Every leftist ever.
Anyone sitting there making up strawmen to be mad at their customers over is just there to subvert the industry they work in and destroy it from the inside because 'capitalism bad lol.'
He's French, so he knows English perfectly but refuses to speak it or write it properly, even when talking with exclusively English speakers in English speaking countries. They're all like this.
Not sure, the company she was contracting for cut ties with her, and she nuked every public profile she had. She resided in Canada but everyone who has seen the video in tech circles considers her a persona non grata, so there's that
Makes sense. Generally it's bad form to publicly announce that you make non-merit-based hiring decisions. Even if everything she said is true and correct.
Yeah of course. Love seeing normoids fired for some harmless social media joke or whatever meanwhile I can type Black personBlack personBlack personBlack person and my globohomosexual corp is none the wiser
Women should not allowed to be employed.
Literally not once have I ever met a woman who was competent at their job. One of my supervisors I had at a grocery store was a black woman and on multiple occassions I had to explain to her there food in the produce was not being filled by me because we didn’t have that food in the freezer. Even after explaining it to her we couldn’t fill that section at all, she would still ask why it wasn’t filled.
Honestly I dunno some of this concept art is pretty good.
Problem is he inflated his contribution to the project in his head. So not only is he crediting himself as a "developer", he takes it personally that "his" game failed, instead of taking the L and saying "well MY part was good, at least" like a sane person who isn't a massive narcissist.
4 months ago
Anonymous
So he’s just a concept artist? Then bis contribution to the whole is basically nothing. Looking at his portfolio, it really isn’t anything special.
4 months ago
Anonymous
Yeah he seems to be playing the "See I'm on your side you should hire me because I stand up for game devs" card. Not realizing that most successful game devs don't purposely antagonize and demonize their audience.
4 months ago
Anonymous
Is that even his? He has an ArtStation and it's... okay, I guess.
https://www.artstation.com/vik0/albums/109725
4 months ago
Anonymous
Hah.
4 months ago
Anonymous
I guess he's good technically, but half of what I saw is uncanny and unsettling. I wouldn't want to play a game full of his art.
4 months ago
Anonymous
Honestly I dunno some of this concept art is pretty good.
Problem is he inflated his contribution to the project in his head. So not only is he crediting himself as a "developer", he takes it personally that "his" game failed, instead of taking the L and saying "well MY part was good, at least" like a sane person who isn't a massive narcissist.
Dev for the game here, we had a few concept artists and I honestly think they all did a pretty good job. I'm just glad I've never heard someone complain about the parts I worked on.
4 months ago
Anonymous
that just means no one cared about the parts you worked on
4 months ago
Anonymous
What did you make? Rock and grass models?
4 months ago
Anonymous
that seems like the most akward thing to do anythign depcited there. I genuinly thought it was cheaply done by a AI at first.
>i hope this comic i also a bridge for player, to understand a little bit more [sic] who are the people that make your games >comic: FRICK GAMERS I HATE GAMERS
lmao
>you shouldn't be allowed to level valid criticism at a product you paid for, because it hurts the feelings of the people who worked on it >muh womyn colleagues *tips fedora*
I've never wanted to see a man literally tarred and feathered until now. What an absolute goober.
This is the reason I don’t feel bad when I hear about layoffs or studios shutting down. Because they aren’t going under because of the state of the economy or because they were overshadowed. But rather because pompous buttholes like this expect people to eat up whatever they shit out and politely ask for seconds, and when they don’t go insane and throw online tantrums.
The industry genuinely thought people were going to be slacking off working from home post-COVID forever and that there needed to be more people in the industry, then WFH died and life went back to normal. Musk also showed that 50% of people in tech do nothing. But of course even with these reductions prices don't go down and the wages of the people still remaining don't go up so maybe there's some point being made? If you're firing the useless eaters in HR and marketing, why are the programmers not getting paid more?
I have a few ideas for that.
1. They haven’t actually fired the do nothings and instead just took the hammer to the programmers and designers leaving only a skeleton crew of actual devs
2. Greedy execs and shareholders (which is more likely) being their usual moronicly out of touch selves and just firing whoever the little accounting goblin told them was the issue
3. (This is even more likely) they’re just extremely fricking incompetent and have the kind of moronic pride that prevents them from going back and fixing issues.
If people are willing to work for their current salary, company loses money raising it. Demanding a raise is the same as saying you'll quit working if you don't pay more.
He's right. A lot of gamers are crazy. When you release a work you end up interacting with or being the target of way more people than you'd ever think. Something you won't experience just buying and playing a game or even going online to talk about it.
it goes further than that, all of his previous credits for games are either concept art or cover art for shovelware titles. he's practically a fiverr artist
A solid point, but it truly sucks we need to let anything stole die. I blame smartphones ruining the internet, that's when normalgays first discovered "memes"
but hes right?
only 2 categories of people are gamdevs
the actual software developers programming the game
and the head designer, who is typically from a programming background and the job involves a lot of programming adjacent work anyway just not directly development, this is also not usually a position that one does on its own except in the largest of projects
"Gamedev" isn't a word. >concept artist
Technically involved in game development, but not a game developer. >level designer
Literal game developer whether they work on the programming side or not. >community manager
Does nothing of value.
the level designer is probably the closest to being a game dev than the concept artist or community manager. I'd even argue that the community manager has no right to call themselves a game dev.
The community manager has no right to call herself a "Game dev".
She has contributed absolutely nothing to developing the game herself. Even the playtester is closer to a game dev than the community manager.
The community manager is the real game developers lowly servant. A wageslave slaving away for miserable pay, because she is too stupid, weak and lazy for a REAL job.
Calling a community manager a game dev is like saying the accountant or the marketing specialist is a game dev. Working for a game studio doesn't make you a game dev, just like working for law firm doesn't make you a lawyer.
Development and Marketing are two separate yet necessary functions. The Twittergay is a marketer not a developer. The office's janitor is also not a developer. I suppose you can include both on the credits if that level of rappirt is there, but the credits better be fricking skippable because I'm not going to sit while you list off every janitor at every fricking partner office associated with the project.
Game devs are not artists, they are developers who work on games. It's literally in the name, game developer DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS
>community manager
lmao
Notice how the evil gamer in the last panel doesn't mention the community manager at all. The moron drawing this shit probably realized he couldn't even come up with a good strawman, because there's no argument for calling a fricking "community manager" a dev.
a burger flipper doesn't care about your fast food burger being shit, they just want their paycheck at the end of the week.
but what do it know, who cares more about burgers than someone who decided to make burger flipping their jobs?
I'm a programmer and designer for games and I don't give a shit about my job. It makes me enough money to live comfortably so I'll churn out as much slop as possible and do it without a hint of shame.
As a designer & programmer, can you tell me how long the concept phase or pre-prod takes for AAA games like BF and CoD?
Is there a rule of thumb for how long a phase like this should last?
Clearly Victor Lahlou doesn't give a shit about his job, I guess that explains why modern industry games are so terrible
The only people actually passionate about games are indie devs
If being a community manager is enough to count you as a "gamedev" then I most definitely qualify too, and I still don't respect most of them. AAA or indie, by and large they're a whiny pretentious bunch that can't handle criticism.
