The only actual AAA VIDEO GAME released in the last 10 years that's not an interactive movie pandering to critics.
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The only actual AAA VIDEO GAME released in the last 10 years that's not an interactive movie pandering to critics.
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I really cant fathom why Ganker doesnt collectively praise it as the excellent. Is it just a skill issue or what, I dont get it
It's new instead of old, so zoomers desperately trying to fit in with le ebin oldgays go overboard in expressing their hatred of it and try acting like they ever played the original Doom games.
>fit in with le ebin oldgays
Eh, I'm 36 and it's easily one of my favourite games of all time.
At first I was like...
Now I'm like
(actually I'm better now but don't have a webm)
what difficulty?
UN
>enemies shot with PG explode violently into electrified gibs
love that detail
Doom Eternal's gore system is fricking amazing. Nobody ever mentions it but it's severely underrated.
the only time people sort of refer to it is when they post D2016 vs DE demon comparisons saying LOOK old demons BLOODY new demons CLEAN without ever mentioning that the reason DE demons are so clean is so that you could clearly see when they get damaged
maybe if the game was worse they would focus on it more like they did with Shadow Warrior 2
this is so fricking terrible holy shit what is wrong with you zoomer homosexuals
I'm 36.
it's new and different and the fact you need to chainsaw for ammo filters people for some reason
>Is it just a skill issue
Yes, 100%. Ganker sucks at the game so it seethes.
cause it’s call of duty with a world of warcraft skin pretending to be doom
It's cause reddit likes it. That's literally the only reason
Because I don’t like FPS (homosexual PENIS SUCKER) games
>skill issue
How can you be this delusional? It's the candyass modern console version of better designed games from the 90s and 2000s.
>skill issue
>zoom eternal
>why dont modern gamers like it?
There's a bunch of AAA video games that released in the last 10 years that fit that criteria. Probably over 50 at the least.
Convince me that Sekiro actually requires player agency when it is so "finely curated" of an experience that you only have a couple options to not hesitate. I'm on my second playthrough right now, I'm going for the plat on a single save slot so I'm not asking in bad faith. I just don't like being able to impose my own rhythm on the fight.
Because Shitkiro is a shit game
Play Ninja Gaiden instead
Nah
>xyxxxy the game
i wish stealth didn't become useless halfway through when the game becomes another dark souls 3 boss rush
its shit
>shoot enemy
>run out of ammo
>use chainsaw
>shoot other enemies
>run out of ammo
Playing on the harder difficulty doesn't feel like a challenge, it feels like im playing a CRPG micromanaging my shots
You don't even need to chainsaw that often, the game has plenty of ammo lying around.
But that's literally DOOM 1.
Have you ever played original doom? Are you fricking moronic?
frick off zoomer, you dont actually play og DOOM.. you have 100 shotgun shells, 400 plasma, 50 rockets and 400 minigun ammo in that game and can finish the entire level just using the super shotgun
>super shotgun
>doom 1
hey
ah shit i mean the shotgun.
i remember only using the shotgun and plasma rifle for realism purpose. Now realistic games are everywhere i want more dumb games like doom
OH NO NO NO NO NO NO AHAHAHAHAHAHAHAHAHA
>you shoot things in an fps
WHAAAAA?
skill issue. also your moron
not an argument, newbie.
you are an arthritic homosexual
and you're an autistic sperg.
enemy
>>run out of ammo
>>use chainsaw
If you're using the chainsaw only after running out of ammo you're playing the game extremely wrong lol. That's extremely suboptimal and you're not managing your ammo properly. I use the chainsaw mostly as a defensive tool.
