The more I play this game, the more I don't understand how people call it a masterpiece.
It's the most underwhelming FS title possible.
>deflect for hours or hit them until their vitality is low
>repeat for the entire game
>skill tree that adds nothing but dog shit
I'm about halfway through and I can honestly say it's so boring I'm only playing it because people say it's "difficult" but it's just boring.
1. Bloodborne
2. Elden Ring
3. Dark Souls 1 & 3
4. Dark Souls 2
5. Sekiro
6. Demon Souls
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1. Elden Ring
2. Sekiro
3. Dark Souls 1
4. Dark Souls 3
5. Bloodborne
6. Dark Souls 2
7. Demon's Souls
>Putting Bloodborne above Sekiro
NGTMI
good taste
dumbass
dumbass
virgin for life with shit taste
moron
>deflect for hours or hit them until their vitality is low
that alone probably means you didnt play the game
if you did then not the game's fault youre dumb and have a bad playstyle
>skill tree adds nothing but trash
literally objectively wrong
Lmao why are you taking it personally
So far I've faced multiple enemies and bosses that literally require you to focus on their posture for the majority of the fight
it's just boring, I can admit it's not my type of game at all but damn all these 10/10 reviews gotta be smoking dick
you can focus their posture in more interesting ways
attacking deals posture damage, vitality reduces posture buildup, and offense means the enemies cant attack as much and have to mostly do counter attacks (for human enemies that is), so you get easier deflects
and then theres the prosthetics and combat arts which can be used to get a ton of hits in for massive damage to both vitality and posture, or just enhance your moveset and give more interesting ways to chip at the enemies. also stuff to counter their moves like shuriken to knock shit out of the air, shuriken/spear to close gaps, etc
you dont get sekiro, you should stop playing it and posting about it.
Armorrd core games - 9/10
Dark Souls games -7/10
Elden Ring - 9/10
Sekiro - 10/10
demons souls = 8
dark souls 1 = 9
dark souls 2 = 9
dark souls 3 = 7
sekiro = 9.5
elden ring = 6.5
1-sekiro
2-DS2
haven't played the rest
Souls and Elden Ring are action RPG with more emphasis on the RPG. Sekiro is a very grounded character action game. Unfortunately most people playing Souls and Elden Ring have never played character action and as such, suck and refuse to play the game for what it offers. Personally I wasn't that impressed by Sekiro's combat when you compare it to literally any other competently developed character action game.
>character action game
What does that even mean
>any other competently developed character action game.
Name some
No seriously, I'm in need of new (new for me) games and I liked Sekiro
Sekiro > rest
Combat in that game is so tight it's insane.
I share your sentiment in that i think its boring, but i think people like because its aesthetically very pleasing (more so than the other games), instead of constantly hitting your enemy like a god damn balloon doll that just pops and deflates into the ground after a time you are for the most part hitting their weapon, make them back out and only when you "beat" them you get to have a very visceral hit in their body, ike a real battle. Similarly, you are not mr.dash anime man or sonic the hedgehog when evading blows, you are defending with your sword, just like real melee battles go. People look at this and probably confuse the game looking more like a real fight with a better combat system.
As for rankings
>das1
>bb
>er
>das3
>sekiro
>des
>das2
Objective ranking as follows:
>10/10
Bloodborne
Sekiro
>8/10
Dark Souls 3
Elden Ring
>7/10
Dark Souls 1
>6/10
Demon's Souls
>lol
Dark Souls 2
queen of Ganker
Swap Dark Souls 3 and 1, and bump Demon's Souls up to 7/10. That makes the list perfect.