I don't really want to become a game developer because I'm only interested in old games and games that remind me of old games, not whatever stupid FOTM shit is going on at the moment.
the level designer?
gamedev by definition.
concept artist?
arguable either way, but still a crucial component to development.
community manager?
lol
lmao
im willing to bet that the person who writes these comics is some useless do-nothing nobody that the real devs are forced to deal with.
it should, but the people in danger of AI replacement are "high up" in the industry so they think their shit is actually gold.
they are the adult version of a spoiled brat being told no.
>one drawing for all four panels >it's not even a good drawing
if this is the effort he puts into one short comic strip I can only imagine how shitty has game work must have been
Because they have been piggybacking on the shoulder of giants by working for some big dick studio or have flown on the wings of free VC money. The taps are closed and the party is over, so a lot of these smug hacks are going to be out of job. "We care about games!" my ass. They care about the prestige of working for Blizzard, Dice and whatnot and their paycheck, and the products they churn out are fricking subpar considering the advancements of engine tech, automated pipelines and overall improvements to tool quality. These people don't care about games, they care about the platform they receive for working for tech and gamedev industries.
I call this the "creative soup kitchen." I remember seeing it first in the animation industry where one of the producers admitted to lowering standards on his animators because he wanted to make their job easier. The show was an ugly mess by the end but at least they got money for doing it and weren't stressed out. That's how all of these people think, it's just a job for them and they don't want to work too hard. There's no passion. If UBI existed they would not be the type to make their dream game, they would smoke weed and sleep all day.
?t=162
Competent devs vs nu-devs + diversity hires.
Back 4 Blood is a perfect representation of a problem endemic to the modern industry; hacks making inaccurate claims to their competency or level of involvement and delivering sub-par products as a result. Images like the OP is just the result of the culture that they've brought in with them. It would be like being a SFX artist, but the best you can do is dangle UFOs on a string. However you got hired at Industrial Light & Magic, so anyone who criticizes you just don't know what they're talking about.
I think it's a good practice, but only in essence. It falls apart when the same good faith is given to juniors and fresh recruits who haven't proved themselves or if it leads to lax in praxis and quality. Hire a couple of apprentices or seniors if you have money to pass along but don't let the product suffer because the end user and customer is who pay the bills, keep the lights on and beer in the fridge. I'm a firm believer of sharing the success and profits with the dev team, but you have to earn them, go through your personal Vietnam, and then you really understand what this industry is all about. It will hurt, it will make you feel stupid and most importantly, it will force you to learn something new about the tech you're working with, and yourself.
Do something special or prove yourself and you will be rewarded. If you just want to work, that's fine too but don't expect anything special. And for the morons, I'm not saying fleecing people who "just want to work" is acceptable practice, no. Pay them what they are worth, and pay them well to keep good people in the house.
I was gping to just repeat what everyone said but then i thought, what does a comunity manager do?
In theory, in this new hellscape of game devlopment we created, a comunity manager hears the complaint of the players of an early access game, organizes them and gives them to the dev team, does that make them a game developer?
The game would be fundamentally different in the final build if they werent there to pass along the fan feedback, does that count as helping developing the game?
>a comunity manager hears the complaint of the players of an early access game, organizes them and gives them to the dev team, does that make them a game developer?
at best they're a middle man in this case.
there is nothing they actually produce for the game, any single person of the dev team could have just as easily gone to the forums and seen popular complaints themselves.
Ideally, a community manager is someone that interfaces with the public and garners feedback and important information as well as communicate updates, what's acknowledged, and so on.
Preferably your person doing this is actually a dev working on the game and actually knows what the frick people are talking about to really understand, but most often it's just someone that doesn't understand and just picks and chooses whatever looks best publicly as a PR person.
This guy's entire shtick is to check what's the popular game dev opinion of the moment on Twitter and make a comic about it, so he can have his "hello fellow game devs" moment even though he only worked on crappy mobile games.
Concept artists rarely just do concept art. They're also going to have a hand in art direction which is a fairly important part of gameplay. Level designers are game devs, period. Games take place in levels/maps. It'd be moronic to say they're not.
Community managers are not game devs. They can frick off.
Also concept artists often are asked to help creating in game textures, like street arts, fake ads and posters, book covers, movies posters, logos etc.. so those are directly in the game.
A concept artist is not a game dev because concept art is a preliminary stage of many different realms. A community manager is not a game dev because there’s communities outside of gaming that need managing. A level designer is a game dev as the only one from that list that’s exclusively operating in the game development realm.
The artist is an ESL shizo who probably doesn’t have many social interactions. The way they express themselves points to them spending most of their time stuck in their own head.
Working at a game developer doesn’t make you a game dev. The girl sitting behind the counter at a auto repair shop isn’t a mechanic just because she works there
I remember 15 years ago a lot of chicks became community managers (dudes were idea guys or management) solely so that they could claim to be gamedevs at parties ("networking" some community managers lived at these things).
Being a gamedev back then was the shit. Everyone wanted to be a gamedev back then, you got attention without undressing yourself, not that it did stop them, all the while the management dudes were acting as if they were at the fun part of the Wolves of Wall Street.
>Lawyers will address themselves as Attorneys or Solicitors or Barristers etc. >Scientists will address themselves as Biologists or Chemists or Chemical Engineers etc. >Engineers will always specify their field of engineering
>random fricking community managers call themselves gamedevs for clout
A better comparison is that no paralegal or assistant at a law firm is calling themselves a lawyer. No nurse is calling themselves a doctor. No dishwasher is calling themselves a chef. The tech industry is the only one where shit like this happens, loads of industries have subordinates that do work and they are not magically the same as the people above them just because they want to be.
if community manager is "gamedev", then what part of the game did the community manage develop >well, d-duh the commun-
thats not part of the game
a videogame is a software, a series of 0s and 1s that you run on your computer or console
the ads are not part of the game
the youtube videos are not part of the game
the "community" is not part of the game
its subreddit is not part of the game
twitterposts about the game are not part of the game
so what part of the game did the community manager develop so he can call himself a "gamedev" ?
are janitors working in the office for the company gamedevs?
are HR people involved gamedevs?
are the lawyers working for that game studio gamedevs?
I am a game QA. Stop talking shit about QA. It makes us feel bad. We work just as hard as the people who write the code while completely being ignored usually regarding any ideas. No one here understands this.
Hi there. QA is part of every phase in a game's lifecycle. Especially live service games. I'm a simple tester at the bottom of the QA food chain. I basically have to test everything in the game that could break and document it. Then if we find a bug or problem we have to write to the programmer to fix it. They sometimes don't read any of it or don't understand it so it's depressing. The "actual" gamedevs don't play games. I guess they don't have time. So they don't understand how they work. We also search for bugs that the community reports. Sometimes it's really hard to replicate. Modern games are also full with issues. So it's constant work. Originally part of our job was to constantly review the game and give our feedback on things we like and don't like. Because let me tell you QA is full of nerds who played games their entire life, so QA usually knows what makes a game good. This part of our job completely disappeared. Now we cannot give feedback anymore and only search and report bugs. And they decide if they want to fix it or not. Often times games come out and people blame it on the test team. But chances are that they found those problems but the leadership decided not to allocate resource on it.
Does that mean the test phase also takes place in pre-production or am I wrong?