>you're playing the game extremely wrong
if there's a wrong way to play a game, it is not a good game
and doom eternal is not a good game either way, it's call of duty with jumping and bullet sponges
>if there's a wrong way to play a game, it is not a good game
if a game doesn't have a wrong way to play it, it's not a game but a toy
it's not the difficulty being a problem, it's how linear the game is, to the point where it might as well autoplay since there's no other way to play it
nobody should think swapping a gun 30 times to kill a single enemy is something difficult, nobody should think having a Famicom-tier level design is good, yet here they are, sadly not yet dead and buried 7ft deep, just to be sure
>Mario
>fps
>Tetris
>fps
not even trying to read the rest, because you spout moronic shit like a fricking moron
>if there's a wrong way to play a game, it is not a good game
You made an absolutely moronic statement about game design in general you moron. I could use your statement for plenty of examples in just FPS games alone, as there are plenty of "wrong" way of playing games.
>fall in lava in Doom and I die
>didn't dodge imp fireball and die
>get shot by shotgunner and die
etc
According to you this is all bad game design lmao
>fall in lava in Doom and I die
willingly
>didn't dodge imp fireball and die
willingly
>get shot by shotgunner and die
rather willingly
if you compare player decisions to the extremely linear design of Eternal, you are absolutely moronic and perhaps inbred
so you like level design - fine, both games are similar when it comes to it, but encounter design? you are essentially forced to prioritize enemies, every fight and every time you replay any of them being outright the same unless you play on easy
2016 did not have this problem, and if you still excuse this, then you should apologize to Dark Soul 2
Fortnite - big map, 100 players, you run or drive around, build and fly, swim, how is it similar?
Halo - for a linear FPS game the levels still give you freedom, you can run over enemies, snipe them from afar, punch them to death. How is it similar?
CoD - extremely linear levels, you have a set path, stray from it and you lose, kill X enemies to progress - how are they not similar?
>>fall in lava in Doom and I die
>willingly
>>didn't dodge imp fireball and die
>willingly
>>get shot by shotgunner and die
>rather willingly
You don't always do these things willingly you fricking dumbass. The game punishes you for playing it incorrectly and kills you for it. There are plenty of ways of playing games "wrong". How fricking dumb are you bro?
>you are essentially forced to prioritize enemies
This is true of classic Doom and Quake and it's great. Enemy prioritisation is fun. Basic example: a shotgunner and an imp are standing in front of you? You kill SG first. Again you're just bad at the game and you should move on.
>every fight and every time you replay any of them being outright the same
No, not at all, unless you're a speedrunner that memorises the spawns and can kill the enemies extremely quickly (and there will always be RNG at play, the spawns themselves vary). The same thing applies to literally all games but they're even more predictable because enemies don't even spawn in, they're standing in the spot you expect to find them. I know for a fact you're not anywhere near this level at Doom Eternal btw, hell I like DE so much because the fights feel FAR more dynamic to me than they are in any other single player FPS.
It's clear at this point that I'm talking to an 85 IQ dipshit and for years I haven't gone back and forth with an idiot on Ganker so I'm just gonna stop now. You're just extremely dumb anon, that's god's honest truth. You're the Dunning–Kruger effect in action.
You don't fall into lava willingly? Again, you spout some of the most inane shit I've ever seen on this site. How fricking dumb do you have to be? Not even going to read the shitheap you've wrote, the very first words are enough.
>Enemy prioritisation is fun. Basic example: a shotgunner and an imp are standing in front of you? You kill SG firs
Not him but theres nothing fun about it. The answer is ALWAYS the same.
Yeah so then play a game with no prioritisation and make the combat even more meaningless. Lmao you dipshit frickass.
You dont know what actual prioritization means.
a-anon san... enemy prioritization is a factor of... almost any game with enemies ever made...
Not to the point where you get instakilled if you don't.
i would name eternal as an example of a game where this doesn't happen compared to games where you have less mobility and direct control over enemy behavior. In Half-Life the combine shotgunner needs to die ASAP. IN most games with hitscanners, your main recourse is to either kill them without being able to see them or to to kill them ASAP, which is stricter enemy prioritization as far as being punished with quick death. DE's risk of death is more being overwhelmed by a lot of attacks rather than a single enemy putting you on a countdown to death because you're in the wrong place at the wrong time
This is a stupid complaint but regarding Doom Eternal you actually have a lot more freedom in how you approach combat because of your movement options, the way the arenas are designed and lack of hit scanners.
