Why did Capcom let Kamiya and Mikami leave? Why did they let such massive talent go without doing what they could to keep them?
It seems kind of insane to me, I guess we got stuff like Bayonetta, Evil Within and Automata out of it, which is cool, but part of me wishes they were still at Capcom.
Capcom has had a comeback in recent years, but I miss the days of "big name" devs, I couldn't name you any names of current Capcom off the top of my head, it's all kind of anonymous now.
So, what's the story of their departure?
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>I couldn't name you any names of current Capcom
This. Dragon's Dogma 2 will save gaming. OP is a homosexual.
I only know this guy for Dragons Dogshit and dmc5, both awful fricking games. Kamiya and Mikami shits on this meek little beta.
You can't stop people from leaving your company, especially if your workers are sick of it, which Kamiya and Mikami were
Also neither of them had anything to do with Automata
But if I were Capcom, I would strike a deal with them so as they wouldn't want to leave.
Did Okami and God Hand really flop that badly? Seems insane to me not to give the guys at least one more chance for the PS3/360 era.
Automata was still made by the developer Kamiya founded, even if he didn't work directly on it.
God Hand flopping wasn't a big deal because it was a low budget affair. Capcom and Clover expected big things from Okami so yeah it was a flop.
Mikami left because management lied to him by putting RE4 on PS2 behind his back and Mikami had a grudge with PS2.
Mikami all the way
Why'd he have a grudge with the PS2 when his final Capcom game was on it?
They should have known Okami would be a little too artsy to be a major hit.
build quality and KH1 blasting REmake out of the charts
He made Godhand on PS2 because Capcom wouldn't let him do a low budget game on anything else after Killer7
>especially if your workers are sick of it, which Kamiya and Mikami were
What is there for Kamiya and Mikami to get sick off?
Getting Clover Studios to themselves to experiment and have fun with is an incredible opportunity and some of my favorite games ever have come out of it.
Sounds pretty bratty to be unhappy after all of that.
There is no such thing as a "superstar developer"; games are a team effort between the director and his team.
That's why every single crowdfunded spiritual successor of a classic game ended being dogshit.
*blocks your path*
who's your favorite Capcoomer, Ganker?
The biggest evidence about Kamiya being just a token producer who didn't actually work in the game is how Resident Evil 2 has no forced Space Harrier segments.
>God Hand
>Resident Evil
Mikami
Mikami, Kamiya and the late Noboru Sugimura of Flagship are my favorite dudes that worked there.
Between Mikami and Kamiya though it's a bit tough to choose, but I'd say Mikami.
I now have another name to remember with Itsuno, sorry I wasn't really familiar with him before, glad to know someone from back then is still with the company.
Did Kamiya really only direct 4 games for Capcom? Feels like there should be more.
I love Itsuno but Mikami is one of the most important people in videogames ever, second only to people like Kojima and Iwata/Miyamoto.
Any other Capcoomers we should know about?
Ono
you should include the alpha series and CvS2 in itsunos list
Kamiya. He's always pushing boundaries, creating entirely new genres/concepts, creating incredibly iconic games, and innovating the gaming industry.
The others are lazy, pumping out lazy sequels or spiritual sequels, trying to ride the coattails of their previous projects; they're creatively bankrupt.
>Saying this about Dragon's Dogma
I'll give you Kamiya is far more experimental and creative but Itsuno's work on DMC set the standard for the genre as well as doing real neat stuff with DD. Mikami is no slouch either with RE and God Hand.
>Mikami is no slouch either with RE
My problem with Mikami is that he made RE and then did nothing but RE. PN03 and God Hand were interesting, but not good.
And at this point, it doesn't matter. He's trapped at Bethesda/Microsoft and they won't let him make interesting projects like God Hand anymore.
>My problem with Mikami is that he made RE and then did nothing but RE
Play Vanquish dumbass. To date, it's the best third-person shooter ever made.
The most overrated, you mean. It's just as bad as Gears of War, but with even more stupid decisions.
Mikami was trying to show that the Japanese can make good shooters, but he failed rather spectacularly. It didn't introduce anything new to the genre.
What's even funnier is that Max Payne 3 came out shortly after Vanquish and it is by far the best game the genre has to offer in terms of raw gameplay.
So you're the max payne autist? Opinion discarded.
Also, >filtered
I'm not your boogeyman. Max Payne 3 is just better designed.
