Will they EVER make a vault that looks like what vaults were supposed to be?
>supposed to house dozens if not hundreds of people
>go into vaults
>only 10 people tops with minimum bedrooms and not even enough rooms for all these people to work or sleep in
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can you name one Bethesda city that had more than ten houses?
Whiterun. It had 11.
You are one of those types of autists that thinks that in game populations represent in-lore population numbers?
I used to think that more is better, but frankly that just tends to get annoying and I'm much more inclined to have less npcs around, and a bit less areas to walk around in if that means that other parts are well made. So no Megaton style stupid settlements, add farms and shit and explain how people survive. I can suspend my disbelief on the population numbers.
Because navigating Whiterun as if it as an actual city inhabited by thousands of people would not be actually fun.
>Because navigating Whiterun as if it as an actual city inhabited by thousands of people would not be actually fun.
Or, to add, might as well then make an Elder Scrolls game (or any other fantasy game) that is set in one city and maybe with few outskirts here and there, but increase the size of it to make it seem more ''real''. But then people will complain about the lack of variety in terms of environments. It's bad enough as is when we have settings and maps where you can just go from one climate zone to the next over a short period of time.
>Or, to add, might as well then make an Elder Scrolls game (or any other fantasy game) that is set in one city and maybe with few outskirts here and there
Dragon Age 2 tried that. Didn't go well.
I think Dragon Age 2 had other problems.
>You are one of those types of autists that thinks that in game populations represent in-lore population numbers?
this is incredibly autistic in itself anon
I guess, but I remember threads where people would use npcs numbers and races for Skyrim to say that as if it's accurate representation of in-lore Skyrim. So those kinds of autists exist here.
>Because navigating Whiterun as if it as an actual city inhabited by thousands of people would not be actually fun
maybe make it interesting to navigate like a you would a dungeon... oh right, it's bethesda we are talking about
>what's your solution
>hurr durr just make it interesting and a dungeon durr
Idea guy energy
>the cities are boring
>maybe give them more interesting than just random houses environments (like they tried with markarth)
>nuh huh
you talk and behave like a woman
*more interesting layouts
Explain how.
>maybe do *non descript babble*
Yeah good advice anon, can't wait for your mod
The better solution I would say is to do it in Dragon Age or Witcher 1 way (I think, it's been a while since I played them) where you can explore just bits of the city but skybox and such is the rest of the city to give the illusion of size around you while also not overwhelming you.
This, in Skies of Arcadia they had buildings in the distance so you at least thought it was bigger. That game still felt like a pretty small world.
>Because navigating Whiterun as if it as an actual city inhabited by thousands of people would not be actually fun.
It'd be nice if they could make a city as habited as fricking Novigrad.
>NOOOO BUT I MUST BE ABLE TO ENTER EVERY BUILDING
This shit is the cancer. This shit right here. I would rather big, interesting cities that can have hidden areas throughout to reward exploration over YOU CAN GO INTO ALL TEN HOUSES TO STEAL SOME LINEN!
I'd be more excited seeing the occasional open window to slip inside. Because I'll know there's something of interest within.
> I prefer wide as an ocean deep as a puddle.
You are why we can't have nice things.
The ocean is prettier than the fricking puddle as deep as a puddle.
You and I are literally asking for the same amount of depth. You just want all the explorable houses right next to each other, I want them spread out.
You're the kind of guy dumb enough to drown in three inches of water.
Yes I prefer a more focused game than you. I don't know why you are mad other people don't like the same things you do. Will it help you if I tell you you have changed my mind with your impassioned argument? I want us all to have fun and enjoy the day so if it helps you then you have won this round. Cheer up grumpy anon .
Hmm, a far cry from me being why we can't have nice things. Now I'm the one upset people would rather have exploration than everything handed to him on a plate.
May I suggest you eat a bag full of shit instead of trying to insult someone and then cucking the frick out when insulted back?
okay Juan
Need a hug cranky anon?
Then the npcs wouldn't sleep
That's another option too, not being able to enter most buildings. But I feel like this is still more overwhelming compared to
this. But I guess it then just depends on what you want more. More areas to walk around and oogle at, or more closed in locations that give you things to do there and send you to another location.