>movement options
Mogged by Ultrakill
Why does Ganker b***h so hard about fast weapon switching in DE when that's Quake DNA and we've enjoyed it for years? Only now it's suddenly a problem.
Poop.
Ganker didn't play quake
Old Ganker did. It's just me left here huh?
>to the point where it might as well autoplay since there's no other way to play it
this simply isn't true. Doom Eternal allows for MORE creativity since you have instant weapon switching. You can do whatever you want with your weapons. Compare it to classic Doom where weapon switching takes ages. That severely limits your weapon creativity.
As for 'muh linearity' only midwits find level exploration all that interesting and if you want to turn off the HUD elements like the compass you can. I'm frankly bored when I'm not killing shit, combat > all and having arenas that give you full 360 degree + vertical onslaught peaks my serotonin in ways no other single player FPS has ever done.
You're bad at the game, just move on anon.
>it's not a skill issue, it's my plystyle
>if there's a wrong way to play a game, it is not a good game
no it just means youre bad at the game, which is fine by the way. move on.
>if there's a wrong way to play a game, it is not a good game
So I guess every FPS is bad because if I aim at a wall and shoot I can't hit enemies. Mario is bad because if I stand still a koopa will kill me upon contact. Tetris is a bad game because if I don't arrange the blocks they'll stack to the top and I lose.
You dickhead.
honestly people should've stopped replied to you when you compared DE to CoD, it would unironically make way more sense to compare it to Fortnite or Halo
no one who played both DE or CoD would say they're similar in any way except for being FPS, regardless of whether they liked or disliked them
That statement from him was so moronic it didn't even merit a response. I mean the whole post was stupid as shit but nobody even bothered with that part.
Yeah, but you can see his other posts ITT and people (me included) respond to them seriously. But we should not, it's fricking stupid.
There's a video tutorial for Marauder and people still got filtered by him somehow, so it was necessary (also turn tutorials off).
life shit
>do stuff
>run out of energy
>eat
>do other stuff
>need to sleep
living on the harder difficulty (ultra-africa) doesn't feel like a challenge, it feels like I'm living a CRPG micromanaging my rice grains
The fps game is shit because you don't like fps? ok cool
>it feels like im playing a CRPG micromanaging my shots
ive read some stupid shit from contrarians shitting on the game but this one takes the cake lmao
how much weed do you need to smoke to make this connection
Doom 2016 is literally objectively better than Eternal
Doom 2016 is bland garbage
>Can win the game by just using the double shotgun
>literally objectively better
What is Elden Ring?
what about it
Never heard of it. Is it some minor lord of the rings game?
Is the DLC more of the same or did they switch things up?
there's a couple of things that switch things up, new enemies (basically reskins but whatever), new uses for your mods, a new weapon in the 2nd dlc. stuff like that.
ULTRAKILL is better.
No it's dogshit and hate you turdpeople for shilling it constantly
Vanquish > both
it's been shilled quiet a bit so I'm more skeptical now
I remember liking 2016 a lot, but the one time I tried Eternal i dropped it quickly.
Pirated it again the other day to demo a couple of hours and gave it a better chance, and again I don't see myself continuing.
It's insanely linear and handholdy. The narrative went from kinda hands off in 2016, to full blown moronic lore and Power Rangers good guys / bad guys.
I get what they tried to do with the flamer and chainsaw, but it really just pidgeonholes me, burns my health down to force me into glory kills, and complains I don't have enough chainsaw fuel every fricking time Im out of ammo and try it on anything bigger than an imp. I really don't want 5 upgrade tokens types, I don't want a ton of stupid lore in a ridiculously designed console menu, I don't want cute references and shit
It doesn't get better. I forced myself to finish the campaign and it was a slog.
