>Ashley isn't pointing it out with 'I bet you can fricking break this'
i like the input from her. i like when ai allies speak to you and try to help. how insecure do you have to be to get angry that an ai partner is pointing out you can do something that you would have figured out yourself?
at least in re4r its done realistically. it doesnt feel like the devs are patronizing you. it actually feels like ashley is keeping her eyes open, watching leons back, and attempting to figure things out. like when she helps you with the puzzle to open the gate in that one dungeon area
>how insecure do you have to be to get angry that an ai partner is pointing out you can do something that you would have figured out yourself?
Because I'm playing the fricking game and I want to figure it out for myself. I'm not watching a fricking movie.
it's insulting to everybody involved when the game doesn't give you five seconds to think for yourself
with the puzzle in the dungeon it takes like 3 minutes before she even starts speaking
im dumb with puzzles though. my iq for dark souls combat is like 200 but when it comes to some puzzles my iq is 20. i walked around that dungeon for what seemed like years trying to figure out how to open the gate. then ashleys like "hey i think you can probably shoot that thing in there" and instead of getting angry i was like holy shit thank you so much you fantastic woman. maaaaan i just wanna shoot zombies
i will agree though that sometimes its kinda fun to try and figure them out yourself. if the game ruins that for you it kinda sucks. in the new tomb raider series you can actually turn off the input from lara for that
7 months ago
Anonymous
It would be semi based if that option was available for all games, not just some.
i DID try to figure them out myself. i got close a couple times but i just couldnt do it. i looked up the codes for those. i just wanted to get back to playing the game >but figuring out the passcodes is part of the game!
yeah for some people. not for me
It’s people like you who I want to frick off away from my franchise. Go play dying light or some shit if you just want to shoot zombies, and quit ruining RE.
Yeah and that’s all Uncharted 4 is. Most “puzzles” in the game you either have to fail numerous times to build fake tension or you literally put your controller down while an npc solves it for you. It’s fricking insulting. I’ve never seen a game so anti-fun before.
Well it's quite obvious by now that they hate their audience.
7 months ago
Anonymous
And it pisses me off to because TLoU2 would be everyone’s idea of Naughty Dog not wanting you to have fun but it’s way more enjoyable just from a gameplay perspective than Uncharted. Everyone looks at me like “dude what? That’s the wacky fun series how could it be more anti-player than Last of Us??”
And as for OP, if they just had a zombie carrying yellow paint around it wouldn’t bother me as much. In fact it’d be so dumb I’d laugh.
7 months ago
Anonymous
You actually played TLoU2?
I'm sorry anon.
7 months ago
Anonymous
>but it’s way more enjoyable just from a gameplay perspective than Uncharted
If I start a playthrough of Uncharted 1-3 right now I will have a LOT more gameplay in the first hour than I do in the first 3 of TLOU2.
I don't know what the hell you mean by what you are saying. If you mean the combat just by itself then I just have to ask how you came up with the patience to go through the torturous everything-else-in-the-game.
>it's insulting to everybody involved when the game doesn't give you five seconds to think for yourself
when the devs literally pander to idiots like DSP, of course the game won't let you think
holy fricking shit just cut your balls off if you play this as a male
how any self-respecting person could possibly spend any time on this kindergarden bullshit is beyond me
if it were you instead of ashley that leon was escorting out of there would you just stay quiet and never try to help him? thats pretty shitty of you man
>at least in re4r its done realistically. it doesnt feel like the devs are patronizing you. it actually feels like ashley is keeping her eyes open, watching leons back, and attempting to figure things out.
This. She actually behaves like a woman. Weak but supportive. It's the only game where babysitting a companion didn't make me frustrated.
There was a time, little zoomie, when the player was expected to figure shit out for themselves. I wouldn’t expect a generation that has had their brain fried by TikTok and internet porn, and requires subtitles to watch movies in their own language to understand.
You're a fricking moron and should just stop trying to enjoy interactive media. You are legit too dumb.
You weren't born like this, something happened but I can't tell you what exactly.
Just stick to social media and the occasional Netflix session.
TOO BE FAIR: old games used almost only pre baked lighting, so in your pic,you can easily tell what items are not part of the background. In the same way you could tell what part of the background would animate in looney tunes cartoons.
New games dont have that luxury, so interactive items would blend in more.