Is it necessary to have very good knowledge of English or is A2 - basic knowledge and B1 advanced language use also sufficient, even in verbal form, or is good written knowledge sufficient?
>Does that mean the test phase also takes place in pre-production or am I wrong?
Depends on the company and how they want to handle it. But even then it's only the test leads who are part of that segment. English is extremely important otherwise how do you communicate with the devs. You need a mid-high to high level of English. They don't ask you to be fluent.
>Does that mean the test phase also takes place in pre-production or am I wrong?
Depends on the structure but for pre-production they'll typically just have devs look over their pseudocode to decide if it looks like broken piles of shit >Is it necessary to have very good knowledge of English or is A2 - basic knowledge and B1 advanced language use also sufficient, even in verbal form, or is good written knowledge sufficient?
Got to be able to read and write well to communicate the bug, how to replicate the bug, and what was expected to occur instead of the bug and then respond to any questions the devs may have to help better isolate the bug so they can fix it. Did some work with Canadian devs once and had trouble because of the Quebec gays on the team sucking at English even though said Canadians hired us, an American company, for their 3rd party QA work.
Hi there. QA is part of every phase in a game's lifecycle. Especially live service games. I'm a simple tester at the bottom of the QA food chain. I basically have to test everything in the game that could break and document it. Then if we find a bug or problem we have to write to the programmer to fix it. They sometimes don't read any of it or don't understand it so it's depressing. The "actual" gamedevs don't play games. I guess they don't have time. So they don't understand how they work. We also search for bugs that the community reports. Sometimes it's really hard to replicate. Modern games are also full with issues. So it's constant work. Originally part of our job was to constantly review the game and give our feedback on things we like and don't like. Because let me tell you QA is full of nerds who played games their entire life, so QA usually knows what makes a game good. This part of our job completely disappeared. Now we cannot give feedback anymore and only search and report bugs. And they decide if they want to fix it or not. Often times games come out and people blame it on the test team. But chances are that they found those problems but the leadership decided not to allocate resource on it.
>We also search for bugs that the community reports. Sometimes it's really hard to replicate.
Also this is true but mostly because the community is typically full of subhuman morons that couldn't communicate an issue clearly if their lives depended on it. Full on >hurrr here's a screenshot of a single frame in an animation where the animation looked weird and wrong but I don't know how I even started the animation
or >here is a ten word description in broken English of a progression block that doesn't even mention where in the game it occurs
These tards are the ones that the "Community Manager" types are supposed to be tard wrangling and getting information from, but 9 out of 10 times they're just worse tards than the ones they're hired to wrangle.
>This part of our job completely disappeared
Well duh. Why waste resources on that when there's plenty of drooling morons that will happily pay for the privilege of doing it for you >for free
That what the Early Access scam is really about.
Not him but considering how many games have gotten gutted or nerfed or watered down to appease these same morons crying about difficulty, needing to learn to play the game etc. either during betas or even after release/any update, I wish you were right. I really do.
I remember back then QA were among the first things that got outsourced ("you literally need an idiot who bumps at every wall possible, no need to pay him full")
Now it does look as if they scrapped QA completely.
>We work just as hard as the people who write the code
No, we don't. >t. QA for a few years eventually reaching the point of running the QA for multiple projects at once
Doing the normal QA bug testing was literally the easiest job I have ever had, I was putting in enough bugs that my leads had to make me slow down so they could keep up with vetting.
Hello May i ask, what task have you as a QA?
And when does the QA phase take place in which development phase?
>And when does the QA phase take place in which development phase?
Depends on the project, I've been on ones where I started during the early alpha, ones where it was basically beta testing, and ones where it was just testing at the end to make sure it was up to the requirements for the platform the game was going to be on.
QA and Devs are natural enemies since the dawn of time
>QA and Devs are natural enemies since the dawn of time
Some devs act that way, a few are generally pretty alright about it, I did some work on a Call Of Duty and they were actually pretty good about wanting to work with us.
Hi there. QA is part of every phase in a game's lifecycle. Especially live service games. I'm a simple tester at the bottom of the QA food chain. I basically have to test everything in the game that could break and document it. Then if we find a bug or problem we have to write to the programmer to fix it. They sometimes don't read any of it or don't understand it so it's depressing. The "actual" gamedevs don't play games. I guess they don't have time. So they don't understand how they work. We also search for bugs that the community reports. Sometimes it's really hard to replicate. Modern games are also full with issues. So it's constant work. Originally part of our job was to constantly review the game and give our feedback on things we like and don't like. Because let me tell you QA is full of nerds who played games their entire life, so QA usually knows what makes a game good. This part of our job completely disappeared. Now we cannot give feedback anymore and only search and report bugs. And they decide if they want to fix it or not. Often times games come out and people blame it on the test team. But chances are that they found those problems but the leadership decided not to allocate resource on it.
>The "actual" gamedevs don't play games.
That depends on the devs, the Call Of Duty ones were doing rounds with our testers and I've ran projects where we had daily meetings and game testing directly alongside programmers. >they decide if they want to fix it or not. Often times games come out and people blame it on the test team. But chances are that they found those problems but the leadership decided not to allocate resource on it.
That is very true as well though, I've had projects I was running where the devs had brought us in for DLC testing that included skins that could be used in the base game and they would not even touch the base game when the skins caused things to break in it "because customers have already paid for that part so it doesn't matter"
Community Managers are not game devs. If we are being charitable they are feedback aggregators to keep a degree of separation between the developers and the community. They definitely hold a working position at the company that makes the game, and that position is important, but to imply they held a development role is ludicrous. You are facilitating the community's input in the project, not your own. You might as well say the janitor is a game dev.
On a whim, I read all the comics last night. Maybe one or two chuckles, but mostly it boiled down to repeating the same things >gamers are shitheads >many gamedevs are shitheads >CEOs this and that >scrunch scrunch scrunch >gamedev students repeatedly getting their job applications rejected
And then there were the occasional strips about specific fields of expertise (typically concept artist, technical artist or engineer, level designer and UI/UX), and those were where the only chuckles to be had were.
As a whole? The whole comic strip reads like one way ticket to getting blacklisted or rejected from any major studio.
>You are actually making the fricking game
You're a game dev >You're not making the fricking game
You're not a game dev
Simple as that, stop trying to make up your community tardwrangling sound fancy.
This is the second comic I’ve seen from this person. Their stylistic choice to draw every person with the same diaper-like genital and ass region is extremely off-putting
I was wondering the same. Thats just "FRICK THIS GUY I MADE UP"
Theres no joke, no witty comentary, no fricking essence to it at all
There isnt even visually anything nice, they all stand around like fricking planks, somehow even the angry guy waving his arms. Any given garfield strip is more entertaining/engaging then this
If I was in anyway passionate about my job or work, I wouldn’t blanket term this shit so blatantly. Imagine telling someone that you’re a gamedev but then they find out you’re a community manager for a game developer. You’d look like a fricking idiot or a liar
What has the guy even worked on that resulted in such a bitter, obsessive world view?
I've made a few things, and gotten mean comments but I never became an unhinged freak over it.
This is the most putrid art style I've ever seen, even buckley and some corporate calarts creations look better than this.
What has this moron even worked on?
