ToTK uses a live voxel map of the world to calculate sound occlusion and echo. Truly i m m e r s i v e.
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ToTK uses a live voxel map of the world to calculate sound occlusion and echo. Truly i m m e r s i v e.
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shittendo with their heads so far up their asses they think this is new technology
>implication that kojima is nintendo
>most notorious video game example of a quote taken out of context
we do a lil manipulation
that is not the implication. you're reading too far into it
>uhmm your'are just reading too far into it! and no, that 88 in my nickname and swastika in my profile picture doesn't mean i'm a nazi, i'm just a 36 years old really into hinduism, get your head out of your ass!
>someone makes a comparison between one person over-stating their innovation and another
>NAZIS NAZIS NAZIS NAZIS NAZIS NAZIS NAZIS NAZIS NAZIS NAZIS NAZIS NAZIS NAZIS NAZIS NAZIS NAZIS NAZIS NAZIS
thanks for your input
>nazis out of nowhere
>I came up with the idea called "political assassination"
wow so it really is just minecraft
Minecraft doesnt actually use voxels.
i had a plugin called voxelsniper installed on my bukkit server
checkmate
it does use a voxel like grid to place blocks thoughbeitdiddly-ho
truly convention-breaking...
you know they added change weapon change potion there to make it look more impressive
In fairness using a potion would actually help here. If you drank a stamina boost potion or climbing speed potion, you could instead jump over the gap and latch onto the wall and climb to the other side.
Change Weapon is cringe though.
get an axe instead of a sword to cut the tree? it's more effective than regular weapons
>Jump?
>Other way?
nintendo, I kneel
I just do not give a frick about physics gimmicks in video games.
This. Use sound deliberately not according to arbitrary geometry. Lazy ass devs don't want to do the work of making art and deligate it to simulatory systems instead because normies will ooh and ahh at it anyway.
The ""geometry"" isn't ""arbitrary"". The voxels correspond with in-game terrain/water etc. The game is all about everything being dynamic, that's deliberate.
Are you moronic?
And the placement of that geometry was chosen... arbitrarily with respect to sound.
You have no fricking clue what words mean. Go back to africa/mexico
1 of 3 things is true (all of them are gay)
1 the terrain was chosen according to how the player can move around it, thus arbitrary with respect to sound
2 the terrain was placed in order to reflect sound exactly how the developer wanted, thus being arbitrary with respect to how the player moves around it
3 some compromise between sound reflection and player movement
I like games that aren't hobbled by unnecessary compromises (you like eating shit)
nta but could they not have made the terrain according to how the player can move around it, then use their silly invisible voxel shit to emulate that so the sound is appropriate according to the terrain the player actually sees and interacts with?
game still sucks and has a poorly designed world but i think anon was right, the voxels (probably) aren't exactly arbitrary
If they actually did that yeah, that would basically be what I meant by "use sound deliberately".
>dynamic dynamic dynamic
Shitting in a canvas and rolling it around is "dynamic", it uses real gravity, fluid dynamics and material absorbtion properties. I guess that's your perfect videogame.
You called static geometry that never changes dynamic why don't you take your own advice jose.
what the frick is that image
quantum break uses a realtime water simulation in all the levels to create its particle effects
There was a game hydrophobia on the 360 that used such complex water physics that it was basically a tech demo. I only vaguely remember playing a demo, so idk if it was fun as a game, but probably not.
Image if they spent the budget that was lost on the TV series to actually improve the game.
Jesus fricking christ
Wow I'm so glad they wasted 6 years on this instead of the actual content.
God Nintendo is really this far up it's ass, isn't it?
ohmygawd i am having a soigasm truly kino goty
Snoysoys seethe.
>Ganker is the underage general
This has been a thing since 2014 moron.
>Game runs at 20fps 540p because it has bloated shit like this nobody cares about
I'm kinda surprised they used the map to determine whether you can ascend or not, I was certain that would just be a few raycasts in the moment. Like you can ascend up through moving physics objects.
well they still have to raycast to the block upwards. If they were *just* using map coordinates, you'd probably be able to do crazy stuff like ascend to the sky islands, but the raycast doesn't go that far
>can figure this out
>cant figure out how to save builds when you save your game
Why?
I always think it's hilarious when I see those genius kids do some incredibly impressive computer science shit... and it's on fricking roblox. Like yeah buddy congrats on solving cancer in fricking scratch now no one will take it seriously besides calling it "cool"
Imagine the lost technology in Toilet Tower Defense [EP 73 PART 1].
>look at this amazing nip innovation!!
>some kid who is guaranteed mentally stunted just by virtue of playing roblox whipped the same thing up on his own 5 years ago
As if we need any other reason to say first post best post
I think it isn't the only game that does this tho
It's an old tech
Games with custom sound engines are always fricking unique and awesome. PSO2 and Lumines are the only games off the top of my head.
I didn't even notice because it sounds so unrealistic and fake in-game, why bother doing all this shit when simple area triggers would do the trick?
>iit: anons who couldn't even program a "hello world" shitting on actual video game developers
>appeal to accomplishment
Get a real argument.
Game design sense has nothing to do with being a good code monkey.
Ffs couldn't they just get a voiceover guy
HOW NINTENDO DO IT SIRS?
best devalopar in PLANET EARTH
If you click on all authors the last one is John Nintendo.