND EVERY ONE
1 week ago
Anonymous
Most .hack games
Digimon Story Cyber Sleuth Hacker's Memory
Many fighting game franchises
The Yakuza series
Kingdom Hearts Re:Chain of Memories
1 week ago
Anonymous
and NONE OF THIS GAMES ARE 10/10
unlike mega masterpeice ZELDO
also all of them barely even have fucking budget.
Don't you think comparing zelda in 2023 to a fucking HACK games is a bit fucking insane?
And yakuza games aren't 70$ and don't make you wait 6 years between instalments. Count how many they shit out between botw1 and botw2
1 week ago
Anonymous
Most of those games sold for the standard retail price of video games from their respective time periods. Nintendo has always sold their games for the standard retail price. The current standard retail price is $70. If the standard retail price had been $70 when Yakuza 4 was released, it would have sold for that.
1 week ago
Anonymous
>standard retail price
??? NO SUCH THING DUMB FAG
1 week ago
Anonymous
>death stranding >besiege >nuts n bolts >garrys mod >portal >half life 2 >kerbal space program
1 week ago
Anonymous
>taking internet fights seriously >mass replies >condescending passive agressive tone
Yup, a genuine redditor confirmed.
>relativity and force has to be programmed by hand around obtuse component systems.
yeah by people who made HAVOK > For example, doing a dynamic rope bridge under constant tension interacting with an independent moving physics actor and the player, and having it work and not glitch out is impressive.
dude LITERALLY DID IT IN SOURCE 2 IN A COUPLE OF HOURS >No physics engine I ever worked with could do this easily.
Literally every modern physics engine can do that. Difference is that they are much more complex and deal with much more parameters than rudimentary shit in TOTK. So if you neck it, and use simplistic gamecube tier assets while copying 90% of your previous game (that already had similar working physics) it will be quite EASY.
>entire first page of helpful meta critic user reviews is 7 at best
it's not exactly a horrible game, it's objectively better than botw. but a 10/10 masterpiece? absolutely not.
Most devs don't really remember how to make intricate physics or neat gimmicks in games anymore. Most devs have just been resting on their laurels. So even though TotK isn't THAT impressive, to all these devs who've been resting on their laurels for the past decade and forgot how to actually design a game that has physics or gimmicks or whatever that's just slightly different from what every AAA dev's been doing, they just can't fucking believe what they're seeing.
>Most devs don't really remember how to make intricate physics or neat gimmicks in games anymore.
Every fucking game has a physics engine. Devs do not make physics puzzles cause everybody got bored with them more than a DECADE ago.
>Well devs are clearly mesmerized by this shit, and I'm criticizing their low standards.
LITERALLY FOUR RETARDS ON TWITTER
No real software engineer really mesmerized by shit.
I am complete unsurprised that Nintentoddlers think that an open-world G-Mod is the greatest invention since fidget spinners.
You mediocre gays have no standards what-so-ever.
Nobody is 'pushing' the meme that it's basically GMOD, you don't have to play to see that it's basically like GMOD, you are a retarded marketer and your language betrays you for what you are. Everyone who isn't underage b& already did all this shit in a hundred different games and it's fucking old, only the bottom of the barrel consumers or literal children are interested in it. Now you can come along and declare it's for children and why should we be invested in arguing about it and you're correct we have no reason to really argue about it except for the fact that you and all your retarded paid reviews wont shut the fuck up about how good it is for adults
Uhhh, he didn't call anyone a chud...
Why can't Nintentoddlers stop thinking about trannies?
Why do trannies live rent free in your head?
Is there something you want to tell us?
This. I guess people are too busy playing the game and writing scripts but we will get overflowing with people dumbing down TOTK so retards can understand why devs are praising this game so much.
People were shitting on ubisoft towers SINCE THEY FUCKING WERE INVENTED.
But now in a fucking 2023 people somehow were brainwashed into praising literal fucking UNIRONIC Ubisoft towers that you need to climb in total darkness to lift that darkness up. Not just map, THE GAME ITSELF. It's fucking crazy how that's acceptable game design
[...] >You didn't play the game.
And you did? prove it bucko
[...] >You didn't play the game.
And this is good thing.
[...] >u mad
>all trolling, zero discussion
I hate summer, it's not even funny shitposting. At least the other retard talking about ubisoft is trying to bait.
[...] >You don't understand that technology existing doesn't equal people actually using it to it's full potential. Being old is not an argument.
I don't care.
You think retarded ancient CPU of switch can use "technology" to its full potential?
delusional cuck >Mirror's Edge used Raytracing because the tech already existed but just now we are seeing mainstream.
raytracing was mainstream long before mirror's edge lmao
GPUs just weren't powerful enough to run it in real time. And they still aren't btw
>I don't care.
moron, so fuck off. If you gonna ignore the reality that we haven't seen a game focusing on physics sandbox by an AAA studio for the first time in the last 15 years there is no point in talking with you.
Keep pondering about the hypotheticals instead. It's like arguing with a retard 2003 shitting on GTA 3 open-world because it has been done before.
>moron, so fuck off. If you gonna ignore the reality that we haven't seen a game focusing on physics sandbox by an AAA studio for the first time in the last 15 years there is no point in talking with you.
That's your level of "discussion"?
You are the one ignoring reality thinking ancient switch CPU is running complex physic calculations lmao
What's your fucking point? Even if we didn't see physics sandbox form AAA studio WHO THE FUCK CARES??? TOTK is still BAD barren SLOG copy pasted on itself dozens of times. No amount of retarded dick contraptions can change that
>That's your level of "discussion"?
What is the point if you gonna just dismiss anything that doesn't reaffirm your position? >Even if we didn't see physics sandbox form AAA studio WHO THE FUCK CARES???
You are not even trying to counter-point, you simply don't care. So I won't.
>You don't understand that technology existing doesn't equal people actually using it to it's full potential. Being old is not an argument.
I don't care.
You think retarded ancient CPU of switch can use "technology" to its full potential?
delusional cuck >Mirror's Edge used Raytracing because the tech already existed but just now we are seeing mainstream.
raytracing was mainstream long before mirror's edge lmao
GPUs just weren't powerful enough to run it in real time. And they still aren't btw
yea its a miracle it keeps all the flaws of BOTW. >5 repeating cutscenes that dont anything new after the frist time each shrine (probably around 160 again if not more) >900 Korcuck seeds with also halt the action for 10 seconds each time >chests dont feel rewarding because of the temporary aspect of weapons >once a weapon breaks you have to halt gameplay again to pick a new one
this game is full of needless timewasters just like BOTW and they have not been addressed.
You can't honestly expect for a sequel to BotW to get released, have be declared one of the best games of all time, and not expect Gankerchuds to shit up the walls.
You can't honestly expect for a sequel to BotW to get released, have be declared one of the best games of all time, and not expect Gankerchuds to shit up the walls.
If you read the article it's just some gay posting screencap from literally whos on twitter who have never heard of G-Mod.
They're losing their minds over shit that was already done and better 17 years ago.
>literal, generic stock npc phrase
Lmao.
Its like thoose cheap cardboard cutouts but 3d and with rudimentary intellegence not that different from animals or bots.
>literal, generic stock npc phrase
You just responded with a literal stock npc image.
Keep proving me right lmao, you microbrains are as deficient in self-awareness as you are in chromosomes.
Why so much shilling everywhere? It took me five hours to play it and then uninstall, it's boring trash with bland repetitive gameplay. Even genshit is more fun.
Man, yhe Gmod comparison was funny at first but seeing shitposters try to using as a real argument is running the joke to the ground
Im also getting From fatigue
>he posts it again >he gets 500 replies AGAIN
at this point i don't even hate the OP, i fully understand why he keeps remaking the same thread if gays can't stop replying
It's a miracle because it solidified the modern game development model >100m budget >spend 85m on hookers and blow >3m on game dev >12m on paying off reviews and advertising >modern market is so controlled by putting the cart before the horse that you can release absolute dogshit like TOTK and 'receive universal praise'
Truly a miracle they didn't ruin their reputation and IP for all time
>take zelda ip >disregard everything that made zelda iconic >take inspiration from Besieged/building simulator games >shit it out
wow
much perfection
amazing
not that guy but my 6 year old drew a picture of 'Zelda' the other day and it included music notes, a crescent moon, the triforce, Link dressed in green riding Epona carrying the master sword/hero's shield
There is an entire questline involving musicians and bringing them together. Music is very much a theme in TotK.
1 week ago
Anonymous
>Entire quest line
So where's the musical instrument/object that allows the player to control things on the map through the use of music for the whole game? Where is the 'music as a core theme' CORE THEME you stupid fucking marketing retard shill I don't know why I even fucking bother with you mongoloids >Zelda is missing it's core themes like [sic] music >uhh no actually you see there's a bard playing music at the stable so there's like totally a musical theme to the game!
fucking god damn
1 week ago
Anonymous
Hey dude didn't know that one of the core themes of Skyrim is music because there's a quest line where you save a bard?
1 week ago
Anonymous
The musical instruments in previous Zelda game are there to trigger gameplay mechanics. Thats they fucking do. What do you think all the arm abilities are.
You talked about THEMES. Music was pretty clearly on the devs mind when they fashioned an entire questline around unique characters. Now you move the goalposts.
Simply put; TotK has ALL the hallmarks of a Zelda game and does many of them better than any game in the series.
1 week ago
Anonymous
>one quest makes up theme of the game
tell me you're retarded without telling me you're retarded, next you're going to say food is a theme of the game because it contains food. Could you possibly be this retarded? >Trigger gameplay mechanics, like the arm
yeah what a musical instrument was supposed to do instead of a gmod gravity gun uninspired bullshit
>hallmarks of a Zelda game >totk
You're gunna die on this hill and blame consumers for your failed products in 10 years
1 week ago
Anonymous
>class can anyone tell us what the THEMES were in the Scarlet Letter? >Yes it clearly Horses are a main theme because there was a horse
Ya got BTFO.
Tears Of The Kingdom is the ultimate Zelda game.
1 week ago
Anonymous
>thinking this will make any of the thousand lurkers agree that you have BTFO the post simply because you say it does
the embarrassing hubris of shills, your ego won't let you just walk away from getting BTFO that hard will it? You have to reply anyway and declare that you weren't BTFO, in fact, you BTFO the other person! Fucking lol
1 week ago
Anonymous
>TotK doesn't have traditional Zelda tropes!