>Community Manger is the only one that wasn't talked about by the character in the bottom right corner. >Game Dev
A concept artist is also working on models and shit for the game so that they can perfectly reflect what they were going for in the planning phase. Level designers are self explanatory. The only thing a community manger got going for is hearing the feedback from fans that are interested, but that can be done by anyone within the development team that have eyes, ears and a phone. A beta tester, hell even a donator, is more of a game dev than them.
holy frick im so glad i pursued healthsci and didnt chose to do anything with computers
like the frick is it with the hard stem fields being full of these egotistical self aggrandizing frick wits
that and they have to have the worst social skills next to art gays
A game developer is someone who develops the game. You are only a game developer if you are coding directly for the game, simple as. I have artists who draw for me, they are not game developers, they are artists. What's happening here is that noncoders are trying to lay claim to the title, like the seething babies they are.
ok, a dude taking a picture for my artists to reference affects the final product, that doesn't make him a game dev, he's a photographer. Someone providing ideas affects the final product, not a game dev. A playtester providing feedback affects the final product, doesn't make them a game dev. Affecting the game doesn't make you a dev, developing the actual game itself does, not pieces of it. A publisher giving money to a game dev doesn't make that publisher a game developer. Yo, I spent money on Betheslop and provided them with feedback and bug reports, I'm a game developer for Skyrim and Bethesda.
Draw all the pictures you want, that isn't a game. Design all the levels you want, that isn't a game.
I don't really care what a "community manager" or other similarly clerical/administrative related employees call themselves. They cannot trick me into thinking they are someone worth caring about by wordsmithing their job title. The world would find a way to press if every social media manager and brand representative exploded overnight.
What game development does a community manager assist in. Legit aren't they just a dude who talks to the community on behalf of the company? The closest they do to game dev is tell someone what someguy on twitter is mad about and then get told to frick off. What stage of development is that?
?
Is this really such a massive point of contention? Nobody really cares; also, I don't know of anyone who doesn't consider the conceptual artist or the level designer part of the dev team, but the community manager?
This shit was 100% drawn by a community manager who is pissy that they got told that they're not part of the dev team.
> the girl who serves coffee: "I'm a game dev"" > the company's accountant: "I'm a game dev"" > the guy at the bank who gave the company a loan and made the game possible: "I'm a game dev!" > the dog that someone from the office found on the street and adopted "I'm a game dev!" > the guy who drives the garbage truck: "I'm a game dev" > the plumber who unblocked a toilet that was making game development impossible: "I'm a game dev" > the b***h hired to have sex with journalists and get +1 point in the review: "I'm a game dev"
The artist is making up shit in his head to be mad about
So basically every artist ever
Every leftist ever.
Anyone sitting there making up strawmen to be mad at their customers over is just there to subvert the industry they work in and destroy it from the inside because 'capitalism bad lol.'
He literally has not worked on an actual game in any form in three years, hence why he has the time to draw
WHERE IS THE JOKE
Gamers le BAD
>women colleagues
Maybe that's why your game failed.
ESL or just a complete idiot?
He's French, so he knows English perfectly but refuses to speak it or write it properly, even when talking with exclusively English speakers in English speaking countries. They're all like this.
>Game Japan: Specials Thanks... AND YOU THE PLAYER!
>Game USA: Special Thanks to Sweet Baby Inc. AND FRICK YOU GAMERS FRICK YOU MEN
Quite possibly the most punchable woman on the planet
>"watch what you put on social media!"
>said alongside the rest of that video
please tell me she got fired not long after and had a massive meltdown.
She did.
most the meltdown, i NEED to see it.
nta and I didn't find it, but her name is 'Tammy Sepetis' if you wanna look it up yourself.
Not sure, the company she was contracting for cut ties with her, and she nuked every public profile she had. She resided in Canada but everyone who has seen the video in tech circles considers her a persona non grata, so there's that
Makes sense. Generally it's bad form to publicly announce that you make non-merit-based hiring decisions. Even if everything she said is true and correct.
She should've taken her own advice.
>the face of the woman who tells you why you only deserve a $0.25 raise this year
I see Innsmouth HR department has finally gotten an internet connection, Old Man Marsh must be so happy.
>Freedom Fighters mentioned
>freedom fighter bad
>and we're le rebellion!
I think i saw this woman in the elden ring trailer.
>think about what you're putting on social media
She may be a c**t and HR are scum but she's right.
Yeah of course. Love seeing normoids fired for some harmless social media joke or whatever meanwhile I can type Black personBlack personBlack personBlack person and my globohomosexual corp is none the wiser
Women should not allowed to be employed.
Literally not once have I ever met a woman who was competent at their job. One of my supervisors I had at a grocery store was a black woman and on multiple occassions I had to explain to her there food in the produce was not being filled by me because we didn’t have that food in the freezer. Even after explaining it to her we couldn’t fill that section at all, she would still ask why it wasn’t filled.
>Literally not once have I ever met a woman who was competent at their job
I was raised by one.
>Canada
Irrelevent.
I have never seen a person look this mentally deranged, including schizophrenic methheads
And people wonder why men become disaffected NEETs and birth rates are in the dumpster.
Why does he want me to frick gamers?
What did you say, laddie?
Now post his game so everyone can see he deserved it
Yep, like clockwork. if a person has a shit opinion expressed in an awkward manner you can bet money on them delivering low quality work.
Honestly I dunno some of this concept art is pretty good.
Problem is he inflated his contribution to the project in his head. So not only is he crediting himself as a "developer", he takes it personally that "his" game failed, instead of taking the L and saying "well MY part was good, at least" like a sane person who isn't a massive narcissist.
So he’s just a concept artist? Then bis contribution to the whole is basically nothing. Looking at his portfolio, it really isn’t anything special.
Yeah he seems to be playing the "See I'm on your side you should hire me because I stand up for game devs" card. Not realizing that most successful game devs don't purposely antagonize and demonize their audience.
Is that even his? He has an ArtStation and it's... okay, I guess.
https://www.artstation.com/vik0/albums/109725
Hah.
I guess he's good technically, but half of what I saw is uncanny and unsettling. I wouldn't want to play a game full of his art.
Dev for the game here, we had a few concept artists and I honestly think they all did a pretty good job. I'm just glad I've never heard someone complain about the parts I worked on.
that just means no one cared about the parts you worked on
What did you make? Rock and grass models?
that seems like the most akward thing to do anythign depcited there. I genuinly thought it was cheaply done by a AI at first.
Ohnonononono
OH NO NO NO NO NO NO
AHAHAAHAHAHAHAHA
>thumbnail artist
>concept artist
aahhhhhh so that explains the op comic.
>i hope this comic i also a bridge for player, to understand a little bit more [sic] who are the people that make your games
>comic: FRICK GAMERS I HATE GAMERS
lmao
But you understand him better now, right?
No
>you shouldn't be allowed to level valid criticism at a product you paid for, because it hurts the feelings of the people who worked on it
>muh womyn colleagues *tips fedora*
I've never wanted to see a man literally tarred and feathered until now. What an absolute goober.
Disgusting art style.
This is the reason I don’t feel bad when I hear about layoffs or studios shutting down. Because they aren’t going under because of the state of the economy or because they were overshadowed. But rather because pompous buttholes like this expect people to eat up whatever they shit out and politely ask for seconds, and when they don’t go insane and throw online tantrums.