>deflect for hours
He doesn't attack to pressure the boss or interrupt attacks
>skill tree adds nothing
He doesn't use Combat Arts
attacking meaning you can only attack until the enemy hits back harder
meaning you can hit once or twice until you have to resort back to deflecting until you have an opening to attack
boring
combat arts
sure spend the entire game saving up to unlock a skill that's even more boring
>he doesnt realize you can dodge heavy attacks and punish them with prothesis or combat arts
Deflect the quick combos, dodge the slow heavy one hits
my point is
i've been doing that
no boss has given me too much trouble so the difficultly isn't the problem
it's that overall all these mechanics that the game offers, is just boring as shit to me
i get i have 50 different ways to approach certain bosses but none of them are fun to me
>you can hit both or twice until you resort back to deflecting
making openings with prosthetics and combat arts that let you get multiple hits in?
stunning enemies out of leaps and the likes, interrupting their moves in general? i literally did an entire playthrough without blocking or deflecting in a fresh save and things went surprisingly smooth
the game gives you plenty of skillpoints without grinding
>High Monk
>boring
Though I think they nerfed it somehow after I played.
1. Dark Souls
2. Demon's Souls
3. Sekiro
4. Bloodborne
5. Elden Ring
6. Dark Souls 3
7. Dark Souls 2
Seems like a few dogs hit ranking have been posted here. I'll fix that.
1. Demons Souls
2. Bloodborne
3. Dark Souls 1
4. Sekiro
5. Dark Souls 3
6. Elden Ring
7. Dark Souls 2
1. Elden Ring
2. Sekiro
3. Dark Souls
4. Bloodborne
2. Demon Souls
5. Dark Souls 2
6. Dark Souls 3
1. Sekiro
2. Bloodborne
Everything else is just "Dodge-roll: The Game" so I won't be playing them.
Sekiro was the most overrated shit I've ever played. People froth over the combat but it's actually extremely shallow and an absolute slog most of the time. You have to grind for hours just to unlock combat moves that are mostly useless. The thing that was supposed to be the star of the game, the prosthetics, are mostly useless aside from specific situations and ammo limited, so experimentation is thrown out the window. One of the worst things I hated about it that people never mention was the dogshit level design that was just annoying to navigate though.
Literally the only thing it has going for it is the style and setting, but most of that style is locked behind the one-note combat system.
>You have to grind for hours
literally only true for the most lategame skills that will take 30 minutes at most, ng+ bosses give fat exp
>prosthetics and combat arts are useless outside of specific situations
absolute moron detected
I find it funny that people managed to get filtered by sekiro's SIMPLICITY of all things. The moment the game doesnt have a ton of superfluous moves, flashy easily comboable careless strikes or the likes, and instead just basic tricks that dont make themselves obvious, people start complaining about the game being r1+l1 simulator. meanwhile something extremely basic flame vent + living force singlehandedly destroys the vast majority of human bosses (or just oil if they have little flame resistance)
its not the game's fault you didnt even try
>You have to grind
Mad because bad. There is no grinding in Sekiro. I wish I could have good arguments with people over what the game could do better, but so much of it is just coming from people who unironically just got filtered.
You absolutely have to grind if you want to get all the unlockable skills, that's obviously what he was referring to, not grinding to make the game easier or some shit.
Only the very last few skills you haven't unlocked yet take a good amount of points to get and you don't have to grind them. They carry on to NG+ and by that point you should know they're not going to carry you through the game. The way he phrased it made it sound like it was some huge deal when it isn't. You can beat the game without a single sword skill.
That just proves how fricking shallow the combat is
It is what you make of it. Mixing the sword skills and prosthetics into the combat feels and looks awesome when you're crushing some boss you had trouble with before, but yes it is mostly just for style.
>the dogshit level design that was just annoying to navigate though.
What the hell man? The reason people never mention it is because it's the best level design in the series since DS1.
Played 2, then 1, then 3, on Xbox. Then I played BB. emulated DeS, then Sekiro, then Elden ring, on PC.
>DeS
DeS was fun, having played pretty much the rest of the series it felt really easy and linear. I also couldn't experience online, so I feel like I missed out and will never play the true experience.
>DS1
I think it's the best, even with the "shit" 2nd half. The second half just falls off compared to the GOATed 1st half because it becomes linear like the rest of the franchise. I played it on 360 when it went free with gold so it was fairly active but not crazy so. Didn't really experience active PvP until the Remaster way later. It was a huge step up from DS2 as far as levels design and general gameplay goes. I remember wondering why they made 2 worse in so many ways.