Like what?
>musical instruments and themes
There is the an entire quest about musicians and their instruments. The prevalence of music is still a theme, just contextualised in a fresh way!
>noooo I want instruments to play!!!
They don't do anything other than trigger gameplay mechanics, which is exactly what Link's arm abilities are.
You are now here:
>REEEEEEEEEEEEEE!
1 week ago
Anonymous
Is food also a theme of the game? The game features way more food than music
1 week ago
Anonymous
>Is food also a theme of the game? The game features way more food than music
Cooking is. Scavenging and living off the land is an important aspect of the game. It puts a lot of agency squarely in the hands of the player.
1 week ago
Anonymous
>didn't answer the question because he knows the answer is 'no', tries to dance around it and make 'survival in an open world' somehow a theme about 'food'
Cooking mama is a game with food as a theme. Zelda OOT is a game with music as a theme.
Zelda TOTK is a game with HANDS as a theme.
1 week ago
Anonymous
Your argument is approaching schizo incoherence now.
I will say it again: TotK has ALL the hallmarks of a Zelda game and does many of them better than any game in the series.
1 week ago
Anonymous
>does many of them better than any game in the series >I reject your reality and substitute my own! See, all the paid reviews agree with me!
absurd that anyone could possibly believe this boardroom derived hogslop
1 week ago
Anonymous
Yeah this is pretty based.
I enjoyed the chu jelly sidequest in wind waker and this is way better than that.
Collecting shit is just fun
Treasure maps are based AF
Items would feel cheap in this game
1 week ago
Anonymous
And you feature way more homosexual flare than other gays
1 week ago
Anonymous
I'll accept that as your concession
1 week ago
Anonymous
>Wind as a core mechanic being controlled by a Musical instrument? >Time as a core mechanic being controlled by a musical instrument? >These are exactly like a quest where some people play music
1 week ago
Anonymous
>class can anyone tell us what the THEMES were in the Scarlet Letter? >Yes it clearly Horses are a main theme because there was a horse
Yeah, it is literally a miracle that Nintendo got away with using the same map for two games, ripped of nuts and bolts and minecraft, and will somehow be receiving GOTY for this slop mash-up. Nintendo fans are such sleeping slaves.
No one knows how Nintendo did it.
It was not supposed to be possible to have this level of physical and logical interaction in real-time in an open-world environment on hardware that, ten years ago, was already outdated on release.
No, I deleted it because I thought you were actually the nintendo shill you were replying to, using the image saved from the top thread in this list of threads on the archive which is an obvious totk shill thread
Bethesda hacks are kicking back hitting the fucking BONG and collecting royalties off Skyrim
Would you exit perfect NEETdom if you were them?
No more Western games
I think it's really cool how dynamic every ultrahand object works, this required great coding, modelling and design skills to make it fit as good as it did. That said, calling it a "miracle" is just nintendo wank, I've seen many similar feats, stuff like Portal and the Doom engine are more impressive.
I love the game and it's tech it's a step in the right direction, but this unwarranted endless praise is retarded.
What do you mean? EA mastered the sequel since the early 2000s. FIFA and NBA are testaments to selling the same game over and over again. The next thing Nintendo need to master is The Way of Todd and manage to sell TOTK every single year for over a decade.
It's so sad that they think that, it's like everyone has forgoten about Nuts and Bolts. It had, like 90% of the physics displayed in this game and was made, like, 15 years ago.
This is just sad and mental illness. Nuts and Bolts you go into an inventory screen to piece stuff together. In TotK you're doing this IN-GAME in REALTIME, with two dozen interconnected chemistry systems at play. Fucking have a nice day you retard.
I'm genuinely impressed by the rewind mechanic from a programming standpoint. I genuinely don't know how they could've done it efficiently the way they did
Japan is hoarding twink technology
Well, what's so miraculous about it?
It's a miracle they managed to get gmod physics running on Switch hardware at 20 fps
you know gmod is 15 years old right
pretty sure switch is more powerful than pcs 15 years ago
miraculous
BRIDGES MAN
HOW DO THEY WORK
The Switch is based on an 8 year old smartphone chip, it's definitely not as powerful as a gaming PC from 15 years ago, although it might be more powerful than even older PCs some people used to play gmod with.
white male lead
white female lead
not even movies do this anymore
>Zelda games
>white
lol
>round eyed characters
>medieval Europe inspired central Kingdom and main cast
Consider a retard screening so your mom could at least rake in a check each month to take care of you.
cope and seethe chud
You're so embarrassed I called out your retardation, lol. Next you'll call me a chudm go on
>lol
go back tourist
>he doesn't adopt my nerdy 4chins dialect!! WAA WAAA
lol. retard screening. now. come on... it's the least you could do for your mother 🙁
stop projecting on others you dumb fuck.
i said now. i aint asking again
>posting morons
as expected from mutt
i am not sorry you cut off your dick
your last (you)
>he doesnt get it
Go back.
The term 'lol' has been a fixture of this site's parlance since before you were in your dad's shriveled sack you poser noob.
Zelda games are Japanese.
And each and every time the culture writes a story that isekai's itself it immediately transports the self insert protagonist to feudal Ja... I mean sword and sorcery monarchy era Europe.
So? Just because the game was made by asians doesn't mean every character that isn't some shade of brown is asian.
Ah yes Isekai…
>no actual ariyan sensibility, metaphysics, myth, folklore, themes, etc.
>le white characters
This is why you fags have been doing nothing but posting frogs since 2016
you can't even spell aryan
There are plenty recent movies with a white male and a white female lead, what are you on about?
Somehow I always knew the last remaining based game developer would be Nintendo.
The Nintendo is running an old quad core <2ghz processor with embedded graphics and while I'm not sure if they finally figured out how to use those other cores, everything I read has told me that every game in the switch library is single threaded meaning 3 of those cores are doing fuck all.
The Switch should not be able to do complex physics or object pairing or seamless world transitions at 30fps. I could dive into a 15 year old hardware dumpster and find stronger hardware. It genuinely doesn't make any sense.
HAVOK was running on potatoes you dumb fuck.
>The Switch should not be able to do complex physics or object pairing or seamless world transitions at 30fps
and it does not
>It genuinely doesn't make any sense.
because you are fucking STUPID.
BOTW ran on wiiU with basically same level of physics minus all the lego shit.
You people are fucking DELUSIONAL.
There's no magic. Shitty hardware won't suddenly run mega complex simulations.
>BOTW ran on wiiU with basically same level of physics minus all the lego shit.
Yeah it probably ran fine without the entire part of the physics that is difficult, very astute observation you dumb cum guzzler.
are you stupid? all the lego shit literally JSUT WORKS in botw by default. Literal developers said that.
Can you at least research something about the game before sucking it off?
non non non non
>They didn't outsource it to pajeets
>It runs well
😮
things actually work, which western developers cannot conceive of
they are working on a literally western made HAVOK ENGINE just like fucking botw did
nintendo had like 20 years to polish and modify it
I mean, let's be real here, any western dev who releases a game running at 25-30 fps is getting a lot of shit for it. TotK might be bug free, so it runs well in that regard, but it certainly doesn't run well at all by industry standards as far as performance goes. It's right up there with Jedi Survivor, Wild Hearts, Forspoken and Redfall as far as performance goes, but apparently Nintendo is immune to any form of criticism on that front.
>I mean, let's be real here, any western dev who releases a game running at 25-30 fps is getting a lot of shit for it.
Now imagine if western devs would release sub 30 fps game that looks like a wiiU game.
NOBODY will tolerate that
They aren't working with dogshit hardware so they have little excuse.
not releasing switch 2 for so long is Nintendo's choice tho
"little excuse" literally between game that looks like botw and pretty much any modern open world game is DECADES of differences in graphics. And when your models are hundred times more complex and costly than whatever the fuck copypaste from BOTW TOTK uses there's suddenly no resources left for "technical miracles" which are just simple physics puzzles we saw literally 20 years ago already.
I'm not saying I like that graphics are everywhere instead of proper physics but that's just reality. And it won't change even after TOTK
Yeah, but the Zelda team has no choice but to work with the shitty Switch hardware.
even shitty switch hardware can handle 60 fps or higher fidelity games. Copypasting botw was a choice too. They literally sacrificed everything you'd expect from a sequel to add useless fucking legos.
>handle 60 fps or higher fidelity games.
Which aren't open world.
it really depends
at least TotK is running on a smartphone chip from 2015. PS & Xbox devs have no excuse.
why does that excuse never work for Microsoft when a game runs suboptimally on the Series S though?
The entire game's puzzles and mechanics are built solely around physics manipulation of every single prop that isn't nailed down on an open world scale going as far as allowing for welding props and creating automation. The miraculous part is not that it's 'a new thing no game has done before' rather the fact there are no physics bugs whatsoever.
Bethesda could never. Their modern games do feature physics manipulation but never tie them to gameplay and they still bug out beyond belief.
there are no physics bugs because everything is slow and has little to no inertia
>no physics bugs whatsoever.
well that's a lie
also you'd think that 6 years is enough to polish a 2 decades old havok engine that was already super polished in BOTW
If Todd Howard adds the ability to pick up senseless, random shit from the ground and flextape them with Dragonjizz to my beloved Sandbox-Roleplaying-game I'm going to tackle him in public.
holy esl
That a 6/10 game just needs Nintendo added in front of it to become a 10/10 game in the eyes of the public. An indie developer publishing this would've gotten mocked and a sequel would never have been made in the first place
it's a modern AAA videogame that is fun
>Zelda
>AAA
Yes? Are you retarded. Nintendo is the definition of AAA, they have major marketing budgets.
yeah but they're not 'AAA' in quality regard.
not that AAA is any miracle of a quality games today but there are still some here and there, Zelda ain't one of them anymore.
They sold the same game twice.
