I just realized that the source engine is one gigantic virtual liminal space (the backrooms).

I just realized that the source engine is one gigantic virtual liminal space (the backrooms).

  1. 2 weeks ago
    Anonymous

    I cannot believe that "empty spaces" are now considered "scary" the only time an empty space is scary is if you're in detroit

    • 2 weeks ago
      Anonymous

      Isn't it worse if it was packed with silverback rabid morons?

  2. 2 weeks ago
    Anonymous

    bro i used to make cum rockets and shit on this map when i was 12, nothing scary about it

    • 2 weeks ago
      Anonymous

      gm construct is just a example. the source engine it's self is fucking creepy, weirdly familiar space, all games made with it have the familiar feeling even thought they can be vastly different.

      • 2 weeks ago
        Anonymous

        no they dont

        • 2 weeks ago
          Anonymous

          gm construct is just a example. the source engine it's self is fucking creepy, weirdly familiar space, all games made with it have the familiar feeling even thought they can be vastly different.

          I understand what he means, i always have the same feeling. I instantly feel and know that's a source engine game.
          It's basically the same for UE, where anyone feels like everything is shiny.

          • 2 weeks ago
            Anonymous

            but UE doesn't feel "creepy" source feels like walking into a old abandoned movie theater some times, it has to do with its aesthetic and the fact that so many games based on the engine use its stock asset system. those model and textures are so familiar because you've seen them a millions times for nearly 20 years now.

      • 2 weeks ago
        Anonymous

        holy fuck have a nice day as soon as you can please

      • 2 weeks ago
        Anonymous

        >a game engine is now considered creepy
        horror is fucking dead

        • 2 weeks ago
          Anonymous

          >tfw can comprehend how can a game engine can be turned into a nightmare
          Nah. Horror is very much alive.

      • 2 weeks ago
        Anonymous

        You sound like a gigantic gay

      • 2 weeks ago
        Anonymous

        Get a grip

      • 2 weeks ago
        Anonymous

        >all games made with it have the familiar feeling even thought they can be vastly different
        only thing in your post not gay.
        I was always weirded out by how noticable source is compared to other engine. Apex Legends is the only game I could think of that doesn't make it obvious it's source.

        • 2 weeks ago
          Anonymous

          >Apex Legends
          Didn't even know that Apex Legends was made on source, being a EA game I would have thought they'd use Frostbite

          • 2 weeks ago
            Anonymous

            For some reason Respawn decided to use Source for Titanfall and continued to modify it into what is now used for Apex. In Titanfall 1 it's still noticable that it runs Source.

        • 2 weeks ago
          Anonymous

          Source does interior and urban environments in a quite distinct manner. I assume it's something subtle to do with the lighting and mid 2000's general 3D weirdness. It's more obvious when you play something like Infra and you can just tell after a while that it's in source

          • 2 weeks ago
            Anonymous

            Just looked up Infra and saw pic related on the store page, it instantly reminds me of Hl2 and I can't exactly point out why.

            • 2 weeks ago
              Anonymous

              Grungy textures, pine trees and the brick building with corrugated sheet roof.

            • 2 weeks ago
              Anonymous

              >What no, everyone ITT is going crazy
              >*opens pic*
              >Yeah okay, that's totally a Source Engine game.
              I kinda see OP's point now.

      • 2 weeks ago
        Anonymous

        >t.

      • 2 weeks ago
        Anonymous

        >all games made with it have the familiar feeling even thought they can be vastly different
        only thing in your post not gay.
        I was always weirded out by how noticable source is compared to other engine. Apex Legends is the only game I could think of that doesn't make it obvious it's source.

        Source has a very different vibe to it when compared to other game engines. Ravenholm wouldn't be as scary if it was in a different engine. People that claim Source does not have an unnerving feeling to it are lying to themselves. The city of HL2 is depressing as fuck.