>DS2
Started with it. Main issue was AGL and hitboxes since I didn't know what that was until my 2nd or 3rd character atleast. I had the best online experience with it out of all the games and best replayability. Still pretty bad when I compare it to everything though. But it has the upside of being the last "Old" Souls game which plays fundamentally different from every game after.
>BB
Only played 1 playthrough through the base game and DLC because it wasn't my PS4. missed alot of stuff apparently. Because of that I only really have 1st-playthrough googles so I probably remember it more fondly. When I played it, online was dead, so couldn't properly experience that. After playing 3, it was great, exploring the world was about as enjoyable as DS1, the same mood and atmosphere was all there with the mob encounters too. The combat was fun, but every build was basically a dex build.
>DS3
The combat was better, but everything else was alot more boring and safe. World was the most linear and hallway centric. By far the worst PvP in the series too. imo, the worst game in the franchise. Yah, the gameplay is better than 2, but I don't mind shit games, but I hate soulless ones.
>Sekiro
From's one true action game. Compared to Souls, the levels and world are all extremely linear, even worse than DS3. But that's not the focus at all. The gameplay/combat is by far the best From has made. Although your 1st playthrough becomes trivial the moment you realize you can spam the deflect button and basically deflect everything. Because of the lack of RPG mechanics, didn't have the drive to play it much after my first playthrough. I don't judge it on the same scale since it's a different genre pretty much.
>Elden Ring
The first playthrough was amazing, It's DS3, but not a hallway simulator, most of the actual levels are linear, but the world is non-linear due to being open world atleast. The small dungeons are varied enough early on. I liked the combat changes from DS3 since it's basically just DS3, except bosses will actually punish roll spam. The PvP was also an improvement from DS3 because it brought back the "everything is broken" philosophy from DeS-DS2 which is way more fun. Replayability outside of PvP was kinda ass though.
Great Tier:
>Dark Souls
>Sekiro
>Demon's Souls
Good Tier:
>King's Field 4
>Elden Ring
Okay Tier
>Bloodborne
>Dark Souls 3
Shit Tier
>Dark Souls 2
Sekiro>DS1=Demon's>DS2>ER>DS3
No ps4, can't play BB
1. Dark Souls
2. Bloodborne
3. Sekiro
4. Dark Souls 3
5. Dark Souls 2
6. Eldenshart
Honourable mention: code vein
1. Eternal Ring
2. Evergrace
3. Forever Kingdom
4. Thousandland
5. Murakumo
6. Adeventures of Cookie & Cream
1. Demons souls = dark souls 1 = dark souls 2 = dark souls 3 = Bloodborne = Elden Ring
.
.
.
.
.
2. Shitkiro
Fite me, homosexuals
I like all soulsborne about equally but sekiro is definitely a tier lower for me.
I can acknowledge that Sekiro has some love put behind it, but goddamn if its just not fun to play through.
It's the only souls game I didn't put multiple playthroughs into, and that's saying a lot seeing as how I have literally hundreds of hours into all the other games, even Dark Souls 2.
Cool image anon, did you make it?
Personal/Subjective
DS1 > Elden Ring > DS3 > DS2 > Bloodborne > Sekiro > Demon's Souls
Critical/Objective
DS1 > Bloodborne > Sekiro = Elden Ring > DS3 > Demon's Souls >>>>> DS2
But it feels somewhat unfair since the DLC tend to be the high points of the respective game and DeS/Sekiro/ER don't have any.
Bloodborne
DeS
DS1
DS2
DS3
Sekiro
Colonoscopy
Elden Ring
Ashen was good clean fun
From worst to best.
>Never played Kings Field or Armorcore
>All the FS soul games are good and the one I want to play depends on what I feel like at the moment
>Bloodborne
1. Elden Ring
2. Bloodborne
3. Dark 1
4. Dark 3
Never finished Demon's and Dark 2
ds3 > ds2 > elding > sekiro > bb > ds1
have beat ds2 and 3 several times each
elding was neat but never completed it
had to use cheats to beat sekiro, could have dropped it but wanted to see it all
bb looks cool and gave up on ds1 after an hour or two, the system were too weird
Had the same experience. After a few hours I just put it down due to being underwhelmed.