It's miraculously boring
they copypasted old game and evryeone thinks its a new game. no other devs can do that
this. remember when ubisoft reused the far cry 4 map for far cry primal and everyone justifiably made fun of them? totk is arguably even worse yet it's somehow the greatest human achievement since the discovery of fire
>"We released the same game twice and people still bought it!"
they made a simple fun video game again
it's rare that developers do that instead of trying to fill buzzword checkboxes
>they made a simple fun video game again
>usual ubisoftesque open world game but by nintendo
Pick one.
it released without bugs.
that anyone can play it for longer than 3 hours
Its physics system is a historical breakthrough in video game development
The Nintendo bonus
Selling dlc for 70$
imagine making a game where you can no clip the entire map the size of hyrule with all individual sections that are higher than the player to use ascend on
now imagine how much QA it will take for your ascending ass to no clip and fall through the map and how to stop that from happening
now times the map size by at least 3 and then times it again by at least 20 due to all the ledges and higher obstacles you can use this on and the amount of bugs this can cause
THIS IS JUST ASCEND YOU CAN NO CLIP EVERYTHING AND IT JUST WORKS
sadly not, most consoles are simply too powerful for us to pretend that them running Wii games is a technical marvel
It ain’t no Starfield.
>a-are those stairs? Save me seethatmountainthereyoucanclimbit-man!
>Here at Bethesda, we hear you: you want the Ultrahand to work. We understand there's an issue where attaching objects makes the game crash immediately, and we're trying to fix it. We're also aware of fifty thousand other issues in the game, we promise to fix them in three years or less.
now imagine if instead of skyrim bethesda would copy paste oblivion map with 90% of its enemies weapons and armor
bethesdadrones of today would eat it up
Kek'd
Its always sad when I the kiddies here, who have absolutely no grasp of game design all. Their understanding of what a video game actually is and how it works is barely superficial.
Take something like the Recall ability. Moronic low IQ shitters here will say "its just like Sands Of Time!".
No it is not. Sands Of Time is just rewinding time. TotK Rewind sends an isolated object back through time while everything else plays out in real time. They can't take a moment out of their fartsniffing leves to contemplate how mind-bogglingly difficult it would be to actually design and code this mechanic, and then apply it to an already dynamic interactive world of a hundred different interconnected chemistry systems and have it work with so much polish.
And that is just ONE tiny aspect of TotK without even touching on the overarching game design.
The ridiculous tweens here understand NOTHING about video games and thats why they are so BAFFLED by the level of praise a game like TotK gets from actual educated adults.
>educated adults
>zelda franchise
you marketer shills have a field day today?
that's a literal copy paste from earlier threads lol or maybe even reddit
what a fucking moron. Last time he posted that he was BTFO by a bunch of anons and a gamedev
I mean i had feeling its copypasta if only because of the
>actual educated adults
this line showed up several times in countless other Zelda threads.
Developers are literally scared shitless by TotK anon. You know more about video games huh?
you've been posting that for a while.
3 dumb retards are not all developers.
meanwhile some guy and a source 2 engine -
https://twitter.com/9zxyz/status/1660720051547422723
Now imagine if it was 400 guys and 10 years of dev time lmao
>dumb retards are not all developers.
Michelle Flamm is senior system designer at Bioware (you don't even know what that is, do you?)
Doesn't know who David Fucking Goldfarb is.
Fartsniffing tweens on Ganker.
>Michelle Flamm is senior system designer at Bioware (you don't even know what that is, do you?)
BIOWARE DIDN'T RELEASE A GOOD FUCKING GAME IN A DECADE you dumb clown
>Doesn't know who David Fucking Goldfarb is.
literally nobody fucking relevant
tho I have no doubts niontendo makes him look bad
>BIOWARE DIDN'T RELEASE A GOOD FUCKING GAME IN A DECADE you dumb clown
How many games have you released in the past decade? Or do you just spend your days jerking off to hentai? Whose opinion holds more water here?
What kind of fucking argument is that? AS a consumer this retards ask to pay 70$ for a glorified DLC with legos I should give exactly ZERO fucks about who released and fucking WHAT.
What "opinion" are you even talking about? That nintendo makes western devs look bad? It sure fucking does. But not because they made some mega MIRACLE game.
OR what? what bioware dude said? Ignorance is bliss? Sure I even agree with that lmao cause of how you ignorant fucks are reacting to this shit fest
You are seething and coping.
You have industry professionals showering the game with praise. Anyone with a passing grasp of game design understands why.
You are a fucking dunce who doesn't understand game design and are therefore baffled. You can only huddle here on this cartoon shithole and screech into the void. If any of those developers could here you they would fucking laugh at you.
>industry professionals
you mean being professional at rimming nintendo's asshole for cash?
>You have industry professionals showering the game with praise
Do you have examples of actual software engineers talking about game physics instead of 3 retards who didn't make a good game in a decade overreacting on twitter?
If not you should go have a nice day already.
> Anyone with a passing grasp of game design understands why.
you don't fucking have any grasp on anything.
TOTK game design is god awful. And that's after they literally copied 90% of BOTW assets. And no you don't need to be a fucking game designer to talk about it, you fucking imbecile.
>You are a fucking dunce who doesn't understand game design and are therefore baffled. You can only huddle here on this cartoon shithole and screech into the void. If any of those developers could here you they would fucking laugh at you.
Give me 1 reason why I should give a fuck?
You seem to know something about how game comanys works:
Can you tell me in relation to the in the big titles because of the communication and the process, can every dev / employee communicate and exchange ideas with others and also with other branch studios?
>the big titles because of the communication and the process, can every dev / employee communicate and exchange ideas with others and also with other branch studios?
it depends
Nothing is stopping them from commenting about the game on twitter
How do you mean it depends?
May I ask, are you from the tech or game industry ?
It depends on what you mean, what fucking studio and what exactly kind of "ideas" are we talking about.
And how any of this even relevant to the discussion about how "game developers praise the game" when there are basically a bunch of tweets from people with more or less irrelevant to physics engine professions.
>May I ask, are you from the tech or game industry ?
That's entirely irrelevant
I'm just interested to understand the background of the development than just the pure game. For example: To what extent the communication takes place. Otherwise it doesn't matter.
No one cares, stfu. The communication is the same as with any workplace.
And how, only as a comparison?
I come not from the industry and unfortunately have nothing to do with it either, so I don't know my way around.
>Bioware (you don't even know what that is, do you?)
Enlighten me what you think bioware is.
>reading comprehension
No, tell me about the glory of this "bioware" entity, I want a good laugh.
clearly you have 0 idea about software development
taking any part of botw/totk and replicating it in another game engine is meaningless because what makes these games exceptional is the amount of globally active systems that all work seemlessly within a huge open world adventure game on limited hardware
Stop coping.
Example replicated was from a one SHRINE. Do you know how shrines work in this game?
I swear you people are too stupid to even tie your fucking shoes...
> what makes these games exceptional is the amount of globally active systems that all work seemlessly within a huge open world adventure game on limited hardware
they all worked in BOTW already. And didn't make it exceptional. Just like none of dumb fuck physics shit make TOTK exceptional when game is mostly reused fucking copypasta.
>clearly you have 0 idea about software development
Your post has NOTHING about software development lmao
do you have some fresh new copypastas atleast? If not then shut the fuck up shill.
Literally who
"Mindbogglingly difficult."
My friend, there is a data structure called a stack. You just push the position and state of the object onto the stack and pop it when you reverse. Pretty simple.
>You just push the position and state of the object onto the stack and pop it when you reverse
While playing out in realtime in conjucture with two dozen other interconnected chemistry systems working in unison.
Nintendo dabbed so hard on other developers they would sob and shit their pants if they were to try something this complex.
>While playing out in realtime in conjucture with two dozen other interconnected chemistry systems working in unison.
what the FUCK are you talking about?
what fucking difference you think there is with you moving shit with ultrahand (or magnesis) and recall moving it fucking backwards by itself? HAVOK doesn't give a fuck it just calculates shit the same fucking way for BOTH.
>Nintendo dabbed so hard on other developers they would sob and shit their pants if they were to try something this complex.
any AAA dev can make the same if instead of new maps level and assets they'd copied 90% of assets from previous game LOL
Modern physics engines are much more complex than whatever TOTK uses too btw
>My friend, there is a data structure called a stack. You just push the position and state of the object onto the stack and pop it when you reverse. Pretty simple.
You know nothing. A stack position would just record the state of the game. Thats a what an autosave is. Thats not whats happening when Recall is used.
I don't understand. An object moves. When an object moves, it's movement data frame by frame is pushed onto the stack that's attached to the object. When recall is used on the object, the data is emptied frame by frame and played in reverse to move the object. How does this relate to autosaves?
Its*.
Anyway see the image for a visual guide.
You're assuming that the game is being reset to a specific time point when Recall is used. Its not. The world continues in realtime while a specific objects timeline is reversed. Its own properties will interact with characters and properties of other items/objects - all taking place in a dynamic realtime world of interconnected chemistry systems of environmental/climate/weather.
If you think something like this is "easy" you are delusional and don't know what you're talking about.
>You're assuming that the game is being reset to a specific time point when Recall is used.
I don't assume anything. I actually played the game and used recall numerous times in numerous scenarios
>The world continues in realtime while a specific objects timeline is reversed.
bro "time" is not a real thing. time=distance/speed. That's exactly how recall operates. Recalled object travels a set distance with a set speed.
There are no timelines, realtimes, reversetimes or anything of that sort
>If you think something like this is "easy" you are delusional and don't know what you're talking about.
you are ignorant as fuck
You are the one that doesn't know what he is talking about. The game is not being reset. An object's movement data is stored, and then it is made to move in reverse, that's it. If another object collides with the recalled object, it is acted upon like any other object. It is as the other Anon said, the game does not care if the object is "reversed" it is simply treated like everything else in the world, including ones that are not recalled. So the "complexity" of recall is imagined, it's all in your head. It's just cleverly using basic data structures and algorithms, that's it.
By the way, The object data that is stored for all objects is not for hours upon hours of movement activity, it has a buffer that is cleared after a certain amount of actions have entered the stack, so it only has to store a tiny amount of information. They probably actually used a double ended queue now that I'm thinking about it, but whatever, it's close enough. The amount of information that is stored is represented by the duration of the recall timer.
I liked TOTK, I'm just saying that so you don't think I'm attacking the game. But he obviously doesn't think the game is being reset to a specific time, whenever a physical object is moved the game keeps tracks of each position it was in and just plays those positions in reverse when you use recall.