>I really don't want 5 upgrade tokens types
yet you loved D2016 where you also upgrade suit, hp/ap/ammo, weapons and runes. curious
Nah liked not exactly loved.
There's no getting around stuff like upgrades or crafting in any modern title.
Feels like Eternal wants me to pop my menu for upgrades or tease me with a suit token plain sight secret every couple of minutes. There's a main hub littered with shit, mainly upgrade currency, that I have to pickup other shit to open
I don't remember it being as annoying in 2016. A weapon upgrade bot here or there for variety
D2016 had stupid stuff like "kill enemies in this way to upgrade your rune", in DE runes don't need upgrading and you can skip weapon upgrade challenges with Mastery tokens
>you can skip weapon upgrade challenges with Mastery tokens
They appear in the last third of the game lol
Yeah. But the only kinda mandatory upgrade is flaming hook, right?
it's the most important one, yes. I like having the heavy cannon mastery too.
HC mastery is pretty fun and funny, yeah. I'd say both ballista masteries are pretty damn good
some people seem to make good use of the destroyer blade, I haven't delved into it though.
It's a very fun weapon, I like how it encourages you to get in the air to charge it safely.
>Doom never had story.
t. illiterate moron
t. moronic homosexual
Absolutely based. Eternalgays should be rounded up and gassed. Doom 2016 is the best FPS of all time and Eternal took a huge steaming shit on the franchise.
>QTE to kill enemies
no
If only it took place in an actual military complex and you used actual guns instead of what this reddit goyslop in nu-doom is supposed to be
Play quake 2 then
>and you used actual guns
you mean toys?
like this?
Imagine unironically struggling with ammo in Eternal. I'm not even memeing, I for the life of me can't fathom how people can struggle so much, I'd legit like to see these people play.
I imagine it's like full auto/turret/plasma/lock-on all the time, with lots of misses
I can kinda get it at the start when you only have like just the shotgun and rifle but I mean after a few levels you have to be seriously missing like every shot to be out of ammo. Played like 70 hours of Doot Eternal and never once complained about ammo shortages. I think Ganker is just shit at the game.
>muh QTEs
Just don't use them lol
?
Thats literally the tutorial level where they want to teach you how to glory kill, in the main game you shoot the blinking demons and they die regardless if you glory kill them or not.
???
Not gonna lie it's pretty shitty that it forces you to use the glory kill here but it's pretty typical of boss battles to force you to do some finishing move in a bunch of games. That's not gonna stop me from enjoying the 99% of the game where I don't have to use it.
god this looks so fricking tedious
Hes not even playing the game in the webm he's showcasing a boss that needs a QTE to progress to phase2 wtf are you talking about
Why does every Eternal thread 2 years after release get people who dont play the game trying to post some nonsense complaints about the game over and over. You dont see this in Library of Ruina threads.
this isn't how it's played. the maker of the webm is being a moron for no reason.
>this isn't how it's played
Yeah you're supposed to spam cutscene attacks with the same animations over and over again.
do you also b***h about reload animations in call of duty?
you can go a few minutes without needing ammo or glory killing anything. if not you're not skilled enough and your complaint is moronic
>few minutes
lol
?
>having to watch the same cutscene attack every 5 minutes is ok!!
No.
>taking 2 seconds to pick up ammo is le bad!
no
Huh, when they get reused later as normal enemies you don't have to glory kill them to take them out. See
Looks like like UT2004
>oh no, a game is teaching me this mechanic that I don't have to use
I realize this is a joke but some people here would probably consider this a serious argument
They're not even QTEs, they're essentially a melee attack, but Ganker gets autistic over the choice of clicking your mouse or pressing E instead
Try that on the master levels then
Post it
This game might as well be 6 hours of custscenes for how non interactive it is.
Worst game ever and legit rape of DOOM franchise.
>This game might as well be 6 hours of custscenes for how non interactive it is.