Melee attacks and movement are the only things Vanquish has going for it, but RE6 executed those mechanics way better. Not to mention that Vanquish will take away most of your options on the highest difficulty, so it just turns into a generic cover shooter.
>unskippable cutscenes breaking up 3 minute bursts of gameplay
Max Payne 3 is ruined by its design, its technical design to be precise.
You can just skip them with mods, so it's not really an issue.
Still, I'm talking about the gameplay itself, not the things that surround it.
You said Max Payne 3 is better designed so I just had to slide in and say that it has some serious flaws in its technical design.
The gameplay itself is good, doesn't feel as fluid as 2 and doesn't have the same atmosphere that 1 had but I still love it.
How do mods skip it? Aren't they hidden loading screens?
>Mikami was trying to show that the Japanese can make good shooters
>Play Vanquish dumbass. To date, it's the best third-person shooter ever made.
My sides
>Kamiya is far more experimental and creative
what is this delusion lmao
Not that guy, but in comparison to Itsuno and Mikami he is the most experimental and creative for sure.
Mikami peaked with RE1 and REmake of course, but Kamiya has
>Viewtiful Joe
>Okami
>Devil May Cry
>W101
Doesn't really matter if you like the games or not, they are proof of him being very creative and experimental in comparison.
W101 is so fricking formulaic its a joke
>toku reference
>shitty arcade game sections
>everything is predictable beat by beat
the hack even shoe horned space harrier in devil may cry
The games central mechanic, the weapon swap draw, is fantastic and the exact opposite of formulaic.
yeah a mechanic that isn't reliable is fantastic
absolutely delusional
Doesn't matter if you got filtered by it or not, the point is that he is the most creative and experimental of the three.
>f-filtered
W101 got filtered through sales
You'll keep coping till the day you die
Let me remind you what the argument was about
>Kamiya is far more experimental and creative
You have done nothing to disprove this, cope.
ah yes how original was babylon falls, ass automata mighty number 69 etc
How moronic are you?
He wasn't involved with Babylons fall, Mighty Number 9 is not even related to him or Platinum so what the frick are you smoking.
Also wasn't involved in Nier Automata but you really are just mentally crippled if you're trying to game as beloved as that to the other two games you mentioned.
>pushing boundaries
he makes the same, mission based games with medal at the end that have forced genre shift space harrier segments
But all of them have vastly different, complex, fun combat systems.
DMC without team begging Kamiya to implement or remove something wouldn't be DMC.
Kamiya hated the concept of jumping and wanted QTEs
Yeah, hate*d*. He invented Jump Cancelling afterwards, so he definitely started liking the idea at some point.
It was literally mentioned in DMC 3142 interview.
He kept refusing to let devs implement jumping, they were begging him as 3D action game basically asks for jump, until someone just did this themselves and showed it in action.
Yes, I know which interview you're talking about. What I'm saying is that he USED to hate the concept. He expanded upon it afterwards with JC/Enemy Step.
thats kamiyas special talent. Excluding shit until the very end until the team or some random whim causes him to decide to put it in. Pretty famously multi-morphs would not have been in W101 but they decided to simply put them in towards the final build without nintendos permission. Holy frick would that game have been boring if it didnt have multimorphs. He is the Malachi Constant of action game design.
He also did that with Dodge Offset. It's honestly very impressive.
Mikami
I'm a Itsuno man myself. But I love the other two as well.
Itsuno only made good games
Dragon's Dogma is the only good game there
If I weren't lazy, I would put Inafune there with every capcom game under it and his eyes glowing
VJ and TW101 are personal 10/10s of mine but even still I like Itsuno the best.
For me, it's Kamiya
Bayonetta is my wife
Bayonetta is hot, but I still would have liked to have seen what Kamiya would have cooked up had he stayed with Capcom.
For one thing, outside of Bayonetta and WW101 what has he done in the 16 years since Okami? Capcom might have tard wrangled him into not being so slow.
>Kamiya would have cooked up had he stayed with Capcom
Bad games because Capcom was limiting him. I don't understand why you think Kamiya completely changed teams. The entirety of Clover went to Platinum.
>outside of Bayonetta and WW101 what has he done in the 16 years since Okami?
He wasted years on Scalebound, started working on Project G.G but then Covid happened.
>>I don't understand why you think Kamiya completely changed teams. The entirety of Clover went to Platinum.
That only makes my question that much more important, why would Capcom let ALL that talent leave?
One single game bombs and you let that much talent leave? Makes no sense to me.