The industry genuinely thought people were going to be slacking off working from home post-COVID forever and that there needed to be more people in the industry, then WFH died and life went back to normal. Musk also showed that 50% of people in tech do nothing. But of course even with these reductions prices don't go down and the wages of the people still remaining don't go up so maybe there's some point being made? If you're firing the useless eaters in HR and marketing, why are the programmers not getting paid more?
I have a few ideas for that.
1. They haven’t actually fired the do nothings and instead just took the hammer to the programmers and designers leaving only a skeleton crew of actual devs
2. Greedy execs and shareholders (which is more likely) being their usual moronicly out of touch selves and just firing whoever the little accounting goblin told them was the issue
3. (This is even more likely) they’re just extremely fricking incompetent and have the kind of moronic pride that prevents them from going back and fixing issues.
If people are willing to work for their current salary, company loses money raising it. Demanding a raise is the same as saying you'll quit working if you don't pay more.
Maybe don't release shitty games?
He's right. A lot of gamers are crazy. When you release a work you end up interacting with or being the target of way more people than you'd ever think. Something you won't experience just buying and playing a game or even going online to talk about it.
which game?
>game got a lot of hate
>game has a lot of eyes on it
thats a success, he should be celebrating
>women colleagues
Maybe he should enter a different field if he hates his customers this much.
its true dough
it goes further than that, all of his previous credits for games are either concept art or cover art for shovelware titles. he's practically a fiverr artist
Isn't the ol' dobson or preston approach?
Love to see they're still doing it.
But you homosexuals do say that. What part is he making up you dumb troon
You mean like 100% of Ganker users?
Yeah
And he expects to be respected for that
Sounds like he browses Ganker.
Nah, he reads reddit, because there's plenty strips that just use reddit templates or such
>Forever Alone
Soul.
There's others as well, but I guess seeing a forever alone in a 2023 strip is somewhat quaint
>leddit invented ragecomics
shoo underage
As with pretty much everything else, they stole it from us.
Yeah, but it's not like Ganker has been doing rage comics since when reddit and other sites drove them to the ground
A solid point, but it truly sucks we need to let anything stole die. I blame smartphones ruining the internet, that's when normalgays first discovered "memes"
but hes right?
only 2 categories of people are gamdevs
the actual software developers programming the game
and the head designer, who is typically from a programming background and the job involves a lot of programming adjacent work anyway just not directly development, this is also not usually a position that one does on its own except in the largest of projects
no one else is a gamedev
I hate how internet think the immense job market is limited to community managers and programmers
dont care, didnt ask
is your game fun? no? not even worth a pirate then, cheers, Black person.
>community manager
I can buy the rest but come on
DERebecca was the community manager and now she's the frickin Creative Director of warframe
Yeah so she became a gamedev after not being one
>Miyazaki worked in accounting before being a director
>therefore accountants are game devs
and look at warframe now
it was awful before they let her touch it
>community manager
notice how he is also the smuggest one
Last guy is right.
Concept artist and level designers are game devs. Community manager is absolutely not a game dev. More of a waste of space than anything.
"Gamedev" isn't a word.
>concept artist
Technically involved in game development, but not a game developer.
>level designer
Literal game developer whether they work on the programming side or not.
>community manager
Does nothing of value.
by that definition I'm a game developer for half-life 2
Half life 2 is a finished product, so youcdidnt develop the game, but your skills as a level designer are useful in gamedev.
manager
>Does nothing of value.
That's not true, they take the fallout for all the Devs' moronic decisions.
Taking the fallout is not their role and whether they do it or not doesn't change anything
I had a community manager job in college. Guess that means from 2012-2016 I was in game dev despite not giving a shit about what I was doing.
Community managers are not devs because they do not develop the game. Neither is the rest of the marketing department, cleaning lady etc.
Take pride in your job, not the one you wish you had.
A community manager is not a game developer.
>turban wokism
Woke crap meme
the level designer is probably the closest to being a game dev than the concept artist or community manager. I'd even argue that the community manager has no right to call themselves a game dev.
P.R. sounds more appropriate.
The community manager has no right to call herself a "Game dev".
She has contributed absolutely nothing to developing the game herself. Even the playtester is closer to a game dev than the community manager.
The community manager is the real game developers lowly servant. A wageslave slaving away for miserable pay, because she is too stupid, weak and lazy for a REAL job.
Calling a community manager a game dev is like saying the accountant or the marketing specialist is a game dev. Working for a game studio doesn't make you a game dev, just like working for law firm doesn't make you a lawyer.
Personally, I only consider 1MAs to be true gamedevs.
I wouldn't refute it: of course anyone who calls themselves a game dev should be able to make a Flappy Bird clone that quickly.
>be a voice actor
>show up for few hours in the booth
>get most recognition out of everyone in the team
>VA
>recognition
huh?
Development and Marketing are two separate yet necessary functions. The Twittergay is a marketer not a developer. The office's janitor is also not a developer. I suppose you can include both on the credits if that level of rappirt is there, but the credits better be fricking skippable because I'm not going to sit while you list off every janitor at every fricking partner office associated with the project.
Game devs are not artists, they are developers who work on games. It's literally in the name, game developer DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS
like a vintage wine
Watch as Microsoft screws YOU with a BLUE screen of DEATH
>community manager
lmao
Notice how the evil gamer in the last panel doesn't mention the community manager at all. The moron drawing this shit probably realized he couldn't even come up with a good strawman, because there's no argument for calling a fricking "community manager" a dev.
WHEN YOU KILL NIGS
LMAO BOTTOM TEXT
Concise and to the point, I like it.
Even your job is going to be replaced, chud.
sussy-looking E first panel second line third word
ESL moment
maybe you trannies can get paid for "localizing" AI genned images
>I you goy gain of levngthings, the I loke iff the blng?
What did robotoss meant by this?
Why is the guy in the third panel wearing a hijab? It really clashes with his nifty mustache.
I think it's supposed to be a woman and the "moustache" are glasses
>community manager is a fundamentalist religious prude
You know what? It fits.
Well?
>Game devs care about games
Could of fricking fooled me
How about "gavedevs" respect their customers and not shit on their plates and throw tantrums if nobody wants to eat that shit?
Yeah just like the guy working at Mcdonalds cares more about burgers than you
Making something like this is the best way to ghet people to NOT respect you.
>everyone loves their jobs and what it involves
>devs does it for money
>gamer actively spends money
huh?
>What is supply and demand
a burger flipper doesn't care about your fast food burger being shit, they just want their paycheck at the end of the week.
but what do it know, who cares more about burgers than someone who decided to make burger flipping their jobs?
I'm a programmer and designer for games and I don't give a shit about my job. It makes me enough money to live comfortably so I'll churn out as much slop as possible and do it without a hint of shame.
As a designer & programmer, can you tell me how long the concept phase or pre-prod takes for AAA games like BF and CoD?
Is there a rule of thumb for how long a phase like this should last?
Can you pls reply to my previous comment?
An extra layer is that the character in the image is not even a gamedev, but rather a barista.
