>the original games are beloved classics
>reboot is loved by everyone even the old veterans
how did nu hitman pull of the impossible?
Tip Your Landlord Shirt $21.68 |
Tip Your Landlord Shirt $21.68 |
>the original games are beloved classics
>reboot is loved by everyone even the old veterans
how did nu hitman pull of the impossible?
Tip Your Landlord Shirt $21.68 |
Tip Your Landlord Shirt $21.68 |
i don't like either so your greentexts are both incorrect
They already tried to market to normies with Absolution and failed, it was their last shot and they didn't want Hitman to die, the fire under their asses is why they didn't fail again.
>Absolution
can we all just never mention this
The devs themselves like to reference it alot, I know it's cliche but it wasn't a bad game, just a bad Hitman game
it was definitely both
Piss off.
It isn’t an open hitman game. It’s almost entirely linear with very few open levels.
They also added the worst mechanic in all of hitman games in that people whose uniforms you disguise as will recognize you unless you press the “blend in” button which for some reason uses a resource meter and it just doesn’t make sense because all he does is like tip his hat or something to “blend in”.
If you can get past the linear levels (which honestly isn’t that bad, just bad for being hit man) and get past the blend in mechanic, it truly is the best hitman plot and character-wise. Plus there’s an awesome mechanic that lets you do RDR/RDR2 bullet tag + shoot that is really satisfying.
Tbh I’m probably gonna go replay it now. It’s a solid game just not a good hit man game.
>it just doesn’t make sense because all he does is like tip his hat or something to “blend in”.
It's hilarious when you have an outfit with no hat and he just covers his face with his hand like an autist
In some moronic Absolution feels like throwback to C47. Like some weird after decade sequel.
Nah it was definitely a bad game as well.
Never played it, what's wrong with it?
>Hitman: Absolution
Oh, holy shit, I remember.
>AND NOW I TAKE MY MASK OFF IN FRONT OF THIS AUDIENCE BEFORE I KILL YOU, BECAUSE I AM THE MOST SILENT AND BEST ASSASSIN IN THE WORLD!
It wasn't that bad of a game, just terrible hitman and luckily developers understood that.
it was pretty fun as a one playthrough thing but it's definitely nothing more than that, which is the opposite of what hitman is
without Absolution there would be no nu-Hitman.
To be fair there were mechanics from Absolution they borrowed for the new ones, but they polished them out the ass
Absolution had a couple of good ideas like blending, disguises not being god-mode, npcs having tons of situational dialogue, and also user created contracts, so it was nice they didn’t throw the baby out with the bath water. Kind of wish they kept togglable silencers and mark and execute though.
Impossible for some maps because Glacier 2 doesn’t do elevators (notice how all elevators in nu-man are either out of order, or just empty elevator shafts). IO also said they would have done a proper prison level by now if it weren’t for engine limitations.
There are some timed events, but I think the logic for proximity based events is because of how frick huge most of the maps are. The things that bother me most are instances like the Isle of Sgail where you need to disguise yourself as the DJ to start the burning effigy ceremony. There should be a way to make that happen on its own. The best designed maps in the trilogy are also the most Suit Only friendly ones IMO.
I liked separate camera circuits too. Although I think IO deserve massive credit for making it so that a target is allowed to spot you without a penalty as long as you kill them before they can tell anyone else.
>The things that bother me most are instances like the Isle of Sgail where you need to disguise yourself as the DJ to start the burning effigy ceremony
Yeah I hated that too. Like you couldn't manipulate the pyrotechnics from afar.
Same with the secret vote or what it was, where you HAD to impersonate that one dude to be able to kill the chick or forward the necessary events. Can't remember what exactly it was because Sgail was by far my least favorite level of 2.
The best thing about this was the level where you had to evade a SWAT team or something and at one point could take the clothes of a fully covered swat dude. Which means that as long as they wouldn't talk to you or something nobody, especially not the regular non-swat cops, should be able to know that it's not one of them.
>Which means that as long as they wouldn't talk to you or something nobody, especially not the regular non-swat cops, should be able to know that it's not one of them.
Reminds me of the """enforcers""" you get in some of the WoA levels. Like in fricking Paris with regular security guard who will suspect you even though by default you walk in with a presumably legit invite and none of the IAGO guards will bat an eye at you if you steal an IAGO invite. We simply can't comprehend these omniscient guards, they're not on our level.