If Capcom was being too creatively stricting, they should have... lightened up so all that talent doesn't leave.
It just doesn't make any sense to me why you would let so much talent that gave you so much success in the past just walk out the door, for all you know they go on to create the next billion dollar franchise, why let them bail so soon?
The talent at Japanese devs are great, the suits are fricking moronic, see also: Konami.
All I'm saying is it's a shame those guys who were such key talents during Capcom's 5th and 6th gen periods were gone by the 7th.
>One single game bombs and you let that much talent leave?
Clover's games, much like Platinum's games, were mostly flops. God Hand was just the limit. Capcom gave up on them after that.
God Hand was cheap and came out right on the cusp of the PS3 and Wii launching, why would they expect it to light up the sales charts?
I would have given them one more chance for the PS3/360 era, you have brand new consoles but you let talent that served you well for so long just walk away before using?
In fact, why the frick were they tasked with late stage PS2 projects and not 360/PS3 projects anyway? Mikami's follow up Resident fricking Evil 4 is... a cheap PS2 game? I know Okami is well acclaimed, but Dead Rising came out around the same time and was a hit because people had largely moved on from the PS2 by fall of 2006.
Certainly if they came out with bombs during the PS3/360 era it'd be a lot more understandable, but the suits at these companies are short sighted idiots and the companies succeed despite them.
While we're on the subject of Capcom and the year 2006, it also pisses me off how they pissed away the dev team that made the Maximo games with fricking Final Fight Streetwise.
God Hand wasn't the only game that flopped.
Okami originally flopped, but I'm fairly sure the HD remaster is doing pretty well.
Viewtiful Joe 2 and the other VJ sequels flopped even after Capcom tried to push the series with an anime and a bunch of other shit.
I'm also sure there were a few cancelled projects.
Clover wasn't worth it anymore, none of their games sold well, so Capcom just pulled the plug.
I didn't know VJ2 bombed but not surprised, it felt like more of the same too soon, the only real stand out thing was playing as Silvia.
Plus releasing VJ2 in the hilariously crowded fall 2004 season, what were they thinking? Probably would have gone over better in 2005 (or been overshadowed by RE4 like almost everything else Capcom that year)
Anyway, sucks that quality is no guarantee of financial success, too bad Capcom wasn't willing to lose money for a little bit longer.
From pure nostalgia, Kamiya, but nowadays it's Itsuno. I don't really care for Mikami's games other than RE4
Without Mikami, Kamiya wouldn't even have a career. Can't say if Itsuno is the same.
But Mikami is not only a genius director, he basically pushed careers and produced another classics.
>he pushed Suda51 career
>he pushed Masafumi Takada, who composed for God Hand and Killer 7 but later became known as Danganronpa composer
>produced Ace Attorney
Guy was easily the most important person at CAPCOM and they royally fricked up by making him leave.
>>Guy was easily the most important person at CAPCOM and they royally fricked up by making him leave.
This what I've been saying the whole time, it's completely insane that Capcom let Mikami walk away.
I like The Evil Within, but I still wish Mikami had stayed.
Hell. Without him, we wouldn't have Devil May Cry and instead Resident Evil would be just some moronic franchise with radically different genres ranging from slow horror to character action.
DMC is cool but overall I like Mikami and Block-man better. Mikami beats Kamiya because he "made" RE4. Obviously none of these guys work alone so solely contributing entire games to them is stupid.
Power Stone 2 means Itsuno automatically wins
Rival Schools too.
Mikami has both the worst and best games on that list, so for consistency I'll take Kamiya and Itsuno.
I'll wait for DD2 to say if Itsuno can beat Kamiya.
>Capcom has had a comeback in recent years
Don't think anyone can really argue 2017-2022 hasn't been better than 2009-2016 though it's not as good as 1996-2008.
You know capcom near the end of the PS2 was having a horrible time and it was only until like 2018 they were creating good stuff.
They were doing pretty well during that time for me.
t. MH fan
monster hunter fans were always in good graces
The only one with talent is Kamiya but he needs a tard wrangler to keep him in check otherwise it will take forever to even release one game.
>Why did Capcom let Kamiya and Mikami leave
Because they were out of touch hacks who made nothing but flops after flops?