Elden Ring>Dark Souls 1/Sekiro/Bloodborne>Shadow Tower>King's Field 2>Dark Souls 3=Dark Souls 2>Shadow Tower Abyss>King's Field 4> King's Field 3>King's Field 1.
Holy shit this is the most based ranking I've ever seen on the site. personally I'd move King's Field IV up a few spots but otherwise spot on.
>deflect for hours
>repeat for the entire game
>skill tree that adds nothing but dog shit
>I'm about halfway through
lol
I liked Demon's back in the day, and Dark 1 was okay on release. I didn't really like the DLC, it felt lazy for add-on content.
Cannot bring myself to finish 2 because it's so bad
Bloodborne interested me the most because of its visual style and trick weapons, but the multiplayer was terrible and the game looks and runs like shit because you cannot turn off the trash post-fx that muddy the screen
I never bought 3 myself, played offline but apparently quit right before the end because I just lost all interest, everything had been copy/pasted from a previous game
Sekiro felt like a schizophrenic mess that failed to excel in any particular area, it's not an RPG so I'm very harsh on the combat and exploration
Elden Ring is too fricking big and recycles the same small pool of content so much, it has so many enemies that outright feel like they don't belong in the game, and the game was blatantly unfinished on release. When they started patching in content, I stopped playing because I was past a lot of it and couldn't finish those questlines, I felt cheated. The game is so fricking padded out I couldn't see myself doing another full run back to where I was, and quit out of frustrated spite. It doesn't help that the gameplay in general wasn't holding me, I was just hunting for fashion.
I don't know, I haven't really had pure fun with these games since early Dark 1 days.
DS1
DS2
DeS
>powergap
Bloodborne
Elden Ring
Sekiro
Dark Souls 3
Bloodborne
Dark Souls
Dark souls 2
Demon Souls (og)
Elden Ring
Sekiro
>powergap
Dark Souls 3
>play Elden Ring (Dark Souls IV (4))
>dodge, r1, dodge, r1, dodge, r1
yeah, that's how you sound when you're a reductive piece of shit
you're biased, simple as, however every From game sucks
Dumb ass the point was they'd rather dodge and be able to attack than to stand there and parry/deflect for 99% of the game
Good tier list
1. Demon's Souls
+original
+atmospheric
+complete
-outdated
2. Bloodborne
+perfect iteration
+visuals
-derivative
3. Dark Souls
+ambitious
-unfinished
-derivative
-outdated
4. Sekiro
+original
-half assed new features
-recycled content
5. Elden Ring
+visuals
-Way too derivative
Elden Ring > Dark Souls III = Scholar > Dark Souls = Sekiro > Bloodborne = Dark Souls II > Demon's Souls
1. Dark Souls/Bloodborne
2. Sekiro
3. Demon's Souls/Elden Ring
5. DaS3
6. DaS2
I think Sekiro's one of their best, but the spirit emblems were a big frickup
I started sekiro.
any tips?
How do i get dragon rot and how do i get rid of it? I dont know what truly dying means.
As sometimes i die but don't get it.
Is it timed and people will die soon or is it event based and i can only die a certain amount before characters die.
I beat the red giant dude that grabs you.
Why are the grabs so bullshit?
Sometimes he turns midair and grabs me or i just teleport to his hands for a grab.
Other times I'm clearly in the way but he jumps over me and misses me completely and injust get shoved out of his path.
I think dragonrot has a random chance of happening when you die.