I understand why they put the suit enforcer in the Paris Bar from a gameplay perspective though. Without that one enforcer, the bar is objectively the best route to Dalia from the main entrance.
my only problem is that going around him is still pretty easy. I have a harder trouble with the waitress enforcer in the bar; it can make going for the drink kill on Novikov a pain
yeah, shit like this is a sort of necessary evil, same with the crows in mumbai (though they spammed them a bit too hard). i guess the in-universe explanation would be that a few people are just gonna sense that 47's vibe is off
In universe, Suit enforcers are usually given an explanation:
>The Maelstrom knows an assassin is after him, so his gang is extra suspicious
>ICA agents in Berlin know who 47 is.
>Pritchard in Chongqing knows who 47 is since he’s one of the ICA Board Directors
The Paris one is the only one that isn’t explained, though an interesting headcanon is that he may have seen 47 on a previous job before.
I think enforcers are a good addition. In my headcanon, they have some kind of meta-knowledge, in that a weird bald dude with a huge barcode on the back of his head might not belong anywhere here. From a gameplay perspective they're necessary lest we get a Blood Money tier "literally invisible" kind of thing going.
And it's still a way better mechanic than the bullshit they had in Absolution was.
You reminded me of a Berlin food guy that i killed because he was a suit enforcer, so i figured he was a target.
it was even more open than the old games and had campy and funny dialogue. They listened to the fans with things like bringing back the briefcase in the second one, they genuinely love the original games too.
They messed up the third game a little bit probably because a lot of the talent got laid off after splitting off from square enix.
But they split off from Squeenix after the first game not the second. I know they picked up Warner Bros funding for the second and then they lost that too before starting on 3.
Perhaps people left because they kept zigzagging all over the place like that.
>I know they picked up Warner Bros funding for the second and then they lost that too before starting on 3.
Is that how the new games feel so "cinematic"? I don't know why but they feel like movies in the best possible sense of that word.
SA was straight up a spy movie, the newer games being movielike is more of a callback than anything.
timelines a little weird, but they were most of the way done with hitman 2 before the split, the biggest change in hitman 3 was the level design and kill diversity and thats probably what was lost in the layoffs
maybe i just have low standards but i liked every hitman title
>the Franchise in Blood Money sent their "best" agent to kill 47
>it's a female seductress
Was that really their best?
How many horny teenage boys do you think got bumped off half way through the mission just because they thought it was a legit sex scene?
I really like how they build their environments in the new ones. Is 3 worth buying yet?
There is nothing else like Hitman so we have no choice but to accept the WoA trilogy. It's also genuinely good which helps.
>There is nothing else like Hitman
Actually, there's the Death to Spies series and Alekhine's Gun
play them, they're not on the level of hitman's best (although certain missions in the second Death to Spies game come close), but they're still similar games and that's all that matters
Are there literally any other games that have the social stealth gameplay of the aforementioned games? I really want to play some similar games, bros
>Are there literally any other games that have the social stealth gameplay of the aforementioned games?
No and I am actually surprised there are only TWO "Hitman clones" in its 22 year history.
>surprised
why? the concept is hard to execute - we're talking about levels that are designed like a clockwork mechanism, containing NPCs with specified routes, events that have to occur at a specific time etc.
>we're talking about levels that are designed like a clockwork mechanism, containing NPCs with specified routes, events that have to occur at a specific time etc.
So literally every stealth game ever?
it's not the same, hitman focuses on real life locations which have a lot of people roaming about
compare this to e.g. chaos theory, where the stages are linear, don't have as many events that have to occur, don't have as many NPCs etc.
"dora" from death to spies 2 is an excellent example, just compare this to your average stage in any other stealth game: https://www.youtube.com/watch?v=iI2rYF5wxWs
It is absolutely the same. Just because Hitman levels are a a bit wider doesn't mean it's entirely different. And frankly, the NPCs (if you mean the ones you can't get a disguise from) are mechanically not much more than padding. Remove them and you won't have any more going on than in Chaos Theory.