Kamiya is a hack
Mikami as well but at least he doesn't shitpost on twitter all day
I honestly can't recall a studio that has decades long that didn't at least some of the founding members leave the franchise they helped build. On the top of my head, Fire Emblem, FF, Resident Evil, Star Craft, Warcraft, Mortal Kombat, Bioshock, Minecraft, etc, The list goes on. It's actually more strange to me to see the same founding members/creators still with the same studio, developing the same games for the same franchise.
Why is it that way? Why are devs so fickle?
I still can't fricking believe Cliffy B left Epic, like anyone could have predicted his career would go straight into the toilet.
>Why did Capcom let Kamiya and Mikami leave?
Because they are washed up hacks with their heads far up their asses
The state of Tango Gameworks and Platinum Games should explain well enough
Evil within was great (both games)
Should've just made ew3 instead of that ghost garbage
>Should've just made ew3 instead of that ghost garbage
Couldn't agree more. What a waste that Ghost literally who game turned out to be. I loved both Evil Withins.
>Evil within was great
>shoehorned stealth mechanics
>no inventory grid, just ammo caps
>dogshit bosses
>final boss is a cutscene
>scripted "wannabe nemesis" chase sections
>QTEtrash
>pay dlc and slog through more shitty stealth to understand the story
The Evil Within was absymal
So was Vanquish. Dude is a total hack
Dude. Just stop.
He's absolutely right and if Mikami's name weren't associated with The Evil Within this shithole would rightfully trash it for being a shallow, streamlined and unfocused attempt at action horror with extremely derivative and soulless design
I didn't even know mikamis name was on it until after I beat it and I still loved the game.
Your opinion is not only incorrect, it's garbage
Kamiya is a talentless homosexual
>but he made DMC
Yeah, and Itsuno made it good. Then Kamiya tried to copy his better and made Poor Man's DMC, better known as Bayonetta.
>Word on the street is that Capcom brought in Shinji motherfricking Mikami himself to consult on the Resident Evil 4 Remake
I'm extremely hype for this game and not afraid to admit it.
Give me a good producer instead of arrogant directors.
And for me is Jun Takeuchi.
>Part of the best Capcom series and games
>Literally saved Resident Evil soul with RE7
>Didtn leave capcom because of his inflated Ego
>saved Resident Evil soul with RE7
So he sucks the wiener of Gaijin? Sounds terrible.
Duality of man...But the homosexual that think RE wasnt aways a gaijin game is fricking moronic and should stop sucking Black folk
>RE wasnt aways a gaijin game
Gaijin love it, doesn't mean it's made to appeal to them.
RE7 is so obviously catered to Americans it didn't even shock me to find out that the writer from F.E.A.R came on to regurgitate his story.
>should stop sucking Black folk
That doesn't make sense. If anything my statement means that I hate Americans so I should stop sucking off Nips.
>Doesn't mean it's made to appeal to them.
One of main inspirations of RE1 was George Romero zombie movies and the games are full of western references(Matilda,Killer sever being the T1 pistol)Cmon homie.
>That doesn't make sense.
It does because you only suck Black folk from Africa
RE1 is inspired by American media of course, but 7 is written by an American. What is there to not understand?
And why they choose a american writter?To improve RE western roots...becaus its a western inspired franchise.What its soo hard to understand?
>To improve RE western roots
That doesn't make any sense. RE is made by Japs, by letting an American writer on with 7 they appealed to Americans. It's that simple.
Silent Hill is also inspired by American media but are you now going to excuse an American dev team taking over because it has "western roots"? That's moronic.
RE7 was not written by an american, it was still written by Japanese people at Capcom, the guy you're thinking of was just a consultant on the story.
https://www.gameinformer.com/b/features/archive/2016/12/27/producer-masachika-kawata-spills-his-guts-about-resident-evil-7.aspx
>The base script was still written by our Japanese script writer actually, but we also wanted to have an English native's perspective to have a final check in making sure the story worked for the West.
Also, RE7's story was pretty much just a retelling of RE1's story (bioweapon with mass destructive potential infects a remote area and there's a corporate conspiracy in the background), with some of Sweet Home's story (vengeful female spirit(ish) haunts a house), and maybe a tad of RE5 (man looks for woman, woman is possessed and they fight).
Only thing that bothers me about RE7's story is taken on it's own, how little you know about why it's happening.
There's a bioweapon on the loose, but who knows who it's from.
Just seems a little too vague when compared to the older games.
RE8 wasn't much better in that regard either.
They're way into the mystery box storytelling method a little too much now i'd say. I fully expect that at the end of its arc, not much is being revealed story-wise.