Yes, the devs created the world so that your eyes would be naturally drawn to certain parts of it, without having to resort to flashy UI lights or unnatural changes to the environment that are easily noticeable as changes solely for gameplay.
There's nothing stopping them from making objects stand out without some asinine yellow paint but that'd require some talent and work and thus is a no-no.
So in retrospect there's a lot stopping them.
i remember in mirrors edge you could turn off the red paint that tells you where to jump and land. i was so far up my own ass at the time so i turned it off and died a billion times because i had no idea where to go
In skyrim you can turn off the magical quest compass but the game and its quests are designed around it so you can't find what you're looking for.
Both are game dev failures.
You should probably memorize the game first. The only spot that fricked me up with no red paint was when that big dude smashes you over the head with a pipe.
Really bad falseflag, because you're exactly showing why the paint is a thing to begin with.
These objects are highlighted by default. You instantly know which barrels to interact with becaus they're LITERALLY glowing.
In modern games, they blend into the environment to a point most people would miss them. Yellow paint is just a modern way of highlighting objects.
You can cry about it all you want, but your low IQ ass would run past most interactive objects if they wouldn't do that, because you grew up on glowing/radiating highlighting and are conditioned to find it ok that barrels glow as if they're radioactive.
Zoomer trap activated. The barrels didn't stand out that prominently in the original version, that was a lighting issue with the HD release.
>original: everything is glowing >remake: everything is in yellow paint, including things like the pipe Luis picks up and some walls to make it seem like the villagers were actually marking things
I prefer the remake.
Would it have been so hard to add a little tint of light to every object instead of slathering yellow paint on everything?
>New games dont have that luxury, so interactive items would blend in more.
i get lost a lot in modern games thanks to this
old games >there is a clif >you can clearly see the cliff
modern games >there is a cliff, >you can BARELY see the cliff cause its all weird looking, full of rocks and trees around it and useless details that you cannot interact with
I find it more fun to be surprised about interables
Now with the clown paint it becomes a chore.
Oh there’s paint in that that means I have to go interact with it because the devs told me to.
The yellow paint is one thing. For me it's the numbers flying all over the place in mercenaries. When was it decided that video games had to have fricking numbers flying out of enemies and a bunch of clutter in the hud? All games need the option to turn off visible damage values.
Really bad falseflag, because you're exactly showing why the paint is a thing to begin with.
These objects are highlighted by default. You instantly know which barrels to interact with becaus they're LITERALLY glowing.
In modern games, they blend into the environment to a point most people would miss them. Yellow paint is just a modern way of highlighting objects.
You can cry about it all you want, but your low IQ ass would run past most interactive objects if they wouldn't do that, because you grew up on glowing/radiating highlighting and are conditioned to find it ok that barrels glow as if they're radioactive.
something about retro games feels seriously fricking eerie
there's just something disconcerting about being put in virtual spaces such as these without obvious level design or visual guidance
it feels like there is a void where the deliberate intention of design should be, like you're drifting in a vacuum
Games are at the highest cost of production right now, meaning they want them to sell as much as humanly possible, meaning they must be able to be played by literal mouth breathing normies. See pic related, where Dad of War's devs used DSP as an example of the kind of player they base their play testing around. And yeah sure the better graphics get the harder it is telling if something is interactable definitely plays some part on it as well but in a far more cynical way than most anons ITT and beyond imply. Sure graphics nowadays are realistic but plent of games RE4 included have UI elements that highlight interactable items long before you get near them. If there's ammo you can pick up or a cabinet you can open, you'll see the prompt to do so from across the room. Going back to my point, the problem is that devs believe that *even with said UI prompts*, players *still need more*. Thus the paint.
>original: everything is glowing >remake: everything is in yellow paint, including things like the pipe Luis picks up and some walls to make it seem like the villagers were actually marking things
I prefer the remake.
the point is that the way of new games going about it looks and is fricking moronic
ladders, crates, levers and more being covered in yellow paint or tape looks fricking stupid. who's slathering everything in yellow paint? why? it's completely out of place
I installed a "remove yellow paint" mod for the remake and I find that I'm missing crates constantly. The yellow paint was necessary, Ganker is just moronic.