>Remove the main character of social stealth, the disguise system, and you won't have any more going on than in Chaos Theory
the absolute state of this brainlet
even the older hitman games like silent assassin have mechanically more complex stages than the entirety of chaos theory
Listen here you little shit: As long as you don't have a gun out, it doesn't matter, at all, what kind of disguise you are wearing, to the bystander NPCs.
In Blood Money, if you take e.g. the Mardi Gras level, the masses of people are simple carboard cutouts. I am not even sure anymore if they have an actual AI beyond "duck when loud", and iirc they don't even count towards kill count.
It's cleverly made, sure, and looks rather impressive, but mechanically it's not different.
In Splinter Cell you hide in the shadows, in Hitman you hide in clothes.
But go ahead and give some examples of those mechanically complex levels.
>but mechanically it's not different.
yes, it's totally the same bro, except shadows are clothes and they move in a determined route and work in specific places while not working in others, and they're all set in bigger, sandbox-like stages
but it's totally the same!
dumb homosexual
it's quite possible to do today but it's not a recipe for success since social stealth isn't a normie ge
>and they move in a determined route and work in specific places while not working in others
Wait, are you now talking about Hitman or Chaos Theory? Or Thief maybe?
*doesn't have the potential to be a normie genre, at least if you design the stages properly, since you have a lot of waiting around, planning and so on
stealth as a genre overall has waiting around, planning etc. and it's already a non-normie genre, but social stealth is the "non-normie genre of the stealth genre", to phrase it creatively
I feel the opposite actually. Hitman is actually much more accessible to normies because punishments for individual detections are more lenient due to the fact the AI has more stages than just “undetected”, “searching” and “combat”.
Also, going guns blazing is viable in Hitman. In fact, if you watch normies play Hitman, every mission turns into a bloodbath at some point because normies can’t into sneaking for long periods of time. Plus, normies don’t see the point in doing Silent Assassin runs.
>if you watch normies play Hitman, every mission turns into a bloodbath at some point because normies can’t into sneaking for long periods of time
spot on. i hate watching normies play because of this. its not even like silent assassin runs are super lengthy/tedious, you can figure out some really quick and involved ones with just a little bit of observation and planning
Most players will resort to the blunt, brute force method because it’s fastest and requires the least brainpower (in theory, since a guns blazing run of Hitman still requires good routing to make sure you don’t get flanked and slaughtered).
Normies don’t want to do self-imposed challenges. They want to succeed with the least amount of effort. I’m 90% certain that these kind of players are why Opportunities/Mission Stories became a thing, since IO probably knew that most casual players wouldn’t bother to look for more depth or replay the levels unless they explicitly gave them an incentive to. Doesn’t stop some people complaining that the games are “too short” or “not interesting” though.
You are paid to kill people, they just make the targets bad people so you don’t feel sorry for them when you repeatedly kill them in a variety of gruesome ways.
My only real complaint about the story is that some of the more story driven targets really stretch plausibility as far as the reasons you’re given for killing them those (Sgail for example literally admits that the Washington Twins are basically collateral and nothing more).
>normie
yeah, the only time ive seen normies do anything close to SA is mission stories, if they happen to stumble across one when first playing a level. if theyd just stop being moronic for 5 minutes theyd realise how fun the games are when you do literally anything other than being handheld or going no russian
go back
moron
go back
>if i just say things the 4chinners say, surely theyll think im one of them!
cry on twitter where you belong
Who are you quoting?
Thief and Dishonoured both do "Open Level" design. The big crowds are actually a bit of an illusion because most are dumby AIs until the player does something. I understand its difficult, but it doesn't seem that much of a leap in complexity compared to other games.
Most stealth games feature this. They just don't have the social stealth side of things and instead rely on hiding in shadows.
is loved by everyone even the old veterans
have a nice day you dumb fricking moron
>hitman 3 isn't on sale this halloween
I dislike this.
is loved by everyone even the old veterans
Depends on which part of the veterans you are talking about. For a lot of them the new trilogy is fine, it is quite excellent in the gameplay department.
But for us loregays the new games are an abomination.
They retconned a lot of shit about the classic games in ways we did not like. For example that whole plotline with Diana's parents, or changing 47's entire personality and backstory, or reducing Dr. Ort-Meyer to a mere lackey of the generic illuminati when in the old games he was 47's true father. Did you read the tie-in comic they released in 2017? I did and it was awful, and they based the whole plot of H2 and H3 on that shitty comic, unfortunately.