>game dev claims to care about games
>makes shitty slop
ok
Clearly Victor Lahlou doesn't give a shit about his job, I guess that explains why modern industry games are so terrible
The only people actually passionate about games are indie devs
Oh, wow, frick this Victor person. What a fricking loser.
That guy seems passionate about making money and drawing attention to himself
Well, he is launching a kickstarter for a book about the comic
First guy is gonna make a good game
Second is gonna make souless slop at best.
First is gonna make whatever the execs let him make lol
>junior
He's gonna get stuck doing entry level jobs that ultimately don't impact the core design of the game
Should strike out as indie instead
If being a community manager is enough to count you as a "gamedev" then I most definitely qualify too, and I still don't respect most of them. AAA or indie, by and large they're a whiny pretentious bunch that can't handle criticism.
Why the frick is her left hand so fricking huge?
>her
>beard
I don't really want to become a game developer because I'm only interested in old games and games that remind me of old games, not whatever stupid FOTM shit is going on at the moment.
>modern gamedev
>cares about games
nice bait
Why is Waluigi wearing a hijab
the level designer?
gamedev by definition.
concept artist?
arguable either way, but still a crucial component to development.
community manager?
lol
lmao
im willing to bet that the person who writes these comics is some useless do-nothing nobody that the real devs are forced to deal with.
>Man who reuses panels is worried about AI
It really is just the lazy people upset their meal ticket is evaporating isn't it?
If the writing on video games has fallen so low it's indistinguishable from AI slop, shouldn't that be a warning to devs?
it should, but the people in danger of AI replacement are "high up" in the industry so they think their shit is actually gold.
they are the adult version of a spoiled brat being told no.
>autoproclamed
He deliberately avoided the obvious word "self-proclaimed" and even then he didn't spell his weird alternative word correctly.
Reading the rest of it, I think the guy's just an ESL.
Unforgivable.
>i am very smart
>that's why i didn't get someone to proofread my shit
My eyes are figuratively bleeding, and I've only read half of the strip.
>shitty grammar
>leftist meme length
>same doodle over and over
Possibly one of the shittiest comics ever, just in regards to making use of its medium
>one drawing for all four panels
>it's not even a good drawing
if this is the effort he puts into one short comic strip I can only imagine how shitty has game work must have been
That is one eye-straining art style. It's like a comic version of naval dazzle camouflage.
It's a typical French style, albeit one of the uglier ones
why is every single american dev so entitled and arrogant? no wonder japan still beat their asses even with a quarter of the budget.
Californian priviledge, so called minorities are just as whining as pigs at this point.
Because they have been piggybacking on the shoulder of giants by working for some big dick studio or have flown on the wings of free VC money. The taps are closed and the party is over, so a lot of these smug hacks are going to be out of job. "We care about games!" my ass. They care about the prestige of working for Blizzard, Dice and whatnot and their paycheck, and the products they churn out are fricking subpar considering the advancements of engine tech, automated pipelines and overall improvements to tool quality. These people don't care about games, they care about the platform they receive for working for tech and gamedev industries.
I call this the "creative soup kitchen." I remember seeing it first in the animation industry where one of the producers admitted to lowering standards on his animators because he wanted to make their job easier. The show was an ugly mess by the end but at least they got money for doing it and weren't stressed out. That's how all of these people think, it's just a job for them and they don't want to work too hard. There's no passion. If UBI existed they would not be the type to make their dream game, they would smoke weed and sleep all day.
Left 4 Dead vs Back 4 Blood.
?t=162
Competent devs vs nu-devs + diversity hires.
Back 4 Blood is a perfect representation of a problem endemic to the modern industry; hacks making inaccurate claims to their competency or level of involvement and delivering sub-par products as a result. Images like the OP is just the result of the culture that they've brought in with them. It would be like being a SFX artist, but the best you can do is dangle UFOs on a string. However you got hired at Industrial Light & Magic, so anyone who criticizes you just don't know what they're talking about.
I think it's a good practice, but only in essence. It falls apart when the same good faith is given to juniors and fresh recruits who haven't proved themselves or if it leads to lax in praxis and quality. Hire a couple of apprentices or seniors if you have money to pass along but don't let the product suffer because the end user and customer is who pay the bills, keep the lights on and beer in the fridge. I'm a firm believer of sharing the success and profits with the dev team, but you have to earn them, go through your personal Vietnam, and then you really understand what this industry is all about. It will hurt, it will make you feel stupid and most importantly, it will force you to learn something new about the tech you're working with, and yourself.
Do something special or prove yourself and you will be rewarded. If you just want to work, that's fine too but don't expect anything special. And for the morons, I'm not saying fleecing people who "just want to work" is acceptable practice, no. Pay them what they are worth, and pay them well to keep good people in the house.
i have never seen a level designer who knows what they're doing
>Haha! I ban the trolls on the steam forums! I am such a game dev!!!
I was gping to just repeat what everyone said but then i thought, what does a comunity manager do?
In theory, in this new hellscape of game devlopment we created, a comunity manager hears the complaint of the players of an early access game, organizes them and gives them to the dev team, does that make them a game developer?
The game would be fundamentally different in the final build if they werent there to pass along the fan feedback, does that count as helping developing the game?
>a comunity manager hears the complaint of the players of an early access game, organizes them and gives them to the dev team, does that make them a game developer?
at best they're a middle man in this case.
there is nothing they actually produce for the game, any single person of the dev team could have just as easily gone to the forums and seen popular complaints themselves.
Ideally, a community manager is someone that interfaces with the public and garners feedback and important information as well as communicate updates, what's acknowledged, and so on.
Preferably your person doing this is actually a dev working on the game and actually knows what the frick people are talking about to really understand, but most often it's just someone that doesn't understand and just picks and chooses whatever looks best publicly as a PR person.
>I AM SILLY
The security guard is a game developer by that logic, the guy they called in to fix the plumbing etc is also a gamedev
Community managers aren't gamedevs.
>concept artist
It's a bit of a stretch, but fine.
>level designer
Fair enough.
>community manager
Frick off.
This guy's entire shtick is to check what's the popular game dev opinion of the moment on Twitter and make a comic about it, so he can have his "hello fellow game devs" moment even though he only worked on crappy mobile games.
>muslim woman
>having the meme job
what are they implying here?
i'm gonna be honest with you Ganker
I get mad when I see women who look like this public
Why.
Because he's mad he can't facefrick them during their daily prayer and get his xum all over their glasses and Quran.
No, i actually wanna on a hijap with her deep my throat
Concept artists rarely just do concept art. They're also going to have a hand in art direction which is a fairly important part of gameplay. Level designers are game devs, period. Games take place in levels/maps. It'd be moronic to say they're not.
Community managers are not game devs. They can frick off.
This.
Also concept artists often are asked to help creating in game textures, like street arts, fake ads and posters, book covers, movies posters, logos etc.. so those are directly in the game.
This is semantics, so being either in favor or against doesn't matter at all.
Guy on the bottom right probably knows what makes games fun better than the average person who "makes" them.
The first two dudes are game devs, not the community manager.
A concept artist is not a game dev because concept art is a preliminary stage of many different realms. A community manager is not a game dev because there’s communities outside of gaming that need managing. A level designer is a game dev as the only one from that list that’s exclusively operating in the game development realm.