There are more efficient ways to say "I didn't play this game"
ive played it twice and skipped every single cutscene and ive got 40 hours
You're literally forced to watch every shitty minicutscene where doom guy picks up a sentinel crystal or plugs in a key etc lol
It's called an animation, autismo.
They were a little annoying when I finally got around to plugging all those batteries into the slots on Doomguy's ship though
>Control is taken away from me to play a gay animation
I don't want this. I play ULTRAKILL instead
I "played" 6 hours of cutscenes before i turned it off
Someone told me that i shouldn't have been playing on the hardest difficulty too and that's why i didn't like it. Absolute state.
>Someone told me that i shouldn't have been playing on the hardest difficulty too and that's why i didn't like it. Absolute state.
that's legit good advise though. in DE easy is normal and normal is hard. you'll get your ass kicked and have a bad time if you're a tryhard.
I maybe retried a stage 5 times? I don't really care about winning but it was just a boring game. Find a loop and then spam glory kill to win beats every level.
>Find a loop and then spam glory kill to win beats every level.
literally not how it works at all
>"thats not how ww it works"
Because you're fricking stupid and can't solve these games like the simple puzzles they are. You probably sat jaw agape using the wrong weapon on the wrong enemy and enjoyed yourself, thinking you were playing your own way.
are you confused my dude? I was replying to the guy that quit the game after 6 hours. I've beat it dozens of times.
>ultrakill troony says that while spamming one move in "her" game will clear every encounter
Keep on slayin' those Demons, Slaya!
>OMG I NEED LOOOOOOOOOOOOOOORE
i mean, ps4 had good games, so maybe you just haven't checked out what they are or don't like them.
Ganker likes to pretend to prioritize gameplay and say "story in vidya is like story in porn" and then proceeds to seethe in EVERY single Eternal thread about the story (you can skip, which you couldnt in 2016)
Some "hardcore" gamers you turned out to be.
Doom never had story. Frick you homosexual, it doesn't need it and it was added to sell the game to normies
So why complain about it when its skippable but not in 2016 where it wasnt skippable even on repeat playthroughs
The complaint isnt "I dont like DOOM having story" its "I dont like the story so much Im going to complain about it all the time" you low IQ abomination
Frick off normie. Keep story out of my doom game. Are you such a mental midget that you don't realize it impacts the game design?
I thought the story was cool but the gameplay sucked. Hated having to use abilities and glory kills constantly to get enough resources and all the stupid levels that had you climbing around and swinging from shit like it's Assassins Creed.
I love this game. Been playing the frick out of it the last month and finally beat UN the other day.
I'm still a noob but every time I play I get better. Now gonna do the DLCs on UN and then the master levels. Best stand alone officially released single player FPS I've ever played by far. Overall my favourite is still probably Doom II Valiant but I can see why someone would like Eternal over everything else and have nothing else compare.
nice. i only ever got to super gore nest in UN. i know if i ever made it far i would still die on the last level
>i know if i ever made it far i would still die on the last level
yeah there's so many dangerous spots towards the end. if I don't die at sentinel prime, I'll die at nekravol. if I don't die at nekravol, I'll die at urdak. if I don't die at urdak, I'll die at the final sin. and there's cultist base before all that.
when I was practicing on nightmare, my best run was 4 deaths. I would have done it by now had I not stopped practicing but I stopped because it was exhausting. each run is 5 hours long ffs. I did SGN and TAG2 UN though.