Lots of shit like that ruin the new trilogy for the autistic veteran fans like me.
>caring about lore
>especially in videogames
There's your biggest problem.
aggressive shilling tactics only make people look at you game with disgust
I didn’t even know Hitman had a story lmao. The other anon is right, just read a fricking book if you want a good story. Games are for playing.
Story is only a detriment if it gets in the way of the gameplay. In this case its the whole whistleblowing the ICA and being forced into a splinter cell tier escape segment with only one real stealth route out of it. On the other hand though, the story gave us Berlin which is such a fricking fantastic concept holy shit.
Theres a story? I always just assumed i was a hitman being paid to kill a guy and thats it.
always figured the story was only there so it didnt get an Ao Rating.
I'm interested in the lore can you explain some of the stuff you mentioned?
also, why doesn't he age?
He's simply genetically engineered to be on the top of his game which makes him healthier despite his age, the nutrilogy has lots of references about his age which in my mind is a way to foreshadow his retirement in a future installment but I can't imagine them designing a new assassin as iconic as him.
>but I can't imagine them designing a new assassin as iconic as him
That's why they won't, they're moving on to James Bond next because honestly the new trilogy would fit 007 perfectly anyway.
He's the result of an enhanced genetic engineering and cloning project. He's called 47 because he's the 47th clone made
He's not the 47th clone made, he's the 47th version of it. Otherwise the 48s wouldn't be 48s, and instead a 48, 49, 50...
Na, if you played codename 47 (or read the comic, or the novel) he's a series IV clone:47th.
He was Ortmyers 'best' clone until 48, then 48 was cloned into his own series.
>it truly is the best hitman plot and character-wise. Plus there’s an awesome mechanic
Holy frick, I mean I'm glad you liked it but lmao
I cannot imagine caring about the lore of a series that ends the first game with a clone factory minigun showdown.
Contracts has the best story exactly because it's so visceral and self-contained instead of the political illuminati shit they keep trying to pull.
>47 gets shot and hides in some dingy apartment
>every mission is a fever dream/memory of a previous mission
>it's raining in every one of them because it's raining in real life too, adding to the fever dream concept that things aren't quite real
>last mission is the only real one as 47 wakes up and has to finish the job as he's chased down by the entire city's police force
They really need to scale things back down and make it feel more personal, I simply did not give a single shit about any of the secret society drama.
mission is a fever dream/memory of a previous mission
>>it's raining in every one of them
I will now play your game
Based, I hate this giant Illuminati CIA shit with bunch of morons in suit talking all the time, these games need more aesthetic and less bullshit.
In general that's my biggest issue with the Nu Trilogy, the levels are too goofy, sometimes you are literally killing weird depressive incels or random women that didn't really commit anything especific. Meanwhile in the other games you were killing people directly linked to drug cartels, human traffickers, cannibals and rapists.
I think it's the problem of making Hitman too 'marvel-esque' everything has to bee too light hearted, funny and marketable to streamers to make funny moments.
While I love Contracts, Blood Money would be a better example of what the franchise should be, has the perfect balance of perversion, aesthetic and goofy stuff but still keeping a minimalist story.
Apparently, the lighter tone come from them wanting to keep the tones of all the games different. So they went for a more goofy spy thriller approach instead.
I wish Nu Hitman had the amazing soundtrack 2 and Contracts had, Blood Money was also pretty good.
I do like some of the songs in the nu trilogy. I really like the exit music and the stingers that play when you do something extreme like kill/attacking someone in the open. But besides from some ambience from Paris and Mumbai, none of it is really memorable.
>the levels are too goofy
what the frick does this mean you stupid fricking sperg
shut the frick up your opinions are adolescent tier.
He is talking about tone, not gameplay.
Honestly, I don’t think the tone is that much goofier than the older games. Hitman always had its share of campiness since day one. I think the difference is that only a handful of missions are set in grungy, low tech areas, so everything feels “cleaner”.
Loregays and storygays are generally the worst part of any fandom, so consider yourself unheard and irrelevant.
