I give a shit because he's right, you drooling neanderthal. I fricking hate that I share this board with unironic morons like you. You cannot come up with even ONE (1) legitimate reason as to why he's wrong. Frick off back to plebbit and stay there
Why? Sometimes it's nice to have a little bit of subtle music under the game sounds, or to make voice lines stand above the soundscape. Sometimes games will play music a bit too loud by default but I'll still want to hear it.
you forgot some >native controller support for all controllers from consoles that were ported for the game on pc >Preset settings that are optimized >Button prompts are no longer icon based but direction based >Custom levels that you can create in game and download other users levels
>navigate back a menu with right click
japanese coom game developers knew more about "UX" than the entire western developer workforce even before they started using that buzzword
Male protagonist only.
Nobody gives a frick about your boring ass standard list of dog shit. why don’t you come back with an original idea you pathetic failure
Rough day at school, eh?
I give a shit because he's right, you drooling neanderthal. I fricking hate that I share this board with unironic morons like you. You cannot come up with even ONE (1) legitimate reason as to why he's wrong. Frick off back to plebbit and stay there
baby need their bottle?
moron trying too hard to be edgy on based and redpilled secret hacking community known as 4 chin
spwp
>audio sliders for each track
I can understand ON/OFF tracks like in Tony Hawk games, but a volume slider is just dumb
He probably means sliders for voice, ambient, music, etc.
He really should've worded that better
And modern games do have sliders for voice, ambient etc.
not all modern games have audio options.
Why? Sometimes it's nice to have a little bit of subtle music under the game sounds, or to make voice lines stand above the soundscape. Sometimes games will play music a bit too loud by default but I'll still want to hear it.
you forgot some
>native controller support for all controllers from consoles that were ported for the game on pc
>Preset settings that are optimized
>Button prompts are no longer icon based but direction based
>Custom levels that you can create in game and download other users levels
Save states
playable offline
Usable mouse in menu
>subtitles
>subtitles can be scaled, recoloured and given backgrounds to make them actually readable
>headphone audio options
>boss rush mode
>some sort of combat arena where you can spawn different enemies to fight
>pausable cutscenes
>SKIPPABLE cutscenes
I'm actually amazed that I'm STILL running into games that don't have the above two.
So true
Customizable camera distance
>navigate back a menu with right click
japanese coom game developers knew more about "UX" than the entire western developer workforce even before they started using that buzzword