Congrats!
holy shit does this constant weapon switching look turbo-autistic
it looks cool as shit, you dork
oh no you fell for the only 2 weapons meme
The only issue with it on a gameplay level compared to 2016 is that the levels all look like Quake 3 maps but when the level design of the first reboot was cucking 90% of enemy types, the lacking aesthetics of the new ones aren't that offensive
chainsaws for magic ammo
>shoots epic Arachnotron™ weakpoint after lining up shot for 5 seconds while dashing side to side because pro Quake™ skills
>moronic door opening cutscene plays
>"Mhmm....rip and tear.. looks like the Hell Priest™ is nearby.. I will rip and tear because I am the ancient Doom Slaya™
>"Come on, Vega™"
>follows Skyrim™ compass
>Picks up 10 epic fanfiction-tier lore dumps about how badass the Slaya™ is on the way
>Door locks behind the Slaya™ and demons appear
>cacophony of moronic monster noises while the fart synth kicks into action
>chainsaws for magic ammo
>"Rip and tear" >WUBWUBWUBBWAMBWAMDUUUUUNUUUUNUUHHHNHUHHH *Uses Flame Belch™ on a deliberately spawned group of Possessed™ and they become Staggered™, does a badass Heat Blast™ and Armor Shards™ fly into the Slaya™'s face*
>chainsaws for magic ammo
>switches weapons 75 times
>dashes aimlessly waiting for a Possessed™ to spawn
>chainsaws for magic ammo
>swings on monkey bars
>performs impse
>250 arena laps and 150 chainsaw uses later the Slaya™ is victorious
>Mhmm.. The Hell Priest™ is not here.. >Better tell Samuel Hayden™ about this
>"Come on, Vega™"
>Walks two meters and Alien Queen™ appears in an epic cutscene
>"You will not defeat me, Slaya™, I am the Emperor of the Universe and you are nothing but a Usurper™, the Kar En Kuk™ Council of Elder Alien Space Sentinel Argent D' Nur™ has banished you from the alien kingdom and I will defeat you!"
>Cut to black and level ends before epic boss fight so player can process how epic this is and maybe make a Reddit™ post about it before carrying on
>DUNDUNDUNBWAMBWAMBWAM Mick Gordon farting BAM BAM BAM 50 ACTION POINTS 5 CRUCIBLE CREDIT SENTINEL SHIP ARGENT RECEIVED
lel
gay
Play more game's
Ghostrunner comes to mind
This game is dogshit. Everyone's playthrough looks the same because there's no player expression.
Doom 2016 destroys this game. You can use whatever you want to get the job done, your way.
Not only Doom Eternal is a 10/10 game but it's also made me enjoy other games more. It taught me how fun getting gud and actively trying to understand and master game's mechanics can be.
>all these homosexuals complaining about DE having a story
I've played this game for over 200 hours and I have no clue what the story is because I have never once watched the cutscenes. I just skip them. You people are morons.
> The mere existence of the story doesn't fundamentally alter the game's core design
Doom always had story.
>but muh Carmack said
Carmack wasn't the only man behind Doom. id went to shit after Romero left.
And that's a good thing.
Well no shit alters "the core design" but it doesn't mean anything because you can entirely skip it you fricking moron.
>cutscene every 10 seconds
>Marvel quips
>ugghhhhhh da DEMONS!
>Mario platforming complete with rotating fire sticks
>Denuvo
Zoom: Eternal fricking sucks
Of all games how is Doomy 'Ternal still the one that people are divided upon
I swear people would have either moved on to talk about other games, or regard this game as shit or great, yet it's surpassed both and stays in a constant limbo as if the game came out yesterday
I dont have a gayming mouse, whats the best keybind for it? i keep getting raped in doom 2016 nightmare trying to cycle my weapon and reach 6,7 and 8
try using quake mp ones
123QERFZXC
Any of those should be easily accessible.
4TGV alt ctl Tab Caps for less urgent shit not involved in quickswapping.
Thanks, will try it on my first ultra violence run
turns into a movie every time you press E to awesome
Doom is not AAA, it's also part of the reason why it was great
>soiboy he man reference
>marvel portals
>40gay final boss
It's shit and a lesson for me to never be hyped for anything ever again
Prey is great too but yeah
okay but wtf is this?
doom eternal is a shit video game for shit video game players. fps peaked in quake 3.