But it is how it works. The game has to remember where the object was and the path it took to get from a to b. To do so, it has to SAVE that information AUTOMATICALLY, thus it uses auto save. Hell, a 6 year old could figure that out.
That’s exactly what stacks do.
Dude... recall does not move anything back in time.. it just moves the object back its path...
The game specifically says it rewinds time. So it does go backwards in time. Retard
the game specifically says ganon and his minions have seized the island of koridai so ganon and his minions really have seized the island of koridai. retard.
You are trying too hard.
>Starfield
About to be a big disappointment
>Will other developers ever catch up to Nintendo?
I highly doubt it. Its been 7 years and rival developers couldn't catch up to BotW. TotK seems to baffle and scare them.
>no one understands how
Havok
Okay explain why does havok works great on Tegra from 2015 but rapes the Zen2 processor on the PS5/SeS|SeX that most devs avoid it
The answer ruins your narrative
>but rapes the Zen2 processor on the PS5/SeS|SeX that most devs avoid it
SAYS FUCKING WHO
>Okay explain why does havok works great on Tegra
10 years of dev time
>but rapes the Zen2 processor on the PS5/SeS|SeX
my bro havok ran in oblivion, and even in some 6th gen games
>Okay explain why does havok works great on Tegra from 2015 but rapes the Zen2 processor on the PS5/SeS|SeX that most devs avoid it
Devs are retarded and don't know how to do their jobs.
suicide
developers caught up with LGBTQtendo decade ago shill zoomer
i fucking hate journalists and im happy they are all going broke with vice leading the charge.
We had the same thread yesterday
A miracle of what?
Nintendo's forte is mostly just recycling old ideas with their IP on it.
>recycling
perfecting
BOTW was the worst rendition of an open world since Ubisoft kept making Farcry after 3.
Name a better open world game, go ahead. Educate us. Skyrim is repetitive as fuck, Witcher has charm but combat is boring. I didn't play Farcry cause I don't play casual shithead shootbang. I'm waiting.
You won't get an answer.
Dragons Dogma. Even New Vegas is a better open world game.
Eh, neither of those are as exciting as a 3D Zelda game though. Bland in comparison, really.
Dragons Dogma has a pretty shit open world though
But skyrim has boobs, i really like boobz
Morrowind
daggerfall
Is the industry so creatively bankrupt that Nintendo trying to make a game around clever use of Havok physics and faux-realistic mechanics that interact with them is considered all that groundbreaking?
>recycling
Nobody recycles as aggressively as Capcom does.
Yes. It's been 6 years since BotW and every game world since has just been increasingly pretty set dressing. We can look at technical marvels like Red Dead Redemption 2 which used its vast resources to construct a beautiful game that was as tedious as possible with missions so locked down that any slight deviation from the intended path results in an immediate game over. Or Valve who pioneered real-time physics in game design creating a brand new incredible physics engine, Rubikon, powering a VR game with a new level of ultra-fine 6 DOF controls, and then proceeding to do nothing interesting with the physics beyond throwing things. Something's gone horribly wrong and Nintendo's the only one bucking the trend. Or maybe they're just playing catch-up.
>red dead 2 being inferior to totk on any level
utter, utter delusion. terminal brainrot. brain fungus. spinal sporangia. unreal.
Totk wins simply because it's an actual video game, not a walking sim.
He's right though. I'll give credit where credit is due RDR2 is a gorgeous looking game, one of the most well realized worlds (if not THE most) in gaming. The story is great, the voice acting is great. The soundtrack is fantastic. But the game is a slog to play. I've never been more disappointed by a game. I loved the RDR and was looking forward to the sequel for so long and when I finally played it I realized Rockstar haven't evolved their gameplay in over a decade. In fact they got even more restrictive so that you can never disrupt their cinematic vision. BOTW was fun but it was pretty much a tech demo. TOTK took that tech demo and built a full game with it. No it's not perfect but it's I can't think of many games that come close to it's level.
Yes.
>Nintendo's forte is mostly just recycling old ideas
Seriously?
Yes?
>recycling old ideas with their IP on it.
Actually no, people seem rather pissed that they won't do that. Their actual forte is banking on fresh gimmicks.
>Bad eldenring doesn't piss off western developers because bad eldenring has quest markers.
No big surprise.
To actually make a game like BotW/TotK, its simply beyond the talent and/or corporate mandate of most of them. Most game studios are not going invest millions of dollars and years of development in to creating entirely new game engines and THEN trying to create a game using that engine - putting hundreds of thousands of hours into play testing and refinement to ensure it wasn't a completely fucking broken mess. It would take many many years.
Most developers don't work like that. Investors will say "we want to see a game by Christmas this year". So developers don't have the drive or even the freedom to attempt something like BotW/TotK.
Instead they'll just superficially halfass Nintendo's concepts into existing game engines and think they're doing good.
>To actually make a game like BotW/TotK, its simply beyond the talent and/or corporate mandate of most of them
Yeah because thats the same thing. Why is Ganker full of dumb kiddies?
>Yeah because thats the same thing.
Post some adventure games comparable to BotW/TotK son.
Anytime when you're ready.
Thats nothing like BotW/TotK
I know, when you attach wheels to your plank it's adventure, when I do it it's not.
Why can you name any games? Gmid is nothing like BotW/TotK.
And zelda dlc is nothing like gmid.
>Why can you name any games?
Just did, lil retard.
Still waiting.
>BotW/TotK isn't doing anything new!!!
And yet you can't name a single comparable adventure game. Hmmm.....
Of course there's no comparable adventure game. Botw and Totk are action-adventure games!
>Still waiting.
Waiting for something already given, lil retard.
I know it's funny to be able to recreate the penis in Gmod, but if you take any closer look, the physics engine in Gmod is way worse, and you will need to choose from agreeing Zelda has content because player creates fun or that Gmod has no content.
Players create fun in Gmod that's the whole point. Gmod popularized the physics manipulation type shit. And hell Gmod is the reason why almost all popular multiplayer mod games even exist as a fucking genre. ToK will be hyper for at year most. Gmod has and will continue to inspire creators for fucking years.
>ToK will be hyper for at year most.
TotK will be considered one of the greatest video games of all time for the next decade.
Gmod isn't even a fucking game.
it's so sad that people like this exist. still so mesmerized by nanometer thin stories and worlds
it's so sad that people like this exist, angrily dismissive and hateful of great video games due to an irrational infantile jealousy of a video game company.
I've been playing Zelda since as long as you've probably been alive. The series is dead.
Same but the series is more alive than ever
I've been playing Zelda since the 80s. Like most true Zelda fans I was getting bored by the 2000s, the series was stuck in a rut - endlessly rehashing old ideas, stale gameplay and increasing linearity. Hence the dwindling sales, popularity and zero cultural impact of the earlier titles. By the time Skyward Sword arrived, it was so far removed from the original concept of Zelda it wasn't even recognisable as being the same series.
Thank fuck for BotW restoring the series to its roots. And after TotK the future looks bright. If you got filtered then thats a good thing, you sound like a fake tourist who never understood Zelda to begin with.
I'm sorry your palate never matured with your body. I dropped all Nintendo products in the late 00s and moved on to other, more intrinsically satisfying forms of consumption. It's all consumption in the end, but being impressed by an overworld that looks like a saturated version of the Age of Mythology map editor just ain't it
I'm more impressed by game design than graphics. But I would say that BotW/TotK have a bold strong artstyle which is far more aesthetically appealing and memorable than brown realism 8K titles with shit baby-tier gameplay.
Your mask is slipping Mr Fake Zelda fan.
I'll admit it's an appropriate next step in the series' visual design, but the rest just Ain't It. Rudimentary combat, rudimentary themes, rudimentary character writing, all bare bones and uncompelling.
>baby-tier gameplay
You can't be serious.
Both BotW and TotK are far more sophisticated in their game design, and treat players with more respect and intelligence, than any AAA game made in the past 20 years. Irrefutable.
>treat players with more respect and intelligence
The first thing that happens when you get off TotK's tutorial island is a cinematic recap of everything you just fucking did on the tutorial island.
> and treat players with more respect and intelligence, than any AAA game made in the past 20 years.
Really? I thought the puzzles in TotK are actually insulting to anyone's intelligence. I actually think the vast majority of regular AAA schlock has more challenging puzzles than TotK does and that doesn't say I find those games to be at all challenging. Just that Nintendo apparently designed TotK for an audience of 10 year olds. It's literally that meme of the wojak smugly putting a circle into the circle shape.
60 FPS is not just a shallow graphics option though. It has probably the single most transformative effect on gameplay than anything else. I don't care about resolution either, but I would sacrifice the new physics crafting gimmick of TotK in a heartbeat if it instead ran at a locked 60 fps.
Every game this gen has a 30fps options. You're just talking personal preferences son.
One of the best video games of all time, Ocarina Of Time, ran at about 18fps.
But that doesn't change the fact that they feel far superior to play at 60. Of course you can make due with 30 fps, but what's the point of that argument? You can also make due without the gimmick physics crafting mechanic, as BotW didn't have that and you probably loved that game as well. Both aren't essential for a good game, but at least in my opinion, a good game will be elevated a lot by having 60 fps gameplay instead of 30 fps.
how is this even a fucking argument? I'm literally playing it RIGHT NOW in 60 fps and it plays fucking GODAWFUL if I switch to 30.
How the fuck retards can defend this?
Shit doesn't even really run at stable 30 anyway
>One of the best video games of all time
Not even close.
This. Nothing else even comes close to being as good as ToTK
but BotW and TotK aren't even good games if you aren't stuck on Switch only.
I’m sorry you’ll never get to experience ToTK on your PissStation, snoy
SS was just another iteration of OoT, which was itself a 3D translation of alttp. You have slightly more flexibility in those games, but not a ton. BotW is great, but I don't really consider it a return to roots beyond the general idea of being more open. Dungeons and item-gated progression were still very much a thing in the original zelda. LBW was more of a return to the series' roots with how open progression was, but still being dungeon-centric like the original LoZ.
So it's bitterness over a company not doing what you expected of it and releasing the same game they've been making for 20 years then.
>Gmod popularized the physics manipulation type shit
Is that why we see physics manipulation in all the games since gmods conception? gay
Gmod didn’t popularize anything, you incredulous gay. No one outside of a few r/subs even know what it is.
Gmod is pure reddit, so go back and never come here again.