>NOOOO BUT I MUST BE ABLE TO ENTER EVERY BUILDING
They seem to be relenting on that, Fallout 4 had a lot of buildings you couldn't get in
The imperial city?
balmora had 18
Any city in daggerfall.
Diamond City
Even the Fallout 1 and 2 vaults are tiny
There's very few actual vaults in Fallout 1 & 2 and they all mostly use the same layout, they're not tiny but not huge, they all have the same 3 floor design. It's only Bethesda games that decide vaults are all these weird and wacky themepark like designs with weird unique gimmicks and layouts.
>It's only Bethesda games that decide vaults are all these weird and wacky themepark like designs
lol name 1 vault
112
nearly every single vault in Fallout 3 and 4 has some kind of social experiment gimmick
Wrong answer. The correct answer is 108.
Buzzwords the post.
Every Vault in Fallout 1 & 2
>Vault 8, 12, 13, 15
Each one is just a vault with the same layout.
Some of the Vaults in Bethesda Fallout games
>Vault 87, lets turn everyone into super mutants so we can have an excuse for having them in our game!
>Vault 101 this vault is supposed to stay closed, FOREVER!
>Vault 108 this vault is fault of angry CLONES of one guy! he overthrew the vault! WITH HIS CLONES!
>Vault 112 1950's deep simulation! isnt this great! you can have the Chinese red army kill everyone in the Matrix!
>Vault 111 we heckin froze everybody! cryogenics!
>Vault 118 its a luxury vault full of old 1950s style rich people, isnt that wacky, and everybody is a robobrain now
and they're all fricking like this, you stupid Black person, if you had actually played the games you could see this
Boston and Washington DC.
solitude has a shitton of buildings and is genuinely impressive even today
I'm not sure if it 10+ has houses though but has at least 50 inhabitants I think
it really was not, seethe
literally cant wait
It was. Freesias and Westside were better than the shitty strip
>solitude has a shitton of buildings and is genuinely impressive
Are you for real?
yeah, you dont feel the same way? the arches and how the palace towers over the city feels kino as frick
I disagree, freeside was kino of course but Strip was well executed and was not a let down, westside was OK too buy felt unfinished
Argonians could be there.
fallout 76
fallout 76
The city in Starfield looked more populated than usual
>The city in Starfield looked more populated than usual
it was. this one landing area in the city has like 30 something npcs
I'm afraid they'll be static without schedules or anything to do
Im gonna disagree there anon bethesda is pretty good at making npcs do stuff besides stand around
Yeah, the NPCs standing around drunkenly hammering on the same panels over and over in Sanctuaryis top tier stuff.
It's manageable because the towns are small. all Starfield cities seems to be bigger than anything before
yeah this looks like a bioware game where the NPCs just stand around in the same place nodding at one another
which isn't bad mind you but it's different from Bethesda's approach
This game is going to be so hollow. Guarantee all the city will be in the background.
In Fallout 1 and 2, the vaults are actually larger than they're portrayed, but you can't really do that in a 3D game where you're supposed to be able to go everywhere.
you don't understand how much time, effort, resources, blood, shit, cum, shit cum, cow tools, professional therapy, and LOVE it takes to reassure Todd Howard that he isn't a manlet. Considering how much all that is, there is no time left for game development, hence smaller vaults.
maybe itll be possible if the next fallout will actually be optimised to take full advantage of modern CPUs, but knowing bethesda and tbh all modern games, it wont.
Otherwise you go the cyberpunk route and have dozens of NPCs on screen at a time that are totally braindead and pop in and out as you move the camera
>Will they EVER make a vault that looks like what vaults were supposed to be?
No.
>Gunner armor
Gross
these are the same people that will complain the DC metro tunnels, which came much closer to approximating the actual scale of what they were portraying than anything else in the game, were bad game design
do not respond to new vegas storymode zealots, they never had any idea what a good game was, and they never will
What's wrong with new vegas vs any other 3d fallout exactly?