Only ever played Blood Money Absolution and the Trilogy, so I didn't have that issue.
I really need to try the others sometime.
>reading books
Black person i just like playing games
They didn’t frick with the formula and they didn’t try to make it into a live service wankathon.
>they didn't try to make it into a live service wankathon much.
FTFY
Did you forget the new trilogy is always online with miss-able live content and piecemeal mission packs for the third one.
They're certainly not the worst by any stretch but you can't say they didn't dig into the live service side of things
>they didn’t try to make it into a live service wankathon.
Are you moronic? nuHITMAN 1 was literally the first big-scale live-service game to ever exist
I just wished it had more timed events. The world feels too static in the new games. Also elevators
I actually enjoy that. I hate being timed, especially with something that encourages a tactical approach like Hitman. But I do agree, it can be a nice challenge. The Sheikh in Paris and the grieving coworker lady in Sapienza are pretty good examples; not necessary but a great reward if you make it to them in time
I was in the focus group feedback thing back in 2016. I have ALWAYS suggested timed events, or at least not making them tied to proximity.
I suggested a map with a timed map change event, like an airport where you have to get the target before they board or a train that arrives and if you're too slow it continues in a full train station or something like that.
I also liked having separated camera circuits, but all the casuals b***hed and moaned and they nerfed it.
I also concluded all my feeback sessions with telling them how much I hated the always online bullshit, but at that time I still thought it was Squeenix' idea.
>impossible
They just made modern Blood Money with Absolution tech. Simple as
Im missing the new york map and island resort map.
It's $30 to buy them both.
Berlin is such a fun map. Both in premise and design. Airport map when cowards?
b-but member 9/11?
the third one is trash the levels suck and are tedious to traverse not to mention the last level is one big hallway
the last level is a train
yeah it sucks the last levels of hitman1 and 2 are arguably the best or at least most interesting
the finale of the entire game is a train that you can just run through without stopping
>every person there is a target so you can kill them!
>but you don't get silent assassin if you do
On any given day, if you ask me to play the train level or Sgail, I'm booting up the train without hesitation.
why did the last one redesign him to look like that homosexual porn star that fricks trannies?
do you mean 'traps'? because traps aren't gay
tl;dr IOI is full of morons at the C-level but devs in the trenches legit love Hitman and don't want it to suck. nuHitman succeeded despite every attempt from C-levels to ruin it.
Everyone who worked on Contracts and Blood Money left the company. moron producer wanted to make snoystyle TPS games. Kane and Lynch sucked. Absolution sucked. Director gets fired, producer can't be fired because he's a co-founder so he gets moved out of the producer role in hopes of stopping the bleeding. Square-Enix buys them out and says "Just make Blood Money you fricking morons make us money now now now." moron Absolution producer has a vision of Hitman-As-A-Service, live games, episodic releases, leaderboards, etc. nuHitman 2016 ends up being a good game despite all the bullshit.
Codename 47 is a beloved classic?
is loved by everyone even the old veterans
lol, lmao even
They're well-liked, at least in gameplay
The service stuff and story stuff is eh, but that gameplay is probably the best quality out of any western AAA game in ages
I don't like them. I am old veteran.
To me core gameplay is too much like Absolution with bigger maps.
Size of maps is also a detriment as they often feel disconnected.
Tone is James Bond as written by Joss Whedon.
BACK
TO
FORMULA
WHO IS THE PHOTOGRAPHER WHO TAKES THE GAY PICTURES OF SPIDERMAN
THICC AM I??!?
JAMESON YOU BALLTEASE
Didn't buy them.
Won't buy them.
Death upon all who bought them.
You're guilty of making the industry shittier.
I only played the 2nd, 3rd and 4th of the Classic games, I believe Contracts did the disguise/suspicion system the best. In 2:SA it can lead to tedious bullshit while in BM they made it pathetically easy, Contracts had the right balance. How is the system in the newer games, more like Contracts?
I think the newer games have a good balance, you do have immunity against plebs but you have to watch out for enforcers that get suspicious unlike BM where disguises are essentially godmode and the only way to get caught is to intentionally go out of your way.
So… Like Contracts?
Much shorter exposure that in Contract. You can't walk pass enforcer in nu-mans.