        Source does interior and urban environments in a quite distinct manner. I assume it's something subtle to do with the lighting and mid 2000's general 3D weirdness. It's more obvious when you play something like Infra and you can just tell after a while that it's in source

        >I-IS THAT... IS THAT STATICALLY COMPUTED RADIOSITY LIGHTING??? OH MY FUCKING GGGOOOOOOOOOOODDDDDDDDD I'M GOING INSAAAAAAAAAAAAANEEEEEEEEEEEE NNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO AAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH HELP ME GATO BlackOOOOOO
        People born after the year 2000 are a fucking disease, holy shit.

        • 2 weeks ago
          Anonymous

          >Boomer has a mental meltdown over getting old, episode #74883

          many such cases!

          • 2 weeks ago
            Anonymous

            YWNBAW

            • 2 weeks ago
              Anonymous

              you will never get your youth back

        • 2 weeks ago
          Anonymous

          >baked lighting kills the zoomer mind
          many such cases

          >t.

          I'm 32, KYS

          • 2 weeks ago
            Anonymous

            Sure kiddo.

            • 2 weeks ago
              Anonymous
              • 2 weeks ago
                Anonymous

                wow so you bought an account to seem cool
                good job

              • 2 weeks ago
                Anonymous

                Why would I buy an account?

              • 2 weeks ago
                Anonymous

                >to seem cool

              • 2 weeks ago
                Anonymous

                Why is it cool to have a old steam account? I got this account when I was 15.

              • 2 weeks ago
                Anonymous

                >wow big number wahoo so cool

              • 2 weeks ago
                Anonymous

                either you're a zoomer or you are unironically a 32 year old man falling for obvious bait. time to get the rope

        • 2 weeks ago
          Anonymous

          I love you anon, made me laugh super loud

        • 2 weeks ago
          Anonymous

          >t. 1999 zoomer

      • 2 weeks ago
        Anonymous

        >baked lighting kills the zoomer mind
        many such cases

      • 2 weeks ago
        Anonymous

        It was always more of a comfy feeling for me but I get what you mean about familiarity in source games. It's definitely something to do with the lighting.

        • 2 weeks ago
          Anonymous

          a lot of it is that so many games and maps use HL2 assets, and those assets are inherently drab creepy and depressing, because of the setting of HL2.

          • 2 weeks ago
            Anonymous

            >TF2
            >inherently creepy and depressing

            • 2 weeks ago
              Anonymous

              >a lot of it is that so many games and maps use HL2 assets

              I never played TF2, but GMOD for instance uses all of HL2 assets and a lot of maps on GMOD are made with HL2 assets, hits, feel dystopian, creepy, and uneasy.

              • 2 weeks ago
                Anonymous

                so you never played the best thing to come out of the source engine? opinion discarded

              • 2 weeks ago
                Anonymous

                wasn't interested in a cartoon character FPS. I played HL2, CSS, The Ship, Portal 1 and 2, Insurgency, GMOD, DOD, Left 4 Dead 1 and 2, CS:GO, Fistful of Frags

              • 2 weeks ago
                Anonymous

                I kind of get OP's point. When I was younger I always felt just a little bit creeped out by Gmod maps and I always attributed it to the HL2 shared assets, sort of like what said.

                That being said zoomers are fucking gays

            • 2 weeks ago
              Anonymous

              you say that as an attempt to btfo him but there are gmod ARGs with TF2 characters lmao
              source is just a kino generator, for anything really

          • 2 weeks ago
            Anonymous

            I just realized the way audio is handled probably contributes quite a bit as well, everything sort of echoes the same way in large open areas.

          • 2 weeks ago
            Anonymous

            I'd agree with drab, but creepy? I don't know if the word has changed meaning or if you mean you're genuinely afraid of it.

            • 2 weeks ago
              Anonymous

              I might be using the world wrong, I'm not scared of HL2 I've played the game probably a dozen times now. It just makes the hairs on the back of my neck stand up, Source can feel oddly empty sometimes.

              • 2 weeks ago
                Anonymous

                I'm not sure there's a right way, I just feel out of touch.

              • 2 weeks ago
                Anonymous

                Me too, i'm no expert on this (backrooms) aesthetic, just something I saw a lot of zoomers talking about and became interested in it. Because I've felt the feeling they are talking about many times in my life.