The artist is an ESL shizo who probably doesn’t have many social interactions. The way they express themselves points to them spending most of their time stuck in their own head.
>I AM SILLY
That 1337 G@M3r guy is 100% right thoughever
I don't get it.
>"artist"
>copies and pastes his characters
Man if he's this lazy on his free passion project I'd hate to see his work ethic.
To be fair, I would not want to draw Geoff even once.
tumblr/reddit tier
A fun thing I like to do with "concept artists" is put their work in monochrome, really shows how many are hacks
Post an example
Working at a game developer doesn’t make you a game dev. The girl sitting behind the counter at a auto repair shop isn’t a mechanic just because she works there
first panel
classic non threatening white guy aesthetic
why is a guy wearing a burka
Let me say as a multiple time community manager, you are never a "gamedev" as you are there for marketing and optics.
You dont "dev" shit.
May as well call the Janitor a gamedev too, eh el homosexual?
>Community Manager:I'm a gamedev!
I remember 15 years ago a lot of chicks became community managers (dudes were idea guys or management) solely so that they could claim to be gamedevs at parties ("networking" some community managers lived at these things).
Being a gamedev back then was the shit. Everyone wanted to be a gamedev back then, you got attention without undressing yourself, not that it did stop them, all the while the management dudes were acting as if they were at the fun part of the Wolves of Wall Street.
if you worked in a western game dev company then you're not a game developer at all
in fact you might not even be a human
>Lawyers will address themselves as Attorneys or Solicitors or Barristers etc.
>Scientists will address themselves as Biologists or Chemists or Chemical Engineers etc.
>Engineers will always specify their field of engineering
>random fricking community managers call themselves gamedevs for clout
A better comparison is that no paralegal or assistant at a law firm is calling themselves a lawyer. No nurse is calling themselves a doctor. No dishwasher is calling themselves a chef. The tech industry is the only one where shit like this happens, loads of industries have subordinates that do work and they are not magically the same as the people above them just because they want to be.
there are a lot of academics who get a Phd just to add a Dr. to their name
>All the seething devs got laid off now doing shitty comic art.
You hate to see it.
if community manager is "gamedev", then what part of the game did the community manage develop
>well, d-duh the commun-
thats not part of the game
a videogame is a software, a series of 0s and 1s that you run on your computer or console
the ads are not part of the game
the youtube videos are not part of the game
the "community" is not part of the game
its subreddit is not part of the game
twitterposts about the game are not part of the game
so what part of the game did the community manager develop so he can call himself a "gamedev" ?
are janitors working in the office for the company gamedevs?
are HR people involved gamedevs?
are the lawyers working for that game studio gamedevs?
>concept artist
Gamedev
>level designer
Gamedev
>marketBlack person
Not a gamedev
What?
Wow, the guy on the bottom right sure is silly!
>I AM A GAMEDEV!
>I AM SILLY
This is how you know the comic creator is full of shit
>janitor that cleans the rooms
gamedev
>security in the building
gamedevs
>mangers
gamedev
>every single shareholder
gamedev
>random token woman hearing a hijab
Did a government agency make this comic?
made up jobs.
you're either a developer or an artist or both, all this other shit is bloat.
I think I agree with him, but god damn is he a sperg.
I am a game QA. Stop talking shit about QA. It makes us feel bad. We work just as hard as the people who write the code while completely being ignored usually regarding any ideas. No one here understands this.
Hello May i ask, what task have you as a QA?
And when does the QA phase take place in which development phase?
Hi there. QA is part of every phase in a game's lifecycle. Especially live service games. I'm a simple tester at the bottom of the QA food chain. I basically have to test everything in the game that could break and document it. Then if we find a bug or problem we have to write to the programmer to fix it. They sometimes don't read any of it or don't understand it so it's depressing. The "actual" gamedevs don't play games. I guess they don't have time. So they don't understand how they work. We also search for bugs that the community reports. Sometimes it's really hard to replicate. Modern games are also full with issues. So it's constant work. Originally part of our job was to constantly review the game and give our feedback on things we like and don't like. Because let me tell you QA is full of nerds who played games their entire life, so QA usually knows what makes a game good. This part of our job completely disappeared. Now we cannot give feedback anymore and only search and report bugs. And they decide if they want to fix it or not. Often times games come out and people blame it on the test team. But chances are that they found those problems but the leadership decided not to allocate resource on it.
Does that mean the test phase also takes place in pre-production or am I wrong?
Is it necessary to have very good knowledge of English or is A2 - basic knowledge and B1 advanced language use also sufficient, even in verbal form, or is good written knowledge sufficient?
>Does that mean the test phase also takes place in pre-production or am I wrong?
Depends on the company and how they want to handle it. But even then it's only the test leads who are part of that segment. English is extremely important otherwise how do you communicate with the devs. You need a mid-high to high level of English. They don't ask you to be fluent.
>Does that mean the test phase also takes place in pre-production or am I wrong?
Depends on the structure but for pre-production they'll typically just have devs look over their pseudocode to decide if it looks like broken piles of shit
>Is it necessary to have very good knowledge of English or is A2 - basic knowledge and B1 advanced language use also sufficient, even in verbal form, or is good written knowledge sufficient?
Got to be able to read and write well to communicate the bug, how to replicate the bug, and what was expected to occur instead of the bug and then respond to any questions the devs may have to help better isolate the bug so they can fix it. Did some work with Canadian devs once and had trouble because of the Quebec gays on the team sucking at English even though said Canadians hired us, an American company, for their 3rd party QA work.
>We also search for bugs that the community reports. Sometimes it's really hard to replicate.
Also this is true but mostly because the community is typically full of subhuman morons that couldn't communicate an issue clearly if their lives depended on it. Full on
>hurrr here's a screenshot of a single frame in an animation where the animation looked weird and wrong but I don't know how I even started the animation
or
>here is a ten word description in broken English of a progression block that doesn't even mention where in the game it occurs
These tards are the ones that the "Community Manager" types are supposed to be tard wrangling and getting information from, but 9 out of 10 times they're just worse tards than the ones they're hired to wrangle.
>This part of our job completely disappeared
Well duh. Why waste resources on that when there's plenty of drooling morons that will happily pay for the privilege of doing it for you >for free
That what the Early Access scam is really about.
Yes but at that point its already too late for the game usually. It's fricked and no one cares.
Not him but considering how many games have gotten gutted or nerfed or watered down to appease these same morons crying about difficulty, needing to learn to play the game etc. either during betas or even after release/any update, I wish you were right. I really do.
I remember back then QA were among the first things that got outsourced ("you literally need an idiot who bumps at every wall possible, no need to pay him full")
Now it does look as if they scrapped QA completely.
QA and Devs are natural enemies since the dawn of time
Depends on the place. Non toxic companies have great relationship between devs and QA.
>We work just as hard as the people who write the code
No, we don't.
>t. QA for a few years eventually reaching the point of running the QA for multiple projects at once
Doing the normal QA bug testing was literally the easiest job I have ever had, I was putting in enough bugs that my leads had to make me slow down so they could keep up with vetting.
>And when does the QA phase take place in which development phase?
Depends on the project, I've been on ones where I started during the early alpha, ones where it was basically beta testing, and ones where it was just testing at the end to make sure it was up to the requirements for the platform the game was going to be on.