>have to resort to an MP game to compete
sorry you lose
>nobody should think swapping a gun 30 times to kill a single enemy
you didn't play the game
>he is too bad for multiplayer games
skill issue im afraid
Incidentally Rapha, God of Quake, loves Doom Eternal, as any sensible FPS player would. You lose anon sry.
based
4chins got absolutely filtered by doom as it's the only game released in the last 10 years that is good solely based on its gameplay, not graphics, story or context.
to be fair, I think doom eternal would still be a hit even if it was called something else like Quake 5. the gameplay really is that good
>mfw platforming was more fun than the shooting
>terrible artstyle
video tutorials for every enemy ruin what little atmosphere was left
the game needed some way to try and teach people who weren't already huffing what doom eternal was hashing out by playing 2016 over and over again
frankly they were kind of self-defeating though. not only did people still not understand the game but the tutorials instilled a sense that the way the game tells you is the only way to do it. People read "sticky bomb can instakill cacodemon" and went "I can ONLY use the sticky bomb on the cacodemon"
>boatloads of stupid over the top lore that muddles the story into pure nonsense
>annoying edgelord tier writing about how epic the SLAYER is and full of annoying references to the Doom comic. It was cute in 2016 but it gets very tiring here
>game demands you play a certain way lest you get buttfricked by enemies. You can’t experiment, you have to use the chainsaw and the flame belch and the grenades and shit to make a dent in enemies
>platforming lmao
Worst game in the franchise by a country mile
but anon-sama... the entire game demands experimentation... it's one of the only shooters that does...
>>game demands you play a certain way lest you get buttfricked by enemies. You can’t experiment, you have to use the chainsaw and the flame belch and the grenades and shit to make a dent in enemies
lmao
>Game forces you to have fun
>*enables the centered gun model option*
>Heh. Just like the original game. EpIc.
>*has never played the original Doom*
Just finished 2016 a couple days a go and not even sure I liked it. I just finished it to be done with it.
Kinda want to try Eternal but hoping there's a physical Switch copy on sale for Black Friday.
Is this the one where it straight up tells you how to beat its own bosses with a pop-up message?
I think the things doom eternal really needed to do in its tutorials are
>emphasize that problems have multiple solutions and that you should experiment, especially when you get something new
>establish the faltering/stun system early as an incredibly important factor of the game
A lot of people finish Doom Eternal without even understanding what faltering is and that's pretty nutty considering how essential it is to controlling the fight and winning
Finally beat this game today after starting and stopping 10 times.
Very satisfying but I think had a power-creep issue. Getting powerups feels good, but by the end I was just sort of face-rolling enemies (played on Ultra Violence) due to being too powerful.
I feel like the game gives you too much BFG ammo and also the crucible was a bit of a silly mechanic as the replenishes were always available and on the Icon of Sin fight they even respawn (with Blood Punch replenishes too!).
I really appreciate what they tried to do with the combat-loop. It mostly shines except where it fails, like when you're just dash-spamming waiting for your generic Possessed spawn for an ammo refill. But it's a lot more clever and interactive than just having traditional ammo pick-ups
Is it good? I liked 2016.
It's good, but it's different from 2016 in many ways. Better gameplay, vastly inferior story and atmosphere
its Game of the Decade tier
And yet… utterly soulless.
Nah man that's just you
eternal is the only game that exists like it despite being a AAA game in the most stagnant and mass-appeal directed genre in the game industry. Everything it does is shameless. Sounds like pure SOVL to me
Hell yeah, doom slayer is so epic!
Complete earnestness in your belief that you're cool is soulful anon, yes.
You know a game is a masterpiece when every thread about it in Ganker is filled with contrarians making strawman arguments to hate on it.
>platforming with doubledash and shooting switch
And it's a "reboot" of a game that's nowhere near as good as the originals. Instead of pandering to critics it's pandering to nostalgia.
If Doom 1993 wasn't as popular as it is, the publisher wouldn't have funded that game at all.
It's as soulless as any movie game and as shameful a corporate cash grab as any popular movie franchise reboot/remake.