The ogre has the most bullshit hitboxes in the game. You'll get a prosthetic tool that can counter grabs later on.
the game is super inconsistent meaning one time your combos will work and you won't necessarily get punished for it
and the next attempt will mean your combo will be interrupted because you didnt
-use some dog shit skill
or
-for some reason you can't deflect an attack that isn't the red icon thing
you can literally stand there and deflect all day with perfect timing to win (which is what the game wants) but deflect + all the skills they give you are flat out boring
woo hoo i can press b to parry a red icon attack and the bosses posture goes up
wow masterpiece
you find out how to get rid of blood rot as you progress
>the game is super inconsistent meaning one time your combos will work and you won't necessarily get punished for it
>and the next attempt will mean your combo will be interrupted because you didnt
You made a mistake. Sekiro is far fairer than any of the souls games, it's why it can still be so difficult and yet still so fun rather than frustrating. You beat isshin after getting destroyed for hours and it's exhilarating rather than fed up exhaustion. No game has ever gotten me as pumped as sekiro has.
>you can literally stand there and deflect all day with perfect timing to win (which is what the game wants)
Also not true. The game wants you to be aggressive and in the enemy's face and that means taking their attacks and dishing out your own. There's also enemies like owl or demon of hatred or the monkey who you need to attack or deflecting will not get you far at all.
And of course there's the players who want even more, like this
That's your own experience
I'm pretty sure I'm 60% done with the game and no boss has left me feeling accomplished nor "that was worth my time"
I'm pretty much done with the game because the play style is just not fun for me.
>There's also enemies like owl or demon of hatred or the monkey who you need to attack or deflecting will not get you far at all
Yeah that's what I don't like. Just boring overall. I don't think the game is difficult by far so I agree with you on that, just the options presented are so fricking boring.
Even watching the most OP player play perfect runs looks boring as frick.
Game is not for me.
It's a very short game for a good player. The length comes from getting your shit pushed in over and over.
If you're good at the game and the playstyle just isn't for you, you'd likely have beaten it by the time you got fed up with it.
>Even watching the most OP player play perfect runs looks boring as frick.
If that video isn't the hypest shit then yeah, game isn't for you, go play something else that you'd enjoy.
I disagree since I like the combat and level design, but you're right about upgrades.
>skills useless except mikiri counter and maybe ichimonji
>most prosthetic upgrades are lame
>tons of useless garbage items everywhere
In true souls fashion, all your exploration is rewarded with garbage.
I don't understand how someone could love Elden Ring and hate DS3 when they play almost exactly the same
Elden Ring is essentially Dark Souls 3-2 with some QoL improvements
Because DS3 is bland as frick. I'd rather play a failed attempt at something new like DS2 than a a safe rehash of old ideas like DS3. Elden Ring takes the foundation laid out by DS3 and adds tons of unique stuff on top, which makes 3 completely obsolete.
>I don't understand how someone could love Elden Ring and hate DS3 when they play almost exactly the same
Because how the character controls is a very minimal part of these games?
ER=Sekiro>BB>DS3>DS1>DS2
If you put bloodborne and demon souls above any of the fromSoftware game you are mentally moronic.
>deflect for hours
Literally doesn't happen unless you back off for long periods of time and they regen their posture. There's also the double chop ichimonji that you can get early that helps chunk their posture and clear your own. This is not even including the posture damage from mikiri counters are the fire crackers.
>-until their vitality is low
It's a sign of being really bad at the game if you are resorting to beating bosses by HP damage.
The combat system of Sekiro is the most elegant of all fromsoft games. Getting successful parries (deflects) contributes to defeating one phase of a boss, but attacks on the HP bar is also not wasted in that it helps build up posture damage.
The only style of play this game doesn't favor is the Dark Souls 3 method of dodge and maybe R1 every 30 seconds. You can even adopt the shield meta by using the umbrella if you wanted to.
>It's a sign of being really bad at the game if you are resorting to beating bosses by HP damage.
Bruh the game literally tells you if the enemies posture recovers quickly, you have to lower their vitality somewhat.
How is it possible that Elden Ring and Sekiro are the best fromSoftware games ever made and everyone gets mad?
They aren’t. Sekiro is the best game they’ve ever made and Elden Ring the worst one. I don’t see it any other way.
Sekiro
Ds1
Demon Souls
Rest
Armored souls: Ashen Raven>>>>>>>
1. DaS1
2. BB
3. DeS
massive gap
4. DaS2
5 DaS3
Lost interest in the series during the DaS3 DLC and haven't played anything past it.