>QA and Devs are natural enemies since the dawn of time
Some devs act that way, a few are generally pretty alright about it, I did some work on a Call Of Duty and they were actually pretty good about wanting to work with us.
>The "actual" gamedevs don't play games.
That depends on the devs, the Call Of Duty ones were doing rounds with our testers and I've ran projects where we had daily meetings and game testing directly alongside programmers.
>they decide if they want to fix it or not. Often times games come out and people blame it on the test team. But chances are that they found those problems but the leadership decided not to allocate resource on it.
That is very true as well though, I've had projects I was running where the devs had brought us in for DLC testing that included skins that could be used in the base game and they would not even touch the base game when the skins caused things to break in it "because customers have already paid for that part so it doesn't matter"
community manager is like a discord mod right?
>artist self insert has special colored jacket
>four (4) social media plugs
>and a signature to top it off
all for a shitty, unfunny ragebait comic?
>community manager.
Oh I definitely know which of these OP is actually fuming about.
I don't need to refute a straw man.
>community manager
>gamedev
lmao
But the bigger joke is they are the best paid people in the company and the least likely to be fired
Community Managers are not game devs. If we are being charitable they are feedback aggregators to keep a degree of separation between the developers and the community. They definitely hold a working position at the company that makes the game, and that position is important, but to imply they held a development role is ludicrous. You are facilitating the community's input in the project, not your own. You might as well say the janitor is a game dev.
>community manager
bro thinks he's on the team
You can go without a dedicated level designer, community manager, and artist, but you can't go without a programmer.
>You can go without a dedicated level designer, community manager, and artist
you can't for projects past a certain scope (so basically AA and up)
On a whim, I read all the comics last night. Maybe one or two chuckles, but mostly it boiled down to repeating the same things
>gamers are shitheads
>many gamedevs are shitheads
>CEOs this and that
>scrunch scrunch scrunch
>gamedev students repeatedly getting their job applications rejected
And then there were the occasional strips about specific fields of expertise (typically concept artist, technical artist or engineer, level designer and UI/UX), and those were where the only chuckles to be had were.
As a whole? The whole comic strip reads like one way ticket to getting blacklisted or rejected from any major studio.
>You are actually making the fricking game
You're a game dev
>You're not making the fricking game
You're not a game dev
Simple as that, stop trying to make up your community tardwrangling sound fancy.
This is the second comic I’ve seen from this person. Their stylistic choice to draw every person with the same diaper-like genital and ass region is extremely off-putting
>community manager
it refutes itself
Weird, the guy in the fourth panel said nothing about the community manager, the only person in this image I don’t consider to be a game developer.
Where's the joke frickley
Joke?
JUNIOR DARES!?
I was wondering the same. Thats just "FRICK THIS GUY I MADE UP"
Theres no joke, no witty comentary, no fricking essence to it at all
There isnt even visually anything nice, they all stand around like fricking planks, somehow even the angry guy waving his arms. Any given garfield strip is more entertaining/engaging then this
So a dishwasher in a restaurant can consider themselves a chef?
You can tell the artist is a community manager
>Artist vs art critique argument
I don't give a shit if it's "your style", it looks like shit and if I don't like it you can deal with it.
If I was in anyway passionate about my job or work, I wouldn’t blanket term this shit so blatantly. Imagine telling someone that you’re a gamedev but then they find out you’re a community manager for a game developer. You’d look like a fricking idiot or a liar
Gay devs.
dude what the frick is wrong with the faces on the left side?
what are those right angled lines for??
Glasses
Ah, I think it must be. It looks horrible.
At first I thought they were supposed to be cartoon villain mustaches but I think that's how this guy draws glasses. Hard to tell, isn't it?
they can make up whatever job title they want, I'll always refer to them as homosexuals and Black folk irregardless thoughbeit
What has the guy even worked on that resulted in such a bitter, obsessive world view?
I've made a few things, and gotten mean comments but I never became an unhinged freak over it.
This is the most putrid art style I've ever seen, even buckley and some corporate calarts creations look better than this.
What has this moron even worked on?
Apparently he was a concept artist for Dark Alliance:
A game that bombed horribly.
>Community Manger is the only one that wasn't talked about by the character in the bottom right corner.
>Game Dev
A concept artist is also working on models and shit for the game so that they can perfectly reflect what they were going for in the planning phase. Level designers are self explanatory. The only thing a community manger got going for is hearing the feedback from fans that are interested, but that can be done by anyone within the development team that have eyes, ears and a phone. A beta tester, hell even a donator, is more of a game dev than them.
Have you a big circle of friends who works in aaa company?
holy frick im so glad i pursued healthsci and didnt chose to do anything with computers
like the frick is it with the hard stem fields being full of these egotistical self aggrandizing frick wits
that and they have to have the worst social skills next to art gays
Does this jackass even made a game or is it just one of those "gamedevs" who claim to be making one but it's all just vaporwave?
Community managers are marketing not game development.
>I AM SILLY
A game developer is someone who develops the game. You are only a game developer if you are coding directly for the game, simple as. I have artists who draw for me, they are not game developers, they are artists. What's happening here is that noncoders are trying to lay claim to the title, like the seething babies they are.
A concept artist still affects the final product.
A community manager doesn't.
ok, a dude taking a picture for my artists to reference affects the final product, that doesn't make him a game dev, he's a photographer. Someone providing ideas affects the final product, not a game dev. A playtester providing feedback affects the final product, doesn't make them a game dev. Affecting the game doesn't make you a dev, developing the actual game itself does, not pieces of it. A publisher giving money to a game dev doesn't make that publisher a game developer. Yo, I spent money on Betheslop and provided them with feedback and bug reports, I'm a game developer for Skyrim and Bethesda.
Draw all the pictures you want, that isn't a game. Design all the levels you want, that isn't a game.
I don't really care what a "community manager" or other similarly clerical/administrative related employees call themselves. They cannot trick me into thinking they are someone worth caring about by wordsmithing their job title. The world would find a way to press if every social media manager and brand representative exploded overnight.
What game development does a community manager assist in. Legit aren't they just a dude who talks to the community on behalf of the company? The closest they do to game dev is tell someone what someguy on twitter is mad about and then get told to frick off. What stage of development is that?
The gamer is right
A community manager isn't a developer
That's like saying a geologist is a plumber
hope the chinks develop a flu that kills the kinds of people that make these threads next.
?
Is this really such a massive point of contention? Nobody really cares; also, I don't know of anyone who doesn't consider the conceptual artist or the level designer part of the dev team, but the community manager?
This shit was 100% drawn by a community manager who is pissy that they got told that they're not part of the dev team.
wait people are calling themselve dev without doing any dev ? kek america never let me down
> the girl who serves coffee: "I'm a game dev""
> the company's accountant: "I'm a game dev""
> the guy at the bank who gave the company a loan and made the game possible: "I'm a game dev!"
> the dog that someone from the office found on the street and adopted "I'm a game dev!"
> the guy who drives the garbage truck: "I'm a game dev"
> the plumber who unblocked a toilet that was making game development impossible: "I'm a game dev"
> the b***h hired to have sex with journalists and get +1 point in the review: "I'm a game dev"
A community manager is absolutely not a game developer in any sense of the word.
Frick off @devteamlife