I was quoting that anon you giant fucking retard, i didnt say it. Do you not read thread chains before replying you fucking imbecile?
>adventure game
Better yet gmod was never a game to begin with, it was a mod made by some guy that valve adopted
>isn't even a game
>didn't invent physics in games
What's the point of this tech demo?
Source spergs soon as you try do anything remotely complex like gluing 2 large props.
Go fiddle HL2 and episodes on hammer, valve cheated a lot, and starting from ep1 they use lot of cinematic models and scripts rather than let engine do the job on important scenarios.
Totk physics engine work almost exactly as one can expect.
To actually make a game like BotW/TotK, its simply beyond the talent and/or corporate mandate of most of them
>Instead they'll just superficially halfass Nintendo's concepts into existing game engines and think they're doing good.
Sadly this is true.
BoTW’s engine was amazing but the rest of the game was heavily flawed. It was a little understandable considering all the time that went into the engine, but ToTK already had the engine and ToTK did nothing to rectify it and added mechanics that nobody asked for that turned into more of a sandbox game than action adventure. ToTK is at best a 6 for me, huge opportunity to iterate and meld classic Zelda gameplay to the new open world that was utterly blown. I suppose it made sense for Nintendo to phone it in since the game is already popular enough that it will slurped up by all the normies.
You are of course entitled to your opinion. However you are in an irrelevant minority. BotW and TotK are considered two of the best Zelda games ever made and, by extension, two of the best video games ever made. This is the overwhelming consensus, supported by far more credible people than Ganker virgins.
>supported by far more credible people
Yes. But of course you can't cope.
botw was decent and i enjoy watching anons retarded contraption webms, but you're sucking the dick of an expansion turned into a full copy pasted game that took 6 years to shit out.
At best my cock
You will not be disappointed 10/10
Are these posts satirical?
I can't tell if this is serious or not, do tendies really think that no other studios have inhouse engines
>Most developers don't work like that.
Pretty much every first-party PlayStation game is like that.
They all fell for the Unity meme by the PS5 era.
I honestly can’t tell if this is just sensationalism or the average person being incredibly lazy and incompetent
it means that every other AAA game never even thinks about experimenting with physics or to have the player interact with the world beyond pressing a switch to open a door.
>Tears of the kingdom is a miracle
There are literal studies being conducted on how this game was made. Nintendo did things that should not be possible, things that are baffling all other inferior developers. It is mind-blowing and you are coping hard because your Elden Shit you shill isn't anywhere near as acclaimed or technically sophisticated.
TotK=best game ever made by human hands.
Yeah man I bet you enjoy McDonalds too, 10 billion served can't be wrong!
totk shills hate this argument and will never address it because they know they are basically appealing to the authority of 'normies' as the object in question's merit
You'd better go and tell all the salesfags too then anon
Yeah thanks for agreeing with me, I don't think anyone would disagree that companies like McDonalds and Netflix are putting out lowest common denominator slop to make sales and modern gaming companies have adopted these models to sell mediocre products to the masses. Nobody is praising McDonalds for their food being good, it's praised for the sales model working well in modern society. Your game isn't good, the model you've used to sell it works very well -mainly coasting on the tail of your IP.
>this universally acclaimed game is bad because too many people like it!
And you wonder why nobody responds yo your laughable mentally ill screeching
>Normies know what's best, sales = GOOD
said literally nobody ever except marketing shills lmao
Nobody mentioned sales though. This is a thread about the developers response i.e. people who know more about video games than you ever will.
Your McDonald's meme is laughable. Nobody is calling McDonald's the best restaurant in the world.
Sceech more
>Nintendo did things that should not be possible
You DO know that game dev is literally bottom of the barrel in the world of silicon right? It’s where the D level and diversity students go, because they’re too incompetent to get into real tech fields like cybersecurity, bioinformatics, etc.
Summary: it doesn’t take much to impress/astound a game dev… it’s like one McDonalds worker blowing the mind of another McDonald’s worker by showing him the fry machine for the first time.
Imagine being utterly anally destroyed by TotK that you have announce all video games are shit just so you can cope.
Imaging going through 4 years of math and computer science only to end up making children’s toys. Lmao
Imagine going through over 30 sexless years of life only to find yourself saying video games are for children on an anonymous website for discussing video games
For that poster it's probably more like
>Imagine moving to the west coast, failing out of an arts degree, getting laughed out of every audition stage and finally settling on being a facetious human online for your career, marketing products for global companies
none of these shills have even bothered trying to learn a technical skill
Well it is a miracle that it runs on a switch and doesn't instantly catch fire.
The West is too obsessed with gimmicks like ray tracing and realism instead of focusing on improving video game physics
>Will other developers ever catch up to Nintendo?
Probably not. You'll hear developers sign the praises of games like BotW/TotK and how its making them rethink their approach to game design. But deep down they know its just too much hard work and they go right back to making their same slop.
lol is this the cope for the fact that years have passed and botw was clearly not influential at all
>botw was clearly not influential at all
How stupid are you?
one ubishit game
one gacha game
you may now proceed to cope
name 1 thing that was copied from botw that's not in genshin or ubi clone game?
elden ring
What? The ring itself? lmao you drooling retard
WHAT WAS COPIED FROM BOTW IN ELDEN RING. GO ahead. Name it.
A mircle a ubishit copy paste game got 10/10? I agree.
>(because the switch is so awful)
forgot the tagline there.
Other developers made the mistake of still trying to craft narratives and structured challenges when you can just jingle your car keys in front of the player and let them "make their own fun"
And so the seething continues for another 6 years.
>people with taste having a sensible chuckle at your expense
>malding, seething, coping, etc.
Uh huh.
malding, seething, coping, etc.
Elden ring dlc has lower price/dungeon
Which developers?
>Which developers?
All of them.
unless they get a hold on Nintendo's mind control device then no.
You people are so fucking retarded.
This miracle of game creation just literally works in pretty much any current game engine.
https://twitter.com/9zxyz/status/1660720051547422723
Literally made by some 1 literally who guy with source 2.
No other AAA developer will be forgiven for shitting out sub 30 fps game that looks like it's from wiiU in 2023 because they added a bunch of retarded legos. That's the simple reason why nobody will do it.
>You people are so fucking retarded
He says this and then posts something so fucking retarded.
continue telling yourself that while you masturbate to a literal pile of dogshit of a game (70$ btw)
All you can do is sceech on this hentai pedo board. TotK will still be considered a masterpiece when you wake up tomorrow.
I don't really care what delusional cucks consider as a "masterpiece"
Tho I'll still point out all the garbage this game has
>I recreated this exact scenario in a vacuum with zero elements accounting for if the player built the contraption any other way and it works
I think you are the retard and so is the code monkey you posted.
you don't get it do you? dumb retard.
It is recreated with SOURCE 2 engine that uses physics engine based on HAVOK just like fucking TOTK. In mere HOURS.
All this shit will be possible with nvidia physX too especially with 10 years of devtime and nintendo level budgets.
There's no mysteries, miracles marvels or anything impressive really.
>zero elements accounting for if the player built the contraption any other way and it works
it will also work because it's calculated by a physics engine lol
you have no idea how games work
Nintendo didn't fucking invent physics. Most of this shit already worked in BOTW.
lmao, stfu my dude
zoom zoom shill
nice argument lmao
why aren't you launching koroks hm? Grew tiered already? Game just released
it drops to 5 fps when using ultrahand, it's not a miracle
you literally need AN EMULATOR to run it at 30/60+.
if you want to discuss actual dev miracles, this game could run at max on a LITERAL TOASTER.
It's environments and many of it's enemies are basically PS2 quality, approaching the game with this mindset is what made it able to run so well on nothing.
>It's environments and many of it's enemies are basically PS2 quality
so... basically like TOTK?
Depends on how completely fucking retarded you are in the use of that term, no I mean they use actual PS2 rendering approaches for a lot of the assets in that game, which allows it to run so smooth.
You literally can't do a lot of Breath of the Wild/Tears of the Kingdoms rendering techniques on even PS3/Xbox 360 hardware without doing it in software which would be extremely slow, so in that sense a lot of the technology employed in modern Zelda is even beyond 7th gen hardware.
what techniques??
BOTW ran on a fucking WiiU. And TOTK looks EXACTLY THE FUCKING SAME
The WiiU's GPU is still more modern and more powerful than the ones in the 360/PS3, so it can do hardware tessellation, and Zelda implements a lot of modern rendering technology like physically based lighting/materials, like spherical harmonics for global illumination, although I think they improved the technique for Tears of the Kingdom, even asset quality is quite high, cinematic games like The Last of Us are around 40k tris, games with lots of close ups, Tears of the Kingdom is high 20k tris, that's more than Gears a game praised for not only it's graphics but really being the first game that really looked 7th gen.
>Zelda implements a lot of modern rendering technology like physically based lighting/materials, like spherical harmonics for global illumination, although I think they improved the technique for Tears of the Kingdom
>games with lots of close ups, Tears of the Kingdom is high 20k tris
wait where the fuck are you getting this info from?
Nintendo revealed it to him in his dream
Observed in game and looked at some character models ripped from the game, actually just from playing Tears of the Kingdom I've notice there's an increase in geometry detail for new assets.
which assets have 20k tris?
Zelda's ass
If we could industrialize tendie seething it could power a small state how's that for ingenuity
Will Nintendo ever catch up to other developers?
>making games for outdated piece of shit hardware deserves praise
ohnonono tendiebros
Is there any fucking way at ALL to improve performance
Holy shit this game literally runs at 10fps most of the time and still stutters when you do anything
play on PC
Increasing the memory clock keeps it at a stable 30fps, if you have a hacked switch.
Ok, TotK is trivial to make for gamedevs. Reading the posts here make that apparent. So which games like TotK, an open world action adventure game with some emphasis on magical physicals manipulation and construction, would you recommend?
dude we moved on from physics like 15 years ago. Nobody is making that shit
Physics being trivial or not has nothing to do with it
I guess you're right. There's not really a market for that kind of game.
>he says as Nintendo still haven't even catched up to CHADsiders
I feel like I'm living in some sort of bizzaro world because this game looks boring as fuck despite all the praise, physics puzzles got old like a decade ago
its just good old paid promotion and praise.
what other game has been this hideously over praised?