>he didn't install the "Los Iluminados symbol" version
Literally no one to blame but yourself. No one's asking for interactable objects to not be highlighted, we're asking for the highlights to make sense in-universe instead of having an autist throw cans of yellow paint everywhere in the world. And you know that, given the pic you posted isn't from your playthrough but rather from the nexusmods page same as mine.
yeah and its a cool fricking coat. how based to wear the coat your mom bought you for good luck on your president-daughter-saving mission. you sound like you disrespect your own mother. id rather be friends with leon
I installed a "remove yellow paint" mod for the remake and I find that I'm missing crates constantly. The yellow paint was necessary, Ganker is just moronic.
the merchant is more scary and creepy than silly. hes a good character because hes helping you but you feel unnerved around him. the first time i played re4 i honestly thought hed end up being the final boss at the end
Why do people pretend that the interactable objects in RE4 weren't clearly a different shade (contrast was turned way up) relative to the interactable objects?
Why do zoomers try to fit in so hard with boomers who unironically like remakes for the most part anyway
Why do people pretend that the interactable objects in RE4 weren't clearly a different shade (contrast was turned way up) relative to the interactable objects?
Why do zoomers try to fit in so hard with boomers who unironically like remakes for the most part anyway
And? Them being a slightly different shade was a far less obtrusive way of showing that they were interactable.
Far less obtrusive? fricking how, it's visually jarring. You guys make up the most werid things.
By your logic you would prefer if the interactable boxes were just a fricking minecraft crate or some shit.
You think literally changing the entire texture pallette of an in game model is any less "gamey" than just slathering paint on them? At least one doesn't make the barrell look like it belongs in another game, lmao. Regardless of whatever cope you try to spin, both are visual cues that feel out of place, only difference is REmake 4 doesn't make the model look ugly as frick.
>he didn't install the "Los Iluminados symbol" version
Literally no one to blame but yourself. No one's asking for interactable objects to not be highlighted, we're asking for the highlights to make sense in-universe instead of having an autist throw cans of yellow paint everywhere in the world. And you know that, given the pic you posted isn't from your playthrough but rather from the nexusmods page same as mine.
ok so now some gays claim zoomers are the ones hating the remake, and other gays claim boomers are the ones hating the remake. Have we finally achieved maximum shitposting?
You ever entered RDR2 threads? Same thing there >muh RDR2 is only liked by zoomers because it's scripted movie garbage >muh RDR2 is only liked by boomers because zoom zooms are too ADHD for its slow pace
Just ignore baiting morons like >658321985 (You)
i only hate how guns work in this game
i dont know why they feel so much weaker than the og game
maybe its the fact that they removed or atleast tonned down the "limb based damage"
atleast in early game
Yellow paint is the "crate warehouse level" equivalent of hints. It's like the designers came in, sat down at their desks for 10 minutes, then threw their hands up in the air in frustration and said "Well I can't think of anything." It's rather pathetic.
I'm not defending yellow paint, but you do realize that every breakable container in the original is also color coded? Every single one of them is that same desaturated brown hue, so that whether it's a box, a barrel or a vase you always know that breaking them can get you stuff. Yellow paint isn't any more moronic than that. It's just as moronic.
And the reason why either of these feedback mechanisms exist is a decidedly non-systems-based game design approach. Everything you can do was manually put in by the level designers. There is no emergence, and you don't even get a jump button. So, the level artists can clutter the place with decorative objects, while encasing them in invisible walls. As a result, you can't use your own eyes to determine what is interactable or not. Everything you can interact with can only be interacted with arbitrarily, not because of a consistent set of rules that dictate that certain things can be interacted with whether the game likes it or not. That's why games put yellow or white paint on things. They need to tell you what you can touch, because they're deciding all of that arbitrarily for you, not the rules of the reality that the game is trying to depict. That ledge isn't climbable because it's within the reach of your character's hands. It's climbable because we said so. And that other obstacle over there? That's not climbable. Even though it looks like it would be easier to climb. Frick you. Have some white paint.
That was before capcom started hiring consulting firms made up of womens studies people telling them how to make games more accessible for women who don't like video games.
what if the breakable barrels were one kind of barrels and the not breakable ones were an other kind of barrels, and you find out by playing the fricking game.