I've only ever played Blood Money, can I get a ranking or three on the other games?
shame about the music though, as excellent as nuHitman is to play, the experience can never quite match playing a mission start to finish in Hitman 2:SA or Blood Money with the orchestra that kicks in every time your suspicion meter increases.
In my opinion, 2:SA or Blood Money are the best, followed by Contracts then Codename 47 in last place
if Blood Money had nu-Hitman controls & graphics is would be the best by far. As it sits now it is inherently behind any game with the new controls, yes even Absolution, just because the controls of the old Hitman games are terrible.
>No remakes of classic maps in the Nu engine
What went wrong?
Are we excited for freelancer, bros?
Yes. It also makes me glad they've given us so many different versions of the standard silenced pistol.
Yeah. Didn't get an invite for the beta tho.
freelancer is the HITMAN mode we all dreamed about, and now we're finally getting, so yeah I'm hard as a rock waiting for it.
Honestly the ten minute rundown video made it look overly difficult and annoying. Wow, ANOTHER game where you drop everything when you die. Thanks Dark Souls for blighting the industry with this godawful game design.
>playing Elusive Target Arcade for the unlocks
>even with the added complications and having to do 3 targets in a row, it’s still piss easy
I don’t know why IO have such a hard-on for ETs. They’re filler content and only a handful of them are well thought out and fun. I’d rather they just made more bonus missions.
It was THE big thing back in 2016, and now they are stuck with and have to act like it's the best thing ever.
I never really liked them.
The thing is that the bonus missions are kino and everyone likes them, but ETs are received in a lukewarm fashion at best. ETs aren’t even that difficult. I literally just Sieker and drown them because it’s easy and efficient.
I’d much rather have a remixed Chongqing or Mumbai than another ET.
I know what you mean. I really liked the Marrakesh bonus mission at night, although I came to appreciate Marrakesh more after I managed to find a good SASO route.
Finally picked up 3 on my Gamepass trial
Holy shit it's beautiful but the always online shit breaks my immersion having to reconnect every 5 min
wtf were they thinking
Try the Peawiener server.
ive been grinding at 100%ing literally everything and im so close, bros. all thats left is mumbai, vermont, sgail, new york, and haven
Will hitman ever have gibs or dismemberment
>reboot is loved by everyone even the old veterans
Huh. Not really.
The original was way more handcrafted, nu-Hitman pretty much suffers from the same issues open world games do: everything is standardized to the point everything plays the same. I had a blast on Showstopper, then everything else got boring real fast.
It also stopped evolving. The AI is still pretty bad, reactions are random at best, moronic most of the time, which completely breaks gameplay seeing how it's just about gaming a broken AI. It also suffers from lingering moronic issues, like the inability to perform a silent takedown on stairs or uneven terrain.
I don't even care about the plot, to me it was always nothing more of a backdrop for some nice stealth/infiltration mechanics, but those mechanics are old and fail to improve.
>download demo of 3
>sign in required on a IOI account to play
Not buying. Game still ended with contracts
>not playing the best modern stealth game on the market because of moronic reasons
your loss lmao
Wow, I'm really missing out on paying a company money to play an online single player game that won't let me play unless they have my email for no reason.
Bet you clap your feet together when a new skin releases for fortnite
Just pirate it and install mods.
I don't remember them asking for a login when I bought it for PS4
>the original games are beloved classics
They really aren't. There's a niche but even they will say how bad the old games are. Even Blood Money, the supposed high point of the series is REALLY frickin rough to play.
>It's been a long time, Agent 47
>That's not who I am anymore
Does my dude go by "Tobias" now, or was he just pointing out that he's no longer an agent because the ICA is gone?
I liked Absolution as a Hitman game & for the story.
This is the hill I'm going to die on; because I refuse to download nu-Hitman cause;
>HM2 with HM1 attached is 110gb download
>Nu-Hitman looks like a twink compared to the old Hitman
>HM2 with HM1 attached is 110gb download
Just pirate the HM3 version that includes both 1 and 2, it's 60GB because they actually bothered compressing the files.
Hitman 3 with all the missions from 1 and 2 is 63GB.
moron
3 actually compressed the files of everything down, but the online part is somehow worse and interrupts to reconnect every so often despite 2 never doing that.