1. DS2 (mainly because of the PvP)
2. Sekiro
3. DS1
4. Bloodborne
5. DeS
6. DS3
7. Elden Ring (only FS I've lost interest in half-way through and haven't completed)
DS1 > Sekiro > ER > DS3 > BB > DeS > DS2
Bloodborne would be better than Elden Ring and DS3 if it had something like estus flasks instead of consumable blood vials, a mechanic that adds nothing but tedious grinding and frustration
>Grinding for vials
I hope you've never posted "skill issue" or "git gud" before
>HAHA WOW HE DIED MORE THAN THREE TIMES IN BLOODBORNE WHAT A CASUAL
Stop pretending to be hardcore to defend objectively bad game design
I'm not, I just split my echo distribution between level ups and buying Vials. If I couldn't level up at least 3 times mid-game then I use the echo on vials. Never had to grind for it.
enemies drop so many vials it's impossible to need grinding beyond maybe first playthrough (and even then it's not that bad).
Vials were equivalent of ER's flask refill. Allowed to explore more without worrying about running out of healing items
Er flask refill sucks it only refils in open world the moment you enter a castle or dungeon doesnt work unlike dork souls 3
>Bloodborne would be better than Elden Ring and DS3 if it had something like estus flasks instead of consumable blood vials, a mechanic that adds nothing but tedious grinding and frustration
HOLY SHIT YOU ARE moronic
KYS pepe moron.
He's correct. Blood vials and herbs from Demon Souls is stupid and devs even said they were embarrassed to have it in their games.
>I was busy in another thread, but I'm back here, time to shit on those smoothbrain
Farming blood vials is like the "draw" system in FF8, it exist for a purpose, but does not mean that you need to absolutely use it or play the game like this.
But of course, since most of you are so fricking moronic, you all end up thinking this way: "if it exist, then I should use it, and if possible, never find or learn a more optimized way".
In Bloodborne, the blood vials not being refilled when you die is meant to force you to be careful on how much you use it, this not only explained in the story (hunter abusing the blood vials and losing their humanity), but also on the core philosophy concept of the Bloodborne battle mechanic, which have been specifically designed to fix the "rough" edge of the Dark Souls battle mechanic, which are:
>close distance to target
>attack
>get hit
>try to retreat in a safe area
>heals
>close distance to target
>rinse and repeat
Which end up making the fight a complete "cat and mouse" play between you and your target. Because of this, BB does have a faster movement, dodge and shorter animation for healing, a stagger system and many more features and game design change to force you to be more aggressive (lack of real "shield", counter with guns, blood pellets etc...).
Finally, the blood vials not refilling is the core mechanic needed for the rally system, a mechanic that nobody would use if those blood vials where getting refilled, since not taking any risk is better than taking a risk after getting hit. As soon as you understand the importance of the rally system and start to use it regularly, you will quickly realize that your blood vials are diminishing at a very very low rate, to a point where farming/buying them is not even needed at all.
Farming for blood vials incorporates gameplay into the theme of the game. You are hungry for blood and methodically slaughter people just to fuel your own hunger. But if you were stronger, you wouldn't need the blood.
Blood vials are cheap to buy
This site is literally nothing but the most miserable, aggressively bad opinions
I know, I love it. I trust these shitty opinions more than the shittier opinions the rest of the internet has.
anything with invincibility frame spam and regenerating health I don't consider real games
the armored core games are all pretty good though
In armored core you have enemy robots defying overweight limit cannons kneeling and boosting alot with no límits
1. Elden Ring
2. Dark Souls 1&3
3. Sekiro
4. Demon's Souls
5. Dark Souls 2
Haven't played bb
my guy you gotta see it through for sekiro. you arent even mid tier in skill until you've finished a playthrough of this game
Enough joking around, here's the real list:
1. Sekiro
2. Das 2
3. Das
4. Bloodborne
5. Des
6. Das 3
I always figured the most ideal Dark Souls game would be the first game actually but with QOL improvements of later games in regards to the combat and maybe for some of the level design. Mostly just making sure Izalith isn't as shitty really. Because Dark Souls 1 still has to me the best story, characters and world. It just needs the more improved combat mostly.