I'm Team Yellow Paint because videogames should be videogames, not realism simulators. Not having Yellow Paint might make crucial resupply items hard to find in a inherently darkly lit game. It'd be one thing if this was hurting the game's aesthetic, but it's even more consistent across the board than the original game. Finally, Yellow Paint is less jarring than some of the alternatives which wouldn't have been much better visually, ie. A glowing or shining barrel instead of being painted yellow.
this is so creepy and uncanny...
it's like being all alone with nobody to hold my hand...
>it's like being all alone with nobody to hold my hand...
haha, we wouldn't know what that feels like, haha
>no yellow paint
>no floating icon that says you can break it
>Ashley isn't pointing it out with 'I bet you can fricking break this'
it's shit
>Ashley isn't pointing it out with 'I bet you can fricking break this'
i like the input from her. i like when ai allies speak to you and try to help. how insecure do you have to be to get angry that an ai partner is pointing out you can do something that you would have figured out yourself?
at least in re4r its done realistically. it doesnt feel like the devs are patronizing you. it actually feels like ashley is keeping her eyes open, watching leons back, and attempting to figure things out. like when she helps you with the puzzle to open the gate in that one dungeon area
>how insecure do you have to be to get angry that an ai partner is pointing out you can do something that you would have figured out yourself?
Because I'm playing the fricking game and I want to figure it out for myself. I'm not watching a fricking movie.
with the puzzle in the dungeon it takes like 3 minutes before she even starts speaking
im dumb with puzzles though. my iq for dark souls combat is like 200 but when it comes to some puzzles my iq is 20. i walked around that dungeon for what seemed like years trying to figure out how to open the gate. then ashleys like "hey i think you can probably shoot that thing in there" and instead of getting angry i was like holy shit thank you so much you fantastic woman. maaaaan i just wanna shoot zombies
stick to fps games, loser.
i will agree though that sometimes its kinda fun to try and figure them out yourself. if the game ruins that for you it kinda sucks. in the new tomb raider series you can actually turn off the input from lara for that
It would be semi based if that option was available for all games, not just some.
some devs get it. some dont
Man you were pretty fricked with the keycard consoles then.
i DID try to figure them out myself. i got close a couple times but i just couldnt do it. i looked up the codes for those. i just wanted to get back to playing the game
>but figuring out the passcodes is part of the game!
yeah for some people. not for me
It should take infinite minutes. I don’t want that shit. If morons can’t figure a puzzle out, they can look it up.
the option to turn off ai partner input would be best. best of both worlds
>maaaaan i just wanna shoot zombies
It’s people like you who I want to frick off away from my franchise. Go play dying light or some shit if you just want to shoot zombies, and quit ruining RE.
>i was like holy shit thank you so much you fantastic woman
it's insulting to everybody involved when the game doesn't give you five seconds to think for yourself
Didn't Naughty Dog start that?
>take more than 30 seconds to figure out a puzzle
>npc points out the solution
Yeah and that’s all Uncharted 4 is. Most “puzzles” in the game you either have to fail numerous times to build fake tension or you literally put your controller down while an npc solves it for you. It’s fricking insulting. I’ve never seen a game so anti-fun before.
Well it's quite obvious by now that they hate their audience.
And it pisses me off to because TLoU2 would be everyone’s idea of Naughty Dog not wanting you to have fun but it’s way more enjoyable just from a gameplay perspective than Uncharted. Everyone looks at me like “dude what? That’s the wacky fun series how could it be more anti-player than Last of Us??”
And as for OP, if they just had a zombie carrying yellow paint around it wouldn’t bother me as much. In fact it’d be so dumb I’d laugh.
You actually played TLoU2?
I'm sorry anon.
>but it’s way more enjoyable just from a gameplay perspective than Uncharted
If I start a playthrough of Uncharted 1-3 right now I will have a LOT more gameplay in the first hour than I do in the first 3 of TLOU2.
I don't know what the hell you mean by what you are saying. If you mean the combat just by itself then I just have to ask how you came up with the patience to go through the torturous everything-else-in-the-game.
>it's insulting to everybody involved when the game doesn't give you five seconds to think for yourself
when the devs literally pander to idiots like DSP, of course the game won't let you think
holy fricking shit just cut your balls off if you play this as a male
how any self-respecting person could possibly spend any time on this kindergarden bullshit is beyond me
cope
if it were you instead of ashley that leon was escorting out of there would you just stay quiet and never try to help him? thats pretty shitty of you man
>at least in re4r its done realistically. it doesnt feel like the devs are patronizing you. it actually feels like ashley is keeping her eyes open, watching leons back, and attempting to figure things out.