>NOOOO HE SHOULD HAVE SUCKED NIP wiener AND MADE IT LE EBIN ACTION GAME
Yeah that turned out great
>he thinks Village is appealing to Nips and not riding off of the success of 7
Whatever you say, guy.
>Literally admitted making it less horror to appeal to nips and actiongays
Mikami's trash fanbase reaped what they sow
The very fact that Village is an FPS is enough to know that it's made for Americans first.
Cope
Not an argument. Lurk moar.
The whole reason Village is actionshit is because the nips got to scared of RE7 they literally made a puppet show explaining it...only in japan.
You dumbasses needs to lurk moar kek
Yeah, it did.
Based, saved RE after the mess that was Mikami's action trilogy crap
Too bad the average nips is tastelet and they made Village shit to cater to actiongays
Wish they put him on the job earlier, game still feels a tiny bit unfinished (salt mines namely)
At least they put the cut content into the Chris dlc
if RE9 doesnt have Jun Takeuchi and Koshi Nakanishi i will pretty much lose half of my hype.
Nier Automata has nothing to do with Kamiya or Mikami, plus it's largely spearheaded by SE rather than Platinum. If you want to see a Platinum Nier game look at Babylon Falls, a game Platinum wanted to make because they thought people enjoyed the combat in Automata and not the giant robot ass and the narrative gimmicks
The only times Platinum has ever done anything worthwhile is when they pick up other people's scraps like with MGR and work in conjunction with more competent developers and designers
Automata and MGR are also the only Platinum games with good writing
Just blame Inafune
Aight let me explain.
Back when they left, Capcom had a sequel mandate that stated 80-90% of projects had to be sequels. Once that was in place, Kamiya and Mikami as well as Inaba left Capcom due to Capcom putting too many restrictions on their games.
Besides Itsuno Capcom has no talent lef to speak of. If he left it would unironically be over. Even with Itsuno its telling that all the games of note they’ve pumped out is sequels, barely any new ip’s. At this rate it’ll ensure Capcom will always be behind and will run out of rehashes eventually.
What about Pragmata and wasn't Deep Down revealed to still be alive?
>Deep Down revealed to still be alive
Proof and sauce?
I wish I knew but I can't remember, something I seem to remember reading recently but I could be wrong.
Still not clear on why Kamiya left, Okami might have bombed, but was that really enough to make him leave entirely?
They hadn't made anything of value since they left which kind of proves why Capcom would
You didn't play Bayo or Vanquish? Been too busy buying the same soulless Street Fighter and Monster Hunter games I take it, washing it down with stale semen.
God Hand is basically a troll game. They could've done so much more.
a gif of the little brown girl turning away would be a good reaction image
I think Vanquish is fun but overrated.
Most stuff that really made people go ZOMG at that time is good but overrated, but it was such a dire time for games that anything good stood out that much more.
The trouble with Vanquish for me is the sci fi theme is so generic, maybe if you were a sexy girl zooming around instead of a guy ala PNO3.
>maybe if you were a sexy girl zooming around instead
Would’ve genericised Vanquish even more honestly.
>It needed muh waifu to succeed
Mhmm dude. ACbro is right about you homosexuals
Hey, it worked for Nier Automata.
A sexy girl couldn't have been any worse than a 100% generic dude in getting the game attention.
>Kamiya
Only good game was Okami.
Oh, yes. The cheap zelda clone was his best game.
>Have to babysit some moronic AI
>Melee is shit
>Rollspam to cheat moronic stamina bar
>Hitscan garbage
>No jump button
>QTE boss fights
>Trash upgrade system
>Console trash design with gears of war d-pad inventory
Those big names that left Capcom ended up making mediocre garbage. Capcom did good by not caving it to the autism of washed up hacks like Mikami
Or maybe Mikami needed Capcom in order for his talent to shine.
but my fast-paced movement...
Play warframe it's miles better
no
>play a game where you farm 4 hours for items that make you wait 24 hours to get a new handgun
no
>Why did Capcom let Kamiya and Mikami leave?
Coz capcom own the brand names. Talent doesn't matter.
No gamers know who makes games anyway, as long as they see the new brand name/logo on the box they will buy it.
>So, what's the story of their departure?
They wanted to make games they were actually interested in. Rather than being told what to do.
Here's a question for you all, if Mikami had stayed, would RE5 have been the final RE game and what became Evil Within instead be Capcom's own successor to RE?
Better question
Which one is the bigger hack?