This game exist and it's called: Bloodborne
Nope Dark Souls 1 is a lot more interesting.
Sekiro>ER>BB>DaS>DeS>>DaS2>DaS3
1. Elden Ring (1432.5 hours)
2. Dark Souls (454.4 hours)
3. Demon's Souls (N/A, still platted it)
4. Dark Souls 2 (294.1 hours)
5. Dark Souls 3 (1897.7 hours, to exhaustion)
>6. Sekiro (refund)
1. Sekiro
2. Didn't play any others except Dark Souls which was shit
You disgust me
I know I'm gonna get shit on but
>DS3, it's fast paced, has good bosses, and alot of build variety, but some textures look pretty muddy
>Eldenring, great game, lots to do, but kinda repetetive at times. Map is actually to big, gets exhausting near the end
>Bloodborne, excellent game. Good bosses, bad performance, lack of build variety, have to farm for healing, best soundtrack. But I put it lower because it desperately needs a fps patch
>Dark souls 1, best world design, bosses are good, good lore. Combat is rigid, backstabs are easy and look bad, terrible netcode, lost izalith sucks
>Sekiro. Great game, great bosses. No build variety, only one weapon.
>Dark souls 2 (both versions) lots of areas to explore, cool npcs, lots of stuff to collect. Bosses are just okay, some areas are a huge pain in the ass more then any other in the entire lineup.
>Demon Souls. A good game, but the bosses are pretty lackluster and the AI is broken. It's fun but very flawed. Also the music was butchered in the remaster.
>have to farm for healing
Yeah, I know it's not a difficult farm but you basically have to spend an hour or more every playthrough.
read this
I had given up on Sekiro a few years ago cause it had some stuttering on my PC. Though it's been a while since i upgraded.
Guess i'll download it again now.
They all do different things well.
DeS = atmosphere
DaS = I know it’s a meme but world building in the first half
Ds2 = before ER, this game had builds going for it but now, I’m not sure.
Ds3 = best bosses in the series by far
Bb = aesthetic. Cool, unique weapons. And I actually enjoy running the chalices whenever I revisit this game
Sekiro = best combat
ER = some of the best levels, if not the best levels in all of these games. The legacy dungeons really are something
>ER = some of the best levels, if not the best levels in all of these games.
the lack of shortcuts and grace sites all over the dungeons allowing you to teleport everywhere really ruins them.
for hours or hit them until their vitality is low
Unlike other fromsoft games, Sekiro has quick kills you can perform if you are decent at the game. It has the fastest boss fights of any from soft game.
Have you tried working on your parry timings, you knuckle-dragger?
for some reason i was unable to appreciate sekino until my 2nd playthrough a year after it came out
I hope Bloodborne players catch a disease that kills them all so I don't have to see their posts anymore. Keep "rallying" morons, your decade old 15fps Dark Souls 2 asset flop wasn't and never has been that good.
Definitive ranking from a JP import demons souls AND Kingsfield and armor core vet here.
Bloodborne
Elden ring
Sekiro
Dark souls 3
Dark souls 1
Demons souls remake
Dark souls 2 (all dlcs included is vital to this)
Demons souls OG
>deflect for hours
Huh?
Demons souls: A grade rating. Still holds up because FS never bothered to make a proper sequel.
Dark souls: S grade. The only Fromsoft game that really matters.
Dark souls 2: C grade. not much to say here that hasn't been said 1000x times
Bloodborne: A+. Would have been S tier if not for the capped 30 fps framerate and FPS issues.
Dark souls 3: B-. Take everything bad about Dark Souls 2 and polish it really hard instead of going back to the drawing board? hard pass.
Sekiro: A-. Its too long.
Elden Ring: C+ grade. spiritual successor to Dark Souls 2 and 3, the worst games Miyazaki era fromsoft ever made with a heavy dose of ubisoft RPG level design thrown in for good measure.
>Sekiro too long.