I love absolution too but nu-Hitman is certainly worth playing. If the download size is what's stopping you just stop being poor.
I want to pick this up but it’s an 8 hour game I’ll wait for the $15 used eBay special
I don't like it. The plot is fricking moronic. I don't expect something incredible...but holy shit is the entire overblown mission impossible bullshit completely absurd. Why can't you just be a guy that gets paid to kill people. Why do you need to #savetheworld #wearthemask #respectessentialworkers? It's cringeworthy.
What? I thought everyone hated that one hitman game with literal wall hacking view mode.
So did 3 bring back peepholes and allow you to use your piano wire on people in seats/stairs?
why do you need peepholes when you have x ray vision?
Because I like turning that off and using the map which they designed to similar to the older games.
There are some peepholes in walls, but you can’t peep through keyholes. You don’t need to anyway, since you can flip open doors while in cover.
Ah, well at least there is something, What about the fiber wire?
A weird thing about the fiber wire is that you can’t use it on people who are sitting down, but you can still subdue/choke people out bare handed when they’re sitting down. I have no idea why they have one, but not the other. The Fiber Wire was nerfed pretty heavily in general. The only useful thing about it is that it’s the quietest melee weapon and allows you to instantly transition between strangling and body dragging animations.
Damn, well alright, Thanks for the info anon. Will get it once it goes on sale again.
I need to use the bathroom
My mouth is open.
I hate the "hitman sense" mode that's also in 90% of modern games with similar themes, but the rest is admittedly pretty cool and you can easily turn it off.
Batman vision is lame but it's a necessary evil. Modern games have so much visual noise that you need a quick "is that a usable object or background prop" button to highlight anything important.
I actually think Instinct is one of the best implementations of it in vidya.
It’s not overpowered and it’s basically just a real-time map. The challenge in Hitman isn’t figuring out where the guards are, but instead figuring out how to get around them. Also, being able to track your targets real-time is a god send for strats that require precise timing.
hitman 3 has a cringe le wholesome conversation between agent 47 and a lesbian couple
They need to remake Blood Money with nu-Hitman controls & graphics.
I would settle for a remade Las Vegas in Hitman 3, which includes both the casino and the heaven and hell club.
Am I the only one who gets really OCD about leaving behind shell casings and clips when I play the levels? What’s the point of getting an accident kill if you left behind casings on the scene that can prove it was a murder? The only time I actually leave behind the casings and clips is if I want to make it perfectly clear that it was a hit. In other words, my accidents only runs are also no gunshot runs.
if a piano falls on someone's head you think police are going to search every square inch of ground withing a 200m radius for any shell casings?
i wish the game had some kind of ironman mode on top of SASO, sometimes i like to start a map by removing every equipment on 47 and just using what i see
The first time you play Hokkaido was awesome because you go in empty. Surprised they haven't repeated that.
I played through every level like that once. Unironically one of the greatest experiences I’ve ever had with a stealth game.
>finding a rat poison and being happy
>finding a crowbar and being happy
>finding a lethal frog and being happy
game needs more ways to enable this feel, maybe a difficulty above master that hard locks your starting equipment and adds a bunch of bullshit to frick you over
>a difficulty above master that hard locks your starting equipment and adds a bunch of bullshit to frick you over
this could be fun, i like having all my items for when im just trying to crack on with shit, but being forced to improvise when im in the mood for a challenge sounds fun
actually i guess freelancer will sort of be this, to an extent
Don't you also have to go in empty in Miami the first time? Granted, you have to wait for 20 mastery in Hokkaido as opposed to like 2 for Miami, but still.
I don't know if it's exclusive to 3 but you can just choose to go into any level with no gear if you want.
Reminder that Blood Money invented all the opportunities and accidents shit except that it had much less different unique ways to kill your targets compared to WoA. BMdrones need to realize that the levels they like to praise so much like Curtains Down, are just inferior versions of nu-man levels. For many targets Blood Money railroads you into like only 2-3 ways on how you can take them out without being detected. That's why Contracts will always be superior.
>want to play hitman 3
>it's $90 for base and $130 for the expansions if you can figure out which fricking pack to buy
Frick off I'm not made of money.
goes on sale all the time, tbf
They did the unthinkable, making actually good games in current year.