I like NV way more than F3 or F4 and yet I can defend them over this. It's a different matter, it affects more than just Fallout or Elder Scrolls games.
the metros weren't fun or immersive and all of them looked the same. they were the fo3 equivalent of oblivion's shitty caves or the draugr dungeons in skyrim. nobody likes them as they are
on the other side - there is absolutely something to gain from immersive cities and populations. you don't NEED it but it helps with believability and makes the world feel more living which is good for rpgs.
you're comparing apples to oranges.
Skyrim would have benefitted from having more villages and farmsteads. You know, if you do premodern fantasy it makes sense to show peasants doing their thing, because most of society was agrarian.
There was nothing wrong with the Metro
What is this?
Nifscope of Marcus, robobrain's brain and enclave power armor
All the armor is so gay in this game
I never even see most of the armor posted in these threads in-game.
to house dozens if not hundreds of people
IIRC, it's thousands in the lore. They were basically underground cities.
every vault had different amounts
there was a vault with 99 women and a man and a vault with 99 men and a woman
>vault with 99 men and a woman
Imagine the daily gang bang
No it's 999 women and 1 men. And 999 men and 1 women. (vault 69 and 68)
that sounds even worse
what were they thinking
>1 men
>1 women
Just let the esl babble in the corner.
downscaling worlds is a necessary evil
The strip on New Vegas is the best Bethesda city ever done and they didn't even make it, kinda pathetic
>bethetic
The strip was shit.
While I agree the population in the vaults being just a few families is very disappointing it would be far more important to make the vaults look less bland.
They could add a hundred more rooms but if they didn't make the vault look like a believable self sustainable bunker with it's own comfy little society it would still be bad. Technical limitations and lazyness always made them focus too much on the gimmicks and not on the fact each vault is supossed to work on it's own way.
Exploring a vault at 10x scale is not something anyone really needs outside of the novelty of seeing it being done.
>Exploring a vault at 10x scale is not something anyone really needs
Its okay Todd, we know you couldnt do it anyway.
Go play Daggerfall if you want aimless wondering.
You are functionally moronic if you think Bethesda lacks the ability to crank out enough content to make a Vault that's 10x larger than the present one. It's basically what Sundercliff Watch was, and it wouldn't be hard to expand Vault 114 into that by unlocking half the doors.
If anything, restraint has given them the ability to actually focus on making more varied and interesting dungeons. Converga Assembly Plant and Mahkra Fishpacking might use the same tileset, but the designs differ significantly.
play Fallout 4 and install the Vault Tec DLC and make a vault you nerd
I don't have the imagination for such things, nor the material
player.additem 001bf72e 1000
That's cheating.
chop down a million fricking trees then, your life is yours to live
Now that's more like it
guarantee this guys game chugs like a motherfricker when he's here.
Fallout 4 and 76 are complete downgrades in almost every aspect, but the building mechanism top fricking comfy
>build your own fun
no, make fun for me
I might after the big FO4 update this year
They could make an entire game in a single vault. Or maybe it could be an expansion or mid. These days I find modders make better stuff than the soulless corporations.
Moddershall are hardly any better these days. Like a 90% entitled princess rate.
Modders rarely deliver though. When they do it rangesfrom awful ( frontier) to ambitious but buggy ( Sim Settlements2)
Leave the real work to professionals bub.
>tfw no fallout shelter but instead of a mobile game it's a full fledged fallout game with management mechanics
I need this. Maybe with some short expeditions out of the vault too to search for shit like supplies or replacement parts. Then some Super Mutants or ghouls follow you back and the whole vault has to defend itself.
>Supposed to be
>Game reinforces that there are hundreds of vaults pretty much made to house experiments, not continue life
>Experiments that were best left to residences of under a hundred in almost all cases
Most vaults had a ton of space. Did you even play the games?
They should just make it so the cities are big and interesting too.
Cant believe they haven't thought of it.
How big and how interesting and how much are you willing to have cut out from other areas and how much dev time and money are you willing to give them?
They should just make it big and interesting.
> one house = one content
It's not that easy. It's like you can have a bigger city with more stuff to do there but let's say that means that surrounding areas will be smaller, basically imagine if New Vegas had a bigger Vegas portion and smaller outskirts. Would it be worth it? For me personally no, but I guess if you wanted more urban areas than rural ones then it would be better.