This. She actually behaves like a woman. Weak but supportive. It's the only game where babysitting a companion didn't make me frustrated.
>This. She actually behaves like a woman. Weak but supportive. It's the only game where babysitting a companion didn't make me frustrated.
Why would a troon call women weak?
>loving feminine behavior on women is troon
Ganker - Video Games
There was a time, little zoomie, when the player was expected to figure shit out for themselves. I wouldn’t expect a generation that has had their brain fried by TikTok and internet porn, and requires subtitles to watch movies in their own language to understand.
You're a fricking moron and should just stop trying to enjoy interactive media. You are legit too dumb.
You weren't born like this, something happened but I can't tell you what exactly.
Just stick to social media and the occasional Netflix session.
Does Ashley point out barrels in the Remake? Based if true, never heard it myself.
>>no floating icon that says you can break it
What. OG had the big ass green gamecube button saying to 'Check' it.
I love how Ganker says the yellow paint is shit, yet my indie obscure zombie mmo did it first.
>sirfield bloody bastards still seething
good morning sir
Taru!
TOO BE FAIR: old games used almost only pre baked lighting, so in your pic,you can easily tell what items are not part of the background. In the same way you could tell what part of the background would animate in looney tunes cartoons.
New games dont have that luxury, so interactive items would blend in more.
You are correct, but surely there is a more elegant solution than plastering the object in a high contrast color.
You have too much faith in zoomers.
>unbreakable barrels are reinforced with metal bands
>boxes made of metal or heavy wood
>the only ladders that can be climbed are unbroken
Yes, the devs created the world so that your eyes would be naturally drawn to certain parts of it, without having to resort to flashy UI lights or unnatural changes to the environment that are easily noticeable as changes solely for gameplay.
There's nothing stopping them from making objects stand out without some asinine yellow paint but that'd require some talent and work and thus is a no-no.
So in retrospect there's a lot stopping them.
>object that is clearly not fitting in with the other assets
Vs
>objects that fully matches its surroundings with some yellow on it
There's literally no reason to pick either of these over the other. Old games made objects so disconnected to their world, I prefer continuity.
>continuity.
Yellow paint everywhere?
It fit continuity in Lo Wang cause you were fighting the Yellow Turbans
i remember in mirrors edge you could turn off the red paint that tells you where to jump and land. i was so far up my own ass at the time so i turned it off and died a billion times because i had no idea where to go
In skyrim you can turn off the magical quest compass but the game and its quests are designed around it so you can't find what you're looking for.
Both are game dev failures.
You should probably memorize the game first. The only spot that fricked me up with no red paint was when that big dude smashes you over the head with a pipe.
All games need that option to turn off hand holding. Mirror's Edge was mostly a linear game so it was easy to just follow the path without assistance
Zoomer trap activated. The barrels didn't stand out that prominently in the original version, that was a lighting issue with the HD release.
Nope. Just as easy to see them on original hardware.
?si=xR33CySa4Vls5mix&t=2627
It's always nice seeing a Gankertard get btfo'd.
I'm literally a zoomer, watched my sis play RE4 all the time on the OG gamecube, the crates & barrels glowed
SHHHH, NEW BAD OLD GOOD!
Would it have been so hard to add a little tint of light to every object instead of slathering yellow paint on everything?
>New games dont have that luxury, so interactive items would blend in more.
i get lost a lot in modern games thanks to this
old games
>there is a clif
>you can clearly see the cliff
modern games
>there is a cliff,
>you can BARELY see the cliff cause its all weird looking, full of rocks and trees around it and useless details that you cannot interact with
remake also uses pre-baked lighting, moron. why do you think it has so many spots with pitch black shadows, but no contrast on items in the shadows?
I find it more fun to be surprised about interables
Now with the clown paint it becomes a chore.
Oh there’s paint in that that means I have to go interact with it because the devs told me to.
The yellow paint is one thing. For me it's the numbers flying all over the place in mercenaries. When was it decided that video games had to have fricking numbers flying out of enemies and a bunch of clutter in the hud? All games need the option to turn off visible damage values.
