If Doom isn't 3D then why can an Imp shoot a fireball that flies over my head?
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If Doom isn't 3D then why can an Imp shoot a fireball that flies over my head?
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You're right.
It is 3D because it has X,Y and Z axes. It's just limited. That's why you don't have multiple floors over one another.
3D in the same way a drawing on a piece of paper is 3D
>No game is 3D because it's flat on my screen
What if I'm playing a 3DS or VR game?
If I have an image on two pieces of paper, does that image have an extra dimension compared to an image on just one piece of paper?
It is 3d. The map isn't though
Because it's 3D; height exists in the engine. "But the maps are laid out in 2D" is also a flimsy excuse since sectors have floor and ceiling height values. Projectiles check height to determine collision. Walls, floors, and ceilings check height to determine collision. Just because the sectors and monsters can't overlap doesn't mean it's not 3D.
Do you think Xevious is fricking 3D because you can shoot planes in the air and drop bombs on guns on the ground?
It's math. It doesn't make it 3D
If I use Hammer to make a Source game map that's just a flat plane is the game not 3D anymore?
projectiles have full 3d collision
the only part of the engine that is fully 2d is object-to-object collision (ie: infinite height)
If doom is 3d then why do shots below an imps feet or above its head still hit it?
Auto aim because the player cannot aim the gun up or down.
autoaim because you can't manually aim up or down.
You can still shoot projectiles like a rocket above enemies if you step back far enough to not trigger the autoaim.
That's not necessarily true.
iirc the rocket's explosion itself has infinite height
Yeah, but the projectile itself does not.
>port
Exact same behavior in prboom+ at v1.666 compatability.
I fricking love doom
Me too. The thing I like most about it is the shooting. You?
I was gonna say shooting
Has to be the movement for me, it just triples the fun
based video game enjoyer
tbh I even prefer doom's deathmatch over quake's
If Super Mario Bros. (NES) isn't 3D then how can you jump over enemies?
People only say it's 2D because of how the maps work. The third dimension absolutely has an effect on gameplay, otherwise you'd be able to walk off a ledge and walk back onto it. Height matters.
Because you're a manlet.
Short.
It's 3d in the sense that there are literally 3 dimensions that are tracked by the game, it qualifying as a simulation of an actual 3d space is another question.
Doom is 3D.
>B-but you can't walk over monsters' heads
Less calculations were used only for performance. Heretic uses the same engine and you can actually walk over and under monsters.
heretic and hexen is peak of doom engine and entirety of zdoom holds on it
Heretic & Hexen compatibility with the new stuff MBF21 provides would be fantastic.
Because Doom is 3D.
not everything is 3D
I fricking hate doom