Man I'm really hearing all the freshest, most moronic takes in this thread.
the game is a chore to finish
Sekiro and Bloodborne will always be the best, as they have the optimum play time ( 25 to 50 hours), and a cohesive story.
1. DS2
2. DS1
3. DS3
4. DeS
5. Elden Ring
6. Sekiro
DS2 contrarian enjoyer here. Didn't finish Sekiro because don't like pseudo action game. Didn't finish Elden Ring because don't like beeg open world game. Never played Bloodborne because muh 30fps.
Sekiro would be a 10, if it had 2 DLC's.
Just 2 x 10 hour self-contained areas ( think Hirata Estate sizing but one with late game bosses, and one with mid-game bosses)
why did Sekiro get no DLC bros its such a shame
>sekiro behind dark souls 2
Just fricking die you stupid homosexual frick, goddamn
Ds1>ER>DS2>DS3
While not a technical mess like DS2, DS3 is so soulless and boring that iv never even finished it
Never played BB or DeS because I'm not a sonybro
Sekro is good but it's not the same kind of game and doesn't belong in the ranking
sekiro > ER > ds1 > ds3 > des > bb > ds2
reading through this thread has made me realize that a lot of the people shitting on sekiro aren't soulsgays just trolling, they genuinely dont get it and got filtered
>my feelings didn't get validated and now I'm mad
lol
Are Dark Soul II and III worth playing?
I am finishing Elden Ring and is looking forward to Sekiro and Dark Soul one.
If you love Dark Souls 1 a lot they're worth trying. If you give up on DS2, DS3 is still worth trying as they play very differently and DS2 is noncanon.
Dark souls 2 is unfinished elden rang, dark souls 3 is just a poor man's Bloodborne, das1 is really good.
1. Sekiro
2. BB
3. DaS
4. DeS
5. ER
6. DaS2
7. DaS3
why do sekiro threads always have the most astronomically moronic takes conceivable
>"prosthetics are useless outside of gimmicky hardcounters"
the flame vent can absolutely destroy the healthbar of most human enemies and bosses/minibosses when paired with Living Force within 1-2 uses, Shuriken is an insanely effective gap closer and deals free damage whenever the enemy leaps, sabimaru lets you afk for half the miniboss battles, umbrella lets you achieve copious ammounts of cheese, and DSPgaming first tried the final boss after googling a cheese strategy with the axe)
>"half the skill tree is useless"
>>the tree with all the prosthetic followup moves, the one that lets you do shit midair, that amplifies your defleft and mikiri counter damage by a ton, that has ridiculous shit like Living Force, and perfectly strong combat arts like ichimonji
>"dude you just spam parry until win"
the best strategy is the one where enemies constantly heal posture, you risk your posture breaking, and where fights take 10 years when you could instead just deal half the damage by attacking
at this point im genuinely wondering if people actually played the game
BB > SK > DS1 > DS3 >>>>>>>>> DES > DS2 > ER
Sekiro enjoyers could stand to grow a bit of a thicker skin.
It's been that way since the day the game came out. Posts like "I don't like Sekiro" have been shown to be enough in the past to cause severe spergouts.
>SHITKIRO SHITKIRO RHYTHM GAME RHYTHM GAME LOW IQ RHYTHM GAME
>frick off moron
>WOOOOOOW WHAT THE FRICK YOU FRICKING SPERG I JUST SAID I DIDN'T LIKE IT LOOK AT THIS FRICKING SPERG HAVING A SEVERE SPERGOUT ABOUT SOMEONE NOT LIKING SOMETHING
Case in point.
Elden Ring is their best RPG and Sekiro is an extremely fun action game. Bloodborne and Dark Souls 1 are also both worth playing. Nothing else is
bloodborne > sekiro > ds3 > elden ring > demon's > ds1 > my peanus weanus > ds2
oh wow another low-effort contrarian bait thread, how exciting
Elden Ring
Dark Souls 3 (CA)
Bloodborne
Sekiro
Dark Souls 3
Dark Souls
Demon's Souls
Dark Souls 2
what is CA
sounds like its big on being played online, do you think this would be fun in singleplayer offline mode