Dark Souls.
BOTW
It's literally the same open-world shit people have been decrying for goddamn years except it's Zelda so it gets a pass
I'll be honest, I don't know shit about programming or physics engines, but I'm more inclined to believe professional game devs when they say it's impressive versus some random dude seething on a korean cartoon pornography forum.
>forum
Hello Redddit tourist. We’re happy you’re visiting. Please make your account before you leave, so you can manage your (you)s!
Way to out yourself newgay.
>but I'm more inclined to believe professional game devs when they say it's impressive
barely any of them even said anything remotely like that
And like... every time it is mentioned how "impressive" this is try to remember that TOTK copied EVERY FUCKING ASSET OF BOTW. EVERYTHING.
Including even fucking story. It's pathetic.
All to polish their shitty lego gameplay that clashes with it.
Can you imagine if they showed link flying into hyrule caste on some retarded dick looking contraption in a cutscene?
Or if during memory cutscenes they showed super advanced zonai empire using all kinds of retarded flying dick machines with ugly green glue holding them together? Can't you fucking see how obvious it is?
All this shit is so bad and unnecessary in ANY game
TOTK has been such a dissapointment it's unreal.
>still no dungeons with cool artifacts and equipment progression, we get the shrines, korrok seeds and weapon bits to fuse
>the sky islands are a total afterthought, making up 10% of the map and each if them is just a "move green crystal" puzzle
>the depths, while big, are full of reskinned enemies and bosses, they just exist for farming 999 Zonanite chunks to get a single battery
>menus completely break up the flow of gameplay, especially for arrows
>just like before, the combat can be called mellow at best, flurry is still broken
>infinite healing in a pause menu again, they didn't even tie cooked food slots to Korok seeds
>not a single new weapon move set
>most shrines spoil their puzzles with both the name and the laid out zonai parts and they're all extremely simple, to the point that you can make a webm of them w/o needing to do it x2 speed
>the ultrahand and crafting thing is neat but without proper challenges it's boring, creativity for the sake of creativity isn't as fun as creativity for the sake of overcoming obstacles
>story, while never the point of Zelda games, is worse than BotW and Ganondorf is "somehow Palpatine has returned" tier
>the Switch continues to be fucking terrible and runs it at 720p30fps with constrant drops to 20 when you open up the ultrahand
>game shares just way too much to be BOTW 2.0, it's more like BOTW+ which is extremely disappointing for 6 years
Oh is that what you were meant to do? I used a recall ride three times and wondered why anyone thought this was a puzzle.
Almost all the negative posting is by
>snoys
>paid shills
>shitposters who don’t even play vidya
>shitposters looks for (you)s
>discord raiders
Holy fuck this board is going to seethe for years.
If this exact game came out on steam without Zelda in the title nobody would give a fuck
>No bugged fucked up release
>No day 1 patch
>Game actually works as intented
>ToTK is a mixture of old and new ideas, mixed into something coherent
>Hyrule is an open world that's interesting to explore
>Great quest system that enables player freedom
>Doesn't really follow trends, but takes old ideas and implements them in a very, very good way:
Sure it has it's flaws but I can agree it's a (little) miracle
So untrue. Many indy games that came out of nowhere made it big due to their quality.
Quality games reach the spotlight, no matter the developer.
>>No day 1 patch
uuh there was a day 1 patch tho?
quest system that enables player freedom
what? what the fuck are you talking about?
>So untrue. Many indy games that came out of nowhere made it big due to their quality.
>Quality games reach the spotlight, no matter the developer.
Exactly. Without Zelda name people would recognize ACTUAL quality, especially how game reuses all BOTW assets while asking you to pay 70$
Its not a console war thing. I'm just mad normies and clueless retards are going insane over a mediocre game that offers nothing we haven't seen before. Its like seeing someone have their first taste of ketchup and losing his mind; going on and on about how nobody knows how heinz managed to get the tomatoes into the bottles when we've all been eating the stuff for centuries already
>Most of them don’t even play vidya
but enough about tendies
>They buy their PissStations for status
so... just like nintendo consumers? you gays are the apple tards of the gaming industry.
Ganker gets triggered whenever people like a game. Elden Ring and Genshin Impact provoke the very same reaction.
the issue isn't liking a game the main issue is that people are mindlessly praising it as a second coming of christ when its merits are non-existent and only falsely added by fans and its consumers.
difference is that ER is a10/10 game while TOTK is BOTW with legos slapped onto it
They're both guilty of copy paste filler garbage, open world was a mistake
ER is a new game made from ground up, with new open world game structure, new movesets, new armor sets, enemies and bosses etc
TOTK uses ALL BOTW assets with adding a bare minimum.
>ER is a new game made from ground up, with new open world game structure, new movesets, new armor sets, enemies and bosses etc
Sorry had to laugh at this here, fuck me I wish they hadn't retarded that series and just made the proper sequel to Dark Souls we needed instead of the trash we got, the new gameplay isn't even good, it's just more.
don't bother the retarded tendies are insane and will never accept it as a fact.
Nintendo doesn't allow them to like rival games.
I feel so bad for you snoys. You haven’t had a good game since Bloodborne, and that was like 12 years ago (an eternity in terms of Internet time). I understand why you go on seething tirades. I would too if every game I got was just chud and gay acceptance propaganda.
Keep seething snoy, one day you’ll buy a Switch and realize what you’ve been missing
I don't even have a playstation
>one day you’ll buy a Switch
hm? why would I buy it? It emulates perfectly
Eh objectively its 9/10 at best and 8.5/10 at worst, PC port still isn't the best.
ER is an 8/10 on a good day. I seriously do mot understand what you gays see in Dark Souls 4 that you think it's some masterpiece when the worst aspects of it come from the open world that offers nothing of value than "ohhhh look pretty screenshot le adventure xD".
>Elden Ring
It was farts of the wild fantards.
>chinkshin Impact
Gacha is not game, its just mobile singleplayer mmo at best, load of shit.
>BAWWWW ABLOOOBLOOO STOP DISLIKING WHAT I LIEK!
Even as a Tendie myself I think this is overrated.
TOTK is the only good tripple A game this year, but not a "miracle" or nearly as good as their older titles.
>You need a very high IQ and creativity to understand the miracle that is selling a dlc for full price
kek, that image is great. I wish the puzzles weren't for toddlers.
>usual mediocre ubisoftesque open world but now with gmod 1 shit thrown in
>Le MuHrAcLe
And nintendo toddlers defend this shit.
Paid shilling getting ridicolous, i miss old nintendo.
>Ganker only hates something because its popular
Bravo very original
there is a difference between Ganker and v/intendo
man everytime i witness tendies trying to argue about nu-Zeldas's greatness, they get only more insane each single day.
never found any nintendo game fun, but i'm also an insufferable person that plays games on permadeath, or deletes save files on death if it's lacking, just to add stakes.
in my experience, with nintendo games, you're just... going through the motions. at no point is there an actual obstacle. if people find that fun, then good for them. i don't get it.
give me a rougelike that was thrown together in a week and that will be infinitely more engaging. different strokes for different folks.
Nintendo won't catch up for sure if they will keep running from FromSoftware.
now watch how tendies will defend it
So... Japan is a capitalist country right? Clearly it's not the capitalism that is preventing western devs from doing such "magic"
What else could possibly prevent the west from making a similarly impressive game?
retarded fans that will praise it despite being dogshit
everything is impressive when you are a drooling retard
DRG exists and thats made by based Euros.
I keep seeing people mentioning DRG but that game is voxels and every object is ruled by ragdoll physics, there is nothing outstanding going on there.
You people really have no idea what TOTK is doing. It really is a game for devs.
And what exactly is totk doing?
Its just a half assed crafting game with shitty combat. Oh and the control lay-out sucks balls.
>wojak poster
oh... I didn't realize it
We’re used to real-world physics being absolute/inherit, but video game engines do not exist in that realm and every facet of gravity, relativity and force has to be programmed by hand around obtuse component systems. For example, doing a dynamic rope bridge under constant tension interacting with an independent moving physics actor and the player, and having it work and not glitch out is impressive.
No physics engine I ever worked with could do this easily.
Proper physics implementation is not a new thing, zoom zoom.
Its just that modern devs are incompetent diversity hires.
You keep saying "but it's done before, any engine can do it, it's not new" and yet fail to show any modern example of it in a game that isn't just playing around with physics.
>You keep saying "but it's done before, any engine can do it, it's not new" and yet fail to show any modern example of it in a game that isn't just playing around with physics.
BECAUSE NOBODY GIVES A FUC KABOUT PHYSICS.
Even retarded Zelda fans do not care about them past 30 second tik-tok videos.
I wrote this shit like 20 times fucking ALREADY. No modern game devloper will eb forgiven for copying this fucking much from previous game and asking 70$ for it. NOBODY. No matter how much physics you'll add.
Both HL2 and shit like Alyx has physic based puzzles that's pretty much work with THE SAME principles as TOTK has - apply force to whatever to open whatever, move whatever, step on the button etc.
Tell me why ANYONE would implement ANYTHING from TOTK in their games instead of adding more assets, levels, enemies movesets etc (all that with modern 2023 graphics too which are much more fucking expensive)
>BECAUSE NOBODY GIVES A FUC KABOUT PHYSICS.
So we went from "it's not new" to "nobody cares"
fuck off kindly
I literally never even said anything about something being new or not ANYWAY
You are the one asking retarded shit. But yeah HAVOK is not new it's 20 years old physics engine, you dumb fuck.
physix puzzles were already overdone by half life 2
How about you follow your own advice.
how is totk so radically different from any physics sandbox aside from having open world asset streaming? protip: it isn't
>aside from
That is the key part. THERE IS NO GAME LIKE TOTK.
>that isn't just playing around with physics.
Also, TOTK did better than any games on this list.
>TOTK did better than any games on this list.
kek, no it didn't
the physics aspect is extremely limiting
>the physics aspect is extremely limiting
LMFAO compared to what? The cope is off the charts
compared to literally any physics sandbox game, garrysmod in particular makes anything you can build in totk look like a joke
You can't do it. Can you?
You keep saying TotK is doing anything new but you can't name a single fucking adventure game thats like it. You can only mention superficial comparisons to games from completely different genres or tech demos.
NOT ONE FUCKING ADVENTURE GAME.