      • 2 weeks ago
        Anonymous

        It's comfy, not creepy

      • 2 weeks ago
        Anonymous

        Source does interior and urban environments in a quite distinct manner. I assume it's something subtle to do with the lighting and mid 2000's general 3D weirdness. It's more obvious when you play something like Infra and you can just tell after a while that it's in source

        lighting is prebaked and it doesn't have the fresnel effect for most world geometry, so your brain pics up on the distinctive flatness that older source games have.
        Plus a lot of it is just the stylistic choice to use grungy textures.
        I think the sound engine is doing a ton of heavy lifting for the creepy factor as well. Source games sound so empty, but at the same time there is a strong presence when you hear a footstep. Makes for very creepy moments.

      • 2 weeks ago
        Anonymous

        >BRO NOT THE POLYGONS PLEASE

      • 2 weeks ago
        Anonymous

        >all these buttblasted millenials
        kek, good job anon

  3. 2 weeks ago
    Anonymous

    is Home Alone a horror movie? Its a big empty house that's so spooky

  4. 2 weeks ago
    Anonymous

    Just realized OP is one gigantic gay (the Ganker).
    No, wait, I knew that already

  5. 2 weeks ago
    Anonymous

    OH NOO
    IM GOING FUCKING INSANEEEEEEE
    THAT SPACE IS SO EMPTYYYYYYYYYYYY

  6. 2 weeks ago
    Anonymous

    Not news

    • 2 weeks ago
      Anonymous

      I said I realized it, I never looked into the topic, but it makes since that other people have felt the same way.

  7. 2 weeks ago
    Anonymous

    fuck that liminal space/backrooms shit, anybody has that copypasta with all those creepypastas listed?

  8. 2 weeks ago
    Anonymous

    Source has a very different vibe to it when compared to other game engines. Ravenholm wouldn't be as scary if it was in a different engine. People that claim Source does not have an unnerving feeling to it are lying to themselves. The city of HL2 is depressing as fuck.

    • 2 weeks ago
      Anonymous

      >Ravenholm
      stuff of nightmare's for me.

      Sources games have always felt a bit lonely and creepy to me. The Complex Multiplayer map from Goldeneye is another good example of this.

  9. 2 weeks ago
    Anonymous

    WANNAHEARTHEMOSTANNOYINGSOUNDINTHEWORLD

  10. 2 weeks ago
    Anonymous

    WOOAH BRO IS THAT A SOURCE ENGINE LEVEL?!?!? WOOOOOAH THAT IS SO SCAAAAAARY BROS WOOOOOOOW

  11. 2 weeks ago
    Anonymous

    Source's aesthetic is just 'shitty eastern-European ex-Soviet shithole'

    Just go visit those countries, you can have as many liminal experiences as you want then

    • 2 weeks ago
      Anonymous

      soviet blocks are pure soul you fucking shitskin

  12. 2 weeks ago
    Anonymous

    Same thing goes for Super Mario 64. Just one abandoned empty space after another. Some areas don't even have music, so you can just hear your feet running around.

  13. 2 weeks ago
    Anonymous

    WOAAAH BRO DO YOU KNOW WHAT SCARES ME!?!?!?! LARGE EMPTY AREAS

    AAAAAAAAH HELP MEEE GABE AAAAH STOP PLEASE

  14. 2 weeks ago
    Anonymous

    >Large empty area
    >Large empty area (underwater)

  15. 2 weeks ago
    Anonymous

    >(the backrooms)
    kys

  16. 2 weeks ago
    Anonymous

    This thread is homosexual and pubeheadpilled. Post contraptions.

  17. 2 weeks ago
    Anonymous

    this is the creepiest source engine has been for me. backtracking through that rain and fog, just nope. especially on Lone Survivor bricks were shat

  18. 2 weeks ago
    Anonymous

    There's definitely something unnerving about Source. Interestingly this feeling is absent in GoldSource imo.

  19. 2 weeks ago
    Anonymous

    I'm definitely not a zoomer because I've always found the source engine to be kind of comfy

  20. 2 weeks ago
    Anonymous

    Big gmod maps meant for multiplayer are inherently creepy being played alone.

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