3 always felt bigger than it actually was in the city areas, I guess the subways helped with that. A feeling that areas where impossible to traverse between on foot and the underground routes give that impression of distance.
I wouldn't at all mind if the vaults that have undergone some decay have implied more expansive areas that are just blocked off with debris or whatever. An illusion of depth is preferable to nothing at all.
When you actually look at the city areas too its rather small, but it helps that one part of it is a ring so it's like you're going around the city. DC is helped greatly by the subways
They give you the means to make a 100 person vault in the dlc don't they?
It would not be good game design to have a billion rooms that offer no function to the game experience.
And when it comes to the way Bethesda and their way of constructing game worlds, it's doesn't make sense to have a bunch of no named NPCs unless they're enemies or city guards.
Bethesda doesn't make Witcher like experiences where you have a city full off no named faces that can pop out of existence as soon as they go around a wall.
>it's doesn't make sense to have a bunch of no named NPCs unless they're enemies or city guards.
Bethesda cities are full of random ass NPCs literally named Wastelander, Settler, Scribe, etc. Novigrad has 83 NPCs that can be interacted with (vendors, quest givers, gwent players, etc). Diamond City has 27.
What about Boston? How many NPCs can you interact with in that city?
Fewer than Velen. If we are going to arbitrarily count multiple areas as one big city then go ahead . The difference of course is that Bethesda games have an extremely clear, black and white boundary as every single mini area has a loading screen blocking you from the outer region, whereas in The Witcher 3 you can walk from Triss' house in Novigrad to the Crone's Hut in Crookback Bog without any loading screens.So yeah, the entirety of Velen > any Bethesda sub-area. GG
I don't think classifying an actual city that exists as a city is arbitrary. Perhaps look up what words mean before you use them .
>bethesda has to separate boston into a hundred sub-areas divided by loading screens
>still has fewer interactable NPCs and quests than cdpr's one major city that takes up 10% of one region that has zero loading screens separating anything
not even the guy you're replying to but you aren't really doing a good job defending bethesda here, if the argument is that bethesda needs to downsize the scale of their cities to accommodate having "actual npcs" how did cdpr manage to fit more of them (and more content overall) in one of their regions without even resorting to radiant quests?
I just thought it odd anon did not consider a city that actually exists a city for reasons.
I think the numbers are off on purpose. Between Diamond City, Goodneighbor, and random anons like the guy that sells you a credit card and calls you a moron the number clearly tops the 87 anon quoted from his yardstick.
fallout 4 armor is so bad it retroactively makes fallout 3 armor look good
I love Fallout 3 and NV raider armor.
I really liked the raider stuff from the pitt dlc. a lot of it had pretty decent resistance too
i like the pa in 4 compared to 3/nv
otherwise yea
>rusty bits of metal sticking out of your chest into your face
What the frick where they thinking
I have just started another play through of fallout 4 and I just noticed that the only character they tried to flesh out was Kellog during the brain sequence, and while it wasnt perfect it wasnt a bad attempt to bring depth to a character. The sad thing is it shows Betheada can do it when they want they are just fricking lazy.
And still after all these years it pissess me off how the institute doesnt go to the glowing sea to kill virgil even though they have fricking synths.
>they are just fricking lazy.
dev time cost money Anon, and Zenimax doesn't care as long as you buy their product
Standard Vault compliment was 5000 people. I assume that's 2500 male and 2500 femboy.
Not even Fallout 1 or 2 could convey that.
Most, if not all the New Vegas vaults were large and expansive.
>Vault 22
>Vault 34
Numerous levels
Will bethesda ever make a meaningfull armor system that isnt%damage reduction or flar numbers iwth a moronic overcomplicated defense formula that at the end is better some magic effect gimmick the best defense?
>I want to run around in a Vault that has literally hundreds of empty pointless rooms and hundreds of pointless NPCs sitting in them
Reminder Vault 101 canonically had the capacity for 1000 people, the numbers just dwindled since 2277 and we never see all those empty rooms
get a load of this guy he wants scale in his rpg.
mom said its my turn to play the xbox