You can have so many adventures in gmod.
>You can have so many adventures in gmod
LOL
Didn't know Garry did a campaign, with characters, puzzles, problems to solve, and a world to explore.
>whatabout user made content
Is the bar so low that betheda's 'let the modders fix it' is the standard now?
user made content
>Is the bar so low
Your zelda toys are user made content, retard.
>Didn't know Garry did a campaign, with characters, puzzles, problems to solve, and a world to explore.
hm? and nintendo did?
>ubisoftesque open world game
>ADVENTURE GAME.
Beyond pathetic, so either paid shill or someone legit retarded.
>can't give an answer
>has to double-down on shitposting as a distraction.
Yeah, we're done here.
>Yeah, we're done here.
In that case feel free to fuck off, but yet you won't, intersting, isn't it?
I'm done with YOU. Because you can't give an answer. And you won't. But I'm not done with the thread. I have other seethers to laugh at.
>taking internet fights seriously
>ubisoftesque
Nta but you just folded.
>there is no game like totk
BotW
>THERE IS NO GAME LIKE TOTK.
and that's a good thing? TOTK is a mediocre bloated slog
>babby's 1st physics gayme
>THERE IS NO GAME LIKE TOTK.
Gmod, with infinite map addon, any random open world game.
But thats being said, totk is not good game, its usual nutendo mediocre shit.
Are you paid shill, don't you?
Can you do this in gmod and without even one glitch?
can you add custom maps, guns, or shit like mecha sonic or rayman without custom firmware or mods?
ok that's pretty cool
I will take your answer as a no, you can't do that in gmod, not even close.
You need addons and retarded bullshit in gmod, because it is not a game, just an aimless sandbox tech demo without any objective, plot or quest.
>parroting
>i said so!
Great arguements we have here.
Typical fanboy.
show me how fast this drone nonsenes will kill a silver enemy
DO IT FAG
They literally kill a silver bokoblin in that webm you fucking retard.
Bet it can’t kill a silver Lynal Richie
Why settle for only silver enemies?
This shit will despawn in 30 seconds and it is 100% useless against most enemies. Nevermind shit like white or silver ones.
So what the fucking POINT of this useless TRASH?
they sacrificed new map, new enemies, better powers, better combat system, more sets, weapons and good story for 30 second tik-tok clips
now imagine being retarded enough to defend that
You can auto-build and he was obviously doing this for fun and not efficiency, you fucking retard.
well that's much better
15 seconds for 1 silver bokoblin lol what a marvel of technical engineering
botw sold 20 million + copies so there's clearly a huge market for it
if botw/totk was so easy to make then why aren't we absolutely swamped in open world adventure sandbox games with asset streaming and chemistry systems and fusion mechanics and even more on top of that? it should be even easier for other studios since they're not limited by switch hardware
>so there's clearly a huge market for it
yeah, it has a nintendo sticker on the box
i don't know what point you think you're making here
There's a market for a new ZELDA GAME.
Dudes we have a fucking einstein here
>if botw/totk was so easy to make then why aren't we absolutely swamped in open world adventure sandbox games with asset streaming and chemistry systems and fusion mechanics and even more on top of that? it should be even easier for other studios since they're not limited by switch hardware
breh even shiitty retarded open world garbage like AC odyssey and valhala both sold more than 10 mil copies.
BOTW having or not having physics has fuck all to do with sales or how viable " open world adventure sandbox games" are
Why copy botw when you can sell graphics instead?.
Graphics are more expensive. It's kind of one of the reasons why the industry's struggling so hard. Realism bloats budgets.
yes that's exactly right.
But also both mentioned AC games were FULLY FUCKING MADE instead of copied from each other like fucking TOTK did with BOTW
You people seem to not get why idea to reuse BOTW was even on the table lol. You should take a step back and think why
I don't have to think why. This is pretty standard industry practice. Most devs try to reuse assets where they can. If nothing else, it's standard practice in Japan. Capcom does it, Bandai-Namco does it, Square-Enix has done it, Sega does it. Nintendo has a history of doing it too.
It saves money, why WOULDN'T you do it?
Name ONE fucking game that copied ass much fucking assets from previous game as TOTK and by as much I mean LITERALLY EACH AND EVERY ONE
Most .hack games
Digimon Story Cyber Sleuth Hacker's Memory
Many fighting game franchises
The Yakuza series
Kingdom Hearts Re:Chain of Memories
and NONE OF THIS GAMES ARE 10/10
unlike mega masterpeice ZELDO
also all of them barely even have fucking budget.
Don't you think comparing zelda in 2023 to a fucking HACK games is a bit fucking insane?
And yakuza games aren't 70$ and don't make you wait 6 years between instalments. Count how many they shit out between botw1 and botw2
Most of those games sold for the standard retail price of video games from their respective time periods. Nintendo has always sold their games for the standard retail price. The current standard retail price is $70. If the standard retail price had been $70 when Yakuza 4 was released, it would have sold for that.
>standard retail price
??? NO SUCH THING DUMB FAG
>death stranding
>besiege
>nuts n bolts
>garrys mod
>portal
>half life 2
>kerbal space program
>taking internet fights seriously
>mass replies
>condescending passive agressive tone
Yup, a genuine redditor confirmed.
>relativity and force has to be programmed by hand around obtuse component systems.
yeah by people who made HAVOK
> For example, doing a dynamic rope bridge under constant tension interacting with an independent moving physics actor and the player, and having it work and not glitch out is impressive.
dude LITERALLY DID IT IN SOURCE 2 IN A COUPLE OF HOURS
>No physics engine I ever worked with could do this easily.
Literally every modern physics engine can do that. Difference is that they are much more complex and deal with much more parameters than rudimentary shit in TOTK. So if you neck it, and use simplistic gamecube tier assets while copying 90% of your previous game (that already had similar working physics) it will be quite EASY.
>oh
>...
PROVE it's magic, brainlet
>You people really have no idea what TOTK is doing. It really is a game for devs.
300 posts
93 posters
is she replying to every post?
>the developers of the game they themselves made and published is a miracle
>entire first page of helpful meta critic user reviews is 7 at best
it's not exactly a horrible game, it's objectively better than botw. but a 10/10 masterpiece? absolutely not.
Most devs don't really remember how to make intricate physics or neat gimmicks in games anymore. Most devs have just been resting on their laurels. So even though TotK isn't THAT impressive, to all these devs who've been resting on their laurels for the past decade and forgot how to actually design a game that has physics or gimmicks or whatever that's just slightly different from what every AAA dev's been doing, they just can't fucking believe what they're seeing.
>Most devs don't really remember how to make intricate physics or neat gimmicks in games anymore.
Every fucking game has a physics engine. Devs do not make physics puzzles cause everybody got bored with them more than a DECADE ago.
Well devs are clearly mesmerized by this shit, and I'm criticizing their low standards.
>Well devs are clearly mesmerized by this shit, and I'm criticizing their low standards.
LITERALLY FOUR RETARDS ON TWITTER
No real software engineer really mesmerized by shit.
I hope not.
Isn't OOT and Majoras the same game?
I am complete unsurprised that Nintentoddlers think that an open-world G-Mod is the greatest invention since fidget spinners.
You mediocre gays have no standards what-so-ever.
Of course they don't, nintrannies don't play anything outside of Switch's library.
>gmod player
>calling others trannies
Lol lmao even
Oh and ToTK is absolutely nothing like gmod. This is a terrible meme to push
Nobody is 'pushing' the meme that it's basically GMOD, you don't have to play to see that it's basically like GMOD, you are a retarded marketer and your language betrays you for what you are. Everyone who isn't underage b& already did all this shit in a hundred different games and it's fucking old, only the bottom of the barrel consumers or literal children are interested in it. Now you can come along and declare it's for children and why should we be invested in arguing about it and you're correct we have no reason to really argue about it except for the fact that you and all your retarded paid reviews wont shut the fuck up about how good it is for adults
>plays games with art designed by horny japanese bug-men that want to fuck small boys in the ass
>calls others trannies
Uhhh, he didn't call anyone a chud...
Why can't Nintentoddlers stop thinking about trannies?
Why do trannies live rent free in your head?
Is there something you want to tell us?
>the worst aspects of it
like fucking what
Can't wait for that Mark Brown analysis to drop and watching all the seething shitters sperg out all over again in denial.
This. I guess people are too busy playing the game and writing scripts but we will get overflowing with people dumbing down TOTK so retards can understand why devs are praising this game so much.
People were shitting on ubisoft towers SINCE THEY FUCKING WERE INVENTED.
But now in a fucking 2023 people somehow were brainwashed into praising literal fucking UNIRONIC Ubisoft towers that you need to climb in total darkness to lift that darkness up. Not just map, THE GAME ITSELF. It's fucking crazy how that's acceptable game design
Imagine being so utterly cucked you try to shit ona game based on it having some towers you climb once in a while...
there are like a hundred + lamps in depths
>You didn't play the game.
And this is good thing.
>You didn't play the game.
And you did? prove it bucko
>u mad
>It's a discussion, gay. They were all replying to me.
Not valid excuse, you are just dumb, lazy moron.
>all trolling, zero discussion
I hate summer, it's not even funny shitposting. At least the other retard talking about ubisoft is trying to bait.
>I don't care.
moron, so fuck off. If you gonna ignore the reality that we haven't seen a game focusing on physics sandbox by an AAA studio for the first time in the last 15 years there is no point in talking with you.
Keep pondering about the hypotheticals instead. It's like arguing with a retard 2003 shitting on GTA 3 open-world because it has been done before.
>>all trolling, zero discussion
Have you ever wondered why or its beyond your
"intellectual" capabilities or you "merely" "pretending" to be retarded?
there is a board for you >>>/b/
There is a site for you, reddit.com/r/totk
Imagine, discussing video-games on a video-game board. The blasphemy!
Let's all post sony goldface, tendie crying wojak and bitch about the latest black gay trans character added to video-games.
What random redditor or shill has to do witht that?
You are just outsider and vermin.
ESL moment
>no actual arguement
Oh irony.
But i take that as yes
>moron, so fuck off. If you gonna ignore the reality that we haven't seen a game focusing on physics sandbox by an AAA studio for the first time in the last 15 years there is no point in talking with you.
That's your level of "discussion"?