Gamers these days get their dopamine fix from seeing numbers go up. They need constant affirmation that they're doing something right.
Really bad falseflag, because you're exactly showing why the paint is a thing to begin with.
These objects are highlighted by default. You instantly know which barrels to interact with becaus they're LITERALLY glowing.
In modern games, they blend into the environment to a point most people would miss them. Yellow paint is just a modern way of highlighting objects.
You can cry about it all you want, but your low IQ ass would run past most interactive objects if they wouldn't do that, because you grew up on glowing/radiating highlighting and are conditioned to find it ok that barrels glow as if they're radioactive.
You people are so low IQ its not funny anymore.
Come back once you've made a game yourself.
>its
*It's.
>Shit dev wants money from low iq people
>still insults said low iq people whenever he can
I am glad I pirate everything.
Obujekuto ga medatsu hairaito o koete shimesa rete inai toki ni monkuwoiu hito wa dare demo, fumōde suijaku surudeshou.
something about retro games feels seriously fricking eerie
there's just something disconcerting about being put in virtual spaces such as these without obvious level design or visual guidance
it feels like there is a void where the deliberate intention of design should be, like you're drifting in a vacuum
ayo ngl no cap fr fr it straight bussin CREEPY in there it reminds me of my single mom leaving me alone at home to party
Gen Z is afraid of rooms
Games are at the highest cost of production right now, meaning they want them to sell as much as humanly possible, meaning they must be able to be played by literal mouth breathing normies. See pic related, where Dad of War's devs used DSP as an example of the kind of player they base their play testing around. And yeah sure the better graphics get the harder it is telling if something is interactable definitely plays some part on it as well but in a far more cynical way than most anons ITT and beyond imply. Sure graphics nowadays are realistic but plent of games RE4 included have UI elements that highlight interactable items long before you get near them. If there's ammo you can pick up or a cabinet you can open, you'll see the prompt to do so from across the room. Going back to my point, the problem is that devs believe that *even with said UI prompts*, players *still need more*. Thus the paint.
You know…something about the environment of Resident Evil 4 just feels…wrong, horrible, malicious even.
And that’s why Resident Evil 4…
…broke me.
>original: everything is glowing
>remake: everything is in yellow paint, including things like the pipe Luis picks up and some walls to make it seem like the villagers were actually marking things
I prefer the remake.
>old game letting you know you can interect wih a object good
>new game letting you know you can interect wih a object good bad
the point is that the way of new games going about it looks and is fricking moronic
ladders, crates, levers and more being covered in yellow paint or tape looks fricking stupid. who's slathering everything in yellow paint? why? it's completely out of place
>Old game giving a hint good
>New game telling you solution bad
Plot twist: You have mental moronation
I installed a "remove yellow paint" mod for the remake and I find that I'm missing crates constantly. The yellow paint was necessary, Ganker is just moronic.
>he didn't install the "Los Iluminados symbol" version
Literally no one to blame but yourself. No one's asking for interactable objects to not be highlighted, we're asking for the highlights to make sense in-universe instead of having an autist throw cans of yellow paint everywhere in the world. And you know that, given the pic you posted isn't from your playthrough but rather from the nexusmods page same as mine.
It's pretty cool but I think the villagers would just paint crude X on the chests and barrels like it's in the game instead of this elaborate symbol.
Remake Leon looks like a little boy who's mommy bought him a coat that he'll "grow into".
yeah and its a cool fricking coat. how based to wear the coat your mom bought you for good luck on your president-daughter-saving mission. you sound like you disrespect your own mother. id rather be friends with leon
mommy issues: the post
Surely you mean the guy he replied to.
nope, "not the guy" I replied to.
My IQ is not high enough to keep track of so many guys.
For some reason they gave him the RE3.5 jacket instead of the RE4 one. Nu-Leon can't wear it for shit.
Man he really roasted you hardcore style SHEESH
Sounds like a personal issue my dude.
More like the devs used the paint as a crutch to not have to consider actually making interactable object distinguishable.
I hate how RE4 was the first game to add "silly" characters like ramone and the vendor, the series never really recovered
The villain of RE1 was a guy who wears sunglasses at night.
the merchant is more scary and creepy than silly. hes a good character because hes helping you but you feel unnerved around him. the first time i played re4 i honestly thought hed end up being the final boss at the end
Alfred Ashford would like a word.