You are the one ignoring reality thinking ancient switch CPU is running complex physic calculations lmao
What's your fucking point? Even if we didn't see physics sandbox form AAA studio WHO THE FUCK CARES??? TOTK is still BAD barren SLOG copy pasted on itself dozens of times. No amount of retarded dick contraptions can change that
>That's your level of "discussion"?
What is the point if you gonna just dismiss anything that doesn't reaffirm your position?
>Even if we didn't see physics sandbox form AAA studio WHO THE FUCK CARES???
You are not even trying to counter-point, you simply don't care. So I won't.
last reply.
>You are not even trying to counter-point, you simply don't care.
And rightfully so, fantard.
>last reply.
Good, no one asked you anyway.
>taking internet fights seriosly
In other words you are legit retarded.
>internet fights
moron, please
this
>You don't understand that technology existing doesn't equal people actually using it to it's full potential. Being old is not an argument.
I don't care.
You think retarded ancient CPU of switch can use "technology" to its full potential?
delusional cuck
>Mirror's Edge used Raytracing because the tech already existed but just now we are seeing mainstream.
raytracing was mainstream long before mirror's edge lmao
GPUs just weren't powerful enough to run it in real time. And they still aren't btw
yea its a miracle it keeps all the flaws of BOTW.
>5 repeating cutscenes that dont anything new after the frist time each shrine (probably around 160 again if not more)
>900 Korcuck seeds with also halt the action for 10 seconds each time
>chests dont feel rewarding because of the temporary aspect of weapons
>once a weapon breaks you have to halt gameplay again to pick a new one
this game is full of needless timewasters just like BOTW and they have not been addressed.
dont feel rewarding because of the temporary aspect of weapons
and very low number of armor sets MOST of them being from fucking BOTW
mfw watching the boiling cauldron of autism that is this thread
you fags needs to get a more productive hobby
You can't honestly expect for a sequel to BotW to get released, have be declared one of the best games of all time, and not expect Gankerchuds to shit up the walls.
>have be declared one of the best games of all time
Middle-school grammar aside, declared by who?
Modern AAA devs? That's an indictment if anything.
If you read the article it's just some gay posting screencap from literally whos on twitter who have never heard of G-Mod.
They're losing their minds over shit that was already done and better 17 years ago.
>productive
>man who desires to spend his entire life a neet calling others NPCs
What else should I expect from a Nintendo thread.
Where's your fedora?
>literal, generic stock npc phrase
Lmao.
Its like thoose cheap cardboard cutouts but 3d and with rudimentary intellegence not that different from animals or bots.
>literal, generic stock npc phrase
You just responded with a literal stock npc image.
Keep proving me right lmao, you microbrains are as deficient in self-awareness as you are in chromosomes.
Why so much shilling everywhere? It took me five hours to play it and then uninstall, it's boring trash with bland repetitive gameplay. Even genshit is more fun.
>A miracle
Oh, right. Because of magnesis. I get it.
All the physics, building and fusing is neat and all, but I wish they'd taken the time to improve the controls.
Man, yhe Gmod comparison was funny at first but seeing shitposters try to using as a real argument is running the joke to the ground
Im also getting From fatigue
>he posts it again
>he gets 500 replies AGAIN
at this point i don't even hate the OP, i fully understand why he keeps remaking the same thread if gays can't stop replying
It's a miracle because it solidified the modern game development model
>100m budget
>spend 85m on hookers and blow
>3m on game dev
>12m on paying off reviews and advertising
>modern market is so controlled by putting the cart before the horse that you can release absolute dogshit like TOTK and 'receive universal praise'
Truly a miracle they didn't ruin their reputation and IP for all time
>take zelda ip
>disregard everything that made zelda iconic
>take inspiration from Besieged/building simulator games
>shit it out
wow
much perfection
amazing
>disregard everything that made zelda iconic
Such as?
not that guy but my 6 year old drew a picture of 'Zelda' the other day and it included music notes, a crescent moon, the triforce, Link dressed in green riding Epona carrying the master sword/hero's shield
literally had all the old themes
All these are in TotK.
Botw didn't have any music related shit nor any instrument to control things/play songs
You're saying this is in TOTK?
There is an entire questline involving musicians and bringing them together. Music is very much a theme in TotK.
>Entire quest line
So where's the musical instrument/object that allows the player to control things on the map through the use of music for the whole game? Where is the 'music as a core theme' CORE THEME you stupid fucking marketing retard shill I don't know why I even fucking bother with you mongoloids
>Zelda is missing it's core themes like [sic] music
>uhh no actually you see there's a bard playing music at the stable so there's like totally a musical theme to the game!
fucking god damn
Hey dude didn't know that one of the core themes of Skyrim is music because there's a quest line where you save a bard?
The musical instruments in previous Zelda game are there to trigger gameplay mechanics. Thats they fucking do. What do you think all the arm abilities are.
You talked about THEMES. Music was pretty clearly on the devs mind when they fashioned an entire questline around unique characters. Now you move the goalposts.
Simply put; TotK has ALL the hallmarks of a Zelda game and does many of them better than any game in the series.
>one quest makes up theme of the game
tell me you're retarded without telling me you're retarded, next you're going to say food is a theme of the game because it contains food. Could you possibly be this retarded?
>Trigger gameplay mechanics, like the arm
yeah what a musical instrument was supposed to do instead of a gmod gravity gun uninspired bullshit
>hallmarks of a Zelda game
>totk
You're gunna die on this hill and blame consumers for your failed products in 10 years
Ya got BTFO.
Tears Of The Kingdom is the ultimate Zelda game.
>thinking this will make any of the thousand lurkers agree that you have BTFO the post simply because you say it does
the embarrassing hubris of shills, your ego won't let you just walk away from getting BTFO that hard will it? You have to reply anyway and declare that you weren't BTFO, in fact, you BTFO the other person! Fucking lol
>TotK doesn't have traditional Zelda tropes!
Like what?
>musical instruments and themes
There is the an entire quest about musicians and their instruments. The prevalence of music is still a theme, just contextualised in a fresh way!
>noooo I want instruments to play!!!
They don't do anything other than trigger gameplay mechanics, which is exactly what Link's arm abilities are.
You are now here:
>REEEEEEEEEEEEEE!
Is food also a theme of the game? The game features way more food than music
>Is food also a theme of the game? The game features way more food than music
Cooking is. Scavenging and living off the land is an important aspect of the game. It puts a lot of agency squarely in the hands of the player.
>didn't answer the question because he knows the answer is 'no', tries to dance around it and make 'survival in an open world' somehow a theme about 'food'
Cooking mama is a game with food as a theme. Zelda OOT is a game with music as a theme.
Zelda TOTK is a game with HANDS as a theme.
Your argument is approaching schizo incoherence now.
I will say it again: TotK has ALL the hallmarks of a Zelda game and does many of them better than any game in the series.
>does many of them better than any game in the series
>I reject your reality and substitute my own! See, all the paid reviews agree with me!
absurd that anyone could possibly believe this boardroom derived hogslop
Yeah this is pretty based.
I enjoyed the chu jelly sidequest in wind waker and this is way better than that.
Collecting shit is just fun
Treasure maps are based AF
Items would feel cheap in this game
And you feature way more homosexual flare than other gays
I'll accept that as your concession
>Wind as a core mechanic being controlled by a Musical instrument?
>Time as a core mechanic being controlled by a musical instrument?
>These are exactly like a quest where some people play music
>class can anyone tell us what the THEMES were in the Scarlet Letter?
>Yes it clearly Horses are a main theme because there was a horse
Everything was bespoke.
it's like bait inside other bait
Did TotK do anything new? Or is it a miracle for people who never touched another game in their lives?
KINGtendo
Yeah, it is literally a miracle that Nintendo got away with using the same map for two games, ripped of nuts and bolts and minecraft, and will somehow be receiving GOTY for this slop mash-up. Nintendo fans are such sleeping slaves.
>TotK invented physics and engineering
No one knows how Nintendo did it.
It was not supposed to be possible to have this level of physical and logical interaction in real-time in an open-world environment on hardware that, ten years ago, was already outdated on release.
That looks impressive
>current developers stunned by the sheer possibility of optimizing a 360 era game to run at 30fps on modern hardware
Based retard Gankerler doesn't understand game design.
News at 11!
retarded puzzles you can skip by pushing 1 button is "game design" now
Shitposting and lying as coping mechanism isn't a good look anon.
>my diet consists of little candies from zelda themed PEZ dispenser, henceforth I understand game design
inb4 projecting
Why did he delete this?
Did he think if he was fast enough we wouldn't all see him revealing himself for the absolute autistic gay he is?
No, I deleted it because I thought you were actually the nintendo shill you were replying to, using the image saved from the top thread in this list of threads on the archive which is an obvious totk shill thread
Western PIGS are too obsessed with trannies and twinks to make a good game
>No game in history has an easy to use building tool
Bethesda hacks are kicking back hitting the fucking BONG and collecting royalties off Skyrim
Would you exit perfect NEETdom if you were them?
No more Western games
That being said, I do think TotK is an excellent game
I think it's really cool how dynamic every ultrahand object works, this required great coding, modelling and design skills to make it fit as good as it did. That said, calling it a "miracle" is just nintendo wank, I've seen many similar feats, stuff like Portal and the Doom engine are more impressive.
I love the game and it's tech it's a step in the right direction, but this unwarranted endless praise is retarded.
Will Nintendo ever catch up to Bethesda?
What do you mean? EA mastered the sequel since the early 2000s. FIFA and NBA are testaments to selling the same game over and over again. The next thing Nintendo need to master is The Way of Todd and manage to sell TOTK every single year for over a decade.
test
Post received
It's so sad that they think that, it's like everyone has forgoten about Nuts and Bolts. It had, like 90% of the physics displayed in this game and was made, like, 15 years ago.
>Nuts and Bolts
This is just sad and mental illness. Nuts and Bolts you go into an inventory screen to piece stuff together. In TotK you're doing this IN-GAME in REALTIME, with two dozen interconnected chemistry systems at play. Fucking have a nice day you retard.
I'm genuinely impressed by the rewind mechanic from a programming standpoint. I genuinely don't know how they could've done it efficiently the way they did
It's sad, but no AAA dev would allow this when they can sell batteries in the mtx shop.