It's hard to tell if that was intentional or just really bad voice acting.
>RE4 was the first game to add "silly" characters
What is Code Veronica
The game in the franchise that even Capcom refuses to acknowledge.
>the series never recovered
oh yes, how can we forget those serious and based moments of older entries
>turdies think they aren't insignificant wienerroaches
kek
People hated CrowBCat because he showed them the truth
Why do people pretend that the interactable objects in RE4 weren't clearly a different shade (contrast was turned way up) relative to the interactable objects?
Why do zoomers try to fit in so hard with boomers who unironically like remakes for the most part anyway
And? Them being a slightly different shade was a far less obtrusive way of showing that they were interactable.
Far less obtrusive? fricking how, it's visually jarring. You guys make up the most werid things.
By your logic you would prefer if the interactable boxes were just a fricking minecraft crate or some shit.
You think literally changing the entire texture pallette of an in game model is any less "gamey" than just slathering paint on them? At least one doesn't make the barrell look like it belongs in another game, lmao. Regardless of whatever cope you try to spin, both are visual cues that feel out of place, only difference is REmake 4 doesn't make the model look ugly as frick.
because people shitting on the remake (zoomies), never played the original. They woulda shat on REmake 1 all the same had it released now
>ITT: geriatric rage
ok so now some gays claim zoomers are the ones hating the remake, and other gays claim boomers are the ones hating the remake. Have we finally achieved maximum shitposting?
now we can all just agree the originals are cool and we thank them for their service. the new and improved remakes have taken over for the better
You ever entered RDR2 threads? Same thing there
>muh RDR2 is only liked by zoomers because it's scripted movie garbage
>muh RDR2 is only liked by boomers because zoom zooms are too ADHD for its slow pace
Just ignore baiting morons like >658321985 (You)
i only hate how guns work in this game
i dont know why they feel so much weaker than the og game
maybe its the fact that they removed or atleast tonned down the "limb based damage"
atleast in early game
Yellow paint is the "crate warehouse level" equivalent of hints. It's like the designers came in, sat down at their desks for 10 minutes, then threw their hands up in the air in frustration and said "Well I can't think of anything." It's rather pathetic.
I'm not defending yellow paint, but you do realize that every breakable container in the original is also color coded? Every single one of them is that same desaturated brown hue, so that whether it's a box, a barrel or a vase you always know that breaking them can get you stuff. Yellow paint isn't any more moronic than that. It's just as moronic.
And the reason why either of these feedback mechanisms exist is a decidedly non-systems-based game design approach. Everything you can do was manually put in by the level designers. There is no emergence, and you don't even get a jump button. So, the level artists can clutter the place with decorative objects, while encasing them in invisible walls. As a result, you can't use your own eyes to determine what is interactable or not. Everything you can interact with can only be interacted with arbitrarily, not because of a consistent set of rules that dictate that certain things can be interacted with whether the game likes it or not. That's why games put yellow or white paint on things. They need to tell you what you can touch, because they're deciding all of that arbitrarily for you, not the rules of the reality that the game is trying to depict. That ledge isn't climbable because it's within the reach of your character's hands. It's climbable because we said so. And that other obstacle over there? That's not climbable. Even though it looks like it would be easier to climb. Frick you. Have some white paint.
That was before capcom started hiring consulting firms made up of womens studies people telling them how to make games more accessible for women who don't like video games.
Trash remake
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Exactly, andzoomers still claim it is good because those reviewers are zoomers, and zoomers don't touch old games.
New games are better than old games and I'm tired of pretending they aren't
there's nothing wrong with this and nobody can give a real reason otherwise
what if the breakable barrels were one kind of barrels and the not breakable ones were an other kind of barrels, and you find out by playing the fricking game.
thanks for my ted talk
I'm Team Yellow Paint because videogames should be videogames, not realism simulators. Not having Yellow Paint might make crucial resupply items hard to find in a inherently darkly lit game. It'd be one thing if this was hurting the game's aesthetic, but it's even more consistent across the board than the original game. Finally, Yellow Paint is less jarring than some of the alternatives which wouldn't have been much better visually, ie. A glowing or shining barrel instead of being painted yellow.